/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectMgr.h" #include "TemporarySummon.h" TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) : Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0) , m_Properties(properties) { m_summonerGUID = owner ? owner->GetGUID() : 0; m_summonMask |= SUMMON_MASK_SUMMON; } Unit* TempSummon::GetSummoner() const { return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL; } void TempSummon::Update( uint32 diff ) { if (m_deathState == DEAD) { UnSummon(); return; } switch(m_type) { case TEMPSUMMON_MANUAL_DESPAWN: break; case TEMPSUMMON_TIMED_DESPAWN: { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; break; } case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT: { if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_CORPSE_TIMED_DESPAWN: { if ( m_deathState == CORPSE) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } break; } case TEMPSUMMON_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } break; } case TEMPSUMMON_DEAD_DESPAWN: { if ( m_deathState == DEAD ) { UnSummon(); return; } break; } case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if (m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat() && isAlive() ) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } default: UnSummon(); sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); break; } Creature::Update( diff ); } void TempSummon::InitSummon(uint32 duration) { assert(!isPet()); m_timer = duration; m_lifetime = duration; if(m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Unit* owner = GetSummoner(); if(owner) { if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled) ((Creature*)owner)->AI()->JustSummoned(this); if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && m_spells[0]) { setFaction(owner->getFaction()); if(m_spells[1] && GetMap()->IsHeroic()) CastSpell(this, m_spells[1], false, 0, 0, m_summonerGUID); else CastSpell(this, m_spells[0], false, 0, 0, m_summonerGUID); } } if(!m_Properties) return; if(uint32 slot = m_Properties->Slot) { if(owner) { if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID()) { Creature *oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]); if(oldSummon && oldSummon->isSummon()) ((TempSummon*)oldSummon)->UnSummon(); } owner->m_SummonSlot[slot] = GetGUID(); } } if(m_Properties->Faction) setFaction(m_Properties->Faction); } void TempSummon::SetTempSummonType(TempSummonType type) { m_type = type; } void TempSummon::UnSummon() { assert(!isPet()); Unit* owner = GetSummoner(); if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled) ((Creature*)owner)->AI()->SummonedCreatureDespawn(this); CleanupsBeforeDelete(); AddObjectToRemoveList(); } void TempSummon::RemoveFromWorld() { if(!IsInWorld()) return; if(m_Properties) { if(uint32 slot = m_Properties->Slot) { if(Unit* owner = GetSummoner()) { if(owner->m_SummonSlot[slot] = GetGUID()) owner->m_SummonSlot[slot] = 0; } } } //if(GetOwnerGUID()) // sLog.outError("Unit %u has owner guid when removed from world", GetEntry()); Creature::RemoveFromWorld(); } void TempSummon::SaveToDB() { } bool TempSummon::SetOwner(Unit *owner, bool apply) { if(apply) { if(!AddUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID())) { sLog.outCrash("Unit %u is summoned by %u but it already has a owner", GetEntry(), owner->GetEntry()); return false; } if(owner->GetTypeId() == TYPEID_PLAYER) { m_ControlledByPlayer = true; SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } } else { if(!RemoveUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID())) { sLog.outCrash("Unit %u is unsummoned by %u but it has another owner", GetEntry(), owner->GetEntry()); return false; } } return true; } Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner) , m_owner(owner), m_bonusdamage(0) { m_summonMask |= SUMMON_MASK_GUARDIAN; InitCharmInfo(); } void Guardian::InitSummon(uint32 duration) { TempSummon::InitSummon(duration); SetReactState(REACT_AGGRESSIVE); SetCreatorGUID(m_owner->GetGUID()); setFaction(m_owner->getFaction()); if(m_owner->GetTypeId() == TYPEID_PLAYER) { m_charmInfo->InitCharmCreateSpells(); //((Player*)m_owner)->CharmSpellInitialize(); } m_owner->SetGuardian(this, true); } void Guardian::RemoveFromWorld() { if(!IsInWorld()) return; m_owner->SetGuardian(this, false); TempSummon::RemoveFromWorld(); }