/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "TemporarySummon.h" #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectMgr.h" TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) : Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0) , m_Properties(properties) { m_summonerGUID = owner ? owner->GetGUID() : 0; m_summonMask |= SUMMON_MASK_SUMMON; } void TempSummon::Update( uint32 diff ) { if (m_deathState == DEAD) { UnSummon(); return; } switch(m_type) { case TEMPSUMMON_MANUAL_DESPAWN: break; case TEMPSUMMON_TIMED_DESPAWN: { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; break; } case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT: { if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_CORPSE_TIMED_DESPAWN: { if ( m_deathState == CORPSE) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } break; } case TEMPSUMMON_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } break; } case TEMPSUMMON_DEAD_DESPAWN: { if ( m_deathState == DEAD ) { UnSummon(); return; } break; } case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if (m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat() && isAlive() ) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } default: UnSummon(); sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); break; } Creature::Update( diff ); } void TempSummon::InitSummon(uint32 duration) { m_timer = duration; m_lifetime = duration; if(m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; AIM_Initialize(); if(!m_Properties) return; Unit* owner = GetSummoner(); if(uint32 slot = m_Properties->Slot) { --slot; if(owner) { if(owner->m_TotemSlot[slot] && owner->m_TotemSlot[slot] != GetGUID()) { Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_TotemSlot[slot]); if(OldTotem && OldTotem->isSummon()) ((TempSummon*)OldTotem)->UnSummon(); } owner->m_TotemSlot[slot] = GetGUID(); } } } void TempSummon::SetTempSummonType(TempSummonType type) { m_type = type; } void TempSummon::UnSummon() { Unit* owner = GetSummoner(); if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled) ((Creature*)owner)->AI()->SummonedCreatureDespawn(this); CleanupsBeforeDelete(); AddObjectToRemoveList(); } void TempSummon::RemoveFromWorld() { if(!IsInWorld()) return; if(m_Properties) { if(uint32 slot = m_Properties->Slot) { if(Unit* owner = GetSummoner()) { --slot; if(owner->m_TotemSlot[slot] = GetGUID()) owner->m_TotemSlot[slot] = 0; } } } Creature::RemoveFromWorld(); } void TempSummon::SaveToDB() { } Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner) , m_owner(owner) { m_summonMask |= SUMMON_MASK_GUARDIAN; InitCharmInfo(); } void Guardian::InitSummon(uint32 duration) { TempSummon::InitSummon(duration); SetReactState(REACT_AGGRESSIVE); SetOwnerGUID(m_owner->GetGUID()); SetCreatorGUID(m_owner->GetGUID()); setFaction(m_owner->getFaction()); m_owner->SetPet(this, true); if(m_owner->GetTypeId() == TYPEID_PLAYER) { m_charmInfo->InitCharmCreateSpells(); ((Player*)m_owner)->CharmSpellInitialize(); } } void Guardian::InitStatsForLevel(uint32 petlevel) { SetLevel(petlevel); switch(GetEntry()) { case 1964: //force of nature SetCreateHealth(30 + 30*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2))); break; case 15352: //earth elemental 36213 SetCreateHealth(100 + 120*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; case 15438: //fire elemental SetCreateHealth(40*petlevel); SetCreateMana(28 + 10*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; default: SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); // FIXME: this is wrong formula, possible each guardian pet have own damage formula //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } } void Guardian::RemoveFromWorld() { if(!IsInWorld()) return; m_owner->SetPet(this, false); TempSummon::RemoveFromWorld(); }