/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "TemporarySummon.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectMgr.h"
TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) :
Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0)
, m_Properties(properties)
{
m_summonerGUID = owner ? owner->GetGUID() : 0;
m_summonMask |= SUMMON_MASK_SUMMON;
}
void TempSummon::Update( uint32 diff )
{
if (m_deathState == DEAD)
{
UnSummon();
return;
}
switch(m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if ( m_deathState == CORPSE)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
if ( m_deathState == DEAD )
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat() && isAlive() )
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
default:
UnSummon();
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
break;
}
Creature::Update( diff );
}
void TempSummon::InitSummon(uint32 duration)
{
m_timer = duration;
m_lifetime = duration;
if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
AIM_Initialize();
if(!m_Properties)
return;
Unit* owner = GetSummoner();
if(uint32 slot = m_Properties->Slot)
{
--slot;
if(owner)
{
if(owner->m_TotemSlot[slot] && owner->m_TotemSlot[slot] != GetGUID())
{
Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_TotemSlot[slot]);
if(OldTotem && OldTotem->isSummon())
((TempSummon*)OldTotem)->UnSummon();
}
owner->m_TotemSlot[slot] = GetGUID();
}
}
}
void TempSummon::SetTempSummonType(TempSummonType type)
{
m_type = type;
}
void TempSummon::UnSummon()
{
Unit* owner = GetSummoner();
if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->SummonedCreatureDespawn(this);
CleanupsBeforeDelete();
AddObjectToRemoveList();
}
void TempSummon::RemoveFromWorld()
{
if(!IsInWorld())
return;
if(m_Properties)
{
if(uint32 slot = m_Properties->Slot)
{
if(Unit* owner = GetSummoner())
{
--slot;
if(owner->m_TotemSlot[slot] = GetGUID())
owner->m_TotemSlot[slot] = 0;
}
}
}
Creature::RemoveFromWorld();
}
void TempSummon::SaveToDB()
{
}
Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner)
, m_owner(owner)
{
m_summonMask |= SUMMON_MASK_GUARDIAN;
InitCharmInfo();
}
void Guardian::InitSummon(uint32 duration)
{
TempSummon::InitSummon(duration);
SetReactState(REACT_AGGRESSIVE);
SetOwnerGUID(m_owner->GetGUID());
SetCreatorGUID(m_owner->GetGUID());
setFaction(m_owner->getFaction());
m_owner->SetPet(this, true);
if(m_owner->GetTypeId() == TYPEID_PLAYER)
{
m_charmInfo->InitCharmCreateSpells();
((Player*)m_owner)->CharmSpellInitialize();
}
}
void Guardian::InitStatsForLevel(uint32 petlevel)
{
SetLevel(petlevel);
switch(GetEntry())
{
case 1964: //force of nature
SetCreateHealth(30 + 30*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2)));
break;
case 15352: //earth elemental 36213
SetCreateHealth(100 + 120*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
case 15438: //fire elemental
SetCreateHealth(40*petlevel);
SetCreateMana(28 + 10*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
break;
default:
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
// FIXME: this is wrong formula, possible each guardian pet have own damage formula
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
//damage range is then petlevel / 2
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
}
void Guardian::RemoveFromWorld()
{
if(!IsInWorld())
return;
m_owner->SetPet(this, false);
TempSummon::RemoveFromWorld();
}