/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "TemporarySummon.h"
TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) :
Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0)
, m_Properties(properties)
{
m_summonerGUID = owner ? owner->GetGUID() : 0;
m_summonMask |= SUMMON_MASK_SUMMON;
}
Unit* TempSummon::GetSummoner() const
{
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL;
}
void TempSummon::Update( uint32 diff )
{
if (m_deathState == DEAD)
{
UnSummon();
return;
}
switch(m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if ( m_deathState == CORPSE)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
if ( m_deathState == DEAD )
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat() && isAlive() )
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
default:
UnSummon();
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
break;
}
Creature::Update( diff );
}
void TempSummon::InitSummon(uint32 duration)
{
assert(!isPet());
m_timer = duration;
m_lifetime = duration;
if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
if(!m_Properties)
return;
Unit* owner = GetSummoner();
if(uint32 slot = m_Properties->Slot)
{
if(owner)
{
if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_SummonSlot[slot]);
if(OldTotem && OldTotem->isSummon())
((TempSummon*)OldTotem)->UnSummon();
}
owner->m_SummonSlot[slot] = GetGUID();
}
}
if(owner)
{
if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->JustSummoned(this);
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && m_spells[0])
{
setFaction(owner->getFaction());
CastSpell(this, m_spells[0], false, 0, 0, m_summonerGUID);
}
}
if(m_Properties->Faction)
setFaction(m_Properties->Faction);
}
void TempSummon::SetTempSummonType(TempSummonType type)
{
m_type = type;
}
void TempSummon::UnSummon()
{
assert(!isPet());
Unit* owner = GetSummoner();
if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->SummonedCreatureDespawn(this);
CleanupsBeforeDelete();
AddObjectToRemoveList();
}
void TempSummon::RemoveFromWorld()
{
if(!IsInWorld())
return;
if(m_Properties)
{
if(uint32 slot = m_Properties->Slot)
{
if(Unit* owner = GetSummoner())
{
if(owner->m_SummonSlot[slot] = GetGUID())
owner->m_SummonSlot[slot] = 0;
}
}
}
if(GetOwnerGUID())
sLog.outError("Unit %u has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}
void TempSummon::SaveToDB()
{
}
Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner)
, m_owner(owner), m_bonusdamage(0)
{
m_summonMask |= SUMMON_MASK_GUARDIAN;
InitCharmInfo();
}
void Guardian::InitSummon(uint32 duration)
{
TempSummon::InitSummon(duration);
SetReactState(REACT_AGGRESSIVE);
SetCreatorGUID(m_owner->GetGUID());
setFaction(m_owner->getFaction());
if(m_owner->GetTypeId() == TYPEID_PLAYER)
{
m_charmInfo->InitCharmCreateSpells();
//((Player*)m_owner)->CharmSpellInitialize();
}
m_owner->SetGuardian(this, true);
}
void Guardian::RemoveFromWorld()
{
if(!IsInWorld())
return;
m_owner->SetGuardian(this, false);
TempSummon::RemoveFromWorld();
}