/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_TEMPSUMMON_H
#define TRINITYCORE_TEMPSUMMON_H
#include "Creature.h"
class TRINITY_DLL_SPEC TempSummon : public Creature
{
public:
explicit TempSummon(SummonPropertiesEntry const *properties, Unit *owner);
virtual ~TempSummon(){};
void Update(uint32 time);
virtual void InitStats(uint32 lifetime);
virtual void InitSummon();
void UnSummon();
void RemoveFromWorld();
void SetTempSummonType(TempSummonType type);
void SaveToDB();
Unit* GetSummoner() const;
uint64 const& GetSummonerGUID() { return m_summonerGUID; }
const SummonPropertiesEntry * const m_Properties;
private:
TempSummonType m_type;
uint32 m_timer;
uint32 m_lifetime;
uint64 m_summonerGUID;
};
class Minion : public TempSummon
{
public:
Minion(SummonPropertiesEntry const *properties, Unit *owner);
void InitStats(uint32 duration);
void RemoveFromWorld();
Unit *GetOwner() { return m_owner; }
float GetFollowAngle() const { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
bool IsGuardianPet() const;
protected:
Unit * const m_owner;
float m_followAngle;
};
class Guardian : public Minion
{
public:
Guardian(SummonPropertiesEntry const *properties, Unit *owner);
void InitStats(uint32 duration);
bool InitStatsForLevel(uint8 level);
void InitSummon();
bool UpdateStats(Stats stat);
bool UpdateAllStats();
void UpdateResistances(uint32 school);
void UpdateArmor();
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateDamagePhysical(WeaponAttackType attType);
int32 GetBonusDamage() { return m_bonusdamage; }
void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
protected:
int32 m_bonusdamage;
};
class Puppet : public Minion
{
public:
Puppet(SummonPropertiesEntry const *properties, Unit *owner);
void InitStats(uint32 duration);
void InitSummon();
void Update(uint32 time);
void RemoveFromWorld();
protected:
Player *m_owner;
};
#endif