/* * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TIMEMGR_H #define _TIMEMGR_H #include "Timer.h" #include "Policies/Singleton.h" struct IntervalTimer { public: IntervalTimer() : _interval(0), _current(0) {} void Update(time_t diff) { _current += diff; if(_current<0) _current=0;} bool Passed() { return _current >= _interval; } void Reset() { if(_current >= _interval) _current -= _interval; } void SetCurrent(time_t current) { _current = current; } void SetInterval(time_t interval) { _interval = interval; } time_t GetInterval() const { return _interval; } time_t GetCurrent() const { return _current; } private: time_t _interval; time_t _current; }; template struct TimeTrack { public: TimeTrack(T expire) : i_expireTime(expire) {} void Update(T diff) { i_expireTime -= diff; } bool Passed(void) const { return (i_expireTime <= 0); } void Reset(T interval) { i_expireTime = interval; } T GetExpireTime(void) const { return i_expireTime; } private: T i_expireTime; }; typedef TimeTrack TimeTracker; typedef TimeTrack TimeTrackerSmall; struct PeriodicTimer { public: PeriodicTimer(int32 period, int32 start_time) : i_expireTime(start_time), i_period(period) {} bool Update(const uint32 &diff); void SetPeriodic(int32 period, int32 start_time); private: int32 i_period; int32 i_expireTime; }; class GameTime { public: /// When server started? time_t const& GetStartTime() const { return m_startTime; } /// What time is it? time_t const& GetGameTime() const { return m_gameTime; } /// Uptime (in secs) uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); } void SetGameTime(void) { m_gameTime = time(NULL); } void SetStartTime(void){ m_startTime = time(NULL); } private: time_t m_gameTime; time_t m_startTime; }; #define sGameTime Trinity::Singleton::Instance() #endif