/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
Totem::Totem(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
{
m_summonMask |= SUMMON_MASK_TOTEM;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update( uint32 time )
{
if (!m_owner->isAlive() || !isAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update( time );
}
void Totem::InitStats(uint32 duration)
{
Minion::InitStats(duration);
CreatureInfo const *cinfo = GetCreatureInfo();
if (m_owner->GetTypeId()==TYPEID_PLAYER && cinfo)
{
uint32 modelid = 0;
if(((Player*)m_owner)->GetTeam() == HORDE)
{
if(cinfo->Modelid_H1)
modelid = cinfo->Modelid_H1;
else if(cinfo->Modelid_H2)
modelid = cinfo->Modelid_H2;
}
else
{
if(cinfo->Modelid_A1)
modelid = cinfo->Modelid_A1;
else if(cinfo->Modelid_A2)
modelid = cinfo->Modelid_A2;
}
if (modelid)
SetDisplayId(modelid);
else
sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),((Player*)m_owner)->GetTeam());
}
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
if(GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE);
m_duration = duration;
SetLevel(m_owner->getLevel());
}
void Totem::InitSummon()
{
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << GetGUID();
SendMessageToSet(&data, true);
if(m_type == TOTEM_PASSIVE)
CastSpell(this, GetSpell(), true);
}
void Totem::UnSummon()
{
SendObjectDeSpawnAnim(GetGUID());
CombatStop();
RemoveAurasDueToSpell(GetSpell());
// clear owenr's totem slot
for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if(m_owner->m_SummonSlot[i]==GetGUID())
{
m_owner->m_SummonSlot[i] = 0;
break;
}
}
m_owner->RemoveAurasDueToSpell(GetSpell());
//remove aura all party members too
Group *pGroup = NULL;
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
// Not only the player can summon the totem (scripted AI)
pGroup = ((Player*)m_owner)->GetGroup();
if (pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && pGroup->SameSubGroup((Player*)m_owner, Target))
Target->RemoveAurasDueToSpell(GetSpell());
}
}
}
CleanupsBeforeDelete();
AddObjectToRemoveList();
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
// TODO: possibly all negative auras immuned?
switch(spellInfo->EffectApplyAuraName[index])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}