/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "TotemAI.h" #include "Totem.h" #include "Creature.h" #include "DBCStores.h" #include "ObjectAccessor.h" #include "SpellMgr.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" int TotemAI::Permissible(const Creature *creature) { if (creature->isTotem()) return PERMIT_BASE_PROACTIVE; return PERMIT_BASE_NO; } TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0) { assert(c->isTotem()); } void TotemAI::MoveInLineOfSight(Unit *) { } void TotemAI::EnterEvadeMode() { me->CombatStop(true); } void TotemAI::UpdateAI(const uint32 /*diff*/) { if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE) return; if (!me->isAlive() || me->IsNonMeleeSpellCasted(false)) return; // Search spell SpellEntry const *spellInfo = sSpellStore.LookupEntry(me->ToTotem()->GetSpell()); if (!spellInfo) return; // Get spell range SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); float max_range = GetSpellMaxRangeForHostile(srange); // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems // pointer to appropriate target if found any Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*me, i_victimGuid) : NULL; // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) if (!victim || !victim->isTargetableForAttack() || !me->IsWithinDistInMap(victim, max_range) || me->IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(me,false)) { victim = NULL; Trinity::NearestAttackableUnitInObjectRangeCheck u_check(me, me, max_range); Trinity::UnitLastSearcher checker(me, victim, u_check); me->VisitNearbyObject(max_range, checker); } // If have target if (victim) { // remember i_victimGuid = victim->GetGUID(); // attack me->SetInFront(victim); // client change orientation by self me->CastSpell(victim, me->ToTotem()->GetSpell(), false); } else i_victimGuid = 0; } void TotemAI::AttackStart(Unit *) { // Sentry totem sends ping on attack if (me->GetEntry() == SENTRY_TOTEM_ENTRY && me->GetOwner()->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); data << me->GetGUID(); data << me->GetPositionX(); data << me->GetPositionY(); ((Player*)me->GetOwner())->GetSession()->SendPacket(&data); } }