/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "QuestDef.h"
#include "Player.h"
#include "Creature.h"
#include "Spell.h"
#include "Group.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Formulas.h"
#include "Pet.h"
#include "Util.h"
#include "Totem.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "InstanceSaveMgr.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Path.h"
#include "CreatureGroups.h"
#include
float baseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
1.25f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
4.5f, // MOVE_SWIM_BACK
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
// Used for prepare can/can`t triggr aura
static bool InitTriggerAuraData();
// Define can trigger auras
static bool isTriggerAura[TOTAL_AURAS];
// Define can`t trigger auras (need for disable second trigger)
static bool isNonTriggerAura[TOTAL_AURAS];
// Prepare lists
static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
// 2.3.2 - 0x70
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
m_attackTimer[RANGED_ATTACK] = 0;
m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
m_extraAttacks = 0;
m_canDualWield = false;
m_state = 0;
m_form = FORM_NONE;
m_deathState = ALIVE;
m_auraUpdateMask = 0;
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
m_currentSpells[i] = NULL;
m_addDmgOnce = 0;
for(int i = 0; i < MAX_TOTEM; ++i)
m_TotemSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
//m_AurasCheck = 2000;
//m_removeAuraTimer = 4;
//tmpAura = NULL;
m_Visibility = VISIBILITY_ON;
m_interruptMask = 0;
m_detectInvisibilityMask = 0;
m_invisibilityMask = 0;
m_transform = 0;
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
for (int i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
}
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
for (int i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;
m_modMeleeHitChance = 0.0f;
m_modRangedHitChance = 0.0f;
m_modSpellHitChance = 0.0f;
m_baseSpellCritChance = 5;
m_CombatTimer = 0;
m_lastManaUse = 0;
//m_victimThreat = 0.0f;
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
m_threatModifier[i] = 1.0f;
m_isSorted = true;
for (int i = 0; i < MAX_MOVE_TYPE; ++i)
m_speed_rate[i] = 1.0f;
m_removedAuras = 0;
m_charmInfo = NULL;
m_unit_movement_flags = 0;
m_reducedThreatPercent = 0;
m_misdirectionTargetGUID = 0;
// remove aurastates allowing special moves
for(int i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
}
Unit::~Unit()
{
// set current spells as deletable
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
{
if (m_currentSpells[i])
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = NULL;
}
}
RemoveAllGameObjects();
RemoveAllDynObjects();
if(m_charmInfo) delete m_charmInfo;
if(m_uint32Values)
{
sLog.outDetail("Deconstruct Unit Entry = %u", GetEntry());
/*for(int i = 0; i < TOTAL_AURAS; ++i)
{
if(m_modAuras[i].begin() != m_modAuras[i].end())
sLog.outError("Unit %u has mod auras during deconstruction", GetEntry());
}
if(m_scAuras.begin() != m_scAuras.end())
sLog.outError("Unit %u has sc auras during deconstruction", GetEntry());
if(m_interruptableAuras.begin() != m_interruptableAuras.end())
sLog.outError("Unit %u has interruptable auras during deconstruction", GetEntry());
if(m_ccAuras.begin() != m_ccAuras.end())
sLog.outError("Unit %u has cc auras during deconstruction", GetEntry());*/
}
}
void Unit::Update( uint32 p_time )
{
/*if(p_time > m_AurasCheck)
{
m_AurasCheck = 2000;
_UpdateAura();
}else
m_AurasCheck -= p_time;*/
const uint64& auramask = GetAuraUpdateMask();
if (auramask)
{
for(uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
SendAuraUpdate(i);
}
}
ResetAuraUpdateMask();
}
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
m_Events.Update( p_time );
_UpdateSpells( p_time );
// update combat timer only for players and pets
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
{
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
// These flags are reset after target dies or another command is given.
if( m_HostilRefManager.isEmpty() )
{
// m_CombatTimer set at aura start and it will be freeze until aura removing
if ( m_CombatTimer <= p_time )
ClearInCombat();
else
m_CombatTimer -= p_time;
}
}
//not implemented before 3.0.2
//if(!hasUnitState(UNIT_STAT_CASTING))
{
if(uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
if(uint32 off_att = getAttackTimer(OFF_ATTACK))
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
}
// update abilities available only for fraction of time
UpdateReactives( p_time );
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}
bool Unit::haveOffhandWeapon() const
{
if(GetTypeId() == TYPEID_PLAYER)
return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
else
return m_canDualWield;
}
void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
{
float x, y, z;
if(GetMotionMaster()->GetDestination(x, y, z))
SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
}
void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
{
if (!transitTime)
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();
float dz = z - GetPositionZ();
float dist = ((dx*dx) + (dy*dy) + (dz*dz));
if(dist<0)
dist = 0;
else
dist = sqrt(dist);
double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
if(speed<=0)
speed = 2.5f;
speed *= 0.001f;
transitTime = static_cast(dist / speed + 0.5);
}
//float orientation = (float)atan2((double)dy, (double)dx);
SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
data.append(GetPackGUID());
// Point A, starting location
data << GetPositionX() << GetPositionY() << GetPositionZ();
// unknown field - unrelated to orientation
// seems to increment about 1000 for every 1.7 seconds
// for now, we'll just use mstime
data << getMSTime();
data << uint8(type); // unknown
switch(type)
{
case 0: // normal packet
break;
case 1: // stop packet
SendMessageToSet( &data, true );
return;
case 2: // not used currently
data << float(0); // orientation
data << float(0);
data << float(0);
break;
case 3: // not used currently
data << uint64(0); // probably target guid
break;
case 4: // not used currently
data << float(0); // probably orientation
break;
}
//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
data << uint32(GetTypeId() == TYPEID_PLAYER ? MOVEMENTFLAG_WALK_MODE : MovementFlags);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
if(player)
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
}
void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
uint32 pathSize = end-start;
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
// unknown field - unrelated to orientation
// seems to increment about 1000 for every 1.7 seconds
// for now, we'll just use mstime
data << getMSTime();
data << uint8( 0 );
data << uint32( MovementFlags );
data << uint32( traveltime );
data << uint32( pathSize );
data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
//WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
SendMessageToSet(&data, true);
}
void Unit::resetAttackTimer(WeaponAttackType type)
{
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float sizefactor = GetCombatReach() + obj->GetCombatReach();
float maxdist = dist2compare + sizefactor;
return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
float maxdist = dist + sizefactor;
return distsq < maxdist * maxdist;
}
void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const
{
float combat_reach = GetCombatReach();
if(combat_reach < 0.1) // sometimes bugged for players
{
//sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
// if(GetTypeId() == TYPEID_UNIT)
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
}
void Unit::RemoveSpellsCausingAura(AuraType auraType)
{
if (auraType >= TOTAL_AURAS) return;
AuraList::iterator iter, next;
for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
{
next = iter;
++next;
if (*iter)
{
RemoveAurasDueToSpell((*iter)->GetId());
if (!m_modAuras[auraType].empty())
next = m_modAuras[auraType].begin();
else
return;
}
}
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
if(!(m_interruptMask & flag))
return;
// interrupt auras
AuraList::iterator iter, next;
for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
{
next = iter;
++next;
//sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag))
{
if((*iter)->IsInUse())
sLog.outError("Aura %u is trying to remove itself! Flag %u. May cause crash!", (*iter)->GetId(), flag);
else if(!except || (*iter)->GetId() != except)
{
RemoveAurasDueToSpell((*iter)->GetId());
if (!m_interruptableAuras.empty())
next = m_interruptableAuras.begin();
else
break;
}
}
}
// interrupt channeled spell
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if(spell->getState() == SPELL_STATE_CASTING
&& (spell->m_spellInfo->ChannelInterruptFlags & flag)
&& spell->m_spellInfo->Id != except)
InterruptNonMeleeSpells(false);
UpdateInterruptMask();
}
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
{
if(*i)
m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
}
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if(spell->getState() == SPELL_STATE_CASTING)
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
bool Unit::HasAuraType(AuraType auraType) const
{
return (!m_modAuras[auraType].empty());
}
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
{
// The chance to dispel an aura depends on the damage taken with respect to the casters level.
uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
float chance = float(damage) / max_dmg * 100.0f;
AuraList::iterator i, next;
for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next)
{
next = i;
++next;
if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance))
{
RemoveAurasDueToSpell((*i)->GetId());
if (!m_ccAuras.empty())
next = m_ccAuras.begin();
else
return;
}
}
}
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
{
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return 0;
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
return 0;
}
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
// Set tagging
if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
{
//Set Loot
switch(GetTypeId())
{
case TYPEID_PLAYER:
{
((Creature *)pVictim)->SetLootRecipient(this);
//Set tagged
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
break;
}
case TYPEID_UNIT:
{
if(((Creature*)this)->isPet())
{
((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
}
break;
}
}
}
}
if (damagetype != NODAMAGE)
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE, spellProto ? spellProto->Id : 0);
pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
}
if(!damage)
{
// Rage from physical damage received .
if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
return 0;
}
if(pVictim->GetTypeId() != TYPEID_PLAYER)
{
// no xp,health if type 8 /critters/
if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
{
// allow loot only if has loot_id in creature_template
if(damage >= pVictim->GetHealth())
{
pVictim->setDeathState(JUST_DIED);
pVictim->SetHealth(0);
CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
if(cInfo && cInfo->lootid)
pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
// some critters required for quests
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
}
else
pVictim->ModifyHealth(- (int32)damage);
return damage;
}
}
DEBUG_LOG("DealDamageStart");
uint32 health = pVictim->GetHealth();
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
{
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
damage = health-1;
duel_hasEnded = true;
}
// Rage from Damage made (only from direct weapon damage)
if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
{
uint32 weaponSpeedHitFactor;
switch(cleanDamage->attackType)
{
case BASE_ATTACK:
{
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
else
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
break;
}
case OFF_ATTACK:
{
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
else
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
break;
}
case RANGED_ATTACK:
break;
}
}
if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)pVictim)->InBattleGround())
{
Player *killer = ((Player*)this);
if(killer != ((Player*)pVictim))
if(BattleGround *bg = killer->GetBattleGround())
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
}
}
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
Kill(pVictim, durabilityLoss);
/*// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(player && player!=pVictim)
{
player->RewardPlayerAndGroupAtKill(pVictim);
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}
DEBUG_LOG("DealDamageAttackStop");
// stop combat
pVictim->CombatStop();
pVictim->getHostilRefManager().deleteReferences();
bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
// if talent known but not triggered (check priest class for speedup check)
Aura* spiritOfRedemtionTalentReady = NULL;
if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
spiritOfRedemtionTalentReady = *itr;
break;
}
}
}
DEBUG_LOG("SET JUST_DIED");
if(!spiritOfRedemtionTalentReady)
pVictim->setDeathState(JUST_DIED);
DEBUG_LOG("DealDamageHealth1");
if(spiritOfRedemtionTalentReady)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if(!ressSpellId)
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
pVictim->RemoveAllAurasOnDeath();
// restore for use at real death
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
}
else
pVictim->SetHealth(0);
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
((Player*)pVictim)->SetPvPDeath(player!=NULL);
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
((Creature*)this)->AI()->KilledUnit(pVictim);
// achievement stuff
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
{
if(GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
}
// 10% durability loss on death
// clean InHateListOf
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
// only if not player and not controlled by player pet. And not at BG
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
{
DEBUG_LOG("We are dead, loosing 10 percents durability");
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
}
else // creature died
{
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
if(!cVictim->isPet())
{
cVictim->DeleteThreatList();
cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
// Call creature just died function
if (cVictim->AI())
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
if(cVictim->GetInstanceId())
{
Map *m = cVictim->GetMap();
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
// TODO: do instance binding anyway if the charmer/owner is offline
if(m->IsDungeon() && creditedPlayer)
{
if(m->IsRaid() || m->IsHeroic())
{
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
}
else
{
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
}
}
// last damage from non duel opponent or opponent controlled creature
if(duel_hasEnded)
{
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
Player *he = (Player*)pVictim;
assert(he->duel);
he->duel->opponent->CombatStopWithPets(true);
he->CombatStopWithPets(true);
he->DuelComplete(DUEL_INTERUPTED);
}
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
{
Player *killed = ((Player*)pVictim);
if(BattleGround *bg = killed->GetBattleGround())
if(player)
bg->HandleKillPlayer(killed, player);
//later we can add support for creature->player kills here i'm
//not sure, but i guess those kills also get counted in av
//else if(GetTypeId() == TYPEID_UNIT)
// bg->HandleKillPlayer(killed,(Creature*)this);
}*/
}
else // if (health <= damage)
{
DEBUG_LOG("DealDamageAlive");
pVictim->ModifyHealth(- (int32)damage);
if(damagetype != DOT)
{
if(!getVictim())
/*{
// if have target and damage pVictim just call AI reaction
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
((Creature*)pVictim)->AI()->AttackedBy(this);
}
else*/
{
// if not have main target then attack state with target (including AI call)
//start melee attacks only after melee hit
Attack(pVictim,(damagetype == DIRECT_DAMAGE));
}
}
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
{
//TODO: This is from procflag, I do not know which spell needs this
//Maim?
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
else
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
}
else // victim is a player
{
// Rage from damage received
if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
{
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
((Player*)pVictim)->RewardRage(rage_damage, 0, false);
}
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
}
}
if(GetTypeId()==TYPEID_PLAYER)
{
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
}
}
if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
{
/*const SpellEntry *se = i->second->GetSpellProto();
next = i; ++next;
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
continue;
if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
{
bool remove = true;
if (se->procFlags & (1<<3))
{
if (!roll_chance_i(se->procChance))
remove = false;
}
if (remove)
{
pVictim->RemoveAurasDueToSpell(i->second->GetId());
// FIXME: this may cause the auras with proc chance to be rerolled several times
next = vAuras.begin();
}
}
}*/
if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
{
if(damagetype != DOT)
{
if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
{
if(spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
pVictim->InterruptNonMeleeSpells(false);
else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
spell->Delayed();
}
}
}
if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
{
if(spell->getState() == SPELL_STATE_CASTING)
{
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
spell->DelayedChannel();
}
}
}
}
// last damage from duel opponent
if(duel_hasEnded)
{
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
Player *he = (Player*)pVictim;
assert(he->duel);
he->SetHealth(1);
he->duel->opponent->CombatStopWithPets(true);
he->CombatStopWithPets(true);
he->CastSpell(he, 7267, true); // beg
he->DuelComplete(DUEL_WON);
}
}
DEBUG_LOG("DealDamageEnd returned %d damage", damage);
return damage;
}
void Unit::CastStop(uint32 except_spellid)
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
InterruptSpell(i,false);
}
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
for(int i = 0; i < 3; ++i)
{
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
/*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
if(srange && GetSpellMaxRange(srange) == 0.0f)
{
Victim = this;
break;
}
else */if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
break;
}
}
targets.setUnitTarget(Victim);
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDestination(Victim);
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
return;
}
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
sLog.outError("CastCustomSpell: unknown spell");
return;
}
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
targets.setUnitTarget(Victim);
/*if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
{
if(!Victim)
{
sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
}*/
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if(!Victim)
{
sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDestination(Victim);
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
if(bp0)
spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
if(bp1)
spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
if(bp2)
spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setDestination(x, y, z);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
if(!go)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setGOTarget(go);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
// Obsolete func need remove, here only for comotability vs another patches
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
}
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
if (damage < 0)
return;
Unit *pVictim = damageInfo->target;
if(!pVictim || !pVictim->isAlive())
return;
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
// Check spell crit chance
bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
bool blocked = false;
// Per-school calc
switch (spellInfo->DmgClass)
{
// Melee and Ranged Spells
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
{
// Physical Damage
if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
{
// Get blocked status
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
}
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
// Calculate crit bonus
uint32 crit_bonus = damage;
// Apply crit_damage bonus for melee spells
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
damage += crit_bonus;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
int32 critPctDamageMod=0;
if(attackType == RANGED_ATTACK)
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
{
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
}
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (critPctDamageMod!=0)
damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
}
// Spell weapon based damage CAN BE crit & blocked at same time
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
//double blocked amount if block is critical
if (isBlockCritical())
damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
}
}
break;
// Magical Attacks
case SPELL_DAMAGE_CLASS_NONE:
case SPELL_DAMAGE_CLASS_MAGIC:
{
// If crit add critical bonus
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
}
}
break;
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
{
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
damage-= damageInfo->absorb + damageInfo->resist;
}
else
damage = 0;
damageInfo->damage = damage;
}
int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType)
{
if (GetTypeId() != TYPEID_PLAYER)
return 0;
//check if spell uses weapon
if (!spellInfo || spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
return 0;
Item *item = NULL;
if(attackType == BASE_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attackType == OFF_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else if (attackType == RANGED_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (!item)
return 0;
AuraList const& armAuras = GetAurasByType(SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE);
int32 armorIgnored = 0;
for(AuraList::const_iterator i = armAuras.begin();i != armAuras.end(); ++i)
{
if (!((*i)->GetSpellProto()->EquippedItemClass==item->GetProto()->Class
&& (*i)->GetSpellProto()->EquippedItemSubClassMask & (1<GetProto()->SubClass)))
continue;
if((*i)->GetModifier()->m_amount)
armorIgnored += (*i)->GetModifier()->m_amount;
}
return (-armorIgnored);
}
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
return;
Unit *pVictim = damageInfo->target;
if(!this || !pVictim)
return;
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
if (spellProto == NULL)
{
sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
return;
}
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
return;
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
}
//TODO for melee need create structure as in
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
{
damageInfo->attacker = this;
damageInfo->target = pVictim;
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
damageInfo->attackType = attackType;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
damageInfo->absorb = 0;
damageInfo->resist = 0;
damageInfo->blocked_amount = 0;
damageInfo->TargetState = 0;
damageInfo->HitInfo = 0;
damageInfo->procAttacker = PROC_FLAG_NONE;
damageInfo->procVictim = PROC_FLAG_NONE;
damageInfo->procEx = PROC_EX_NONE;
damageInfo->hitOutCome = MELEE_HIT_EVADE;
if(!this || !pVictim)
return;
if(!this->isAlive() || !pVictim->isAlive())
return;
// Select HitInfo/procAttacker/procVictim flag based on attack type
switch (attackType)
{
case BASE_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
damageInfo->HitInfo = HITINFO_NORMALSWING2;
break;
case OFF_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
damageInfo->HitInfo = HITINFO_LEFTSWING;
break;
case RANGED_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
damageInfo->HitInfo = 0x08;// test
break;
default:
break;
}
// Physical Immune check
if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
damageInfo->procEx |=PROC_EX_IMMUNE;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
return;
}
damage += CalculateDamage (damageInfo->attackType, false);
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
// Disable parry or dodge for ranged attack
if(damageInfo->attackType == RANGED_ATTACK)
{
if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
}
switch(damageInfo->hitOutCome)
{
case MELEE_HIT_EVADE:
{
damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
damageInfo->TargetState = VICTIMSTATE_EVADES;
damageInfo->procEx|=PROC_EX_EVADE;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
return;
}
case MELEE_HIT_MISS:
{
damageInfo->HitInfo |= HITINFO_MISS;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_MISS;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
break;
}
case MELEE_HIT_NORMAL:
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
break;
case MELEE_HIT_CRIT:
{
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
// Crit bonus calc
damageInfo->damage += damageInfo->damage;
int32 mod=0;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
if(damageInfo->attackType == RANGED_ATTACK)
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
{
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
}
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (mod!=0)
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
break;
}
case MELEE_HIT_PARRY:
damageInfo->TargetState = VICTIMSTATE_PARRY;
damageInfo->procEx|=PROC_EX_PARRY;
damageInfo->cleanDamage += damageInfo->damage;
damageInfo->damage = 0;
break;
case MELEE_HIT_DODGE:
damageInfo->TargetState = VICTIMSTATE_DODGE;
damageInfo->procEx|=PROC_EX_DODGE;
damageInfo->cleanDamage += damageInfo->damage;
damageInfo->damage = 0;
break;
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
//double blocked amount if block is critical
if (isBlockCritical())
damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
damageInfo->blocked_amount = damageInfo->damage;
}
damageInfo->damage -= damageInfo->blocked_amount;
damageInfo->cleanDamage += damageInfo->blocked_amount;
break;
}
case MELEE_HIT_GLANCING:
{
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
if (leveldif > 3) leveldif = 3;
float reducePercent = 1 - leveldif * 0.1f;
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
break;
}
case MELEE_HIT_CRUSHING:
{
damageInfo->HitInfo |= HITINFO_CRUSHING;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
// 150% normal damage
damageInfo->damage += (damageInfo->damage / 2);
break;
}
default:
break;
}
// Calculate absorb resist
if(int32(damageInfo->damage) > 0)
{
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
// Calculate absorb & resists
CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
if (damageInfo->absorb)
{
damageInfo->HitInfo|=HITINFO_ABSORB;
damageInfo->procEx|=PROC_EX_ABSORB;
}
if (damageInfo->resist)
damageInfo->HitInfo|=HITINFO_RESIST;
}
else // Umpossible get negative result but....
damageInfo->damage = 0;
}
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
if (damageInfo==0) return;
Unit *pVictim = damageInfo->target;
if(!this || !pVictim)
return;
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
return;
}
// Hmmmm dont like this emotes cloent must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
if(damageInfo->TargetState == VICTIMSTATE_PARRY)
{
// Get attack timers
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
// Reduce attack time
if (pVictim->haveOffhandWeapon() && offtime < basetime)
{
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
float percent60 = 3 * percent20;
if(offtime > percent20 && offtime <= percent60)
{
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
}
else if(offtime > percent60)
{
offtime -= 2 * percent20;
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
}
}
else
{
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
float percent60 = 3 * percent20;
if(basetime > percent20 && basetime <= percent60)
{
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
}
else if(basetime > percent60)
{
basetime -= 2 * percent20;
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
}
}
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
{
// -probability is between 0% and 40%
// 20% base chance
float Probability = 20;
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if( pVictim->getLevel() < 30 )
Probability = 0.65f*pVictim->getLevel()+0.5;
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill/(float)VictimDefense;
if(Probability > 40)
Probability = 40;
if(roll_chance_f(Probability))
CastSpell(pVictim, 1604, true);
}
// If not miss
if (!(damageInfo->HitInfo & HITINFO_MISS))
{
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
{
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
((Player*)this)->CastItemCombatSpell(((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
}
// victim's damage shield
std::set alreadyDone;
uint32 removedAuras = pVictim->m_removedAuras;
AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
{
next++;
if (alreadyDone.find(*i) == alreadyDone.end())
{
alreadyDone.insert(*i);
uint32 damage=(*i)->GetModifier()->m_amount;
SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
if(!spellProto)
continue;
//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
//uint32 absorb;
//uint32 resist;
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
data << uint32(spellProto->Id);
data << uint32(damage); // Damage
data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
if (pVictim->m_removedAuras > removedAuras)
{
removedAuras = pVictim->m_removedAuras;
next = vDamageShields.begin();
}
}
}
}
}
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
armor *= float((GetIgnoredArmorMultiplier(spellInfo, attackType)+100.0f)/100.0f);
if(spellInfo)
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->isAffectedOnSpell(spellInfo))
armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
// Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
if (armor < 0.0f) armor=0.0f;
float levelModifier = getLevel();
if ( levelModifier > 59 )
levelModifier = levelModifier + (4.5f * (levelModifier-59));
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
tmpvalue = tmpvalue/(1.0f + tmpvalue);
if(tmpvalue < 0.0f)
tmpvalue = 0.0f;
if(tmpvalue > 0.75f)
tmpvalue = 0.75f;
newdamage = uint32(damage - (damage * tmpvalue));
return (newdamage > 1) ? newdamage : 1;
}
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
// Magic damage, check for resists
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
{
// Get base victim resistance for school
float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
// Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
tmpvalue2 *= (float)(0.15f / getLevel());
if (tmpvalue2 < 0.0f)
tmpvalue2 = 0.0f;
if (tmpvalue2 > 0.75f)
tmpvalue2 = 0.75f;
uint32 ran = urand(0, 100);
uint32 faq[4] = {24,6,4,6};
uint8 m = 0;
float Binom = 0.0f;
for (uint8 i = 0; i < 4; i++)
{
Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
if (ran > Binom )
++m;
else
break;
}
if (damagetype == DOT && m == 4)
*resist += uint32(damage - 1);
else
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask
&& (*j)->isAffectedOnSpell(spellInfo))
*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask)
*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
}
else
*resist = 0;
int32 RemainingDamage = damage - *resist;
// Get unit state (need for some absorb check)
uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
// Reflect damage spells (not cast any damage spell in aura lookup)
uint32 reflectSpell = 0;
int32 reflectDamage = 0;
// Need remove expired auras after
bool existExpired = false;
// absorb without mana cost
AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
Modifier* mod = (*i)->GetModifier();
if (!(mod->m_miscvalue & schoolMask))
continue;
SpellEntry const* spellProto = (*i)->GetSpellProto();
// Max Amount can be absorbed by this aura
int32 currentAbsorb = mod->m_amount;
// Found empty aura (umpossible but..)
if (currentAbsorb <=0)
{
existExpired = true;
continue;
}
// Handle custom absorb auras
// TODO: try find better way
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Astral Shift
if (spellProto->SpellIconID == 3066)
{
//reduces all damage taken while stun, fear or silence
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Nerves of Steel
if (spellProto->SpellIconID == 2115)
{
// while affected by Stun and Fear
if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Spell Deflection
if (spellProto->SpellIconID == 3006)
{
// You have a chance equal to your Parry chance
if (damagetype == DIRECT_DAMAGE && // Only for direct damage
roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Reflective Shield (Lady Malande boss)
if (spellProto->Id == 41475)
{
if(RemainingDamage < currentAbsorb)
reflectDamage = RemainingDamage / 2;
else
reflectDamage = currentAbsorb / 2;
reflectSpell = 33619;
break;
}
if (spellProto->Id == 39228 || // Argussian Compass
spellProto->Id == 60218) // Essence of Gossamer
{
// Max absorb stored in 1 dummy effect
if (spellProto->EffectBasePoints[1] < currentAbsorb)
currentAbsorb = spellProto->EffectBasePoints[1];
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Primal Tenacity
if (spellProto->SpellIconID == 2253)
{
//reduces all damage taken while Stunned
if (unitflag & UNIT_FLAG_STUNNED)
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Cheat Death
if(spellProto->SpellIconID == 2109)
{
if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
!((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
roll_chance_i(currentAbsorb)) // Only if roll
{
pVictim->CastSpell(pVictim,31231,true);
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
// with health > 10% lost health until health==10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
continue;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Reflective Shield
if (spellProto->SpellFamilyFlags == 0x1)
{
if (pVictim == this)
break;
Unit* caster = (*i)->GetCaster();
if (!caster)
break;
int32 reflectDamage = 0;
AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
{
switch((*k)->GetModifier()->m_miscvalue)
{
case 5065: // Rank 1
case 5064: // Rank 2
case 5063: // Rank 3
{
if(RemainingDamage >= currentAbsorb)
reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
else
reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
reflectSpell = 33619;
} break;
default: break;
}
}
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Astral Shift
if (spellProto->SpellIconID == 3066)
{
//reduces all damage taken while stun, fear or silence
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Shadow of Death
if (spellProto->SpellIconID == 1958)
{
// TODO: absorb only while transform
continue;
}
// Anti-Magic Shell (on self)
if (spellProto->Id == 48707)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
int32 absorbed = RemainingDamage * currentAbsorb / 100;
int32 regen = absorbed * 2 / 10;
pVictim->CastCustomSpell(pVictim, 49088, ®en, 0, 0, true, 0, *i);
RemainingDamage -= absorbed;
continue;
}
// Anti-Magic Shell (on single party/raid member)
if (spellProto->Id == 50462)
{
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Anti-Magic Zone
if (spellProto->Id == 50461)
{
Unit* caster = (*i)->GetCaster();
if (!caster)
continue;
int32 absorbed = RemainingDamage * currentAbsorb / 100;
int32 canabsorb = caster->GetHealth();
if (canabsorb < absorbed)
absorbed = canabsorb;
DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
RemainingDamage -= absorbed;
continue;
}
break;
}
default:
break;
}
// currentAbsorb - damage can be absorbed by shield
// If need absorb less damage
if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
for(AuraList::const_iterator j = AbsIgnoreAurasAb.begin();j != AbsIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
&& (*j)->isAffectedOnSpell(spellInfo))
currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
RemainingDamage -= currentAbsorb;
// Reduce shield amount
mod->m_amount-=currentAbsorb;
// Need remove it later
if (mod->m_amount<=0)
existExpired = true;
}
// Remove all expired absorb auras
if (existExpired)
{
for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
{
if ((*i)->GetModifier()->m_amount<=0)
{
pVictim->RemoveAurasDueToSpell((*i)->GetId());
i = vSchoolAbsorb.begin();
}
else
++i;
}
}
// Cast back reflect damage spell
if (reflectSpell)
pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
// absorb by mana cost
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
continue;
int32 currentAbsorb;
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
currentAbsorb = (*i)->GetModifier()->m_amount;
else
currentAbsorb = RemainingDamage;
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
if(Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
if (currentAbsorb > maxAbsorb)
currentAbsorb = maxAbsorb;
(*i)->GetModifier()->m_amount -= currentAbsorb;
if((*i)->GetModifier()->m_amount <= 0)
{
pVictim->RemoveAurasDueToSpell((*i)->GetId());
next = vManaShield.begin();
}
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
RemainingDamage -= currentAbsorb;
}
// only split damage if not damaging yourself
if(pVictim != this)
{
AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
Unit *caster = (*i)->GetCaster();
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
int32 currentAbsorb;
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
currentAbsorb = (*i)->GetModifier()->m_amount;
else
currentAbsorb = RemainingDamage;
RemainingDamage -= currentAbsorb;
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
Unit *caster = (*i)->GetCaster();
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
RemainingDamage -= splitted;
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
}
*absorb = damage - RemainingDamage - *resist;
}
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
return;
if (!pVictim->isAlive())
return;
CombatStart(pVictim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
uint32 hitInfo;
if (attType == BASE_ATTACK)
hitInfo = HITINFO_NORMALSWING2;
else if (attType == OFF_ATTACK)
hitInfo = HITINFO_LEFTSWING;
else
return; // ignore ranged case
uint32 extraAttacks = m_extraAttacks;
// melee attack spell casted at main hand attack only
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
{
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
// not recent extra attack only at any non extra attack (melee spell case)
if(!extra && extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
if(m_extraAttacks > 0)
--m_extraAttacks;
}
}
return;
}
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
// extra attack only at any non extra attack (normal case)
if(!extra && extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
if(m_extraAttacks > 0)
--m_extraAttacks;
}
}
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
// This is only wrapper
// Miss chance based on melee
//float miss_chance = MeleeMissChanceCalc(pVictim, attType);
float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, pVictim);
// stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
float dodge_chance = pVictim->GetUnitDodgeChance();
float block_chance = pVictim->GetUnitBlockChance();
float parry_chance = pVictim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return MELEE_HIT_EVADE;
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
// bonus from skills is 0.04%
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp ))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
}
// Dodge chance
// only players can't dodge if attacker is behind
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
else
{
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
return MELEE_HIT_DODGE;
}
}
// parry & block chances
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!pVictim->HasInArc(M_PI,this))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
}
else
{
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
{
int32 tmp = int32(parry_chance);
if ( (tmp > 0) // check if unit _can_ parry
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
return MELEE_HIT_PARRY;
}
}
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
{
tmp = block_chance;
if ( (tmp > 0) // check if unit _can_ block
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
}
}
// Critical chance
tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRIT;
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
int32 maxskill = attackerMaxSkillValueForLevel;
skill = (skill > maxskill) ? maxskill : skill;
tmp = (10 + (victimDefenseSkill - skill)) * 100;
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
return MELEE_HIT_GLANCING;
}
}
// mobs can score crushing blows if they're 4 or more levels above victim
if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
(GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
!(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
{
// when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
tmp = tmp > tmpmax ? tmpmax : tmp;
// tmp = mob's level * 5 - player's current defense skill
tmp = attackerMaxSkillValueForLevel - tmp;
if(tmp >= 15)
{
// add 2% chance per lacking skill point, min. is 15%
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
{
float min_damage, max_damage;
if (normalized && GetTypeId()==TYPEID_PLAYER)
((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
else
{
switch (attType)
{
case RANGED_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
break;
case BASE_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
break;
case OFF_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
break;
// Just for good manner
default:
min_damage = 0.0f;
max_damage = 0.0f;
break;
}
}
if (min_damage > max_damage)
{
std::swap(min_damage,max_damage);
}
if(max_damage == 0.0f)
max_damage = 5.0f;
return urand((uint32)min_damage, (uint32)max_damage);
}
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
{
if(spellProto->spellLevel <= 0)
return 1.0f;
float LvlPenalty = 0.0f;
if(spellProto->spellLevel < 20)
LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
if(LvlFactor > 1.0f)
LvlFactor = 1.0f;
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
}
void Unit::SendAttackStart(Unit* pVictim)
{
WorldPacket data( SMSG_ATTACKSTART, 16 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
SendMessageToSet(&data, true);
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
}
void Unit::SendAttackStop(Unit* victim)
{
if(!victim)
return;
WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
data.append(GetPackGUID());
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
SendMessageToSet(&data, true);
sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
/*if(victim->GetTypeId() == TYPEID_UNIT)
((Creature*)victim)->AI().EnterEvadeMode(this);*/
}
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
{
if (pVictim->HasInArc(M_PI,this))
{
/* Currently not exist spells with ignore block
// Ignore combat result aura (parry/dodge check on prepare)
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
if ((*i)->GetModifier()->m_miscvalue == )
return false;
}
*/
// Check creatures flags_extra for disable block
if(pVictim->GetTypeId()==TYPEID_UNIT &&
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
return false;
float blockChance = GetUnitBlockChance();
blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
if (roll_chance_f(blockChance))
return true;
}
return false;
}
bool Unit::isBlockCritical()
{
if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
return true;
return false;
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
// Bonuses from attacker aura and ratings
if (attType == RANGED_ATTACK)
miss_chance -= m_modRangedHitChance;
else
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
return 0.0f;
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
}*/
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
// bonus from skills is 0.04% per skill Diff
int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
uint32 roll = urand (0, 10000);
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_mech = 0;
// Get effects mechanic and chance
for(int eff = 0; eff < 3; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
if (effect_mech)
{
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
if (resist_mech < temp*100)
resist_mech = temp*100;
}
}
// Roll chance
tmp += resist_mech;
if (roll < tmp)
return SPELL_MISS_RESIST;
bool canDodge = true;
bool canParry = true;
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
// Ranged attack cannot be parry/dodge only deflect
if (attType == RANGED_ATTACK)
{
// only if in front
if (pVictim->HasInArc(M_PI,this))
{
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
tmp+=deflect_chance;
if (roll < tmp)
return SPELL_MISS_DEFLECT;
}
return SPELL_MISS_NONE;
}
// Check for attack from behind
if (!pVictim->HasInArc(M_PI,this))
{
// Can`t dodge from behind in PvP (but its possible in PvE)
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
canDodge = false;
// Can`t parry
canParry = false;
}
// Check creatures flags_extra for disable parry
if(pVictim->GetTypeId()==TYPEID_UNIT)
{
uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
canParry = false;
}
// Ignore combat result aura
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spell))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
case MELEE_HIT_DODGE: canDodge = false; break;
case MELEE_HIT_BLOCK: break; // Block check in hit step
case MELEE_HIT_PARRY: canParry = false; break;
default:
DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
break;
}
}
if (canDodge)
{
// Roll dodge
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
if (dodgeChance < 0)
dodgeChance = 0;
tmp += dodgeChance;
if (roll < tmp)
return SPELL_MISS_DODGE;
}
if (canParry)
{
// Roll parry
int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
if (parryChance < 0)
parryChance = 0;
tmp += parryChance;
if (roll < tmp)
return SPELL_MISS_PARRY;
}
return SPELL_MISS_NONE;
}
// TODO need use unit spell resistances in calculations
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
// Can`t miss on dead target (on skinning for example)
if (!pVictim->isAlive())
return SPELL_MISS_NONE;
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
// Base hit chance from attacker and victim levels
int32 modHitChance;
if(leveldif < 3)
modHitChance = 96 - leveldif;
else
modHitChance = 94 - (leveldif - 2) * lchance;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
if (IsAreaOfEffectSpell(spell))
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
if (IsDispelSpell(spell))
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_mech = 0;
// Get effects mechanic and chance
for(int eff = 0; eff < 3; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
if (effect_mech)
{
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
if (resist_mech < temp)
resist_mech = temp;
}
}
// Apply mod
modHitChance-=resist_mech;
// Chance resist debuff
modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
int32 HitChance = modHitChance * 100;
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
HitChance += int32(m_modSpellHitChance*100.0f);
// Decrease hit chance from victim rating bonus
if (pVictim->GetTypeId()==TYPEID_PLAYER)
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
if (HitChance < 100) HitChance = 100;
if (HitChance > 9900) HitChance = 9900;
int32 tmp = 10000 - HitChance;
uint32 rand = urand(0,10000);
if (rand < tmp)
return SPELL_MISS_RESIST;
// cast by caster in front of victim
if (pVictim->HasInArc(M_PI,this))
{
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
tmp+=deflect_chance;
if (rand < tmp)
return SPELL_MISS_DEFLECT;
}
return SPELL_MISS_NONE;
}
// Calculate spell hit result can be:
// Every spell can: Evade/Immune/Reflect/Sucesful hit
// For melee based spells:
// Miss
// Dodge
// Parry
// For spells
// Resist
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
{
// Return evade for units in evade mode
if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return SPELL_MISS_EVADE;
// If Spel has this flag cannot be resisted/immuned/etc
if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
return SPELL_MISS_NONE;
// Check for immune
if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
if (IsPositiveSpell(spell->Id)
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
// Check for immune
if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
return SPELL_MISS_NONE;
// Try victim reflect spell
if (CanReflect)
{
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
reflectchance += (*i)->GetModifier()->m_amount;
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
switch (spell->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
return MeleeSpellHitResult(pVictim, spell);
case SPELL_DAMAGE_CLASS_NONE:
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(pVictim, spell);
}
return SPELL_MISS_NONE;
}
/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
{
if(!pVictim)
return 0.0f;
// Base misschance 5%
float misschance = 5.0f;
// DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
{
bool isNormal = false;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
{
isNormal = true;
break;
}
}
if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
{
misschance = 5.0f;
}
else
{
misschance = 24.0f;
}
}
// PvP : PvE melee misschances per leveldif > 2
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
if(leveldif < 0)
leveldif = 0;
// Hit chance from attacker based on ratings and auras
float m_modHitChance;
if (attType == RANGED_ATTACK)
m_modHitChance = m_modRangedHitChance;
else
m_modHitChance = m_modMeleeHitChance;
if(leveldif < 3)
misschance += (leveldif - m_modHitChance);
else
misschance += ((leveldif - 2) * chance - m_modHitChance);
// Hit chance for victim based on ratings
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
if (attType == RANGED_ATTACK)
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
else
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
}
// Modify miss chance by victim auras
if(attType == RANGED_ATTACK)
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Modify miss chance from skill difference ( bonus from skills is 0.04% )
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
misschance -= skillBonus * 0.04f;
// Limit miss chance from 0 to 60%
if ( misschance < 0.0f)
return 0.0f;
if ( misschance > 60.0f)
return 60.0f;
return misschance;
}*/
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
if(GetTypeId() == TYPEID_PLAYER)
{
// in PvP use full skill instead current skill value
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
return value;
}
else
return GetUnitMeleeSkill(target);
}
float Unit::GetUnitDodgeChance() const
{
if(hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if( GetTypeId() == TYPEID_PLAYER )
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
if(((Creature const*)this)->isTotem())
return 0.0f;
else
{
float dodge = 5.0f;
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
return dodge > 0.0f ? dodge : 0.0f;
}
}
}
float Unit::GetUnitParryChance() const
{
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
float chance = 0.0f;
if(GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
if(player->CanParry() )
{
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
if(!tmpitem)
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
if(tmpitem)
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
}
}
else if(GetTypeId() == TYPEID_UNIT)
{
if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
{
chance = 5.0f;
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
}
}
return chance > 0.0f ? chance : 0.0f;
}
float Unit::GetUnitBlockChance() const
{
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if(GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
return 0.0f;
}
else
{
if(((Creature const*)this)->isTotem())
return 0.0f;
else
{
float block = 5.0f;
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
return block > 0.0f ? block : 0.0f;
}
}
}
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
{
float crit;
if(GetTypeId() == TYPEID_PLAYER)
{
switch(attackType)
{
case BASE_ATTACK:
crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
break;
case OFF_ATTACK:
crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
break;
case RANGED_ATTACK:
crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
break;
// Just for good manner
default:
crit = 0.0f;
break;
}
}
else
{
crit = 5.0f;
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
}
// flat aura mods
if(attackType == RANGED_ATTACK)
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
else
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// reduce crit chance from Rating for players
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
if (attackType==RANGED_ATTACK)
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
else
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
}
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
if (crit < 0.0f)
crit = 0.0f;
return crit;
}
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
{
uint32 value = 0;
if(GetTypeId() == TYPEID_PLAYER)
{
Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
// feral or unarmed skill only for base attack
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
return GetMaxSkillValueForLevel();
return 0;
}
if(((Player*)this)->IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack)
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
// in PvP use full skill instead current skill value
value = (target && target->GetTypeId() == TYPEID_PLAYER)
? ((Player*)this)->GetMaxSkillValue(skill)
: ((Player*)this)->GetSkillValue(skill);
// Modify value from ratings
value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
switch (attType)
{
case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
}
}
else
value = GetUnitMeleeSkill(target);
return value;
}
void Unit::_UpdateSpells( uint32 time )
{
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = NULL; // remove pointer
}
}
// TODO: Find a better way to prevent crash when multiple auras are removed.
m_removedAuras = 0;
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
if ((*i).second)
(*i).second->SetUpdated(false);
for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
{
next = i;
++next;
if ((*i).second)
{
// prevent double update
if ((*i).second->IsUpdated())
continue;
(*i).second->SetUpdated(true);
(*i).second->Update( time );
// several auras can be deleted due to update
if (m_removedAuras)
{
if (m_Auras.empty()) break;
next = m_Auras.begin();
m_removedAuras = 0;
}
}
}
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
if ((*i).second)
{
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
{
RemoveAura(i);
}
else
{
++i;
}
}
else
{
++i;
}
}
if(!m_gameObj.empty())
{
std::list::iterator ite1, dnext1;
for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
{
dnext1 = ite1;
//(*i)->Update( difftime );
if( !(*ite1)->isSpawned() )
{
(*ite1)->SetOwnerGUID(0);
(*ite1)->SetRespawnTime(0);
(*ite1)->Delete();
dnext1 = m_gameObj.erase(ite1);
}
else
++dnext1;
}
}
}
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
{
// cancel wand shoot
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
}
//apply delay
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
setAttackTimer(RANGED_ATTACK,500);
m_AutoRepeatFirstCast = false;
//castroutine
if (isAttackReady(RANGED_ATTACK))
{
// Check if able to cast
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
}
// we want to shoot
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
// all went good, reset attack
resetAttackTimer(RANGED_ATTACK);
}
}
void Unit::SetCurrentCastedSpell( Spell * pSpell )
{
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
uint32 CSpellType = pSpell->GetCurrentContainer();
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
// break same type spell if it is not delayed
InterruptSpell(CSpellType,false);
// special breakage effects:
switch (CSpellType)
{
case CURRENT_GENERIC_SPELL:
{
// generic spells always break channeled not delayed spells
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
// autorepeat breaking
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
{
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
addUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
InterruptSpell(CURRENT_CHANNELED_SPELL);
// it also does break autorepeat if not Auto Shot
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
} break;
default:
{
// other spell types don't break anything now
} break;
}
// current spell (if it is still here) may be safely deleted now
if (m_currentSpells[CSpellType])
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
// set new current spell
m_currentSpells[CSpellType] = pSpell;
pSpell->SetReferencedFromCurrent(true);
}
void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
{
assert(spellType < CURRENT_MAX_SPELL);
if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
{
// for example, do not let self-stun aura interrupt itself
if(!m_currentSpells[spellType]->IsInterruptable())
return;
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
{
if(GetTypeId()==TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel();
}
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[spellType]->cancel();
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
m_currentSpells[spellType] = NULL;
}
}
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
{
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
// generic spells are casted when they are not finished and not delayed
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
return(true);
// channeled spells may be delayed, but they are still considered casted
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
return(true);
// autorepeat spells may be finished or delayed, but they are still considered casted
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
return(true);
return(false);
}
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
{
if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
}
// autorepeat spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
{
// send disable autorepeat packet in any case
if(GetTypeId()==TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel();
if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
}
// channeled spells are interrupted if they are not finished, even if they are delayed
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
{
if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
}
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
return m_currentSpells[i];
return NULL;
}
bool Unit::isInFront(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
void Unit::SetInFront(Unit const* target)
{
SetOrientation(GetAngle(target));
}
bool Unit::isInBack(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
bool Unit::isInLine(Unit const* target, float distance) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2;
float angle = GetAngle(target);
angle -= GetOrientation();
return abs(sin(angle)) * distance < width;
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())
return c->canSwim();
else
return c->canWalk() || c->canFly();
}
bool Unit::IsInWater() const
{
return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()
{
SetDisplayId(GetNativeDisplayId());
}
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
{
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
if (miscvalue == (*i)->GetModifier()->m_miscvalue)
return true;
return false;
}
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
modifier += (*i)->GetModifier()->m_amount;
return modifier;
}
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
if ((*i)->GetModifier()->m_amount > modifier)
modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
if ((*i)->GetModifier()->m_amount < modifier)
modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
modifier += mod->m_amount;
}
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
modifier = mod->m_amount;
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
modifier = mod->m_amount;
}
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
modifier += mod->m_amount;
}
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
{
float multiplier = 1.0f;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
modifier = mod->m_amount;
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
modifier = mod->m_amount;
}
return modifier;
}
bool Unit::AddAura(Aura *Aur)
{
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
{
delete Aur;
return false;
}
if(Aur->GetTarget() != this)
{
sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
delete Aur;
return false;
}
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
AuraMap::iterator i = m_Auras.find( spair );
// take out same spell
if (i != m_Auras.end())
{
// passive and persistent auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent())
{
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
{
if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
{
// Aura can stack on self -> Stack it;
if(aurSpellInfo->StackAmount)
{
i2->second->modStackAmount(1);
delete Aur;
return false;
}
// can be only single (this check done at _each_ aura add
RemoveAura(i2,AURA_REMOVE_BY_STACK);
break;
}
bool stop = false;
switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
{
// DoT/HoT/etc
case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_MANA:
case SPELL_AURA_POWER_BURN_MANA:
break;
default: // not allow
// can be only single (this check done at _each_ aura add
RemoveAura(i2,AURA_REMOVE_BY_STACK);
stop = true;
break;
}
if(stop)
break;
}
}
}
// passive auras not stacable with other ranks
if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
{
if (!RemoveNoStackAurasDueToAura(Aur))
{
delete Aur;
return false; // couldn't remove conflicting aura with higher rank
}
}
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
{
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
for(;;)
{
Unit* caster = Aur->GetCaster();
if(!caster) // caster deleted and not required adding scAura
break;
bool restart = false;
AuraList& scAuras = caster->GetSingleCastAuras();
for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
{
if( (*itr)->GetTarget() != Aur->GetTarget() &&
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
{
if ((*itr)->IsInUse())
{
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
continue;
}
(*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
restart = true;
break;
}
}
if(!restart)
{
// done
scAuras.push_back(Aur);
break;
}
}
}
// add aura, register in lists and arrays
Aur->_AddAura();
m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
{
m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
if(Aur->GetSpellProto()->AuraInterruptFlags)
{
m_interruptableAuras.push_back(Aur);
AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
}
if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
{
m_ccAuras.push_back(Aur);
}
}
Aur->ApplyModifier(true,true);
uint32 id = Aur->GetId();
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
ApplySpellImmune(id, IMMUNITY_ID, *itr, true);
else if(Unit* caster = Aur->GetCaster())
caster->AddAura(*itr, this);
}
sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
return true;
}
void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return;
AuraMap::iterator i,next;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
{
next = i;
++next;
uint32 i_spellId = (*i).second->GetId();
if((*i).second && i_spellId && i_spellId != spellId)
{
if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
{
RemoveAurasDueToSpell(i_spellId);
if( m_Auras.empty() )
break;
else
next = m_Auras.begin();
}
}
}
}
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
{
if (!Aur)
return false;
SpellEntry const* spellProto = Aur->GetSpellProto();
if (!spellProto)
return false;
uint32 spellId = Aur->GetId();
uint32 effIndex = Aur->GetEffIndex();
// passive spell special case (only non stackable with ranks)
if(IsPassiveSpell(spellId))
{
if(IsPassiveSpellStackableWithRanks(spellProto))
return true;
}
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
AuraMap::iterator i,next;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
{
next = i;
++next;
if (!(*i).second) continue;
SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
if (!i_spellProto)
continue;
uint32 i_spellId = i_spellProto->Id;
// early checks that spellId is passive non stackable spell
if(IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster
if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
continue;
// passive non-stackable spells not stackable only with another rank of same spell
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
continue;
}
uint32 i_effIndex = (*i).second->GetEffIndex();
if(i_spellId == spellId) continue;
bool is_triggered_by_spell = false;
// prevent triggered aura of removing aura that triggered it
for(int j = 0; j < 3; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
if (is_triggered_by_spell)
continue;
// check if they can stack
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
continue;
//some spells should be not removed by lower rank of them (totem, paladin aura)
if (!sameCaster
&&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
&&(spellProto->DurationIndex==21)
&&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
&&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
return false;
// Its a parent aura (create this aura in ApplyModifier)
if ((*i).second->IsInUse())
{
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
continue;
}
RemoveAurasDueToSpell(i_spellId);
if( m_Auras.empty() )
break;
else
next = m_Auras.begin();
}
return true;
}
void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
{
spellEffectPair spair = spellEffectPair(spellId, effindex);
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
{
if(iter->second!=except)
{
RemoveAura(iter);
iter = m_Auras.lower_bound(spair);
}
else
++iter;
}
}
void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
Aura *aur = iter->second;
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
Aura *aur = iter->second;
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
{
// Custom dispel case
// Unstable Affliction
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
{
int32 damage = aur->GetModifier()->m_amount*9;
uint64 caster_guid = aur->GetCasterGUID();
// Remove aura
if (iter->second->modStackAmount(-1))
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
// backfire damage and silence
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
}
else if (iter->second->modStackAmount(-1))
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
Aura *aur = iter->second;
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
{
int32 basePoints = aur->GetBasePoints();
// construct the new aura for the attacker
Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), NULL/*&basePoints*/, stealer);
if(!new_aur)
continue;
// set its duration and maximum duration
// max duration 2 minutes (in msecs)
int32 dur = aur->GetAuraDuration();
const int32 max_dur = 2*MINUTE*1000;
new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
// add the new aura to stealer
stealer->AddAura(new_aur);
// Remove aura as dispel
if (iter->second->modStackAmount(-1))
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (iter->second->GetId() == spellId)
RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
else
++iter;
}
}
void Unit::RemoveAurasWithDispelType( DispelType type )
{
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask(type);
// Dispel all existing auras vs current dispel type
AuraMap& auras = GetAuras();
for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
{
SpellEntry const* spell = itr->second->GetSpellProto();
if( (1<Dispel) & dispelMask )
{
// Dispel aura
RemoveAurasDueToSpell(spell->Id);
itr = auras.begin();
}
else
++itr;
}
}
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if(iter != m_Auras.end())
{
if (iter->second->modStackAmount(-1))
RemoveAura(iter);
}
}
void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
{
for (int i=0; i<3; ++i)
RemoveSingleAuraFromStack(spellId, i);
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
{
for (int i = 0; i < 3; ++i)
RemoveAura(spellId,i,except);
}
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
for (int k=0; k < 3; ++k)
{
spellEffectPair spair = spellEffectPair(spellId, k);
for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
{
if (iter->second->GetCastItemGUID() == castItem->GetGUID())
{
RemoveAura(iter);
iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
}
else
++iter;
}
}
}
void Unit::RemoveNotOwnSingleTargetAuras()
{
// single target auras from other casters
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
RemoveAura(iter);
else
++iter;
}
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
{
Aura* aura = *iter;
if (aura->GetTarget()!=this)
{
scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
iter = scAuras.begin();
}
else
++iter;
}
}
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
Aura* Aur = i->second;
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
// remove aura from list before to prevent deleting it before
m_Auras.erase(i);
++m_removedAuras; // internal count used by unit update
Unit* caster = NULL;
if (IsSingleTargetSpell(AurSpellInfo))
{
caster = Aur->GetCaster();
if(caster)
{
AuraList& scAuras = caster->GetSingleCastAuras();
scAuras.remove(Aur);
}
else
{
sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
assert(false);
}
}
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
{
m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
if(Aur->GetSpellProto()->AuraInterruptFlags)
{
m_interruptableAuras.remove(Aur);
UpdateInterruptMask();
}
if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
m_ccAuras.remove(Aur);
}
// Set remove mode
Aur->SetRemoveMode(mode);
// Statue unsummoned at aura remove
Totem* statue = NULL;
bool channeled = false;
if(IsChanneledSpell(AurSpellInfo))
{
if(!caster) // can be already located for IsSingleTargetSpell case
caster = Aur->GetCaster();
if(caster)
{
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
statue = ((Totem*)caster);
// stop caster chanelling state
else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
//prevent recurential call
&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
{
if (caster==this || !IsAreaOfEffectSpell(AurSpellInfo))
{
// remove auras only for non-aoe spells or when chanelled aura is removed
// because aoe spells don't require aura on target to continue
if (AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!=SPELL_AURA_PERIODIC_DUMMY
&& AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!= SPELL_AURA_DUMMY)
//don't stop channeling of scripted spells (this is actually a hack)
{
caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
}
}
}
}
}
sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode);
assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true);
Aur->_RemoveAura();
if(mode != AURA_REMOVE_BY_STACK)
{
uint32 id = Aur->GetId();
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
{
if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
for(std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
RemoveAurasDueToSpell(-(*itr));
else if(Unit* caster = Aur->GetCaster())
CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
}
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
ApplySpellImmune(id, IMMUNITY_ID, *itr, false);
else
RemoveAurasDueToSpell(*itr);
}
}
delete Aur;
if(statue)
statue->UnSummon();
// only way correctly remove all auras from list
if( m_Auras.empty() )
i = m_Auras.end();
else
i = m_Auras.begin();
}
void Unit::RemoveAllAuras()
{
while (!m_Auras.empty())
{
AuraMap::iterator iter = m_Auras.begin();
RemoveAura(iter);
}
}
void Unit::RemoveArenaAuras(bool onleave)
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !iter->second->IsPassive() // don't remove passive auras
&& (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
&& (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAllAurasOnDeath()
{
// used just after dieing to remove all visible auras
// and disable the mods for the passive ones
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
else
++iter;
}
}
void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if (iter != m_Auras.end())
{
if (iter->second->GetAuraDuration() < delaytime)
iter->second->SetAuraDuration(0);
else
iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
// update for out of range group members (on 1 slot use)
UpdateAuraForGroup(iter->second->GetAuraSlot());
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
}
}
void Unit::_RemoveAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyModifier(false);
}
}
void Unit::_ApplyAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyModifier(true);
}
}
Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if (iter != m_Auras.end())
return iter->second;
return NULL;
}
Aura* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
AuraList const& auras = GetAurasByType(type);
for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
SpellEntry const *spell = (*i)->GetSpellProto();
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
continue;
return (*i);
}
}
return NULL;
}
bool Unit::HasAura(uint32 spellId) const
{
for (int i = 0; i < 3 ; ++i)
{
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
if (iter != m_Auras.end())
return true;
}
return false;
}
void Unit::AddDynObject(DynamicObject* dynObj)
{
m_dynObjGUIDs.push_back(dynObj->GetGUID());
}
void Unit::RemoveDynObject(uint32 spellid)
{
if(m_dynObjGUIDs.empty())
return;
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
}
else if(spellid == 0 || dynObj->GetSpellId() == spellid)
{
dynObj->Delete();
i = m_dynObjGUIDs.erase(i);
}
else
++i;
}
}
void Unit::RemoveAllDynObjects()
{
while(!m_dynObjGUIDs.empty())
{
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
if(dynObj)
dynObj->Delete();
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
}
}
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
continue;
}
if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
return dynObj;
++i;
}
return NULL;
}
DynamicObject * Unit::GetDynObject(uint32 spellId)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
continue;
}
if (dynObj->GetSpellId() == spellId)
return dynObj;
++i;
}
return NULL;
}
void Unit::AddGameObject(GameObject* gameObj)
{
assert(gameObj && gameObj->GetOwnerGUID()==0);
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
// GO created by some spell
if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
((Player*)this)->SendCooldownEvent(createBySpell);
}
gameObj->SetOwnerGUID(0);
m_gameObj.remove(gameObj);
if(del)
{
gameObj->SetRespawnTime(0);
gameObj->Delete();
}
}
void Unit::RemoveGameObject(uint32 spellid, bool del)
{
if(m_gameObj.empty())
return;
std::list::iterator i, next;
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
{
next = i;
if(spellid == 0 || (*i)->GetSpellId() == spellid)
{
(*i)->SetOwnerGUID(0);
if(del)
{
(*i)->SetRespawnTime(0);
(*i)->Delete();
}
next = m_gameObj.erase(i);
}
else
++next;
}
}
void Unit::RemoveAllGameObjects()
{
// remove references to unit
for(std::list::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
{
(*i)->SetOwnerGUID(0);
(*i)->SetRespawnTime(0);
(*i)->Delete();
i = m_gameObj.erase(i);
}
}
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); //damage amount
data << uint32(0);
data << uint8 (log->schoolMask); //damage school
data << uint32(log->absorb); //AbsorbedDamage
data << uint32(log->resist); //resist
data << uint8 (log->phusicalLog); // damsge type? flag
data << uint8 (log->unused); //unused
data << uint32(log->blocked); //blocked
data << uint32(log->HitInfo);
data << uint8 (0); // flag to use extend data
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(target->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
data << uint32(0); // wotlk
data << uint8(damageSchoolMask); // spell school
data << uint32(AbsorbedDamage); // AbsorbedDamage
data << uint32(Resist); // resist
data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
data << uint8(0); // unk isFromAura
data << uint32(Blocked); // blocked
data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
data << uint8(0); // isDebug?
SendMessageToSet( &data, true );
}
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
{
// Not much to do if no flags are set.
if (procAttacker)
ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
if(pVictim && pVictim->isAlive() && procVictim)
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
}
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
data << uint32(spellID);
data << uint64(GetGUID());
data << uint8(0); // can be 0 or 1
data << uint32(1); // target count
// for(i = 0; i < target count; ++i)
data << uint64(target->GetGUID()); // target GUID
data << uint8(missInfo);
// end loop
SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
data << uint32(0); // overkill value
data << (uint8)count; // Sub damage count
for(int i = 0; i < count; ++i)
{
data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
data << (float)damageInfo->damage; // sub damage
data << (uint32)damageInfo->damage; // Sub Damage
}
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->absorb; // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->resist; // Resist
}
data << (uint8)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << (uint32)damageInfo->blocked_amount;
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
if(damageInfo->HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for(uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet( &data, true );
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << uint32(HitInfo); // flags
data.append(GetPackGUID());
data.append(target->GetPackGUID());
data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
data << uint32(0); // overkill value
data << (uint8)SwingType; // count?
// for(i = 0; i < SwingType; ++i)
data << (uint32)damageSchoolMask;
data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
// end loop
if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(AbsorbDamage);
// end loop
}
if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(Resist);
// end loop
}
data << (uint8)TargetState;
data << (uint32)0;
data << (uint32)0;
if(HitInfo & HITINFO_BLOCK)
{
data << uint32(BlockedAmount);
}
if(HitInfo & HITINFO_UNK3)
{
data << uint32(0);
}
if(HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for(uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet( &data, true );
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
switch(hasteSpell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
switch(hasteSpell->Id)
{
// Blade Flurry
case 13877:
case 33735:
{
target = SelectNearbyTarget();
if(!target)
return false;
basepoints0 = damage;
triggered_spell_id = 22482;
break;
}
}
break;
}
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
return false;
}
// default case
if(!target || target!=this && !target->isAlive())
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (dummySpell->Id)
{
// Eye for an Eye
case 9799:
case 25988:
{
// prevent damage back from weapon special attacks
if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
return false;
// return damage % to attacker but < 50% own total health
basepoints0 = triggerAmount*int32(damage)/100;
if(basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
triggered_spell_id = 25997;
break;
}
// Sweeping Strikes
case 12328:
case 18765:
case 35429:
{
// prevent chain of triggered spell from same triggered spell
if(procSpell && procSpell->Id==26654)
return false;
target = SelectNearbyTarget();
if(!target)
return false;
triggered_spell_id = 26654;
break;
}
// Unstable Power
case 24658:
{
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
RemoveSingleSpellAurasFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
RemoveSingleSpellAurasFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
case 28764:
{
if(!procSpell)
return false;
// find Mage Armor
bool found = false;
AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
{
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
{
if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000))
{
found=true;
break;
}
}
}
if(!found)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
case SPELL_SCHOOL_HOLY:
return false; // ignored
case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
default:
return false;
}
target = this;
break;
}
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
case 27539:
{
if(!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
default:
return false;
}
target = this;
break;
}
// Mana Leech (Passive) (Priest Pet Aura)
case 28305:
{
// Cast on owner
target = GetOwner();
if(!target)
return false;
triggered_spell_id = 34650;
break;
}
// Mark of Malice
case 33493:
{
// Cast finish spell at last charge
if (triggeredByAura->GetAuraCharges() > 1)
return false;
target = this;
triggered_spell_id = 33494;
break;
}
// Twisted Reflection (boss spell)
case 21063:
triggered_spell_id = 21064;
break;
// Vampiric Aura (boss spell)
case 38196:
{
basepoints0 = 3 * damage; // 300%
if (basepoints0 < 0)
return false;
triggered_spell_id = 31285;
target = this;
break;
}
// Aura of Madness (Darkmoon Card: Madness trinket)
//=====================================================
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
// 41011 Martyr Complex: +35 stamina (All classes)
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
case 39446:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Select class defined buff
switch (getClass())
{
case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
{
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
{
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
default:
return false;
}
target = this;
if (roll_chance_i(10))
((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
break;
}
/*
// TODO: need find item for aura and triggered spells
// Sunwell Exalted Caster Neck (??? neck)
// cast ??? Light's Wrath if Exalted by Aldor
// cast ??? Arcane Bolt if Exalted by Scryers*/
case 46569:
return false; // disable for while
/*
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = ???
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = ???
break;
}
return false;
}/**/
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
// cast 45479 Light's Wrath if Exalted by Aldor
// cast 45429 Arcane Bolt if Exalted by Scryers
case 45481:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45479;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45429;
break;
}
return false;
}
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
// cast 45480 Light's Strength if Exalted by Aldor
// cast 45428 Arcane Strike if Exalted by Scryers
case 45482:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45480;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45428;
break;
}
return false;
}
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
// cast 45431 Arcane Insight if Exalted by Aldor
// cast 45432 Light's Ward if Exalted by Scryers
case 45483:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45432;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45431;
break;
}
return false;
}
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
// cast 45478 Light's Salvation if Exalted by Aldor
// cast 45430 Arcane Surge if Exalted by Scryers
case 45484:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45478;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45430;
break;
}
return false;
}
// Living Seed
case 48504:
{
triggered_spell_id = 48503;
basepoints0 = triggerAmount;
target = this;
break;
}
// Vampiric Touch (generic, used by some boss)
case 52723:
case 60501:
{
triggered_spell_id = 52724;
basepoints0 = damage / 2;
target = this;
break;
}
// Divine purpose
case 31871:
case 31872:
{
// Roll chane
if (!roll_chance_i(triggerAmount))
return false;
// Remove any stun effect on target
AuraMap& Auras = pVictim->GetAuras();
for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
SpellEntry const *spell = iter->second->GetSpellProto();
if( spell->Mechanic == MECHANIC_STUN ||
spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
{
pVictim->RemoveAurasDueToSpell(spell->Id);
iter = Auras.begin();
}
else
++iter;
}
return true;
}
}
break;
}
case SPELLFAMILY_MAGE:
{
// Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
{
if (getPowerType() != POWER_MANA)
return false;
// mana reward
basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
target = this;
triggered_spell_id = 29442;
break;
}
// Master of Elements
if (dummySpell->SpellIconID == 1920)
{
if(!procSpell)
return false;
// mana cost save
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
target = this;
triggered_spell_id = 29077;
break;
}
// Hot Streak
if (dummySpell->SpellIconID == 2999)
{
if (effIndex!=0)
return true;
Aura *counter = GetAura(triggeredByAura->GetId(), 1);
if (!counter)
return true;
// Count spell criticals in a row in second aura
Modifier *mod = counter->GetModifier();
if (procEx & PROC_EX_CRITICAL_HIT)
{
mod->m_amount *=2;
if (mod->m_amount < 100) // not enough
return true;
// Crititcal counted -> roll chance
if (roll_chance_i(triggerAmount))
CastSpell(this, 48108, true, castItem, triggeredByAura);
}
mod->m_amount = 25;
return true;
}
// Burnout
if (dummySpell->SpellIconID == 2998)
{
if(!procSpell)
return false;
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
triggered_spell_id = 44450;
target = this;
break;
}
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
target = this;
triggered_spell_id = 37436;
break;
}
switch(dummySpell->Id)
{
// Ignite
case 11119:
case 11120:
case 12846:
case 12847:
case 12848:
{
switch (dummySpell->Id)
{
case 11119: basepoints0 = int32(0.04f*damage); break;
case 11120: basepoints0 = int32(0.08f*damage); break;
case 12846: basepoints0 = int32(0.12f*damage); break;
case 12847: basepoints0 = int32(0.16f*damage); break;
case 12848: basepoints0 = int32(0.20f*damage); break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
return false;
}
triggered_spell_id = 12654;
break;
}
// Combustion
case 11129:
{
//last charge and crit
if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
}
CastSpell(this, 28682, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Retaliation
if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0))
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
return false;
triggered_spell_id = 22858;
break;
}
// Second Wind
if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<Id)
{
case 29838: triggered_spell_id=29842; break;
case 29834: triggered_spell_id=29841; break;
case 42770: triggered_spell_id=42771; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
return false;
}
target = this;
break;
}
// Damage Shield
if (dummySpell->SpellIconID == 3214)
{
triggered_spell_id = 59653;
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
if( mod->m_amount <= damage || GetHealth() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
if(Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 27285, true, castItem);
return true; // no hidden cooldown
}
// Damage counting
mod->m_amount-=damage;
return true;
}
// Seed of Corruption (Mobs cast) - no die req
if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
{
Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need deal finish spell
if( mod->m_amount <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
if(Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 32865, true, castItem);
return true; // no hidden cooldown
}
// Damage counting
mod->m_amount-=damage;
return true;
}
// Fel Synergy
if (dummySpell->SpellIconID == 3222)
{
target = GetPet();
if (!target)
return false;
triggered_spell_id = 54181;
basepoints0 = damage * triggerAmount / 100;
break;
}
switch(dummySpell->Id)
{
// Nightfall
case 18094:
case 18095:
{
target = this;
triggered_spell_id = 17941;
break;
}
//Soul Leech
case 30293:
case 30295:
case 30296:
{
// health
basepoints0 = int32(damage*triggerAmount/100);
target = this;
triggered_spell_id = 30294;
break;
}
// Shadowflame (Voidheart Raiment set bonus)
case 37377:
{
triggered_spell_id = 37379;
break;
}
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
target = GetPet();
if(!target)
return false;
// heal amount
basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 37382;
break;
}
// Shadowflame Hellfire (Voidheart Raiment set bonus)
case 39437:
{
triggered_spell_id = 37378;
break;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
if(!pVictim || !pVictim->isAlive())
return false;
// pVictim is caster of aura
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
// energize amount
basepoints0 = triggerAmount*damage/100;
pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Divine Aegis
if (dummySpell->SpellIconID == 2820)
{
basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 47753;
break;
}
switch(dummySpell->Id)
{
// Vampiric Embrace
case 15286:
{
if(!pVictim || !pVictim->isAlive())
return false;
// pVictim is caster of aura
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
// heal amount
int32 team = triggerAmount*damage/500;
int32 self = triggerAmount*damage/100 - team;
pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
if( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
else if( procSpell->SpellFamilyFlags[0] & 0x10 )
triggered_spell_id = 40440;
else
return false;
target = this;
break;
}
// Oracle Healing Bonus ("Garments of the Oracle" set)
case 26169:
{
// heal amount
basepoints0 = int32(damage * 10/100);
target = this;
triggered_spell_id = 26170;
break;
}
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
return false;
// heal amount
basepoints0 = damage * triggerAmount/100;
target = this;
triggered_spell_id = 39373;
break;
}
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
break;
}
}
break;
}
case SPELLFAMILY_DRUID:
{
switch(dummySpell->Id)
{
// Healing Touch (Dreamwalker Raiment set)
case 28719:
{
// mana back
basepoints0 = int32(procSpell->manaCost * 30 / 100);
target = this;
triggered_spell_id = 28742;
break;
}
// Healing Touch Refund (Idol of Longevity trinket)
case 28847:
{
target = this;
triggered_spell_id = 28848;
break;
}
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
case 37288:
case 37295:
{
target = this;
triggered_spell_id = 37238;
break;
}
// Druid Tier 6 Trinket
case 40442:
{
float chance;
// Starfire
if( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
chance = 25.f;
}
// Rejuvenation
else if( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
chance = 25.f;
}
// Mangle (cat/bear)
else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Maim Interrupt
case 44835:
{
// Deadly Interrupt Effect
triggered_spell_id = 32747;
break;
}
}
// Eclipse
if (dummySpell->SpellIconID == 2856)
{
if (!procSpell)
return false;
// Only 0 aura can proc
if (effIndex!=0)
return true;
// Wrath crit
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
if (!roll_chance_i(60))
return false;
triggered_spell_id = 48518;
target = this;
break;
}
// Starfire crit
if (procSpell->SpellFamilyFlags[0] & 0x4)
{
triggered_spell_id = 48517;
target = this;
break;
}
return false;
}
// Living Seed
else if (dummySpell->SpellIconID == 2860)
{
triggered_spell_id = 48504;
basepoints0 = triggerAmount * damage / 100;
break;
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch(dummySpell->Id)
{
// Deadly Throw Interrupt
case 32748:
{
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
if(this == pVictim)
return false;
triggered_spell_id = 32747;
break;
}
}
// Cut to the Chase
if( dummySpell->SpellIconID == 2909 )
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
{
SpellEntry const *spellProto = (*itr)->GetSpellProto();
if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
spellProto->SpellFamilyFlags[0] & 0x40000)
{
(*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
(*itr)->RefreshAura();
return true;
}
}
return false;
}
// Deadly Brew
if( dummySpell->SpellIconID == 2963 )
{
triggered_spell_id = 25809;
break;
}
// Quick Recovery
if( dummySpell->SpellIconID == 2116 )
{
if(!procSpell)
return false;
// energy cost save
basepoints0 = procSpell->manaCost * triggerAmount/100;
if(basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 31663;
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Thrill of the Hunt
if ( dummySpell->SpellIconID == 2236 )
{
if(!procSpell)
return false;
// mana cost save
int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = mana * 40/100;
if(basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 34720;
break;
}
// Hunting Party
if ( dummySpell->SpellIconID == 3406 )
{
triggered_spell_id = 57669;
target = this;
break;
}
// Lock and Load
if ( dummySpell->SpellIconID == 3579 )
{
// Proc only from periodic (from trap activation proc another aura of this spell)
if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
return false;
triggered_spell_id = 56453;
target = this;
break;
}
// Rapid Recuperation
if ( dummySpell->SpellIconID == 3560 )
{
// This effect only from Rapid Killing (mana regen)
if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
return false;
triggered_spell_id = 56654;
target = this;
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags[0]&0x8000000 && effIndex==0)
{
triggered_spell_id = 25742;
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
break;
}
// Sacred Shield
if (dummySpell->SpellFamilyFlags[1]&0x00080000)
{
triggered_spell_id = 58597;
target = this;
break;
}
// Righteous Vengeance
if (dummySpell->SpellIconID == 3025)
{
// 4 damage tick
basepoints0 = triggerAmount*damage/400;
triggered_spell_id = 61840;
break;
}
// Sheath of Light
if (dummySpell->SpellIconID == 3030)
{
// 4 healing tick
basepoints0 = triggerAmount*damage/400;
triggered_spell_id = 54203;
break;
}
switch(dummySpell->Id)
{
// Judgement of Light
case 20185:
{
// Get judgement caster
Unit *caster = triggeredByAura->GetCaster();
if (!caster)
return false;
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
basepoints0 = int32(ap*0.10f + 0.10f*holy);
pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
return true;
}
// Judgement of Wisdom
case 20186:
{
if (pVictim->getPowerType() == POWER_MANA)
pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
return true;
}
// Holy Power (Redemption Armor set)
case 28789:
{
if(!pVictim)
return false;
// Set class defined buff
switch (pVictim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28790; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
triggered_spell_id = 31803;
break;
}
// Spiritual Attunement
case 31785:
case 33776:
{
// if healed by another unit (pVictim)
if(this == pVictim)
return false;
// heal amount
basepoints0 = triggerAmount*damage/100;
target = this;
triggered_spell_id = 31786;
break;
}
// Seal of Blood do damage trigger
case 31892:
{
if (effIndex == 0) // 0 effect - is proc on enemy
triggered_spell_id = 31893;
else if (effIndex == 1) // 1 effect - is proc on self
{
// add spell damage from prev effect (27%)
damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 32221;
}
else
return true;
break;
}
// Seal of the Martyr do damage trigger
case 53720:
{
if (effIndex == 0) // 0 effect - is proc on enemy
triggered_spell_id = 53719;
else if (effIndex == 1) // 1 effect - is proc on self
{
// add spell damage from prev effect (27%)
damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 53718;
}
else
return true;
break;
}
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
if( !procSpell )
return false;
float chance;
// Flash of light/Holy light
if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.f;
}
// Judgement
else if( procSpell->SpellFamilyFlags[0] & 0x800000 )
{
triggered_spell_id = 40472;
chance = 50.f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
break;
}
// Glyph of Divinity
case 54939:
{
// Lookup base amount mana restore
for (int i=0; i<3;i++)
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
int32 mana = procSpell->EffectBasePoints[i];
CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
break;
}
return true;
}
// Glyph of Flash of Light
case 54936:
{
triggered_spell_id = 54957;
basepoints0 = triggerAmount*damage/100;
break;
}
// Glyph of Holy Light
case 54937:
{
triggered_spell_id = 54968;
basepoints0 = triggerAmount*damage/100;
break;
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
switch(dummySpell->Id)
{
// Totemic Power (The Earthshatterer set)
case 28823:
{
if( !pVictim )
return false;
// Set class defined buff
switch (pVictim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28827; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Lesser Healing Wave (Totem of Flowing Water Relic)
case 28849:
{
target = this;
triggered_spell_id = 28850;
break;
}
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
if(GetTypeId()!=TYPEID_PLAYER)
return false;
if(!castItem || !castItem->IsEquipped())
return false;
// custom cooldown processing case
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
// Now amount of extra power stored in 1 effect of Enchant spell
// Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
case 283: spellId = 8232; break; // 1 Rank
case 284: spellId = 8235; break; // 2 Rank
case 525: spellId = 10486; break; // 3 Rank
case 1669:spellId = 16362; break; // 4 Rank
case 2636:spellId = 25505; break; // 5 Rank
case 3785:spellId = 58801; break; // 6 Rank
case 3786:spellId = 58803; break; // 7 Rank
case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
return false;
}
}
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
if(!windfurySpellEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
return false;
}
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
// Off-Hand case
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
triggered_spell_id = 33750;
}
// Main-Hand case
else
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
triggered_spell_id = 25504;
}
// apply cooldown before cast to prevent processing itself
if( cooldown )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
// Attack Twice
for ( uint32 i = 0; i<2; ++i )
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true;
}
// Shaman Tier 6 Trinket
case 40463:
{
if( !procSpell )
return false;
float chance;
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
chance = 15.f;
}
else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
chance = 10.f;
}
else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
chance = 50.f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Glyph of Healing Wave
case 55440:
{
// Not proc from self heals
if (this==pVictim)
return false;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 55533;
break;
}
// Spirit Hunt
case 58877:
{
// Cast on owner
target = GetOwner();
if(!target)
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 58879;
break;
}
}
// Ancestral Awakening
if (dummySpell->SpellIconID == 2018)
{
// TODO: frite dummy fot triggered spell
triggered_spell_id = 52759;
basepoints0 = triggerAmount * damage / 100;
target = this;
break;
}
// Earth Shield
if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
basepoints0 = triggerAmount;
target = this;
triggered_spell_id = 379;
break;
}
// Improved Water Shield
if (dummySpell->SpellIconID == 2287)
{
// Lesser Healing Wave need aditional 60% roll
if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
return false;
// lookup water shield
AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
{
if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
(*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020)
{
uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
CastSpell(this, spell, true, castItem, triggeredByAura);
if ((*itr)->DropAuraCharge())
RemoveAurasDueToSpell((*itr)->GetId());
return true;
}
}
return false;
break;
}
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
return false;
// custom cooldown processing case
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
uint32 spellId = 0;
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
switch (procSpell->Id)
{
// Lightning Bolt
case 403: spellId = 45284; break; // Rank 1
case 529: spellId = 45286; break; // Rank 2
case 548: spellId = 45287; break; // Rank 3
case 915: spellId = 45288; break; // Rank 4
case 943: spellId = 45289; break; // Rank 5
case 6041: spellId = 45290; break; // Rank 6
case 10391: spellId = 45291; break; // Rank 7
case 10392: spellId = 45292; break; // Rank 8
case 15207: spellId = 45293; break; // Rank 9
case 15208: spellId = 45294; break; // Rank 10
case 25448: spellId = 45295; break; // Rank 11
case 25449: spellId = 45296; break; // Rank 12
case 49237: spellId = 49239; break; // Rank 13
case 49238: spellId = 49240; break; // Rank 14
// Chain Lightning
case 421: spellId = 45297; break; // Rank 1
case 930: spellId = 45298; break; // Rank 2
case 2860: spellId = 45299; break; // Rank 3
case 10605: spellId = 45300; break; // Rank 4
case 25439: spellId = 45301; break; // Rank 5
case 25442: spellId = 45302; break; // Rank 6
case 49268: spellId = 49270; break; // Rank 7
case 49269: spellId = 49271; break; // Rank 8
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
// No thread generated mod
// TODO: exist special flag in spell attributes for this, need found and use!
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_THREAT;
mod->value = -100;
mod->type = SPELLMOD_PCT;
mod->spellId = dummySpell->Id;
mod->mask[0] = 0x3;
((Player*)this)->AddSpellMod(mod, true);
// Remove cooldown (Chain Lightning - have Category Recovery time)
if (procSpell->SpellFamilyFlags[0] & 0x2)
((Player*)this)->RemoveSpellCooldown(spellId);
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
((Player*)this)->AddSpellMod(mod, false);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
}
// Static Shock
if(dummySpell->SpellIconID == 3059)
{
// lookup Lightning Shield
AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
{
if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
(*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400)
{
uint32 spell = 0;
switch ((*itr)->GetId())
{
case 324: spell = 26364; break;
case 325: spell = 26365; break;
case 905: spell = 26366; break;
case 945: spell = 26367; break;
case 8134: spell = 26369; break;
case 10431: spell = 26370; break;
case 10432: spell = 26363; break;
case 25469: spell = 26371; break;
case 25472: spell = 26372; break;
case 49280: spell = 49278; break;
case 49281: spell = 49279; break;
default:
return false;
}
CastSpell(this, spell, true, castItem, triggeredByAura);
if ((*itr)->DropAuraCharge())
RemoveAurasDueToSpell((*itr)->GetId());
return true;
}
}
return false;
break;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Aura
if (dummySpell->SpellIconID == 2636)
{
if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 53168;
break;
}
// Butchery
if (dummySpell->SpellIconID == 2664)
{
basepoints0 = triggerAmount;
triggered_spell_id = 50163;
target = this;
break;
}
// Dancing Rune Weapon
if (dummySpell->Id == 49028)
{
// 1 dummy aura for dismiss rune blade
if (effIndex!=2)
return false;
// TODO: wite script for this "fights on its own, doing the same attacks"
// NOTE: Trigger here on every attack and spell cast
return false;
}
// Mark of Blood
if (dummySpell->Id == 49005)
{
// TODO: need more info (cooldowns/PPM)
triggered_spell_id = 50424;
break;
}
// Vendetta
if (dummySpell->SpellFamilyFlags[0] & 0x10000)
{
basepoints0 = triggerAmount * GetMaxHealth() / 100;
triggered_spell_id = 50181;
target = this;
break;
}
// Necrosis
if (dummySpell->SpellIconID == 2709)
{
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 51460;
break;
}
// Runic Power Back on Snare/Root
if (dummySpell->Id == 61257)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need snare or root mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<SpellIconID == 1614)
{
if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 50526;
break;
}
break;
}
default:
break;
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
if(!target || target!=this && !target->isAlive())
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
// Get triggered aura spell info
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
// Basepoints of trigger aura
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
// Set trigger spell id, target, custom basepoints
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
Unit* target = NULL;
int32 basepoints0 = 0;
if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
basepoints0 = triggerAmount;
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
// Try handle uncnown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
{
switch (auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
//if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
//if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
//if (auraSpellInfo->Id==34082) // Advantaged State (DND)
if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
trigger_spell_id = 23781;
//else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
//else if (auraSpellInfo->Id == 48876) // Beast's Mark
//{
// trigger_spell_id = 48877;
//}
//else if (auraSpellInfo->Id == 59237) // Beast's Mark
//{
// trigger_spell_id = 59233;
//}
//else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
//{
// trigger_spell_id = 29471; // gain mana
// 27526; // drain mana if possible
//}
//else if (auraSpellInfo->Id==50844) // Blood Mirror
//else if (auraSpellInfo->Id==54476) // Blood Presence
//else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
//else if (auraSpellInfo->Id==37030) // Chaotic Temperament
//else if (auraSpellInfo->Id==52856) // Charge
else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
{
// Pct value stored in dummy
basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
target = pVictim;
break;
}
//else if (auraSpellInfo->Id==41248) // Consuming Strikes
// trigger_spell_id = 41249;
//else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
//else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
//else if (auraSpellInfo->Id==41054) // Copy Weapon
// trigger_spell_id = 41055;
//else if (auraSpellInfo->Id==45343) // Dark Flame Aura
//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
{
uint32 stat = 0;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
// agility
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
// intellect
if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
// spirit
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
}
//else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
//else if (auraSpellInfo->Id==5301) // Defensive State (DND)
//else if (auraSpellInfo->Id==13358) // Defensive State (DND)
//else if (auraSpellInfo->Id==16092) // Defensive State (DND)
//else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
//else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
trigger_spell_id = 33898;
//else if (auraSpellInfo->Id==18943) // Double Attack
//else if (auraSpellInfo->Id==19194) // Double Attack
//else if (auraSpellInfo->Id==19817) // Double Attack
//else if (auraSpellInfo->Id==19818) // Double Attack
//else if (auraSpellInfo->Id==22835) // Drunken Rage
// trigger_spell_id = 14822;
/*
else if (auraSpellInfo->SpellIconID==191) // Elemental Response
{
switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
{
case 34191:
case 34329:
case 34524:
case 34582:
case 36733:
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
return false;
}
//This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
switch (procSpell->School)
{
case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
return false;
}
}
*/
//else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
//else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
//else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
//else if (auraSpellInfo->Id==35321) // Gushing Wound
//else if (auraSpellInfo->Id==38363) // Gushing Wound
//else if (auraSpellInfo->Id==39215) // Gushing Wound
//else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
//else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
//else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
//else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
//else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
//else if (auraSpellInfo->Id==40250) // Improved Duration
//else if (auraSpellInfo->Id==59288) // Infra-Green Shield
//else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
// Mana Drain Trigger
{
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
if (this && this->isAlive())
CastSpell(this, 29471, true, castItem, triggeredByAura);
if (pVictim && pVictim->isAlive())
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
return true;
}
//else if (auraSpellInfo->Id==55580) // Mana Link
//else if (auraSpellInfo->Id==45903) // Offensive State
//else if (auraSpellInfo->Id==44326) // Pure Energy Passive
//else if (auraSpellInfo->Id==43453) // Rune Ward
//else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
//else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
//else if (auraSpellInfo->Id==34783) // Spell Reflection
//else if (auraSpellInfo->Id==36096) // Spell Reflection
//else if (auraSpellInfo->Id==57587) // Steal Ranged ()
//else if (auraSpellInfo->Id==36207) // Steal Weapon
//else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage
//else if (auraSpellInfo->Id==35205) // Vanish
//else if (auraSpellInfo->Id==42730) // Woe Strike
//else if (auraSpellInfo->Id==59735) // Woe Strike
//else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
break;
case SPELLFAMILY_MAGE:
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
{
switch (auraSpellInfo->Id)
{
case 31641: // Rank 1
case 31642: // Rank 2
trigger_spell_id = 31643;
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
return false;
}
}
break;
case SPELLFAMILY_WARRIOR:
if (auraSpellInfo->Id == 50421) // Scent of Blood
trigger_spell_id = 50422;
break;
case SPELLFAMILY_WARLOCK:
{
// Pyroclasm
if (auraSpellInfo->SpellIconID == 1137)
{
if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
return false;
// Calculate spell tick count for spells
uint32 tick = 1; // Default tick = 1
// Hellfire have 15 tick
if (procSpell->SpellFamilyFlags[0]&0x40)
tick = 15;
// Rain of Fire have 4 tick
else if (procSpell->SpellFamilyFlags[0]&0x20)
tick = 4;
else
return false;
// Calculate chance = baseChance / tick
float chance = 0;
switch (auraSpellInfo->Id)
{
case 18096: chance = 13.0f / tick; break;
case 18073: chance = 26.0f / tick; break;
}
// Roll chance
if (!roll_chance_f(chance))
return false;
trigger_spell_id = 18093;
}
// Drain Soul
else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
{
Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
{
if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
// Drain Soul
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
break;
}
}
// Not remove charge (aura removed on death in any cases)
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
}
// Nether Protection
else if (auraSpellInfo->SpellIconID == 1985)
{
if (!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
case SPELL_SCHOOL_HOLY:
return false; // ignore
case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
default:
return false;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
if (auraSpellInfo->Id==37594)
trigger_spell_id = 37595;
// Blessed Recovery
else if (auraSpellInfo->SpellIconID == 1875)
{
switch (auraSpellInfo->Id)
{
case 27811: trigger_spell_id = 27813; break;
case 27815: trigger_spell_id = 27817; break;
case 27816: trigger_spell_id = 27818; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
}
basepoints0 = damage * triggerAmount / 100 / 3;
target = this;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Druid Forms Trinket
if (auraSpellInfo->Id==37336)
{
switch(m_form)
{
case FORM_NONE: trigger_spell_id = 37344;break;
case FORM_CAT: trigger_spell_id = 37341;break;
case FORM_BEAR:
case FORM_DIREBEAR: trigger_spell_id = 37340;break;
case FORM_TREE: trigger_spell_id = 37342;break;
case FORM_MOONKIN: trigger_spell_id = 37343;break;
default:
return false;
}
}
//else if (auraSpellInfo->Id==40363)// Entangling Roots ()
// trigger_spell_id = ????;
// Leader of the Pack
else if (auraSpellInfo->Id == 24932)
{
if (triggerAmount == 0)
return false;
basepoints0 = triggerAmount * GetMaxHealth() / 100;
trigger_spell_id = 34299;
}
break;
}
case SPELLFAMILY_HUNTER:
break;
case SPELLFAMILY_PALADIN:
{
/*
// Blessed Life
if (auraSpellInfo->SpellIconID == 2137)
{
switch (auraSpellInfo->Id)
{
case 31828: // Rank 1
case 31829: // Rank 2
case 31830: // Rank 3
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
return false;
}
}
*/
// Healing Discount
if (auraSpellInfo->Id==37705)
{
trigger_spell_id = 37706;
target = this;
}
// Soul Preserver
if (auraSpellInfo->Id==60510)
{
trigger_spell_id = 60515;
target = this;
}
// Illumination
else if (auraSpellInfo->SpellIconID==241)
{
if(!procSpell)
return false;
// procspell is triggered spell but we need mana cost of original casted spell
uint32 originalSpellId = procSpell->Id;
// Holy Shock heal
if(procSpell->SpellFamilyFlags[1] & 0x00010000)
{
switch(procSpell->Id)
{
case 25914: originalSpellId = 20473; break;
case 25913: originalSpellId = 20929; break;
case 25903: originalSpellId = 20930; break;
case 27175: originalSpellId = 27174; break;
case 33074: originalSpellId = 33072; break;
case 48820: originalSpellId = 48824; break;
case 48821: originalSpellId = 48825; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
return false;
}
}
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
if(!originalSpell)
{
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
trigger_spell_id = 20272;
target = this;
}
// Lightning Capacitor
else if (auraSpellInfo->Id==37657)
{
if(!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 37658, true, NULL, triggeredByAura);
Aura * dummy = GetDummyAura(37658);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
if(!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(37658);
trigger_spell_id = 37661;
target = pVictim;
}
// Thunder Capacitor
else if (auraSpellInfo->Id == 54841)
{
if(!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 54842, true, NULL, triggeredByAura);
// counting
Aura * dummy = GetDummyAura(54842);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
if(!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(54842);
trigger_spell_id = 54843;
target = pVictim;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
switch(auraSpellInfo->Id)
{
case 324: // Rank 1
trigger_spell_id = 26364; break;
case 325: // Rank 2
trigger_spell_id = 26365; break;
case 905: // Rank 3
trigger_spell_id = 26366; break;
case 945: // Rank 4
trigger_spell_id = 26367; break;
case 8134: // Rank 5
trigger_spell_id = 26369; break;
case 10431: // Rank 6
trigger_spell_id = 26370; break;
case 10432: // Rank 7
trigger_spell_id = 26363; break;
case 25469: // Rank 8
trigger_spell_id = 26371; break;
case 25472: // Rank 9
trigger_spell_id = 26372; break;
case 49280: // Rank 10
trigger_spell_id = 49278; break;
case 49281: // Rank 11
trigger_spell_id = 49279; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
return false;
}
}
// Lightning Shield (The Ten Storms set)
else if (auraSpellInfo->Id == 23551)
{
trigger_spell_id = 23552;
target = pVictim;
}
// Damage from Lightning Shield (The Ten Storms set)
else if (auraSpellInfo->Id == 23552)
trigger_spell_id = 27635;
// Mana Surge (The Earthfury set)
else if (auraSpellInfo->Id == 23572)
{
if(!procSpell)
return false;
basepoints0 = procSpell->manaCost * 35 / 100;
trigger_spell_id = 23571;
target = this;
}
// Nature's Guardian
else if (auraSpellInfo->SpellIconID == 2013)
{
// Check health condition - should drop to less 30% (damage deal after this!)
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
return false;
if(pVictim && pVictim->isAlive())
pVictim->getThreatManager().modifyThreatPercent(this,-10);
basepoints0 = triggerAmount * GetMaxHealth() / 100;
trigger_spell_id = 31616;
target = this;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Acclimation
if (auraSpellInfo->SpellIconID == 1930)
{
if (!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
default:
return false;
}
}
// Blood Presence
else if (auraSpellInfo->Id == 48266)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
if (!((Player*)this)->isHonorOrXPTarget(pVictim))
return false;
trigger_spell_id = 50475;
basepoints0 = damage * triggerAmount / 100;
}
break;
}
default:
break;
}
}
// All ok. Check current trigger spell
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
if ( triggerEntry == NULL )
{
// Not cast unknown spell
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
return false;
}
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
// Costum requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
// Persistent Shield (Scarab Brooch trinket)
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
case 26467:
{
basepoints0 = damage * 15 / 100;
target = pVictim;
trigger_spell_id = 26470;
break;
}
// Cheat Death
case 28845:
{
// When your health drops below 20% ....
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
return false;
break;
}
// Deadly Swiftness (Rank 1)
case 31255:
{
// whenever you deal damage to a target who is below 20% health.
if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
return false;
target = this;
trigger_spell_id = 22588;
}
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
// Not give if target alredy have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
return false;
break;
}
// Bonus Healing (Crystal Spire of Karabor mace)
case 40971:
{
// If your target is below $s1% health
if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
return false;
break;
}
// Evasive Maneuvers (Commendation of Kael`thas trinket)
case 45057:
{
// reduce you below $s1% health
if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
return false;
break;
}
// Rapid Recuperation
case 53228:
case 53232:
{
// This effect only from Rapid Fire (ability cast)
if (!(procSpell->SpellFamilyFlags[0] & 0x20))
return false;
break;
}
}
// Costum basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
// Cast positive spell on enemy target
case 7099: // Curse of Mending
case 39647: // Curse of Mending
case 29494: // Temptation
case 20233: // Improved Lay on Hands (cast on target)
{
target = pVictim;
break;
}
// Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
return false;
break; // continue normal case
}
// Finish movies that add combo
case 14189: // Seal Fate (Netherblade set)
case 14157: // Ruthlessness
{
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
// Bloodthirst (($m/100)% of max health)
case 23880:
{
basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
break;
}
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
break;
}
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
return false;
break;
}
// Brain Freeze
case 57761:
{
if(!procSpell)
return false;
// For trigger from Blizzard need exist Improved Blizzard
if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80)
{
bool found = false;
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
int32 script = (*i)->GetModifier()->m_miscvalue;
if(script==836 || script==988 || script==989)
{
found=true;
break;
}
}
if(!found)
return false;
}
break;
}
// Astral Shift
case 52179:
{
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun, fear or silence mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<HasSpellCooldown(trigger_spell_id))
return false;
// try detect target manually if not set
if ( target == NULL )
target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
if(!target || target!=this && !target->isAlive())
return false;
if(basepoints0)
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
//else if(spellmgr.GetSpellCustomAttr(trigger_spell_id) & SPELL_ATTR_CU_AURA_SPELL)
// AddAura(trigger_spell_id, target);
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
if(!pVictim || !pVictim->isAlive())
return false;
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
switch(scriptId)
{
case 836: // Improved Blizzard (Rank 1)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12486;
break;
}
case 4086: // Improved Mend Pet (Rank 1)
case 4087: // Improved Mend Pet (Rank 2)
{
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
if(!roll_chance_i(chance))
return false;
triggered_spell_id = 24406;
break;
}
case 4533: // Dreamwalker Raiment 2 pieces bonus
{
// Chance 50%
if (!roll_chance_i(50))
return false;
switch (pVictim->getPowerType())
{
case POWER_MANA: triggered_spell_id = 28722; break;
case POWER_RAGE: triggered_spell_id = 28723; break;
case POWER_ENERGY: triggered_spell_id = 28724; break;
default:
return false;
}
break;
}
case 4537: // Dreamwalker Raiment 6 pieces bonus
triggered_spell_id = 28750; // Blessing of the Claw
break;
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
case 8152: // Serendipity
{
// if heal your target over maximum health
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
return false;
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
return true;
}
}
// not processed
if(!triggered_spell_id)
return false;
// standard non-dummy case
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
return false;
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
void Unit::setPowerType(Powers new_powertype)
{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
}
}
switch(new_powertype)
{
default:
case POWER_MANA:
break;
case POWER_RAGE:
SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
SetPower( POWER_RAGE,0);
break;
case POWER_FOCUS:
SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
break;
case POWER_ENERGY:
SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
SetPower( POWER_ENERGY,0);
break;
case POWER_HAPPINESS:
SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
break;
}
}
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
if(!entry)
{
static uint64 guid = 0; // prevent repeating spam same faction problem
if(GetGUID() != guid)
{
if(GetTypeId() == TYPEID_PLAYER)
sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
else
sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
guid = GetGUID();
}
}
return entry;
}
bool Unit::IsHostileTo(Unit const* unit) const
{
if(!unit)
return false;
// always non-hostile to self
if(unit==this)
return false;
// always non-hostile to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return false;
// always hostile to enemy
if(getVictim()==unit || unit->getVictim()==this)
return true;
// test pet/charm masters instead pers/charmeds
Unit const* testerOwner = GetCharmerOrOwner();
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return true;
// always hostile to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return true;
// always hostile to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
if(tester==target)
return false;
// special cases (Duel, etc)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
return true;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return false;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
// Green/Blue (can't attack)
if(pTester->GetTeam()==pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
return pTester->IsPvP() && pTarget->IsPvP();
}
// faction base cases
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
if(!tester_faction || !target_faction)
return false;
if(target->isAttackingPlayer() && tester->IsContestedGuard())
return true;
// PvC forced reaction and reputation case
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
if(forceItr!=((Player*)tester)->m_forcedReactions.end())
return forceItr->second <= REP_HOSTILE;
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
if(raw_target_faction->reputationListID >=0)
if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
return forceItr->second <= REP_HOSTILE;
// apply reputation state
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
}
// common faction based case (CvC,PvC,CvP)
return tester_faction->IsHostileTo(*target_faction);
}
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
if(unit==this)
return true;
// always friendly to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return true;
// always non-friendly to enemy
if(getVictim()==unit || unit->getVictim()==this)
return false;
// test pet/charm masters instead pers/charmeds
Unit const* testerOwner = GetCharmerOrOwner();
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return false;
// always non-friendly to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return false;
// always non-friendly to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
if(tester==target)
return true;
// special cases (Duel)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
return false;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return true;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
// Green/Blue (non-attackable)
if(pTester->GetTeam()==pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
return !pTarget->IsPvP();
}
// faction base cases
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
if(!tester_faction || !target_faction)
return false;
if(target->isAttackingPlayer() && tester->IsContestedGuard())
return false;
// PvC forced reaction and reputation case
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
return forceItr->second >= REP_FRIENDLY;
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
if(raw_target_faction->reputationListID >=0)
if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
return forceItr->second >= REP_FRIENDLY;
// apply reputation state
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
if(raw_tester_faction->reputationListID >=0 )
return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
}
// common faction based case (CvC,PvC,CvP)
return tester_faction->IsFriendlyTo(*target_faction);
}
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
if(!my_faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if(raw_faction && raw_faction->reputationListID >=0 )
return false;
return my_faction->IsHostileToPlayers();
}
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
if(!my_faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if(raw_faction && raw_faction->reputationListID >=0 )
return false;
return my_faction->IsNeutralToAll();
}
bool Unit::Attack(Unit *victim, bool meleeAttack)
{
if(!victim || victim == this)
return false;
// dead units can neither attack nor be attacked
if(!isAlive() || !victim->isAlive())
return false;
// player cannot attack in mount state
if(GetTypeId()==TYPEID_PLAYER && IsMounted())
return false;
// nobody can attack GM in GM-mode
if(victim->GetTypeId()==TYPEID_PLAYER)
{
if(((Player*)victim)->isGameMaster())
return false;
}
else
{
if(((Creature*)victim)->IsInEvadeMode())
return false;
}
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
{
if (m_attacking == victim)
{
// switch to melee attack from ranged/magic
if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
{
addUnitState(UNIT_STAT_MELEE_ATTACKING);
SendAttackStart(victim);
return true;
}
return false;
}
AttackStop();
}
//Set our target
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
if(meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
// set position before any AI calls/assistance
//if(GetTypeId()==TYPEID_UNIT)
// ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
m_attacking = victim;
m_attacking->_addAttacker(this);
//if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
// ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
{
// should not let player enter combat by right clicking target
SetInCombatWith(victim);
if(victim->GetTypeId() == TYPEID_PLAYER)
victim->SetInCombatWith(this);
AddThreat(victim, 0.0f);
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
}
// delay offhand weapon attack to next attack time
if(haveOffhandWeapon())
resetAttackTimer(OFF_ATTACK);
if(meleeAttack)
SendAttackStart(victim);
return true;
}
bool Unit::AttackStop()
{
if (!m_attacking)
return false;
Unit* victim = m_attacking;
m_attacking->_removeAttacker(this);
m_attacking = NULL;
//Clear our target
SetUInt64Value(UNIT_FIELD_TARGET, 0);
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
InterruptSpell(CURRENT_MELEE_SPELL);
if( GetTypeId()==TYPEID_UNIT )
{
// reset call assistance
((Creature*)this)->SetNoCallAssistance(false);
}
SendAttackStop(victim);
return true;
}
void Unit::CombatStop(bool cast)
{
if(cast& IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
AttackStop();
RemoveAllAttackers();
if( GetTypeId()==TYPEID_PLAYER )
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
ClearInCombat();
}
void Unit::CombatStopWithPets(bool cast)
{
CombatStop(cast);
if(Pet* pet = GetPet())
pet->CombatStop(cast);
if(Unit* charm = GetCharm())
charm->CombatStop(cast);
if(GetTypeId()==TYPEID_PLAYER)
{
GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
if(Unit* guardian = Unit::GetUnit(*this,*itr))
guardian->CombatStop(cast);
}
}
bool Unit::isAttackingPlayer() const
{
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
Pet* pet = GetPet();
if(pet && pet->isAttackingPlayer())
return true;
Unit* charmed = GetCharm();
if(charmed && charmed->isAttackingPlayer())
return true;
for (int8 i = 0; i < MAX_TOTEM; i++)
{
if(m_TotemSlot[i])
{
Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
if(totem && totem->isAttackingPlayer())
return true;
}
}
return false;
}
void Unit::RemoveAllAttackers()
{
while (!m_attackers.empty())
{
AttackerSet::iterator iter = m_attackers.begin();
if(!(*iter)->AttackStop())
{
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
}
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
}
Unit *Unit::GetOwner() const
{
uint64 ownerid = GetOwnerGUID();
if(!ownerid)
return NULL;
return ObjectAccessor::GetUnit(*this, ownerid);
}
Unit *Unit::GetCharmer() const
{
if(uint64 charmerid = GetCharmerGUID())
return ObjectAccessor::GetUnit(*this, charmerid);
return NULL;
}
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
uint64 guid = GetCharmerOrOwnerGUID();
if(IS_PLAYER_GUID(guid))
return ObjectAccessor::GetPlayer(*this, guid);
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
Pet* Unit::GetPet() const
{
if(uint64 pet_guid = GetPetGUID())
{
if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
return pet;
sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
const_cast(this)->SetPet(0);
}
return NULL;
}
Unit* Unit::GetCharm() const
{
if(uint64 charm_guid = GetCharmGUID())
{
if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast(this)->SetCharm(0);
//const_cast(this)->SetMover(0);
}
return NULL;
}
void Unit::SetPet(Pet* pet)
{
SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
// FIXME: hack, speed must be set only at follow
if(pet)
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
}
void Unit::SetCharm(Unit* pet)
{
if(GetTypeId() == TYPEID_PLAYER)
SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
}
void Unit::AddPlayerToVision(Player* plr)
{
if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
{
setActive(true);
GetMap()->SwitchGridContainers((Creature*)this, true);
}
m_sharedVision.push_back(plr);
plr->SetFarsightTarget(this);
}
void Unit::RemovePlayerFromVision(Player* plr)
{
m_sharedVision.remove(plr);
if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
{
setActive(false);
GetMap()->SwitchGridContainers((Creature*)this, false);
}
plr->ClearFarsight();
}
void Unit::RemoveBindSightAuras()
{
/*while (!m_sharedVision.empty())
{
Player* plr = *m_sharedVision.begin();
m_sharedVision.erase(m_sharedVision.begin());
plr->ClearFarsight();
}*/
RemoveSpellsCausingAura(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
if (!GetCharmer())
return;
RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
}
void Unit::UnsummonAllTotems()
{
for (int8 i = 0; i < MAX_TOTEM; ++i)
{
if(!m_TotemSlot[i])
continue;
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
if (OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon();
}
}
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
data << uint32(0); // over healing?
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
}
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(powertype);
data << uint32(Damage);
SendMessageToSet(&data, true);
}
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// ..done
// Pet damage
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
// Add flat bonus from spell damage versus
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
case 4920: // Molten Fury
case 4919:
case 6917: // Death's Embrace
case 6926:
case 6928:
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
}
// Soul Siphon
case 4992:
case 4993:
{
// effect 1 m_amount
int32 maxPercent = (*i)->GetModifier()->m_amount;
// effect 0 m_amount
int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
// count affliction effects and calc additional damage in percentage
int32 modPercent = 0;
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
SpellEntry const* m_spell = itr->second->GetSpellProto();
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
continue;
modPercent += stepPercent * itr->second->GetStackAmount();
if (modPercent >= maxPercent)
{
modPercent = maxPercent;
break;
}
}
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
case 6916: // Death's Embrace
case 6925:
case 6927:
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
case 5481: // Starfire Bonus
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
case 4418: // Increased Shock Damage
case 4554: // Increased Lightning Damage
case 4555: // Improved Moonfire
case 5142: // Increased Lightning Damage
case 5147: // Improved Consecration / Libram of Resurgence
case 5148: // Idol of the Shooting Star
case 6008: // Increased Lightning Damage / Totem of Hex
{
DoneTotal+=(*i)->GetModifier()->m_amount;
break;
}
// Tundra Stalker
// Merciless Combat
case 7277:
{
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
}
else // Tundra Stalker
{
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT,0, 0x04000000,0))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
break;
}
case 7293: // Rage of Rivendare
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
// Twisted Faith
case 7377:
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
// Marked for Death
case 7598:
case 7599:
case 7600:
case 7601:
case 7602:
{
if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
}
}
/*switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Siphon Essence - 0%
if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
{
CastingTime = 0;
}
// Goblin Rocket Launcher - 0%
else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
{
CastingTime = 0;
}
// Darkmoon Card: Vengeance - 0.1%
else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
{
CastingTime = 3.5;
}
case SPELLFAMILY_MAGE:
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
if(spellProto->Id==12654)
{
return pdamage;
}
// Ice Lance
else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
{
CastingTime /= 3; // applied 1/3 bonuses in case generic target
if(pVictim->isFrozen()) // and compensate this for frozen target.
TakenTotalMod *= 3.0f;
}
// Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
{
DotFactor = damagetype == DOT ? 0.2f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 4025;
}
// Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
{
CastingTime = 3500;
DotFactor = damagetype == DOT ? 0.0f : 1.0f;
}
// Molten armor
else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
{
CastingTime = 0;
}
// Arcane Missiles triggered spell
else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
{
CastingTime = 1000;
}
// Blizzard triggered spell
else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
{
CastingTime = 500;
}
break;
case SPELLFAMILY_WARLOCK:
// Life Tap
if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
{
CastingTime = 2800; // 80% from +shadow damage
DoneTotalMod = 1.0f;
TakenTotalMod = 1.0f;
}
// Dark Pact
else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
{
CastingTime = 3360; // 96% from +shadow damage
DoneTotalMod = 1.0f;
TakenTotalMod = 1.0f;
}
// Soul Fire - 115% of Fire Damage
else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
{
CastingTime = 4025;
}
// Curse of Agony - 120% of Shadow Damage
else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
{
DotFactor = 1.2f;
}
// Drain Mana - 0% of Shadow Damage
else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
{
CastingTime = 0;
}
// Drain Soul 214.3%
else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
{
CastingTime = 7500;
}
// Hellfire
else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
{
CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
}
// Unstable Affliction - 180%
else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
{
CastingTime = 6300;
}
// Corruption 93%
else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
{
DotFactor = 0.93f;
}
break;
case SPELLFAMILY_PALADIN:
// Consecration - 95% of Holy Damage
if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
{
DotFactor = 0.95f;
CastingTime = 3500;
}
// Judgement of Righteousness - 32%
else if (spellProto->SpellFamilyFlags & 0x0000000000000400LL)
{
CastingTime = 1120;
}
// Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
{
DotFactor = 0.85f;
CastingTime = 3500;
}
// Holy shield - 5% of Holy Damage
else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
{
CastingTime = 175;
}
// Blessing of Sanctuary - 0%
else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
{
CastingTime = 0;
}
break;
case SPELLFAMILY_SHAMAN:
// totem attack
if (spellProto->SpellFamilyFlags & 0x000040000000LL)
{
if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
CastingTime = 749; // ignore CastingTime and use as modifier
else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
CastingTime = 280; // ignore CastingTime and use as modifier
else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
CastingTime = 234; // ignore CastingTimePenalty and use as modifier
}
// Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
break;
case SPELLFAMILY_PRIEST:
// Mana Burn - 0% of Shadow Damage
if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
{
CastingTime = 0;
}
// Mind Flay - 59% of Shadow Damage
else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
{
CastingTime = 2065;
}
// Holy Fire - 86.71%, DoT - 16.5%
else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
{
DotFactor = damagetype == DOT ? 0.165f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 3035;
}
// Shadowguard - 28% per charge
else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
{
CastingTime = 980;
}
// Touch of Weakeness - 10%
else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
{
CastingTime = 350;
}
// Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
{
CastingTime = 0;
}
// Holy Nova - 14%
else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
{
CastingTime = 500;
}
break;*/
// Custom scripted damage
// Ice Lance
if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
{
if (pVictim->isFrozen())
DoneTotalMod *= 3.0f;
}
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
//Cheat Death
if (Aura *dummy = pVictim->GetDummyAura(45182))
{
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
if (mod < dummy->GetModifier()->m_amount)
mod = dummy->GetModifier()->m_amount;
TakenTotalMod *= (mod+100.0f)/100.0f;
}
}
// From caster spells
AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// Mod damage from spell mechanic
uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
if (mechanicMask)
{
AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
// Check for table values
float coeff;
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
if (bonus)
{
if (damagetype == DOT)
coeff = bonus->dot_damage;
else
coeff = bonus->direct_damage;
if (bonus->ap_bonus)
DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
//apply casting time mods for channeled spells
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(int j = 0; j < 3; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int32 DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks;
TakenAdvertisedBenefit /= DotTicks;
}
}
}
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(int j = 0; j < 3; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
CastingTime /= 2;
break;
}
}
if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
coeff = (CastingTime / 3500.0f) * DotFactor;
else
coeff = DotFactor;
}
float coeff2 = CalculateLevelPenalty(spellProto) * stack;
if(spellProto->SpellFamilyName) //TODO: fix this
TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
if(Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
coeff /= 100.0f;
}
DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
{
int32 DoneAdvertisedBenefit = 0;
// ..done
AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
// Damage bonus from stats
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
{
if((*i)->GetModifier()->m_miscvalue & schoolMask)
{
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscBValue());
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
// ... and attack power
AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return DoneAdvertisedBenefit;
}
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
// ..taken
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
return TakenAdvertisedBenefit;
}
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
{
// not critting spell
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
return false;
float crit_chance = 0.0f;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_NONE:
return false;
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
crit_chance = 0.0f;
// For other schools
else if (GetTypeId() == TYPEID_PLAYER)
crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
else
{
crit_chance = m_baseSpellCritChance;
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
// taken
if (pVictim)
{
if (!IsPositiveSpell(spellProto->Id))
{
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Modify by player victim resilience
if (pVictim->GetTypeId() == TYPEID_PLAYER)
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
}
// scripted (increase crit chance ... against ... target by x%
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!((*i)->isAffectedOnSpell(spellProto)))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
case 7917: // Glyph of Shadowburn
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
crit_chance+=(*i)->GetModifier()->m_amount;
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
crit_chance+=(*i)->GetModifier()->m_amount;
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
crit_chance+=(*i)->GetModifier()->m_amount;
break;
default:
break;
}
}
// Custom crit by class
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Sacred Shield
if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
Aura *aura = pVictim->GetDummyAura(58597);
if (aura && aura->GetCasterGUID() == GetGUID())
crit_chance+=aura->GetModifier()->m_amount;
break;
}
break;
case SPELLFAMILY_SHAMAN:
// Lava Burst
if (spellProto->SpellFamilyFlags[1] & 0x00001000)
{
if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 10000000, 0,0, GetGUID()))
{
// Consume shock aura if not have Glyph of Flame Shock
if (!GetAura(55447, 0))
pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
return true;
}
break;
}
break;
}
}
break;
}
case SPELL_DAMAGE_CLASS_MELEE:
case SPELL_DAMAGE_CLASS_RANGED:
{
if (pVictim)
{
crit_chance = GetUnitCriticalChance(attackType, pVictim);
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
}
default:
return false;
}
// percent done
// only players use intelligence for critical chance computations
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
if (roll_chance_f(crit_chance))
return true;
return false;
}
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
// TODO: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
// adds additional damage to crit_bonus (from talents)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
if(crit_bonus > 0)
damage += crit_bonus;
return damage;
}
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
// TODO: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
if(crit_bonus > 0)
damage += crit_bonus;
damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
return damage;
}
uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
// No heal amount for this class spells
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
return healamount;
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
// TODO: to be deleted
// These Spells are doing fixed amount of healing (TODO found less hack-like check)
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
spellProto->Id == 22845 || spellProto->Id == 33504 ||
spellProto->Id == 34299)
return healamount;
// Healing Done
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
case 4415: // Increased Rejuvenation Healing
case 4953:
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneTotal+=(*i)->GetModifier()->m_amount;
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
break;
case 7798: // Glyph of Regrowth
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
case 8477: // Nourish Heal Boost
{
int32 stepPercent = (*i)->GetModifier()->m_amount;
int32 modPercent = 0;
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
if (itr->second->GetCasterGUID()!=GetGUID())
continue;
SpellEntry const* m_spell = itr->second->GetSpellProto();
if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
!(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
continue;
modPercent += stepPercent * itr->second->GetStackAmount();
}
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
case 7871: // Glyph of Lesser Healing Wave
{
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
default:
break;
}
}
/*// Exception
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Healing stream from totem (add 6% per tick from hill bonus owner)
// Possibly need do it on apply dummy aura
if (spellProto->Id == 52042)
CastingTime = 210;
break;
case SPELLFAMILY_SHAMAN:
// Earth Shield 30% per charge
if (spellProto->SpellFamilyFlags & 0x40000000000LL)
CastingTime = 1050;
break;
case SPELLFAMILY_DRUID:
// Lifebloom
if (spellProto->SpellFamilyFlags & 0x1000000000LL)
{
CastingTime = damagetype == DOT ? 3500 : 1200;
DotFactor = damagetype == DOT ? 0.519f : 1.0f;
}
// Tranquility triggered spell
else if (spellProto->SpellFamilyFlags & 0x80LL)
CastingTime = 667;
// Rejuvenation
else if (spellProto->SpellFamilyFlags & 0x10LL)
DotFactor = 0.845f;
// Regrowth
else if (spellProto->SpellFamilyFlags & 0x40LL)
{
DotFactor = damagetype == DOT ? 0.705f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 1010;
}
// Improved Leader of the Pack
else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
&& spellProto->AttributesEx3 == 33554432)
{
CastingTime = 0;
}
break;
case SPELLFAMILY_PRIEST:
// Holy Nova - 14%
if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
CastingTime = 500;
break;
case SPELLFAMILY_PALADIN:
// Seal and Judgement of Light
if ( spellProto->SpellFamilyFlags & 0x100040000LL )
CastingTime = 0;
break;
case SPELLFAMILY_WARRIOR:
case SPELLFAMILY_ROGUE:
case SPELLFAMILY_HUNTER:
CastingTime = 0;
break;
}*/
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Check for table values
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
float coeff;
if (bonus)
{
if (damagetype == DOT)
coeff = bonus->dot_damage;
else
coeff = bonus->direct_damage;
if (bonus->ap_bonus)
DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, CastingTime);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
//apply casting time mods for channeled spells
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, DotDuration);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(int j = 0; j < 3; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int32 DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks*int32(stack);
TakenAdvertisedBenefit /= DotTicks*int32(stack);
}
}
}
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(int j = 0; j < 3; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
CastingTime /= 2;
break;
}
}
coeff = (CastingTime / 3500.0f) * DotFactor;
}
float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
if(Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
coeff /= 100.0f;
}
DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
// use float as more appropriate for negative values and percent applying
float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
// Taken mods
// Healing Wave cast
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
{
// Search for Healing Way on Victim
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
TakenTotalMod *= (100.0f + maxval) / 100.0f;
if(damagetype==DOT)
{
// Healing over time taken percent
float minval_hot = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(minval_hot)
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
float maxval_hot = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(maxval_hot)
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
}
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
heal = (heal + TakenTotal) * TakenTotalMod;
return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
// Healing bonus from stats
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
}
// ... and attack power
AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
}
return AdvertisedBenefit;
}
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
int32 AdvertisedBenefit = 0;
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
return AdvertisedBenefit;
}
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if(itr->type & shoolMask)
return true;
//If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if(itr->type & shoolMask)
return true;
return false;
}
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
if(itr->type == spellInfo->Dispel)
return true;
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it)
&& (spellInfo->Id != 42292))
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
(itr->type & GetSpellSchoolMask(spellInfo)) )
return true;
}
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
if(itr->type & (1<Mechanic))
{
return true;
}
}
SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
{
if(itr->type == spellInfo->Id)
{
return true;
}
}
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
if (!spellInfo)
return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
if(itr->type == effect)
return true;
if(uint32 mechanic = spellInfo->EffectMechanic[index])
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
return true;
}
if(uint32 aura = spellInfo->EffectApplyAuraName[index])
{
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
if(itr->type == aura)
return true;
// Check for immune to application of harmful magical effects
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
!IsPositiveEffect(spellInfo->Id, index)) // Harmful
return true;
}
return false;
}
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
{
if(!spellInfo)
return false;
uint32 family = spellInfo->SpellFamilyName;
uint64 flags = spellInfo->SpellFamilyFlags;
if((family == 5 && flags == 256) || //Searing Pain
(family == SPELLFAMILY_SHAMAN && flags == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK))
return true;
return false;
}
void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
{
if(!pVictim)
return;
if(*pdamage == 0)
return;
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
// Taken/Done fixed damage bonus auras
int32 DoneFlatBenefit = 0;
int32 TakenFlatBenefit = 0;
// ..done (for creature type by mask) in taken
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneFlatBenefit += (*i)->GetModifier()->m_amount;
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
// ..done (base at attack power for marked target and base at attack power for creature type)
int32 APbonus = 0;
if(attType == RANGED_ATTACK)
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
APbonus += (*i)->GetModifier()->m_amount;
}
else
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
APbonus += (*i)->GetModifier()->m_amount;
}
if (APbonus!=0) // Can be negative
{
bool normalized = false;
if(spellProto)
{
for (uint8 i = 0; i<3;i++)
{
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
normalized = true;
break;
}
}
}
DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
}
// ..taken
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
TakenFlatBenefit += (*i)->GetModifier()->m_amount;
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
else
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
{
if(pVictim->GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
if (mod < (*i)->GetModifier()->m_amount)
mod = (*i)->GetModifier()->m_amount;
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
//Mangle
case 2312:
if(spellProto==NULL)
break;
// Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0))
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
}
}
// .. taken pct: class scripts
AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch((*i)->GetMiscValue())
{
case 6427: case 6428: // Dirty Deeds
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
{
Aura* eff0 = GetAura((*i)->GetId(),0);
if(!eff0 || (*i)->GetEffIndex()!=1)
{
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
continue;
}
// effect 0 have expected value but in negative state
TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
}
break;
}
}
if(attType != RANGED_ATTACK)
{
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
else
{
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage
if(spellProto)
{
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
}
tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
// bonus result can be negative
*pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
{
if (apply)
{
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
{
next = itr; ++next;
if(itr->type == type)
{
m_spellImmune[op].erase(itr);
next = m_spellImmune[op].begin();
}
}
SpellImmune Immune;
Immune.spellId = spellId;
Immune.type = type;
m_spellImmune[op].push_back(Immune);
}
else
{
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
{
if(itr->spellId == spellId)
{
m_spellImmune[op].erase(itr);
break;
}
}
}
}
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
{
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
RemoveAurasWithDispelType(type);
}
float Unit::GetWeaponProcChance() const
{
// normalized proc chance for weapon attack speed
// (odd formula...)
if(isAttackReady(BASE_ATTACK))
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
return 0;
}
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
{
// proc per minute chance calculation
if (PPM <= 0) return 0.0f;
uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
return result;
}
void Unit::Mount(uint32 mount)
{
if(!mount)
return;
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
Pet* pet = GetPet();
if(pet)
{
if(pet->isControlled())
{
((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
}
else
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
}
}
void Unit::Unmount()
{
if(!IsMounted())
return;
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
}
}
void Unit::SetInCombatWith(Unit* enemy)
{
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if(eOwner->IsPvP())
{
SetInCombatState(true);
return;
}
//check for duel
if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
{
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if(((Player const*)eOwner)->duel->opponent == myOwner)
{
SetInCombatState(true);
return;
}
}
SetInCombatState(false);
}
void Unit::CombatStart(Unit* target)
{
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
((Creature*)target)->AI()->AttackStart(this);
SetInCombatWith(target);
target->SetInCombatWith(this);
Unit *who = target->GetCharmerOrOwnerOrSelf();
if(who->GetTypeId() == TYPEID_PLAYER)
SetContestedPvP((Player*)who);
Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
if(me && who->IsPvP()
&& (who->GetTypeId() != TYPEID_PLAYER
|| !me->duel || me->duel->opponent != who))
{
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
//Call creature group update
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
{
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
if(itr != CreatureGroupHolder.end())
itr->second->MemberHasAttacked(((Creature*)this));
}
}
void Unit::SetInCombatState(bool PvP)
{
// only alive units can be in combat
if(!isAlive())
return;
if(PvP)
m_CombatTimer = 5000;
if(isInCombat())
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if(GetTypeId() != TYPEID_PLAYER)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
UpdateSpeed(MOVE_FLIGHT, true);
}
else if(!isCharmed())
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
void Unit::ClearInCombat()
{
m_CombatTimer = 0;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
if(Unit *owner = GetOwner())
{
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
}
else if(!isCharmed())
return;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
//TODO: remove this function
bool Unit::isTargetableForAttack() const
{
return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
}
bool Unit::canAttack(Unit const* target, bool force) const
{
assert(target);
if(force)
{
if(IsFriendlyTo(target))
return false;
}
else if(!IsHostileTo(target))
return false;
if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
return false;
if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target))
return false;
if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
return false;
return true;
}
bool Unit::isAttackableByAOE() const
{
if(!isAlive())
return false;
if(HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_2))
return false;
if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
return false;
return !isInFlight();
}
int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
if(dVal==0)
return 0;
int32 curHealth = (int32)GetHealth();
int32 val = dVal + curHealth;
if(val <= 0)
{
SetHealth(0);
return -curHealth;
}
int32 maxHealth = (int32)GetMaxHealth();
if(val < maxHealth)
{
SetHealth(val);
gain = val - curHealth;
}
else if(curHealth != maxHealth)
{
SetHealth(maxHealth);
gain = maxHealth - curHealth;
}
return gain;
}
int32 Unit::ModifyPower(Powers power, int32 dVal)
{
int32 gain = 0;
if(dVal==0)
return 0;
int32 curPower = (int32)GetPower(power);
int32 val = dVal + curPower;
if(val <= 0)
{
SetPower(power,0);
return -curPower;
}
int32 maxPower = (int32)GetMaxPower(power);
if(val < maxPower)
{
SetPower(power,val);
gain = val - curPower;
}
else if(curPower != maxPower)
{
SetPower(power,maxPower);
gain = maxPower - curPower;
}
return gain;
}
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
if(!u)
return false;
return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
}
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
return true;
}
bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
if(m_invisibilityMask & u->m_invisibilityMask) // same group
return true;
AuraList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
{
for(uint32 i = 0; i < 10; ++i)
{
if(((1 << i) & mask)==0)
continue;
// find invisibility level
uint32 invLevel = 0;
Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
invLevel = (*itr)->GetModifier()->m_amount;
// find invisibility detect level
uint32 detectLevel = 0;
if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
{
detectLevel = ((Player*)this)->GetDrunkValue();
}
else
{
Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
detectLevel = (*itr)->GetModifier()->m_amount;
}
if(invLevel <= detectLevel)
return true;
}
}
return false;
}
bool Unit::canDetectStealthOf(Unit const* target, float distance) const
{
if(hasUnitState(UNIT_STAT_STUNNED))
return false;
if(distance < 0.24f) //collision
return true;
if(!HasInArc(M_PI, target)) //behind
return false;
if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
return true;
AuraList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f;
//Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this));
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
//based on wowwiki every 5 mod we have 1 more level diff in calculation
visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
return distance < visibleDistance;
}
void Unit::DestroyForNearbyPlayers()
{
if(!IsInWorld())
return;
std::list targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
Trinity::UnitListSearcher searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
&& ((Player*)(*iter))->HaveAtClient(this))
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
}
}
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
if(IsInWorld())
SetToNotify();
if(x == VISIBILITY_GROUP_STEALTH)
DestroyForNearbyPlayers();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
int32 main_speed_mod = 0;
float stack_bonus = 1.0f;
float non_stack_bonus = 1.0f;
switch(mtype)
{
case MOVE_WALK:
return;
case MOVE_RUN:
{
if (IsMounted()) // Use on mount auras
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
}
else
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
}
break;
}
case MOVE_RUN_BACK:
return;
case MOVE_SWIM:
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
break;
}
case MOVE_SWIM_BACK:
return;
case MOVE_FLIGHT:
{
if (IsMounted()) // Use on mount auras
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
else // Use not mount (shapeshift for example) auras (should stack)
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
break;
}
case MOVE_FLIGHT_BACK:
return;
default:
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
return;
}
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
// now we ready for speed calculation
float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
switch(mtype)
{
case MOVE_RUN:
case MOVE_SWIM:
case MOVE_FLIGHT:
{
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN
if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
{
// Use speed from aura
float max_speed = normalization / baseMoveSpeed[mtype];
if (speed > max_speed)
speed = max_speed;
}
break;
}
default:
break;
}
// Apply strongest slow aura mod to speed
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)
speed *=(100.0f + slow)/100.0f;
SetSpeed(mtype, speed, forced);
}
float Unit::GetSpeed( UnitMoveType mtype ) const
{
return m_speed_rate[mtype]*baseMoveSpeed[mtype];
}
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
{
if (rate < 0)
rate = 0.0f;
// Update speed only on change
if (m_speed_rate[mtype] == rate)
return;
m_speed_rate[mtype] = rate;
propagateSpeedChange();
WorldPacket data;
if(!forced)
{
switch(mtype)
{
case MOVE_WALK:
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_PITCH_RATE:
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
data.append(GetPackGUID());
data << uint32(0); // movement flags
data << uint16(0); // unk flags
data << uint32(getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
{
if(GetTypeId() == TYPEID_PLAYER)
{
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
// and do it only for real sent packets and use run for run/mounted as client expected
++((Player*)this)->m_forced_speed_changes[mtype];
}
switch(mtype)
{
case MOVE_WALK:
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
break;
case MOVE_RUN:
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
break;
case MOVE_RUN_BACK:
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
break;
case MOVE_SWIM:
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
break;
case MOVE_SWIM_BACK:
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
break;
case MOVE_TURN_RATE:
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
break;
case MOVE_FLIGHT:
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
case MOVE_PITCH_RATE:
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
data.append(GetPackGUID());
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
if(GetPetGUID() && !isInCombat())
if(Pet* pet = GetPet())
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
void Unit::SetHover(bool on)
{
if(on)
CastSpell(this,11010,true);
else
RemoveAurasDueToSpell(11010);
}
void Unit::setDeathState(DeathState s)
{
if (s != ALIVE && s!= JUST_ALIVED)
{
CombatStop();
DeleteThreatList();
getHostilRefManager().deleteReferences();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
if(IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
}
if (s == JUST_DIED)
{
RemoveAllAurasOnDeath();
UnsummonAllTotems();
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
StopMoving();
//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
//do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);
}
else if(s == JUST_ALIVED)
{
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
if (m_deathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
}
m_deathState = s;
}
/*########################################
######## ########
######## AGGRO SYSTEM ########
######## ########
########################################*/
bool Unit::CanHaveThreatList() const
{
// only creatures can have threat list
if( GetTypeId() != TYPEID_UNIT )
return false;
// only alive units can have threat list
if( !isAlive() )
return false;
// totems can not have threat list
if( ((Creature*)this)->isTotem() )
return false;
// vehicles can not have threat list
if( ((Creature*)this)->isVehicle() )
return false;
// pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false;
return true;
}
//======================================================================
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
{
if(!HasAuraType(SPELL_AURA_MOD_THREAT))
return threat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
return threat * m_threatModifier[school];
}
//======================================================================
void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
{
// Only mobs can manage threat lists
if(CanHaveThreatList())
m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
}
//======================================================================
void Unit::DeleteThreatList()
{
m_ThreatManager.clearReferences();
}
//======================================================================
void Unit::TauntApply(Unit* taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
if(!CanHaveThreatList())
return;
Unit *target = getVictim();
if(target && target == taunter)
return;
SetInFront(taunter);
if (((Creature*)this)->AI())
((Creature*)this)->AI()->AttackStart(taunter);
m_ThreatManager.tauntApply(taunter);
}
//======================================================================
void Unit::TauntFadeOut(Unit *taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
if(!CanHaveThreatList())
return;
Unit *target = getVictim();
if(!target || target != taunter)
return;
if(m_ThreatManager.isThreatListEmpty())
{
if(((Creature*)this)->AI())
((Creature*)this)->AI()->EnterEvadeMode();
return;
}
m_ThreatManager.tauntFadeOut(taunter);
target = m_ThreatManager.getHostilTarget();
if (target && target != taunter)
{
SetInFront(target);
if (((Creature*)this)->AI())
((Creature*)this)->AI()->AttackStart(target);
}
}
//======================================================================
Unit* Creature::SelectVictim()
{
//function provides main threat functionality
//next-victim-selection algorithm and evade mode are called
//threat list sorting etc.
//This should not be called by unit who does not have a threatlist
//or who does not have threat (totem/pet/critter)
//otherwise enterevademode every update
Unit* target = NULL;
// First checking if we have some taunt on us
const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
if ( !tauntAuras.empty() )
{
Unit* caster;
// The last taunt aura caster is alive an we are happy to attack him
if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
return getVictim();
else if (tauntAuras.size() > 1)
{
// We do not have last taunt aura caster but we have more taunt auras,
// so find first available target
// Auras are pushed_back, last caster will be on the end
AuraList::const_iterator aura = --tauntAuras.end();
do
{
--aura;
if ( (caster = (*aura)->GetCaster()) &&
caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
{
target = caster;
break;
}
}while (aura != tauntAuras.begin());
}
else
target = getVictim();
}
if ( !target && !m_ThreatManager.isThreatListEmpty() )
// No taunt aura or taunt aura caster is dead standart target selection
target = m_ThreatManager.getHostilTarget();
if(target)
{
if(!hasUnitState(UNIT_STAT_STUNNED))
SetInFront(target);
return target;
}
// last case when creature don't must go to evade mode:
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// for example at owner command to pet attack some far away creature
// Note: creature not have targeted movement generator but have attacker in this case
if(m_attackers.size())
return NULL;
/*if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
{
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) )
return NULL;
}
}*/
// search nearby enemy before enter evade mode
if(HasReactState(REACT_AGGRESSIVE))
{
target = SelectNearestTarget();
if(target && !IsOutOfThreatArea(target))
return target;
}
if(m_invisibilityMask)
{
Unit::AuraList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if((*itr)->IsPermanent())
{
AI()->EnterEvadeMode();
break;
}
return NULL;
}
// enter in evade mode in other case
AI()->EnterEvadeMode();
return NULL;
}
//======================================================================
//======================================================================
//======================================================================
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
int32 level = int32(getLevel());
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
level = (int32)spellProto->maxLevel;
else if (level < (int32)spellProto->baseLevel)
level = (int32)spellProto->baseLevel;
level-= (int32)spellProto->spellLevel;
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
// range can have possitive and negative values, so order its for irand
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
: irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
value += (int32)(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
switch(effect_index)
{
case 0:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
break;
case 1:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
break;
case 2:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
break;
}
}
if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
//there are many more: slow speed, -healing pct
//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
return value;
}
int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
int32 minduration = GetSpellDuration(spellProto);
int32 maxduration = GetSpellMaxDuration(spellProto);
int32 duration;
if( minduration != -1 && minduration != maxduration )
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
else
duration = minduration;
return duration;
}
int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration)
{
//don't mod permament auras duration
if (duration<0)
return duration;
//cut duration only of negative effects
if (!IsPositiveEffect(spellProto->Id, effect_index) )
{
int32 mechanic = GetEffectMechanic(spellProto, effect_index);
// Find total mod value (negative bonus)
int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
// Find max mod (negative bonus)
int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
int32 durationMod = 0;
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
durationMod = durationMod_not_stack;
else
durationMod = durationMod_always;
if (durationMod != 0)
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
// there are only negative mods currently
durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
durationMod=0;
if (durationMod_always > durationMod_not_stack)
durationMod += durationMod_not_stack;
else
durationMod += durationMod_always;
if (durationMod != 0)
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
//else positive mods here, there are no currently
//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
return duration>0 ? duration : 0;
}
void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime)
{
if (!spellProto || castTime<0)
return;
//called from caster
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime);
if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
}
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(!i->hitCount)
return DIMINISHING_LEVEL_1;
if(!i->hitTime)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
}
// or else increase the count.
else
{
return DiminishingLevels(i->hitCount);
}
}
return DIMINISHING_LEVEL_1;
}
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
return;
}
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
{
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
// test pet/charm masters instead pets/charmeds
Unit const* targetOwner = GetCharmerOrOwner();
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
duration = 10000;
}
float mod = 1.0f;
// Some diminishings applies to mobs too (for example, Stun)
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? targetOwner->GetTypeId():GetTypeId()) == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch(diminish)
{
case DIMINISHING_LEVEL_1: break;
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
default: break;
}
}
duration = int32(duration * mod);
}
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
{
// Checking for existing in the table
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(apply)
i->stack += 1;
else if(i->stack)
{
i->stack -= 1;
// Remember time after last aura from group removed
if (i->stack == 0)
i->hitTime = getMSTime();
}
break;
}
}
uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
return rangeEntry->maxRangeFriend;
if (IsHostileTo(target))
return rangeEntry->maxRangeHostile;
return rangeEntry->maxRangeFriend;
};
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
return rangeEntry->minRangeFriend;
if (IsHostileTo(target))
return rangeEntry->minRangeHostile;
return rangeEntry->minRangeFriend;
};
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
{
if (!radiusEntry)
return 0;
if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
return radiusEntry->radiusFriend;
if (IsHostileTo(target))
return radiusEntry->radiusHostile;
return radiusEntry->radiusFriend;
};
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
}
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return isVisibleForOrDetect(u, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
{
if(GetTypeId() == TYPEID_PLAYER)
{
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
if(ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
return CREATURE_TYPE_HUMANOID;
}
else
return ((Creature*)this)->GetCreatureInfo()->type;
}
/*#######################################
######## ########
######## STAT SYSTEM ########
######## ########
#######################################*/
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
{
if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
return false;
}
float val = 1.0f;
switch(modifierType)
{
case BASE_VALUE:
case TOTAL_VALUE:
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
break;
case BASE_PCT:
case TOTAL_PCT:
if(amount <= -100.0f) //small hack-fix for -100% modifiers
amount = -200.0f;
val = (100.0f + amount) / 100.0f;
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
break;
default:
break;
}
if(!CanModifyStats())
return false;
switch(unitMod)
{
case UNIT_MOD_STAT_STRENGTH:
case UNIT_MOD_STAT_AGILITY:
case UNIT_MOD_STAT_STAMINA:
case UNIT_MOD_STAT_INTELLECT:
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
case UNIT_MOD_ARMOR: UpdateArmor(); break;
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
case UNIT_MOD_MANA:
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
case UNIT_MOD_HAPPINESS:
case UNIT_MOD_RUNE:
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
case UNIT_MOD_RESISTANCE_NATURE:
case UNIT_MOD_RESISTANCE_FROST:
case UNIT_MOD_RESISTANCE_SHADOW:
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
default:
break;
}
return true;
}
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
{
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
return 0.0f;
}
if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
return 0.0f;
return m_auraModifiersGroup[unitMod][modifierType];
}
float Unit::GetTotalStatValue(Stats stat) const
{
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if(unitMod >= UNIT_MOD_END)
{
sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
{
SpellSchools school = SPELL_SCHOOL_NORMAL;
switch(unitMod)
{
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
default:
break;
}
return school;
}
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
{
Stats stat = STAT_STRENGTH;
switch(unitMod)
{
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
default:
break;
}
return stat;
}
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
switch(unitMod)
{
case UNIT_MOD_MANA: return POWER_MANA;
case UNIT_MOD_RAGE: return POWER_RAGE;
case UNIT_MOD_FOCUS: return POWER_FOCUS;
case UNIT_MOD_ENERGY: return POWER_ENERGY;
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
case UNIT_MOD_RUNE: return POWER_RUNE;
case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
}
return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
}
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
return m_weaponDamage[attType][type];
}
void Unit::SetLevel(uint32 lvl)
{
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
// group update
if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
}
void Unit::SetHealth(uint32 val)
{
if(getDeathState() == JUST_DIED)
val = 0;
else
{
uint32 maxHealth = GetMaxHealth();
if(maxHealth < val)
val = maxHealth;
}
SetUInt32Value(UNIT_FIELD_HEALTH, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
}
}
}
void Unit::SetMaxHealth(uint32 val)
{
uint32 health = GetHealth();
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
}
}
if(val < health)
SetHealth(val);
}
void Unit::SetPower(Powers power, uint32 val)
{
if(GetPower(power) == val)
return;
uint32 maxPower = GetMaxPower(power);
if(maxPower < val)
val = maxPower;
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
WorldPacket data(SMSG_POWER_UPDATE);
data.append(GetPackGUID());
data << uint8(power);
data << uint32(val);
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
// Update the pet's character sheet with happiness damage bonus
if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
{
pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
}
void Unit::SetMaxPower(Powers power, uint32 val)
{
uint32 cur_power = GetPower(power);
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
if(val < cur_power)
SetPower(power, val);
}
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
{
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
}
}
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
{
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
}
void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
{
AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
if(apply)
tAuraProcTriggerDamage.push_back(aura);
else
tAuraProcTriggerDamage.remove(aura);
}
uint32 Unit::GetCreatePowers( Powers power ) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
switch(power)
{
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
}
return 0;
}
void Unit::AddToWorld()
{
WorldObject::AddToWorld();
}
void Unit::RemoveFromWorld()
{
// cleanup
if(IsInWorld())
{
RemoveNotOwnSingleTargetAuras();
}
WorldObject::RemoveFromWorld();
}
void Unit::CleanupsBeforeDelete()
{
if(m_uint32Values) // only for fully created object
{
RemoveAllAuras();
InterruptNonMeleeSpells(true);
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
getHostilRefManager().setOnlineOfflineState(false);
RemoveAllGameObjects();
RemoveAllDynObjects();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
}
RemoveFromWorld();
}
CharmInfo* Unit::InitCharmInfo(Unit *charm)
{
if(!m_charmInfo)
m_charmInfo = new CharmInfo(charm);
return m_charmInfo;
}
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false)
{
for(int i =0; i<4; ++i)
{
m_charmspells[i].spellId = 0;
m_charmspells[i].active = ACT_DISABLED;
}
}
void CharmInfo::InitPetActionBar()
{
if (m_barInit)
return;
// the first 3 SpellOrActions are attack, follow and stay
for(uint32 i = 0; i < 3; i++)
{
PetActionBar[i].Type = ACT_COMMAND;
PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
PetActionBar[i + 7].Type = ACT_REACTION;
PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
}
for(uint32 i=0; i < 4; i++)
{
PetActionBar[i + 3].Type = ACT_DISABLED;
PetActionBar[i + 3].SpellOrAction = 0;
}
m_barInit = true;
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if (m_barInit)
return;
for(uint32 x = 0; x < 10; ++x)
{
PetActionBar[x].Type = ACT_PASSIVE;
PetActionBar[x].SpellOrAction = 0;
}
if (withAttack)
{
PetActionBar[0].Type = ACT_COMMAND;
PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
}
m_barInit = true;
}
void CharmInfo::InitPossessCreateSpells()
{
InitEmptyActionBar();
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
/*for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
uint32 spellid = ((Creature*)m_unit)->m_spells[i];
if(IsPassiveSpell(spellid))
m_unit->CastSpell(m_unit, spellid, true);
else
AddSpellToAB(0, spellid, ACT_CAST);
}*/
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
{
if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
else
AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
}
}
}
void CharmInfo::InitCharmCreateSpells()
{
if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
{
InitEmptyActionBar();
return;
}
InitPetActionBar();
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
m_charmspells[x].spellId = spellId;
if(!spellId)
continue;
if (IsPassiveSpell(spellId))
{
m_unit->CastSpell(m_unit, spellId, true);
m_charmspells[x].active = ACT_PASSIVE;
}
else
{
ActiveStates newstate;
bool onlyselfcast = true;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo) onlyselfcast = false;
for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
{
if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
onlyselfcast = false;
}
if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
newstate = ACT_DISABLED;
else
newstate = ACT_PASSIVE;
AddSpellToAB(0, spellId, newstate);
}
}
}
bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
{
for(uint8 i = 0; i < 10; i++)
{
if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
{
PetActionBar[i].SpellOrAction = newid;
if(!oldid)
{
if(newstate == ACT_DECIDE)
PetActionBar[i].Type = ACT_DISABLED;
else
PetActionBar[i].Type = newstate;
}
return true;
}
}
return false;
}
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
{
if(IsPassiveSpell(spellid))
return;
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
{
if(spellid == m_charmspells[x].spellId)
{
m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
}
}
}
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
m_petnumber = petnumber;
if(statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
else
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
bool Unit::isFrozen() const
{
return HasAuraState(AURA_STATE_FROZEN);
}
struct ProcTriggeredData
{
ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
: spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
{}
SpellProcEventEntry const *spellProcEvent;
Aura* triggeredByAura;
Unit::spellEffectPair triggeredByAura_SpellPair;
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
typedef std::list< uint32> RemoveSpellList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
bool InitTriggerAuraData()
{
for (int i=0;iblocked)
procEx|=PROC_EX_BLOCK;
// On absorb
if (damageInfo->absorb)
procEx|=PROC_EX_ABSORB;
// On crit
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
procEx|=PROC_EX_CRITICAL_HIT;
else
procEx|=PROC_EX_NORMAL_HIT;
}
return procEx;
}
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
{
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{
// Update skills here for players
if (GetTypeId() == TYPEID_PLAYER)
{
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
((Player*)this)->UpdateDefense();
}
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
{
// for victim
if (isVictim)
{
// if victim and dodge attack
if (procExtra&PROC_EX_DODGE)
{
//Update AURA_STATE on dodge
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
// if victim and parry attack
if (procExtra & PROC_EX_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
if (getClass() == CLASS_HUNTER)
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer( REACTIVE_HUNTER_PARRY );
}
else
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
// if and victim block attack
if (procExtra & PROC_EX_BLOCK)
{
ModifyAuraState(AURA_STATE_DEFENSE,true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
else //For attacker
{
// Overpower on victim dodge
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
{
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
}
}
}
RemoveSpellList removedSpells;
ProcTriggeredList procTriggered;
// Fill procTriggered list
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
SpellProcEventEntry const* spellProcEvent = NULL;
if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
continue;
procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
}
// Nothing found
if (procTriggered.empty())
return;
// Handle effects proceed this time
for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
// Some auras can be deleted in function called in this loop (except first, ofc)
// Until storing auars in std::multimap to hard check deleting by another way
if(i != procTriggered.begin())
{
bool found = false;
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
{
if(itr->second==i->triggeredByAura)
{
found = true;
break;
}
}
if(!found)
{
// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
// sLog.outDebug("It can be deleted one from early proccesed auras:");
// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
// sLog.outDebug(" ");
continue;
}
}
SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
Aura *triggeredByAura = i->triggeredByAura;
Modifier *auraModifier = triggeredByAura->GetModifier();
SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
uint32 effIndex = triggeredByAura->GetEffIndex();
bool useCharges = triggeredByAura->GetAuraCharges() > 0;
// For players set spell cooldown if need
uint32 cooldown = 0;
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
cooldown = spellProcEvent->cooldown;
switch(auraModifier->m_auraname)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
continue;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
uint32 damage = SpellDamageBonus(pTarget, spellInfo, auraModifier->m_amount, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
break;
}
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
continue;
break;
}
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
continue;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
continue;
break;
}
case SPELL_AURA_PRAYER_OF_MENDING:
{
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
HandleMeandingAuraProc(triggeredByAura);
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
continue;
break;
}
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
continue;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip Melee hits and spells ws wrong school
if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
continue;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
if (procSpell == NULL ||
(procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
(auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
continue;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
// Compare mechanic
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
continue;
break;
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// Compare mechanic
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
continue;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
continue;
break;
default:
// nothing do, just charges counter
break;
}
// Remove charge (aura can be removed by triggers)
if(useCharges)
{
// need found aura on drop (can be dropped by triggers)
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
{
// If last charge dropped add spell to remove list
if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
{
removedSpells.push_back(triggeredByAura->GetId());
break;
}
}
}
}
if (!removedSpells.empty())
{
// Sort spells and remove dublicates
removedSpells.sort();
removedSpells.unique();
// Remove auras from removedAuras
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
RemoveAurasDueToSpell(*i);
}
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
{
return SPELL_SCHOOL_MASK_NORMAL;
}
Player* Unit::GetSpellModOwner() const
{
if(GetTypeId()==TYPEID_PLAYER)
return (Player*)this;
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
{
Unit* owner = GetOwner();
if(owner && owner->GetTypeId()==TYPEID_PLAYER)
return (Player*)owner;
}
return NULL;
}
///----------Pet responses methods-----------------
void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
{
Unit *owner = GetCharmerOrOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
// uint32 for some reason
// uint32 for some reason
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetActionFeedback (uint8 msg)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
data << uint8(msg);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetTalk (uint32 pettalk)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
data << uint64(GetGUID());
data << uint32(pettalk);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
data << uint64(GetGUID());
data << uint8(0x0); // flags (0x1, 0x2)
data << uint32(spellid);
data << uint32(cooltime);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetClearCooldown (uint32 spellid)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(spellid);
data << uint64(GetGUID());
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetAIReaction(uint64 guid)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(guid) << uint32(00000002);
((Player*)owner)->GetSession()->SendPacket(&data);
}
///----------End of Pet responses methods----------
void Unit::StopMoving()
{
clearUnitState(UNIT_STAT_MOVING);
// send explicit stop packet
// rely on vmaps here because for example stormwind is in air
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
// update position and orientation;
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data,false);
}
/*
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
{
if( apply )
{
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
GetMotionMaster()->MovementExpired(false);
CastStop(GetGUID()==casterGUID ? spellID : 0);
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
}
else
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
GetMotionMaster()->MovementExpired(false);
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
{
// restore appropriate movement generator
if(getVictim())
GetMotionMaster()->MoveChase(getVictim());
else
GetMotionMaster()->Initialize();
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
if(caster && caster != getVictim() && ((Creature*)this)->AI())
((Creature*)this)->AI()->AttackStart(caster);
}
}
if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
{
if( apply )
{
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
CastStop(GetGUID()==casterGUID ? spellID : 0);
GetMotionMaster()->MoveConfused();
}
else
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
GetMotionMaster()->MovementExpired(false);
if (GetTypeId() == TYPEID_UNIT)
{
// if in combat restore movement generator
if(getVictim())
GetMotionMaster()->MoveChase(getVictim());
}
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
*/
bool Unit::IsSitState() const
{
uint8 s = getStandState();
return
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
{
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
if (IsStandState())
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
if(GetTypeId()==TYPEID_PLAYER)
{
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
data << (uint8)state;
((Player*)this)->GetSession()->SendPacket(&data);
}
}
bool Unit::IsPolymorphed() const
{
return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
}
void Unit::SetDisplayId(uint32 modelId)
{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(!pet->isControlled())
return;
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
}
}
void Unit::ClearComboPointHolders()
{
while(!m_ComboPointHolders.empty())
{
uint32 lowguid = *m_ComboPointHolders.begin();
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
m_ComboPointHolders.erase(lowguid); // or remove manually
}
}
void Unit::ClearAllReactives()
{
for(int i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
if (HasAuraState( AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
void Unit::UpdateReactives( uint32 p_time )
{
for(int i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
if(!m_reactiveTimer[reactive])
continue;
if ( m_reactiveTimer[reactive] <= p_time)
{
m_reactiveTimer[reactive] = 0;
switch ( reactive )
{
case REACTIVE_DEFENSE:
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
break;
default:
break;
}
}
else
{
m_reactiveTimer[reactive] -= p_time;
}
}
}
Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Trinity::UnitListSearcher searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
if(getVictim())
targets.remove(getVictim());
// remove not LoS targets
for(std::list::iterator tIter = targets.begin(); tIter != targets.end();)
{
if(!IsWithinLOSInMap(*tIter))
{
std::list::iterator tIter2 = tIter;
++tIter;
targets.erase(tIter2);
}
else
++tIter;
}
// no appropriate targets
if(targets.empty())
return NULL;
// select random
uint32 rIdx = urand(0,targets.size()-1);
std::list::const_iterator tcIter = targets.begin();
for(uint32 i = 0; i < rIdx; ++i)
++tcIter;
return *tcIter;
}
bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
{
if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
return true;
}
return false;
}
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if(val > 0)
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
}
else
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
}
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
void Unit::ApplyCastTimePercentMod(float val, bool apply )
{
if(val > 0)
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
else
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
}
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
{
// Not apply this to creature casted spells with casttime==0
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
if (CastingTime < 1500) CastingTime = 1500;
if(damagetype == DOT && !IsChanneledSpell(spellProto))
CastingTime = 3500;
int32 overTime = 0;
uint8 effects = 0;
bool DirectDamage = false;
bool AreaEffect = false;
for ( uint32 i=0; i<3;i++)
{
switch ( spellProto->Effect[i] )
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL:
DirectDamage = true;
break;
case SPELL_EFFECT_APPLY_AURA:
switch ( spellProto->EffectApplyAuraName[i] )
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_LEECH:
if ( GetSpellDuration(spellProto) )
overTime = GetSpellDuration(spellProto);
if (IsChanneledSpell(spellProto))
ModSpellCastTime(spellProto, overTime);
break;
default:
// -5% per additional effect
++effects;
break;
}
default:
break;
}
if(IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
AreaEffect = true;
}
// Combined Spells with Both Over Time and Direct Damage
if ( overTime > 0 && CastingTime > 0 && DirectDamage )
{
// mainly for DoTs which are 3500 here otherwise
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
// Portion to Over Time
float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
if ( damagetype == DOT )
CastingTime = uint32(CastingTime * PtOT);
else if ( PtOT < 1.0f )
CastingTime = uint32(CastingTime * (1 - PtOT));
else
CastingTime = 0;
}
// Area Effect Spells receive only half of bonus
if ( AreaEffect )
CastingTime /= 2;
// -5% of total per any additional effect
for ( uint8 i=0; i 175 )
{
CastingTime -= 175;
}
else
{
CastingTime = 0;
break;
}
}
return CastingTime;
}
void Unit::UpdateAuraForGroup(uint8 slot)
{
if(slot >= MAX_AURAS) // slot not found, return
return;
if(GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)this;
if(player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
player->SetAuraUpdateMaskForRaid(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
{
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
SetAuraUpdateMask(slot);
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
if (!normalized || GetTypeId() != TYPEID_PLAYER)
return float(GetAttackTime(attType))/1000.0f;
Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
if (!Weapon)
return 2.4; // fist attack
switch (Weapon->GetProto()->InventoryType)
{
case INVTYPE_2HWEAPON:
return 3.3;
case INVTYPE_RANGED:
case INVTYPE_RANGEDRIGHT:
case INVTYPE_THROWN:
return 2.8;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
}
}
Aura* Unit::GetDummyAura( uint32 spell_id ) const
{
Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
if ((*itr)->GetId() == spell_id)
return *itr;
return NULL;
}
bool Unit::IsUnderLastManaUseEffect() const
{
return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
}
void Unit::SetContestedPvP(Player *attackedPlayer)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
return;
player->SetContestedPvPTimer(30000);
if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
player->SetVisibility(GetVisibility());
}
if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
addUnitState(UNIT_STAT_ATTACK_PLAYER);
// call MoveInLineOfSight for nearby contested guards
SetVisibility(GetVisibility());
}
}
void Unit::AddPetAura(PetAura const* petSpell)
{
m_petAuras.insert(petSpell);
if(Pet* pet = GetPet())
pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
m_petAuras.erase(petSpell);
if(Pet* pet = GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
Pet* pet = new Pet(HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
return NULL;
}
pet->SetOwnerGUID(GetGUID());
pet->SetCreatorGUID(GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if(GetTypeId()==TYPEID_PLAYER)
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
if(!pet->InitStatsForLevel(level))
{
sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
// Get proc Event Entry
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
// Aura info stored here
Modifier *mod = aura->GetModifier();
// Skip this auras
if (isNonTriggerAura[mod->m_auraname])
return false;
// If not trigger by default and spellProcEvent==NULL - skip
if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
return false;
// Get EventProcFlag
uint32 EventProcFlag;
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
EventProcFlag = spellProcEvent->procFlags;
else
EventProcFlag = spellProto->procFlags; // else get from spell proto
// Continue if no trigger exist
if (!EventProcFlag)
return false;
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
// Shadow Word: Death - can trigger from every kill
if (aura->GetId() == 32409)
allow = true;
if (!allow)
return false;
}
// Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
// But except periodic triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
return false;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER)
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = NULL;
if(attType == BASE_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
// Get chance from spell
float chance = (float)spellProto->procChance;
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
if(spellProcEvent && spellProcEvent->customChance)
chance = spellProcEvent->customChance;
// If PPM exist calculate chance from PPM
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_CHANCE,chance);
}
return roll_chance_f(chance);
}
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->GetAuraCharges()-1;
// current aura expire
triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->mask = spellProto->SpellFamilyFlags;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}
void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster)
{
/* uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
if(target_guid == GetGUID())
return;
if(!IS_UNIT_GUID(target_guid))
return;
Unit* target = ObjectAccessor::GetUnit(*this, target_guid);*/
if(!caster)
return;
for (AuraMap::iterator iter = GetAuras().begin(); iter != GetAuras().end(); )
{
if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID() == caster->GetGUID())
RemoveAura(iter);
else
++iter;
}
}
/*-----------------------TRINITY-----------------------------*/
void Unit::SetToNotify()
{
if(Map *map = GetMap())
map->AddUnitToNotify(this);
}
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
pVictim->SetHealth(0);
// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
}
// if talent known but not triggered (check priest class for speedup check)
bool SpiritOfRedemption = false;
if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if(!ressSpellId)
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
pVictim->RemoveAllAurasOnDeath();
// restore for use at real death
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
SpiritOfRedemption = true;
break;
}
}
}
if(!SpiritOfRedemption)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
}
// 10% durability loss on death
// clean InHateListOf
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
((Player*)pVictim)->SetPvPDeath(player!=NULL);
// only if not player and not controlled by player pet. And not at BG
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
{
DEBUG_LOG("We are dead, loosing 10 percents durability");
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
if(((Player*)pVictim)->duel)
{
((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
((Player*)pVictim)->CombatStopWithPets(true);
((Player*)pVictim)->DuelComplete(DUEL_INTERUPTED);
}
}
else // creature died
{
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
if(!cVictim->isPet())
{
cVictim->DeleteThreatList();
cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
((Creature*)this)->AI()->KilledUnit(pVictim);
// Call creature just died function
if (cVictim->AI())
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
if(cVictim->GetInstanceId())
{
Map *m = cVictim->GetMap();
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
// TODO: do instance binding anyway if the charmer/owner is offline
if(m->IsDungeon() && creditedPlayer)
{
if(m->IsRaid() || m->IsHeroic())
{
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
}
else
{
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
}
}
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
// handle player kill only if not suicide (spirit of redemption for example)
if(player && this != pVictim)
if(OutdoorPvP * pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, pVictim);
if(pVictim->GetTypeId() == TYPEID_PLAYER)
if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
pvp->HandlePlayerActivityChanged((Player*)pVictim);
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(player && player->InBattleGround())
{
if(BattleGround *bg = player->GetBattleGround())
{
if(pVictim->GetTypeId() == TYPEID_PLAYER)
bg->HandleKillPlayer((Player*)pVictim, player);
else
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
// achievement stuff
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
{
if(GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
}
}
void Unit::SetControlled(bool apply, UnitState state)
{
if(apply)
{
if(hasUnitState(state))
return;
addUnitState(state);
switch(state)
{
case UNIT_STAT_STUNNED:
SetStunned(true);
break;
case UNIT_STAT_ROOT:
if(!hasUnitState(UNIT_STAT_STUNNED))
SetRooted(true);
break;
case UNIT_STAT_CONFUSED:
if(!hasUnitState(UNIT_STAT_STUNNED))
SetConfused(true);
break;
case UNIT_STAT_FLEEING:
if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
SetFeared(true);
break;
default:
break;
}
}
else
{
switch(state)
{
case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return;
else SetStunned(false); break;
case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT)) return;
else SetRooted(false); break;
case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
else SetConfused(false); break;
case UNIT_STAT_FLEEING: if(HasAuraType(SPELL_AURA_MOD_FEAR)) return;
else SetFeared(false); break;
default: return;
}
clearUnitState(state);
if(hasUnitState(UNIT_STAT_STUNNED))
SetStunned(true);
else
{
if(hasUnitState(UNIT_STAT_ROOT))
SetRooted(true);
if(hasUnitState(UNIT_STAT_CONFUSED))
SetConfused(true);
else if(hasUnitState(UNIT_STAT_FLEEING))
SetFeared(true);
}
}
}
void Unit::SetStunned(bool apply)
{
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastStop();
// Creature specific
if(GetTypeId() != TYPEID_PLAYER)
((Creature*)this)->StopMoving();
else
SetUnitMovementFlags(0); //Clear movement flags
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(GetPackGUID());
data << uint32(0);
SendMessageToSet(&data,true);
}
else
{
if(isAlive() && getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(GetPackGUID());
data << uint32(0);
SendMessageToSet(&data,true);
}
}
}
void Unit::SetRooted(bool apply)
{
uint32 apply_stat = UNIT_STAT_ROOT;
if(apply)
{
SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
if(GetTypeId() == TYPEID_PLAYER)
{
SetUnitMovementFlags(0);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
data.append(GetPackGUID());
data << (uint32)2;
SendMessageToSet(&data,true);
}
else
((Creature *)this)->StopMoving();
}
else
{
RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
{
if(GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
data.append(GetPackGUID());
data << (uint32)2;
SendMessageToSet(&data,true);
}
}
}
}
void Unit::SetFeared(bool apply)
{
if(apply)
{
Unit *caster = NULL;
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if(!caster)
caster = getAttackerForHelper();
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
}
else
{
if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
}
if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
{
if(apply)
{
GetMotionMaster()->MoveConfused();
}
else
{
if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
{
if(!charmer)
return;
assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
if(this == charmer)
return;
if(isInFlight())
return;
if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport())
return;
RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
DeleteThreatList();
// Charmer stop charming
if(charmer->GetTypeId() == TYPEID_PLAYER)
((Player*)charmer)->StopCastingCharm();
// Charmed stop charming
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->StopCastingCharm();
// Charmed stop being charmed
RemoveCharmAuras();
// Set charmed
charmer->SetCharm(this);
SetCharmerGUID(charmer->GetGUID());
setFaction(charmer->getFaction());
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->InitPossessedAI();
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
}
else
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
{
CharmInfo *charmInfo = InitCharmInfo(this);
charmInfo->SetReactState(REACT_DEFENSIVE);
if(possess)
charmInfo->InitPossessCreateSpells();
else
charmInfo->InitCharmCreateSpells();
}
//Set possessed
if(possess)
{
addUnitState(UNIT_STAT_POSSESSED);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
AddPlayerToVision((Player*)charmer);
((Player*)charmer)->SetClientControl(this, 1);
((Player*)charmer)->SetMover(this);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// Charm demon
else if(GetTypeId() == TYPEID_UNIT && charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
//to prevent client crash
SetFlag(UNIT_FIELD_BYTES_0, 2048);
//just to enable stat window
if(GetCharmInfo())
GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
//if charmed two demons the same session, the 2nd gets the 1st one's name
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
}
if(possess)
((Player*)charmer)->PossessSpellInitialize();
else if(charmer->GetTypeId() == TYPEID_PLAYER)
((Player*)charmer)->CharmSpellInitialize();
}
void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
{
if(!isCharmed())
return;
if(!charmer)
charmer = GetCharmer();
else if(charmer != GetCharmer()) // one aura overrides another?
return;
bool possess = hasUnitState(UNIT_STAT_POSSESSED);
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
getHostilRefManager().deleteReferences();
DeleteThreatList();
SetCharmerGUID(0);
RestoreFaction();
if(possess)
{
clearUnitState(UNIT_STAT_POSSESSED);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
{
if(!((Creature*)this)->isPet())
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
((Creature*)this)->DisablePossessedAI();
if(isAlive() && ((Creature*)this)->AI())
{
if(charmer && !IsFriendlyTo(charmer))
{
((Creature*)this)->AddThreat(charmer, 10000.0f);
((Creature*)this)->AI()->AttackStart(charmer);
}
else
((Creature*)this)->AI()->EnterEvadeMode();
}
}
else
((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
return;
assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
charmer->SetCharm(0);
if(possess)
{
RemovePlayerFromVision((Player*)charmer);
((Player*)charmer)->SetClientControl(charmer, 1);
((Player*)charmer)->SetMover(charmer);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// restore UNIT_FIELD_BYTES_0
else if(GetTypeId() == TYPEID_UNIT && charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
CreatureDataAddon const *cainfo = ((Creature*)this)->GetCreatureAddon();
if(cainfo && cainfo->bytes0 != 0)
SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
else
RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
if(GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
}
}
if(possess || charmer->GetTypeId() == TYPEID_PLAYER)
{
// Remove pet spell action bar
WorldPacket data(SMSG_PET_SPELLS, 8);
data << uint64(0);
((Player*)charmer)->GetSession()->SendPacket(&data);
}
}
void Unit::RestoreFaction()
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->setFactionForRace(getRace());
else
{
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(((Creature*)this)->isPet())
{
if(Unit* owner = GetOwner())
setFaction(owner->getFaction());
else if(cinfo)
setFaction(cinfo->faction_A);
}
else if(cinfo) // normal creature
setFaction(cinfo->faction_A);
}
}
bool Unit::IsInPartyWith(Unit const *unit) const
{
if(this == unit)
return true;
const Unit *u1 = GetCharmerOrOwnerOrSelf();
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
if(u1 == u2)
return true;
if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return ((Player*)u1)->IsInSameGroupWith((Player*)u2);
else
return false;
}
bool Unit::IsInRaidWith(Unit const *unit) const
{
if(this == unit)
return true;
const Unit *u1 = GetCharmerOrOwnerOrSelf();
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
if(u1 == u2)
return true;
if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return ((Player*)u1)->IsInSameRaidWith((Player*)u2);
else
return false;
}
void Unit::GetRaidMember(std::list &nearMembers, float radius)
{
Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
if(!owner)
return;
Group *pGroup = owner->GetGroup();
if(!pGroup)
return;
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target != this && Target->isAlive()
&& IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
nearMembers.push_back(Target);
}
}
void Unit::GetPartyMember(std::list &TagUnitMap, float radius)
{
Unit *owner = GetCharmerOrOwnerOrSelf();
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = ((Player*)owner)->GetGroup();
if(pGroup)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) )
{
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
TagUnitMap.push_back(Target);
if(Pet* pet = Target->GetPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
TagUnitMap.push_back(pet);
}
}
}
else
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
if(Pet* pet = owner->GetPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
}
void Unit::SendAuraUpdate(uint8 slot)
{
WorldPacket data(SMSG_AURA_UPDATE);
Aura * ptr=NULL;
VisibleAuraMap const *visibleAuras = GetVisibleAuras();
AuraSlotEntry * entry=GetVisibleAura(slot);
if (!entry)
return;
//Get pointer to first aura-it doesn't matter which one we use (at least it shouldn't)
for (uint8 i=0 ; i<3; i++)
{
if (entry->m_slotAuras[i])
{
ptr=entry->m_slotAuras[i];
break;
}
}
data.append(GetPackGUID());
data << uint8(slot);
data << uint32(ptr ? ptr->GetId() : 0);
if(!ptr)
{
RemoveVisibleAura(slot);
SendMessageToSet(&data, true);
return;
}
data << uint8(entry->m_Flags);
data << uint8(entry->m_Level);
data << uint8(ptr->GetAuraCharges()? ptr->GetAuraCharges() : ptr->GetStackAmount());
if(!(entry->m_Flags & AFLAG_NOT_CASTER))
{
data << uint8(0); // pguid
}
if(entry->m_Flags & AFLAG_DURATION)
{
data << uint32(ptr->GetAuraMaxDuration());
data << uint32(ptr->GetAuraDuration());
}
SendMessageToSet(&data, true);
}
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target || !target->isAlive())
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return;
if (target->IsImmunedToSpell(spellInfo))
return;
for(uint32 i = 0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
/*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{
Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
AddAura(Aur);
}
else*/
{
Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
target->AddAura(Aur);
}
}
}
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
/*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
HitChance = 93 - (leveldif - 2) * lchance;*/
if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
HitChance = 95.0f;
else
HitChance = 76.0f;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(spellId)
{
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
}
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
// Bonuses from attacker aura and ratings
if (attType == RANGED_ATTACK)
miss_chance -= m_modRangedHitChance;
else
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
//miss_chance -= skillDiff * 0.04f;
int32 diff = -skillDiff;
if(pVictim->GetTypeId()==TYPEID_PLAYER)
miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
else
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
return 0.0f;
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
WorldObject::SetPhaseMask(newPhaseMask,update);
if(IsInWorld())
if(Pet* pet = GetPet())
pet->SetPhaseMask(newPhaseMask,true);
}