/*
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * Copyright (C) 2008-2010 Trinity 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Common.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "QuestDef.h"
#include "Player.h"
#include "Creature.h"
#include "Spell.h"
#include "Group.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Formulas.h"
#include "Pet.h"
#include "Util.h"
#include "Totem.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "InstanceSaveMgr.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Path.h"
#include "CreatureGroups.h"
#include "PetAI.h"
#include "PassiveAI.h"
#include "Traveller.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "Transports.h"
#include 
float baseMoveSpeed[MAX_MOVE_TYPE] =
{
    2.5f,                  // MOVE_WALK
    7.0f,                  // MOVE_RUN
    2.5f,                  // MOVE_RUN_BACK
    4.722222f,             // MOVE_SWIM
    4.5f,                  // MOVE_SWIM_BACK
    3.141594f,             // MOVE_TURN_RATE
    7.0f,                  // MOVE_FLIGHT
    4.5f,                  // MOVE_FLIGHT_BACK
    3.14f                  // MOVE_PITCH_RATE
};
float playerBaseMoveSpeed[MAX_MOVE_TYPE] = {
    2.5f,                  // MOVE_WALK
    7.0f,                  // MOVE_RUN
    2.5f,                  // MOVE_RUN_BACK
    4.722222f,             // MOVE_SWIM
    4.5f,                  // MOVE_SWIM_BACK
    3.141594f,             // MOVE_TURN_RATE
    7.0f,                  // MOVE_FLIGHT
    4.5f,                  // MOVE_FLIGHT_BACK
    3.14f                  // MOVE_PITCH_RATE
};
// Used for prepare can/can`t triggr aura
static bool InitTriggerAuraData();
// Define can trigger auras
static bool isTriggerAura[TOTAL_AURAS];
// Define can`t trigger auras (need for disable second trigger)
static bool isNonTriggerAura[TOTAL_AURAS];
// Prepare lists
static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
, IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
, m_movedPlayer(NULL)
{
    m_objectType |= TYPEMASK_UNIT;
    m_objectTypeId = TYPEID_UNIT;
    m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
    m_attackTimer[BASE_ATTACK] = 0;
    m_attackTimer[OFF_ATTACK] = 0;
    m_attackTimer[RANGED_ATTACK] = 0;
    m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
    m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
    m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
    m_extraAttacks = 0;
    m_canDualWield = false;
    m_state = 0;
    m_form = FORM_NONE;
    m_deathState = ALIVE;
    for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
        m_currentSpells[i] = NULL;
    m_addDmgOnce = 0;
    for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
        m_SummonSlot[i] = 0;
    m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
    m_auraUpdateIterator = m_ownedAuras.end();
    m_Visibility = VISIBILITY_ON;
    m_interruptMask = 0;
    m_detectInvisibilityMask = 0;
    m_invisibilityMask = 0;
    m_transform = 0;
    m_ShapeShiftFormSpellId = 0;
    m_canModifyStats = false;
    for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
        m_spellImmune[i].clear();
    for (uint8 i = 0; i < UNIT_MOD_END; ++i)
    {
        m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
        m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
        m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
        m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
    }
                                                            // implement 50% base damage from offhand
    m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
    for (uint8 i = 0; i < MAX_ATTACK; ++i)
    {
        m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
        m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
    }
    for (uint8 i = 0; i < MAX_STATS; ++i)
        m_createStats[i] = 0.0f;
    m_attacking = NULL;
    m_modMeleeHitChance = 0.0f;
    m_modRangedHitChance = 0.0f;
    m_modSpellHitChance = 0.0f;
    m_baseSpellCritChance = 5;
    m_CombatTimer = 0;
    m_lastManaUse = 0;
    //m_victimThreat = 0.0f;
    for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
        m_threatModifier[i] = 1.0f;
    m_isSorted = true;
    for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
        m_speed_rate[i] = 1.0f;
    m_charmInfo = NULL;
    //m_unit_movement_flags = 0;
    m_reducedThreatPercent = 0;
    m_misdirectionTargetGUID = 0;
    // remove aurastates allowing special moves
    for (uint8 i = 0; i < MAX_REACTIVE; ++i)
        m_reactiveTimer[i] = 0;
    m_cleanupDone = false;
}
Unit::~Unit()
{
    // set current spells as deletable
    for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
    {
        if (m_currentSpells[i])
        {
            m_currentSpells[i]->SetReferencedFromCurrent(false);
            m_currentSpells[i] = NULL;
        }
    }
    RemoveAllGameObjects();
    RemoveAllDynObjects();
    _DeleteRemovedAuras();
    if (m_charmInfo)
        delete m_charmInfo;
    if (m_vehicleKit)
        delete m_vehicleKit;
    assert(!m_attacking);
    assert(m_attackers.empty());
    assert(m_sharedVision.empty());
    assert(m_Controlled.empty());
    assert(m_appliedAuras.empty());
    assert(m_ownedAuras.empty());
    assert(m_removedAuras.empty());
}
void Unit::Update(uint32 p_time)
{
    /*if (p_time > m_AurasCheck)
    {
    m_AurasCheck = 2000;
    _UpdateAura();
    } else
    m_AurasCheck -= p_time;*/
    // WARNING! Order of execution here is important, do not change.
    // Spells must be processed with event system BEFORE they go to _UpdateSpells.
    // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
    m_Events.Update(p_time);
    if (!IsInWorld())
        return;
    _UpdateSpells(p_time);
    // If this is set during update SetCantProc(false) call is missing somewhere in the code
    // Having this would prevent spells from being proced, so let's crash
    assert(!m_procDeep);
    if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
        SendThreatListUpdate();
    // update combat timer only for players and pets (only pets with PetAI)
    if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->isPet() && IsControlledByPlayer())))
    {
        // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
        // targets without stopping half way there and running off.
        // These flags are reset after target dies or another command is given.
        if (m_HostileRefManager.isEmpty())
        {
            // m_CombatTimer set at aura start and it will be freeze until aura removing
            if (m_CombatTimer <= p_time)
                ClearInCombat();
            else
                m_CombatTimer -= p_time;
        }
    }
    //not implemented before 3.0.2
    //if (!hasUnitState(UNIT_STAT_CASTING))
    {
        if (uint32 base_att = getAttackTimer(BASE_ATTACK))
            setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
        if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
            setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
        if (uint32 off_att = getAttackTimer(OFF_ATTACK))
            setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
    }
    // update abilities available only for fraction of time
    UpdateReactives(p_time);
    ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
    ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
    ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
    i_motionMaster.UpdateMotion(p_time);
}
bool Unit::haveOffhandWeapon() const
{
    if (GetTypeId() == TYPEID_PLAYER)
        return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK,true);
    else
        return m_canDualWield;
}
void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
{
    float x, y, z;
    if (GetMotionMaster()->GetDestination(x, y, z))
        SendMonsterMoveWithSpeed(x, y, z, 0, player);
}
void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
{
    if (!transitTime)
    {
        if (GetTypeId() == TYPEID_PLAYER)
        {
            Traveller traveller(*(Player*)this);
            transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
        }
        else
        {
            Traveller traveller(*this->ToCreature());
            transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
        }
    }
    //float orientation = (float)atan2((double)dy, (double)dx);
    SendMonsterMove(x, y, z, transitTime, player);
}
void Unit::SendMonsterStop(bool on_death)
{
    WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()));
    data.append(GetPackGUID());
    data << uint8(0);                                       // new in 3.1
    data << GetPositionX() << GetPositionY() << GetPositionZ();
    data << getMSTime();
    if (on_death == true)
    {
        data << uint8(0);
        data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
        data << uint32(0);                                      // Time in between points
        data << uint32(1);                                      // 1 single waypoint
        data << GetPositionX() << GetPositionY() << GetPositionZ();
    }
    else
        data << uint8(1);
    SendMessageToSet(&data, true);
    clearUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
    WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
    data.append(GetPackGUID());
    data << uint8(0);                                       // new in 3.1
    data << GetPositionX() << GetPositionY() << GetPositionZ();
    data << getMSTime();
    data << uint8(0);
    data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
    data << Time;                                           // Time in between points
    data << uint32(1);                                      // 1 single waypoint
    data << NewPosX << NewPosY << NewPosZ;                  // the single waypoint Point B
    if (player)
        player->GetSession()->SendPacket(&data);
    else
        SendMessageToSet(&data, true);
    addUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
{
    WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
    data.append(GetPackGUID());
    data << uint8(0);                                       // new in 3.1
    data << GetPositionX() << GetPositionY() << GetPositionZ();
    data << getMSTime();
    data << uint8(0);
    data << MoveFlags;
    if (MoveFlags & MOVEFLAG_JUMP)
    {
        data << time;
        data << speedZ;
        data << (uint32)0; // walk time after jump
    }
    else
        data << time;
    data << uint32(1);                                      // 1 single waypoint
    data << NewPosX << NewPosY << NewPosZ;                  // the single waypoint Point B
    if (player)
        player->GetSession()->SendPacket(&data);
    else
        SendMessageToSet(&data, true);
}
/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{
    float moveTime = Time;
    WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()));
    data.append(GetPackGUID());
    data << uint8(0);                                       // new in 3.1
    data << GetPositionX() << GetPositionY() << GetPositionZ();
    data << uint32(getMSTime());
    data << uint8(type);                                    // unknown
    switch(type)
    {
        case 0:                                             // normal packet
            break;
        case 1:                                             // stop packet (raw pos?)
            SendMessageToSet(&data, true);
            return;
        case 2:                                             // facing spot, not used currently
            data << float(0);
            data << float(0);
            data << float(0);
            break;
        case 3:                                             // not used currently
            data << uint64(0);                              // probably target guid (facing target?)
            break;
        case 4:                                             // not used currently
            data << float(0);                               // facing angle
            break;
    }
    data << uint32(MovementFlags);
    //enable me if things goes wrong or looks ugly, it is however an old hack
    //if (MovementFlags & MONSTER_MOVE_WALK)
        //moveTime *= 1.05f;
    data << uint32(moveTime);                               // Time in between points
    data << uint32(1);                                      // 1 single waypoint
    data << NewPosX << NewPosY << NewPosZ;                  // the single waypoint Point B
    if (player)
        player->GetSession()->SendPacket(&data);
    else
        SendMessageToSet(&data, true);
}*/
void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
    uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
    uint32 pathSize = end - start;
    WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3));
    data.append(GetPackGUID());
    data << uint8(0);
    data << GetPositionX();
    data << GetPositionY();
    data << GetPositionZ();
    data << uint32(getMSTime());
    data << uint8(0);
    data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
    data << uint32(traveltime);
    data << uint32(pathSize);
    data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
    SendMessageToSet(&data, true);
//MONSTER_MOVE_SPLINE_FLY
    addUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
{
    WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
    data.append(GetPackGUID());
    data.append(vehicleOwner->GetPackGUID());
    data << int8(GetTransSeat());
    data << uint8(0);
    data << GetPositionX() - vehicleOwner->GetPositionX();
    data << GetPositionY() - vehicleOwner->GetPositionY();
    data << GetPositionZ() - vehicleOwner->GetPositionZ();
    data << uint32(getMSTime());
    data << uint8(4);
    data << GetTransOffsetO();
    data << uint32(MOVEFLAG_ENTER_TRANSPORT);
    data << uint32(0);// move time
    data << uint32(0);//GetTransOffsetX();
    data << uint32(0);//GetTransOffsetY();
    data << uint32(0);//GetTransOffsetZ();
    SendMessageToSet(&data, true);
}
void Unit::resetAttackTimer(WeaponAttackType type)
{
    m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{
    if (!obj || !IsInMap(obj)) return false;
    float dx = GetPositionX() - obj->GetPositionX();
    float dy = GetPositionY() - obj->GetPositionY();
    float dz = GetPositionZ() - obj->GetPositionZ();
    float distsq = dx*dx + dy*dy + dz*dz;
    float sizefactor = GetCombatReach() + obj->GetCombatReach();
    float maxdist = dist2compare + sizefactor;
    return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{
    if (!obj || !IsInMap(obj)) return false;
    float dx = GetPositionX() - obj->GetPositionX();
    float dy = GetPositionY() - obj->GetPositionY();
    float dz = GetPositionZ() - obj->GetPositionZ();
    float distsq = dx*dx + dy*dy + dz*dz;
    float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
    float maxdist = dist + sizefactor;
    return distsq < maxdist * maxdist;
}
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
{
    float combat_reach = GetCombatReach();
    if (combat_reach < 0.1) // sometimes bugged for players
    {
        //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
        //if (GetTypeId() == TYPEID_UNIT)
        //    sLog.outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry());
        combat_reach = DEFAULT_COMBAT_REACH;
    }
    uint32 attacker_number = getAttackers().size();
    if (attacker_number > 0)
        --attacker_number;
    GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
        , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0));
}
void Unit::UpdateInterruptMask()
{
    m_interruptMask = 0;
    for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
        m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags;
    if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
        if (spell->getState() == SPELL_STATE_CASTING)
            m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
{
    if (!HasAuraType(auraType))
        return false;
    AuraEffectList const &auras = GetAuraEffectsByType(auraType);
    for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
        if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
            if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
                return true;
    return false;
}
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
    if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
    {
        if (absorb)
            *absorb += damage;
        damage = 0;
        return;
    }
    //You don't lose health from damage taken from another player while in a sanctuary
    //You still see it in the combat log though
    if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
    {
        const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
        if (area && area->IsSanctuary())      //sanctuary
        {
            if (absorb)
                *absorb += damage;
            damage = 0;
        }
    }
    uint32 originalDamage = damage;
    if (absorb && originalDamage > damage)
        *absorb += (originalDamage - damage);
}
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
{
    // if attacker is a player and spell is not empty/fail
    if (GetTypeId() == TYPEID_PLAYER && spellProto)
    {
        // on divine storm dealed damage - heal
        if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000)
        {
            Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f);
            int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40%
            if (!pRaidGrpMember)
                pRaidGrpMember = this;
            CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true);
        }
    }
    if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled)
        pVictim->ToCreature()->AI()->DamageTaken(this, damage);
    if (damagetype != NODAMAGE)
    {
        // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
        pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
    }
    // Rage from Damage made (only from direct weapon damage)
    if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
    {
        uint32 weaponSpeedHitFactor;
        uint32 rage_damage = damage + cleanDamage->absorbed_damage;
        switch(cleanDamage->attackType)
        {
            case BASE_ATTACK:
            {
                if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
                    weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
                else
                    weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
                RewardRage(rage_damage, weaponSpeedHitFactor, true);
                break;
            }
            case OFF_ATTACK:
            {
                if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
                    weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
                else
                    weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
                RewardRage(rage_damage, weaponSpeedHitFactor, true);
                break;
            }
            case RANGED_ATTACK:
                break;
        }
    }
    if (!damage)
    {
        // Rage from absorbed damage
        if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE)
            pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false);
        return 0;
    }
    // no xp,health if type 8 /critters/
    if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
    {
        // allow loot only if has loot_id in creature_template
        if (damage >= pVictim->GetHealth())
        {
            pVictim->setDeathState(JUST_DIED);
            CreatureInfo const* cInfo = pVictim->ToCreature()->GetCreatureInfo();
            if (cInfo && cInfo->lootid)
                pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
            // some critters required for quests (need normal entry instead possible heroic in any cases)
            if (GetTypeId() == TYPEID_PLAYER)
                if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
                    this->ToPlayer()->KilledMonster(normalInfo,pVictim->GetGUID());
        }
        else
            pVictim->ModifyHealth(- (int32)damage);
        return damage;
    }
    DEBUG_LOG("DealDamageStart");
    uint32 health = pVictim->GetHealth();
    sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
    // duel ends when player has 1 or less hp
    bool duel_hasEnded = false;
    if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1))
    {
        // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
        if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
            damage = health-1;
        duel_hasEnded = true;
    }
    if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
    {
        Player *killer = this->ToPlayer();
        // in bg, count dmg if victim is also a player
        if (pVictim->GetTypeId() == TYPEID_PLAYER)
        {
            if (BattleGround *bg = killer->GetBattleGround())
            {
                // FIXME: kept by compatibility. don't know in BG if the restriction apply.
                bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
            }
        }
        killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
        killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
    }
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
        pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
    else if (!pVictim->IsControlledByPlayer())
    {
        //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
        if (!pVictim->ToCreature()->hasLootRecipient())
            pVictim->ToCreature()->SetLootRecipient(this);
        if (IsControlledByPlayer())
            pVictim->ToCreature()->LowerPlayerDamageReq(health < damage ?  health : damage);
    }
    if (health <= damage)
    {
        DEBUG_LOG("DealDamage: victim just died");
        if (pVictim->GetTypeId() == TYPEID_PLAYER)
            pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
        Kill(pVictim, durabilityLoss);
        //Hook for OnPVPKill Event
        if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
        {
            Player *killer = this->ToPlayer();
            Player *killed = pVictim->ToPlayer();
            killer->GetSession()->HandleOnPVPKill(killed);
        }
        if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
        {
            Player *killer = this->ToPlayer();
            Creature *pCreature = (pVictim->ToCreature());
            killer->GetSession()->HandleOnCreatureKill(pCreature);
        }
    }
    else                                                    // if (health <= damage)
    {
        DEBUG_LOG("DealDamageAlive");
        if (pVictim->GetTypeId() == TYPEID_PLAYER)
            pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
        pVictim->ModifyHealth(- (int32)damage);
        if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
        {
            //TODO: This is from procflag, I do not know which spell needs this
            //Maim?
            //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
                pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
        }
        if (pVictim->GetTypeId() != TYPEID_PLAYER)
        {
            if (spellProto && IsDamageToThreatSpell(spellProto))
                pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
            else
                pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
        }
        else                                                // victim is a player
        {
            // random durability for items (HIT TAKEN)
            if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
            {
                EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
                pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
            }
        }
        // Rage from damage received
        if (this != pVictim && pVictim->getPowerType() == POWER_RAGE)
        {
            uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
            pVictim->RewardRage(rage_damage, 0, false);
        }
        if (GetTypeId() == TYPEID_PLAYER)
        {
            // random durability for items (HIT DONE)
            if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
            {
                EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
                this->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
            }
        }
        if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
        {
            if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
            {
                if (damagetype != DOT)
                {
                    if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
                    {
                        if (spell->getState() == SPELL_STATE_PREPARING)
                        {
                            uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
                            if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
                                pVictim->InterruptNonMeleeSpells(false);
                            else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
                                spell->Delayed();
                        }
                    }
                }
                if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
                {
                    if (spell->getState() == SPELL_STATE_CASTING)
                    {
                        uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
                        if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
                            spell->DelayedChannel();
                    }
                }
            }
        }
        // last damage from duel opponent
        if (duel_hasEnded)
        {
            assert(pVictim->GetTypeId() == TYPEID_PLAYER);
            Player *he = (Player*)pVictim;
            assert(he->duel);
            he->SetHealth(1);
            he->duel->opponent->CombatStopWithPets(true);
            he->CombatStopWithPets(true);
            he->CastSpell(he, 7267, true);                  // beg
            he->DuelComplete(DUEL_WON);
        }
    }
    DEBUG_LOG("DealDamageEnd returned %d damage", damage);
    return damage;
}
void Unit::CastStop(uint32 except_spellid)
{
    for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
        if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
            InterruptSpell(CurrentSpellTypes(i),false);
}
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
    if (!spellInfo)
    {
        sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    if (!originalCaster && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem() && IsControlledByPlayer())
        if (Unit * owner = GetOwner())
            originalCaster=owner->GetGUID();
    SpellCastTargets targets;
    targets.setUnitTarget(Victim);
    if (castItem)
        DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
    if (!originalCaster && triggeredByAura)
        originalCaster = triggeredByAura->GetCasterGUID();
    Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
    spell->m_CastItem = castItem;
    spell->prepare(&targets, triggeredByAura);
}
void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
    CustomSpellValues values;
    if (bp0)
        values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
    if (bp1)
        values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
    if (bp2)
        values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
    CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
    CustomSpellValues values;
    values.AddSpellMod(mod, value);
    CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    SpellCastTargets targets;
    targets.setUnitTarget(Victim);
    if (!originalCaster && triggeredByAura)
        originalCaster = triggeredByAura->GetCasterGUID();
    Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
    if (castItem)
    {
        DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
        spell->m_CastItem = castItem;
    }
    for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
        spell->SetSpellValue(itr->first, itr->second);
    spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
{
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    if (castItem)
        DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
    if (!originalCaster && triggeredByAura)
        originalCaster = triggeredByAura->GetCasterGUID();
    Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
    SpellCastTargets targets;
    targets.setDst(x, y, z, GetOrientation());
    if (OriginalVictim)
        targets.setUnitTarget(OriginalVictim);
    spell->m_CastItem = castItem;
    spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
    if (!go)
        return;
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
    {
        sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
        return;
    }
    if (castItem)
        DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
    if (!originalCaster && triggeredByAura)
        originalCaster = triggeredByAura->GetCasterGUID();
    Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
    SpellCastTargets targets;
    targets.setGOTarget(go);
    spell->m_CastItem = castItem;
    spell->prepare(&targets, triggeredByAura);
}
// Obsolete func need remove, here only for comotability vs another patches
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
{
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
    SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
    damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
    CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
    DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
    SendSpellNonMeleeDamageLog(&damageInfo);
    DealSpellDamage(&damageInfo, true);
    return damageInfo.damage;
}
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit)
{
    if (damage < 0)
        return;
    if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE)
    {
        damageInfo->damage = damage;
        return;
    }
    Unit *pVictim = damageInfo->target;
    if (!pVictim || !pVictim->isAlive())
        return;
    SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
    uint32 crTypeMask = pVictim->GetCreatureTypeMask();
    if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
        damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
    bool blocked = false;
    // Per-school calc
    switch (spellInfo->DmgClass)
    {
        // Melee and Ranged Spells
        case SPELL_DAMAGE_CLASS_RANGED:
        case SPELL_DAMAGE_CLASS_MELEE:
        {
            // Physical Damage
            if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
            {
                // Get blocked status
                blocked = isSpellBlocked(pVictim, spellInfo, attackType);
            }
            if (crit)
            {
                damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
                // Calculate crit bonus
                uint32 crit_bonus = damage;
                // Apply crit_damage bonus for melee spells
                if (Player* modOwner = GetSpellModOwner())
                    modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
                damage += crit_bonus;
                // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
                int32 critPctDamageMod = 0;
                if (attackType == RANGED_ATTACK)
                    critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
                else
                {
                    critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
                    critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
                }
                // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
                critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
                if (critPctDamageMod != 0)
                    damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
            }
            // Spell weapon based damage CAN BE crit & blocked at same time
            if (blocked)
            {
                damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
                //double blocked amount if block is critical
                if (pVictim->isBlockCritical())
                    damageInfo->blocked+=damageInfo->blocked;
                if (damage < damageInfo->blocked)
                    damageInfo->blocked = damage;
                damage -= damageInfo->blocked;
            }
            // Reduce damage from resilience for players and pets only.
            // As of patch 3.3 pets inherit 100% of master resilience.
            if (GetSpellModOwner())
                if (Player* modOwner = pVictim->GetSpellModOwner())
                {
                    if (crit)
                    {
                        if (attackType != RANGED_ATTACK)
                            damage -= modOwner->GetMeleeCritDamageReduction(damage);
                        else
                            damage -= modOwner->GetRangedCritDamageReduction(damage);
                    }
                    if (attackType != RANGED_ATTACK)
                        damage -= modOwner->GetMeleeDamageReduction(damage);
                    else
                        damage -= modOwner->GetRangedDamageReduction(damage);
                }
        }
        break;
        // Magical Attacks
        case SPELL_DAMAGE_CLASS_NONE:
        case SPELL_DAMAGE_CLASS_MAGIC:
        {
            // If crit add critical bonus
            if (crit)
            {
                damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
                damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
            }
            // Reduce damage from resilience for players and pets only.
            // As of patch 3.3 pets inherit 100% of master resilience.
            if (GetSpellModOwner())
                if (Player* modOwner = pVictim->GetSpellModOwner())
                {
                    if (crit)
                        damage -= modOwner->GetSpellCritDamageReduction(damage);
                    damage -= modOwner->GetSpellDamageReduction(damage);
                }
        }
        break;
    }
    // Calculate absorb resist
    if (damage > 0)
    {
        switch (spellInfo->SpellIconID)
        {
            // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
            case 3178:
                break;
            default:
                CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
                damage -= damageInfo->absorb + damageInfo->resist;
                break;
        }
    }
    else
        damage = 0;
    damageInfo->damage = damage;
}
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
    if (damageInfo == 0)
        return;
    Unit *pVictim = damageInfo->target;
    if (!pVictim)
        return;
    if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
        return;
    SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
    if (spellProto == NULL)
    {
        sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
        return;
    }
    //You don't lose health from damage taken from another player while in a sanctuary
    //You still see it in the combat log though
    if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
    {
        const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
        if (area && area->IsSanctuary())       // sanctuary
            return;
    }
    // Call default DealDamage
    CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
    DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
}
//TODO for melee need create structure as in
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
{
    damageInfo->attacker         = this;
    damageInfo->target           = pVictim;
    damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
    damageInfo->attackType       = attackType;
    damageInfo->damage           = 0;
    damageInfo->cleanDamage      = 0;
    damageInfo->absorb           = 0;
    damageInfo->resist           = 0;
    damageInfo->blocked_amount   = 0;
    damageInfo->TargetState      = 0;
    damageInfo->HitInfo          = 0;
    damageInfo->procAttacker     = PROC_FLAG_NONE;
    damageInfo->procVictim       = PROC_FLAG_NONE;
    damageInfo->procEx           = PROC_EX_NONE;
    damageInfo->hitOutCome       = MELEE_HIT_EVADE;
    if (!pVictim)
        return;
    if (!isAlive() || !pVictim->isAlive())
        return;
    // Select HitInfo/procAttacker/procVictim flag based on attack type
    switch (attackType)
    {
        case BASE_ATTACK:
            damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
            damageInfo->procVictim   = PROC_FLAG_TAKEN_MELEE_HIT;
            damageInfo->HitInfo      = HITINFO_NORMALSWING2;
            break;
        case OFF_ATTACK:
            damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
            damageInfo->procVictim   = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
            damageInfo->HitInfo = HITINFO_LEFTSWING;
            break;
        default:
            return;
    }
    // Physical Immune check
    if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
    {
       damageInfo->HitInfo       |= HITINFO_NORMALSWING;
       damageInfo->TargetState    = VICTIMSTATE_IS_IMMUNE;
       damageInfo->procEx        |= PROC_EX_IMMUNE;
       damageInfo->damage         = 0;
       damageInfo->cleanDamage    = 0;
       return;
    }
    damage += CalculateDamage(damageInfo->attackType, false, true);
    // Add melee damage bonus
    MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
    // Calculate armor reduction
    if (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
    {
        damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
        damageInfo->cleanDamage += damage - damageInfo->damage;
    }
    else
        damageInfo->damage = damage;
    damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
    switch (damageInfo->hitOutCome)
    {
        case MELEE_HIT_EVADE:
        {
            damageInfo->HitInfo    |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
            damageInfo->TargetState = VICTIMSTATE_EVADES;
            damageInfo->procEx|=PROC_EX_EVADE;
            damageInfo->damage = 0;
            damageInfo->cleanDamage = 0;
            return;
        }
        case MELEE_HIT_MISS:
        {
            damageInfo->HitInfo    |= HITINFO_MISS;
            damageInfo->TargetState = VICTIMSTATE_NORMAL;
            damageInfo->procEx |= PROC_EX_MISS;
            damageInfo->damage  = 0;
            damageInfo->cleanDamage = 0;
            break;
        }
        case MELEE_HIT_NORMAL:
            damageInfo->TargetState = VICTIMSTATE_NORMAL;
            damageInfo->procEx|=PROC_EX_NORMAL_HIT;
            break;
        case MELEE_HIT_CRIT:
        {
            damageInfo->HitInfo     |= HITINFO_CRITICALHIT;
            damageInfo->TargetState  = VICTIMSTATE_NORMAL;
            damageInfo->procEx      |= PROC_EX_CRITICAL_HIT;
            // Crit bonus calc
            damageInfo->damage += damageInfo->damage;
            int32 mod = 0;
            // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
            if (damageInfo->attackType == RANGED_ATTACK)
                mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
            else
            {
                mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
                mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
            }
            uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
            // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
            mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
            if (mod != 0)
                damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
            // Reduce damage from resilience for players and pets only.
            // As of patch 3.3 pets inherit 100% of master resilience.
            if (GetSpellModOwner())
                if (Player* modOwner = pVictim->GetSpellModOwner())
                {
                    uint32 resilienceReduction;
                    if (attackType != RANGED_ATTACK)
                        resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
                    else
                        resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
                    damageInfo->damage      -= resilienceReduction;
                    damageInfo->cleanDamage += resilienceReduction;
                }
            break;
        }
        case MELEE_HIT_PARRY:
            damageInfo->TargetState  = VICTIMSTATE_PARRY;
            damageInfo->procEx      |= PROC_EX_PARRY;
            damageInfo->cleanDamage += damageInfo->damage;
            damageInfo->damage = 0;
            break;
        case MELEE_HIT_DODGE:
            damageInfo->TargetState  = VICTIMSTATE_DODGE;
            damageInfo->procEx      |= PROC_EX_DODGE;
            damageInfo->cleanDamage += damageInfo->damage;
            damageInfo->damage = 0;
            break;
        case MELEE_HIT_BLOCK:
        {
            damageInfo->TargetState = VICTIMSTATE_NORMAL;
            damageInfo->HitInfo    |= HITINFO_BLOCK;
            damageInfo->procEx     |= PROC_EX_BLOCK;
            damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
            //double blocked amount if block is critical
            if (damageInfo->target->isBlockCritical())
                damageInfo->blocked_amount+=damageInfo->blocked_amount;
            if (damageInfo->blocked_amount >= damageInfo->damage)
            {
                damageInfo->TargetState = VICTIMSTATE_BLOCKS;
                damageInfo->blocked_amount = damageInfo->damage;
                damageInfo->procEx |= PROC_EX_FULL_BLOCK;
            }
            else
                damageInfo->procEx  |= PROC_EX_NORMAL_HIT;
            damageInfo->damage      -= damageInfo->blocked_amount;
            damageInfo->cleanDamage += damageInfo->blocked_amount;
            break;
        }
        case MELEE_HIT_GLANCING:
        {
            damageInfo->HitInfo     |= HITINFO_GLANCING;
            damageInfo->TargetState  = VICTIMSTATE_NORMAL;
            damageInfo->procEx      |= PROC_EX_NORMAL_HIT;
            int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
            if (leveldif > 3) leveldif = 3;
            float reducePercent = 1 - leveldif * 0.1f;
            damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
            damageInfo->damage   = uint32(reducePercent * damageInfo->damage);
            break;
        }
        case MELEE_HIT_CRUSHING:
        {
            damageInfo->HitInfo     |= HITINFO_CRUSHING;
            damageInfo->TargetState  = VICTIMSTATE_NORMAL;
            damageInfo->procEx      |= PROC_EX_NORMAL_HIT;
            // 150% normal damage
            damageInfo->damage += (damageInfo->damage / 2);
            break;
        }
        default:
            break;
    }
    // Reduce damage from resilience for players and pets only.
    // As of patch 3.3 pets inherit 100% of master resilience.
    if (GetSpellModOwner())
        if (Player* modOwner = pVictim->GetSpellModOwner())
        {
            uint32 resilienceReduction;
            if (attackType != RANGED_ATTACK)
                resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
            else
                resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
            damageInfo->damage      -= resilienceReduction;
            damageInfo->cleanDamage += resilienceReduction;
        }
    // Calculate absorb resist
    if (int32(damageInfo->damage) > 0)
    {
        damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
        // Calculate absorb & resists
        CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
        damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
        if (damageInfo->absorb)
        {
            damageInfo->HitInfo |= HITINFO_ABSORB;
            damageInfo->procEx  |= PROC_EX_ABSORB;
        }
        if (damageInfo->resist)
            damageInfo->HitInfo |= HITINFO_RESIST;
    }
    else // Impossible get negative result but....
        damageInfo->damage = 0;
}
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
    if (!damageInfo)
        return;
    Unit *pVictim = damageInfo->target;
    if (!pVictim)
        return;
    if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
        return;
    //You don't lose health from damage taken from another player while in a sanctuary
    //You still see it in the combat log though
    if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
    {
        const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
        if (area && area->IsSanctuary())      // sanctuary
            return;
    }
    // Hmmmm dont like this emotes client must by self do all animations
    if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
        pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
    if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
        pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
    if (damageInfo->TargetState == VICTIMSTATE_PARRY)
    {
        // Get attack timers
        float offtime  = float(pVictim->getAttackTimer(OFF_ATTACK));
        float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
        // Reduce attack time
        if (pVictim->haveOffhandWeapon() && offtime < basetime)
        {
            float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
            float percent60 = 3.0f * percent20;
            if (offtime > percent20 && offtime <= percent60)
                pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
            else if (offtime > percent60)
            {
                offtime -= 2.0f * percent20;
                pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
            }
        }
        else
        {
            float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
            float percent60 = 3.0f * percent20;
            if (basetime > percent20 && basetime <= percent60)
                pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
            else if (basetime > percent60)
            {
                basetime -= 2.0f * percent20;
                pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
            }
        }
    }
    // Call default DealDamage
    CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
    DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
    // If this is a creature and it attacks from behind it has a probability to daze it's victim
    if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
        GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
        && (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss()))
    {
        // -probability is between 0% and 40%
        // 20% base chance
        float Probability = 20.0f;
        //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
        if (pVictim->getLevel() < 30)
            Probability = 0.65f*pVictim->getLevel()+0.5f;
        uint32 VictimDefense=pVictim->GetDefenseSkillValue();
        uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
        Probability *= AttackerMeleeSkill/(float)VictimDefense;
        if (Probability > 40.0f)
            Probability = 40.0f;
        if (roll_chance_f(Probability))
            CastSpell(pVictim, 1604, true);
    }
    if (GetTypeId() == TYPEID_PLAYER)
        ToPlayer()->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
    // Do effect if any damage done to target
    if (damageInfo->damage)
    {
        // victim's damage shield
        std::set alreadyDone;
        uint32 removedAuras = pVictim->m_removedAurasCount;
        AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD);
        for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
        {
           ++next;
           if (alreadyDone.find(*i) == alreadyDone.end())
           {
               alreadyDone.insert(*i);
               uint32 damage=(*i)->GetAmount();
               SpellEntry const *i_spellProto = (*i)->GetSpellProto();
               //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
               //uint32 absorb;
               //uint32 resist;
               //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
               //damage-=absorb + resist;
               pVictim->DealDamageMods(this,damage,NULL);
               WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
               data << uint64(pVictim->GetGUID());
               data << uint64(GetGUID());
               data << uint32(i_spellProto->Id);
               data << uint32(damage);                  // Damage
               data << uint32(0);                       // Overkill
               data << uint32(i_spellProto->SchoolMask);
               pVictim->SendMessageToSet(&data, true);
               pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
               if (pVictim->m_removedAurasCount > removedAuras)
               {
                   removedAuras = pVictim->m_removedAurasCount;
                   next = vDamageShields.begin();
               }
           }
        }
    }
}
void Unit::HandleEmoteCommand(uint32 anim_id)
{
    WorldPacket data(SMSG_EMOTE, 4 + 8);
    data << uint32(anim_id);
    data << uint64(GetGUID());
    SendMessageToSet(&data, true);
}
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/)
{
    uint32 newdamage = 0;
    float armor = pVictim->GetArmor();
    // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
    armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
    if (spellInfo)
        if (Player *modOwner = GetSpellModOwner())
            modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
    AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
    for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
    {
        if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
            && (*j)->IsAffectedOnSpell(spellInfo))
            armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
    }
    AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
    for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
    {
        if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
            armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
    }
    if (GetTypeId() == TYPEID_PLAYER)
    {
        AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
        for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
        {
            // item neutral spell
            if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
            {
                armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
                continue;
            }
            // item dependent spell - check curent weapons
            for (int i = 0; i < MAX_ATTACK; ++i)
            {
                Item *weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i));
                if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
                {
                    armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
                    break;
                }
            }
        }
    }
    // Apply Player CR_ARMOR_PENETRATION rating
    if (GetTypeId() == TYPEID_PLAYER)
    {
        float maxArmorPen=0;
        if (getLevel()<60)
            maxArmorPen=400+85*pVictim->getLevel();
        else
            maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
        // Cap armor penetration to this number
        maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
        // Figure out how much armor do we ignore
        float armorPen = maxArmorPen*this->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
        // Got the value, apply it
        armor -= armorPen;
    }
    // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
    //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
    if (armor < 0.0f)
        armor = 0.0f;
    float levelModifier = getLevel();
    if (levelModifier > 59)
        levelModifier = levelModifier + (4.5f * (levelModifier-59));
    float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
    tmpvalue = tmpvalue/(1.0f + tmpvalue);
    if (tmpvalue < 0.0f)
        tmpvalue = 0.0f;
    if (tmpvalue > 0.75f)
        tmpvalue = 0.75f;
    newdamage = uint32(damage - (damage * tmpvalue));
    return (newdamage > 1) ? newdamage : 1;
}
void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
    if (!pVictim || !pVictim->isAlive() || !damage)
        return;
    // Magic damage, check for resists
    if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
    {
        float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
        float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
        float victimResistance = baseVictimResistance + ignoredResistance;
        uint32 BOSS_LEVEL = 83;
        float BOSS_RESISTANCE_CONSTANT = 510.0;
        uint32 level = getLevel();
        float resistanceConstant = 0.0f;
        if (level == BOSS_LEVEL)
        {
            resistanceConstant = BOSS_RESISTANCE_CONSTANT;
        }
        else
        {
            resistanceConstant = level * 5.0f;
        }
        float averageResist = victimResistance / (victimResistance + resistanceConstant);
        float discreteResistProbability[11];
        for (int i = 0; i < 11; i++)
        {
            discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
            if (discreteResistProbability[i] < 0.0f)
            {
                discreteResistProbability[i] = 0.0f;
            }
        }
        if (averageResist <= 0.1f)
        {
            discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
            discreteResistProbability[1] = 5.0f * averageResist;
            discreteResistProbability[2] = 2.5f * averageResist;
        }
        float r = rand_norm();
        int i = 0;
        float probabilitySum = discreteResistProbability[0];
        while (r >= probabilitySum && i < 10)
        {
            i++;
            probabilitySum += discreteResistProbability[i];
        }
        uint32 damageResisted = damage * i / 10;
        *resist += damageResisted;
        AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
        for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
        {
            if ((*j)->GetMiscValue() & schoolMask
                && (*j)->IsAffectedOnSpell(spellInfo))
                *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
        }
        AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
        for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
        {
            if ((*j)->GetMiscValue() & schoolMask)
                *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
        }
    }
    else
        *resist = 0;
    int32 RemainingDamage = damage - *resist;
    int32 TotalAbsorb = RemainingDamage;
    // Get unit state (need for some absorb check)
    uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
    // Death Prevention Aura
    SpellEntry const* preventDeathSpell = NULL;
    int32 preventDeathAmount = 0;
    // Need remove expired auras after
    bool existExpired = false;
    TriggeredSpellInfoVct triggeredSpells;
    // Incanter's Absorption, for converting to spell power
    int32 incanterAbsorption = 0;
    // absorb without mana cost
    AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB);
    for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
    {
        if (!((*i)->GetMiscValue() & schoolMask))
            continue;
        SpellEntry const* spellProto = (*i)->GetSpellProto();
        // Max Amount can be absorbed by this aura
        int32  currentAbsorb = (*i)->GetAmount();
        // Found empty aura (impossible but..)
        if (currentAbsorb <= 0)
        {
            existExpired = true;
            continue;
        }
        // Handle custom absorb auras
        // TODO: try find better way
        switch (spellProto->SpellFamilyName)
        {
            case SPELLFAMILY_GENERIC:
            {
                // Astral Shift
                if (spellProto->SpellIconID == 3066)
                {
                    //reduces all damage taken while stun, fear or silence
                    if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                // Nerves of Steel
                if (spellProto->SpellIconID == 2115)
                {
                    // while affected by Stun and Fear
                    if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                // Spell Deflection
                if (spellProto->SpellIconID == 3006)
                {
                    // You have a chance equal to your Parry chance
                    if (damagetype == DIRECT_DAMAGE &&                   // Only for direct damage
                        roll_chance_f(pVictim->GetUnitParryChance()))    // Roll chance
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                // Reflective Shield (Lady Malande boss)
                if (spellProto->Id == 41475)
                {
                    triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
                        std::min(RemainingDamage, currentAbsorb) / 2, *i));
                    break;
                }
                if (spellProto->Id == 39228 || // Argussian Compass
                    spellProto->Id == 60218)   // Essence of Gossamer
                {
                    // Max absorb stored in 1 dummy effect
                    if (spellProto->EffectBasePoints[1] < currentAbsorb)
                        currentAbsorb = spellProto->EffectBasePoints[1];
                    break;
                }
                break;
            }
            case SPELLFAMILY_DRUID:
            {
                // Primal Tenacity
                if (spellProto->SpellIconID == 2253)
                {
                    //reduces all damage taken while Stunned
                    if (unitflag & UNIT_FLAG_STUNNED)
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                // Savage Defense (amount store original percent of attack power applied)
                if (spellProto->SpellIconID == 50)    // only spell with this aura fit
                {
                    RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
                    continue;
                }
                // Moonkin Form passive
                if (spellProto->Id == 69366)
                {
                    //reduces all damage taken while Stunned
                    if (unitflag & UNIT_FLAG_STUNNED)
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                break;
            }
            case SPELLFAMILY_ROGUE:
            {
                // Cheat Death (make less prio with Guardian Spirit case)
                if (spellProto->SpellIconID == 2109)
                {
                    if (!preventDeathSpell &&
                        pVictim->GetTypeId() == TYPEID_PLAYER &&        // Only players
                        !pVictim->ToPlayer()->HasSpellCooldown(31231) && // Only if no cooldown
                        roll_chance_i((*i)->GetAmount()))               // Only if roll
                    {
                        preventDeathSpell = (*i)->GetSpellProto();
                    }
                    continue;
                }
                break;
            }
            case SPELLFAMILY_PRIEST:
            {
                // Guardian Spirit
                if (spellProto->SpellIconID == 2873)
                {
                    preventDeathSpell = (*i)->GetSpellProto();
                    preventDeathAmount = (*i)->GetAmount();
                    continue;
                }
                // Power Word: Shield
                if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
                {
                    if (pVictim == this)
                        break;
                    Unit* caster = (*i)->GetCaster();
                    if (!caster)
                        break;
                    // Reflective Shield
                    if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0))
                    {
                        switch(aurEff->GetMiscValue())
                        {
                            case 5065:                          // Rank 1
                            case 5064:                          // Rank 2
                                triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
                                    std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i));
                                break;
                            default:
                                sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId());
                                break;
                        }
                    }
                }
                break;
            }
            case SPELLFAMILY_PALADIN:
            {
                // Ardent Defender
                if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
                {
                    int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
                    uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f;
                    // If damage kills us
                    if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235))
                    {
                        // Cast healing spell, completely avoid damage
                        RemainingDamage = 0;
                        uint32 defenseSkillValue = pVictim->GetDefenseSkillValue();
                        // Max heal when defense skill denies critical hits from raid bosses
                        // Formula: max defense at level + 140 (raiting from gear)
                        uint32 reqDefForMaxHeal  = pVictim->getLevel() * 5 + 140;
                        float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
                            ? 1.0f
                            : float(defenseSkillValue) / float(reqDefForMaxHeal);
                        int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense;
                        pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
                        pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120);
                    }
                    else if (remainingHealth < allowedHealth)
                    {
                        // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
                        uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth)
                            ? RemainingDamage
                            : allowedHealth - remainingHealth;
                        RemainingDamage -= damageToReduce * currentAbsorb / 100;
                    }
                    continue;
                }
                break;
            }
            case SPELLFAMILY_SHAMAN:
            {
                // Astral Shift
                if (spellProto->SpellIconID == 3066)
                {
                    //reduces all damage taken while stun, fear or silence
                    if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                    continue;
                }
                break;
            }
            case SPELLFAMILY_DEATHKNIGHT:
            {
                switch (spellProto->Id)
                {
                    case 51271: // Unbreakable Armor
                        if (Unit *caster = (*i)->GetCaster())
                        {
                            uint32 absorbed = uint32(currentAbsorb * caster->GetArmor() * 0.01f);
                            // Glyph of Unbreakable Armor
                            if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
                                absorbed += uint32(absorbed * aurEff->GetAmount() / 100);
                            RemainingDamage -= absorbed;
                        }
                        continue;
                    case 48707: // Anti-Magic Shell (on self)
                    {
                        // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
                        // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
                        int32 absorbed = RemainingDamage * currentAbsorb / 100;
                        RemainingDamage -= absorbed;
                        triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i));
                        continue;
                    }
                    case 50462: // Anti-Magic Shell (on single party/raid member)
                        RemainingDamage -= RemainingDamage * currentAbsorb / 100;
                        continue;
                    case 50461: // Anti-Magic Zone
                        if (Unit *caster = (*i)->GetCaster())
                        {
                            int32 absorbed = RemainingDamage * currentAbsorb / 100;
                            int32 canabsorb = caster->GetHealth();
                            if (canabsorb < absorbed)
                                absorbed = canabsorb;
                            RemainingDamage -= absorbed;
                        }
                        continue;
                    default:
                        break;
                }
                break;
            }
            default:
                break;
        }
        // currentAbsorb - damage can be absorbed by shield
        // If need absorb less damage
        if (RemainingDamage < currentAbsorb)
            currentAbsorb = RemainingDamage;
        RemainingDamage -= currentAbsorb;
        // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
        // for Incanter's Absorption converting to spell power
        if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008)
            incanterAbsorption += currentAbsorb;
        // Reduce shield amount
        (*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
        // Need remove it later
        if ((*i)->GetAmount() <= 0)
            existExpired = true;
    }
    for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
    {
        if (itr->spell)
            itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
        else if (itr->amount > 0)
        {
            uint32 damage = uint32(itr->amount);
            itr->source->DealDamageMods(itr->target, damage, NULL);
            itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
        }
    }
    // Remove all expired absorb auras
    if (existExpired)
    {
        for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
        {
            AuraEffect * auraEff =(*i);
            ++i;
            if (auraEff->GetAmount() <= 0)
            {
                uint32 removedAuras = pVictim->m_removedAurasCount;
                auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
                if (removedAuras+1m_removedAurasCount)
                    i=vSchoolAbsorb.begin();
            }
        }
    }
    // absorb by mana cost
    AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD);
    for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
    {
        next = i; ++next;
        // check damage school mask
        if (((*i)->GetMiscValue() & schoolMask) == 0)
            continue;
        int32 currentAbsorb;
        if (RemainingDamage >= (*i)->GetAmount())
            currentAbsorb = (*i)->GetAmount();
        else
            currentAbsorb = RemainingDamage;
        if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
        {
            if (Player *modOwner = pVictim->GetSpellModOwner())
                modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
            int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
            if (currentAbsorb > maxAbsorb)
                currentAbsorb = maxAbsorb;
            int32 manaReduction = int32(currentAbsorb * manaMultiplier);
            pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
        }
        // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
        // for Incanter's Absorption converting to spell power
        if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008)
            incanterAbsorption += currentAbsorb;
        (*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
        if ((*i)->GetAmount() <= 0)
        {
            (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
            next = vManaShield.begin();
        }
        RemainingDamage -= currentAbsorb;
    }
    // only split damage if not damaging yourself
    if (pVictim != this)
    {
        AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
        for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
        {
            next = i; ++next;
            // check damage school mask
            if (((*i)->GetMiscValue() & schoolMask) == 0)
                continue;
            // Damage can be splitted only if aura has an alive caster
            Unit *caster = (*i)->GetCaster();
            if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
                continue;
            int32 currentAbsorb;
            if (RemainingDamage >= (*i)->GetAmount())
                currentAbsorb = (*i)->GetAmount();
            else
                currentAbsorb = RemainingDamage;
            RemainingDamage -= currentAbsorb;
            uint32 splitted = currentAbsorb;
            uint32 splitted_absorb = 0;
            DealDamageMods(caster,splitted,&splitted_absorb);
            SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
            CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
            DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
        }
        AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
        for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
        {
            next = i; ++next;
            // check damage school mask
            if (((*i)->GetMiscValue() & schoolMask) == 0)
                continue;
            // Damage can be splitted only if aura has an alive caster
            Unit *caster = (*i)->GetCaster();
            if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
                continue;
            uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
            RemainingDamage -=  int32(splitted);
            uint32 split_absorb = 0;
            DealDamageMods(caster,splitted,&split_absorb);
            SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
            CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
            DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
        }
    }
    TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
    // TODO: School should be checked for absorbing auras or for attacks?
    int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
    AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
    for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i)
    {
        if ((*i)->GetAmount() > auraAbsorbMod
            && (*i)->IsAffectedOnSpell(spellInfo))
            auraAbsorbMod = (*i)->GetAmount();
    }
    // Ignore absorb - add reduced amount again to damage
    RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
    // Apply death prevention spells effects
    if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
    {
        switch(preventDeathSpell->SpellFamilyName)
        {
            case SPELLFAMILY_ROGUE:
            {
                // Cheat Death
                if (preventDeathSpell->SpellIconID == 2109)
                {
                    pVictim->CastSpell(pVictim,31231,true);
                    pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
                    // with health > 10% lost health until health == 10%, in other case no losses
                    uint32 health10 = pVictim->GetMaxHealth()/10;
                    RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
                }
                break;
            }
            case SPELLFAMILY_PRIEST:
            {
                // Guardian Spirit
                if (preventDeathSpell->SpellIconID == 2873)
                {
                    int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
                    pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
                    pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
                    RemainingDamage = 0;
                }
                break;
            }
        }
    }
    *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist);
    // Incanter's Absorption, if have affective absorbing
    if (incanterAbsorption)
    {
        // Incanter's Absorption
        // TODO: move this code to procflag
        if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0))
        {
            // Get total damage bonus from auras
            int32 current_dmg = 0;
            std::pair range = pVictim->GetAppliedAuras().equal_range(44413);
            for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
                if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
                    current_dmg += bonusEff->GetAmount();
            int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
            if (new_dmg > 0)
                pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
        }
    }
}
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*extra*/)
{
    if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
        return;
    if (!pVictim->isAlive())
        return;
    CombatStart(pVictim);
    RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
    uint32 hitInfo;
    if (attType == BASE_ATTACK)
        hitInfo = HITINFO_NORMALSWING2;
    else if (attType == OFF_ATTACK)
        hitInfo = HITINFO_LEFTSWING;
    else
        return;                                             // ignore ranged case
    // melee attack spell casted at main hand attack only
    if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
    {
        m_currentSpells[CURRENT_MELEE_SPELL]->cast();
        return;
    }
    // attack can be redirected to another target
    pVictim = SelectMagnetTarget(pVictim);
    CalcDamageInfo damageInfo;
    CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
    // Send log damage message to client
    DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb);
    SendAttackStateUpdate(&damageInfo);
    ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
    DealMeleeDamage(&damageInfo,true);
    if (GetTypeId() == TYPEID_PLAYER)
        DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
            GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
    else
        DEBUG_LOG("AttackerStateUpdate: (NPC)    %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
            GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
    // if damage pVictim call AI reaction
    //if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->AI())
    //    pVictim->ToCreature()->AI()->AttackedBy(this);
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
    // This is only wrapper
    // Miss chance based on melee
    //float miss_chance = MeleeMissChanceCalc(pVictim, attType);
    float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
    // Critical hit chance
    float crit_chance = GetUnitCriticalChance(attType, pVictim);
    // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
    float dodge_chance = pVictim->GetUnitDodgeChance();
    float block_chance = pVictim->GetUnitBlockChance();
    float parry_chance = pVictim->GetUnitParryChance();
    // Useful if want to specify crit & miss chances for melee, else it could be removed
    DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
    return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
    if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
        return MELEE_HIT_EVADE;
    int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
    int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
    int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
    int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
    // bonus from skills is 0.04%
    int32    skillBonus  = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
    int32    sum = 0, tmp = 0;
    int32    roll = urand (0, 10000);
    DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
    DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
        roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
    tmp = miss_chance;
    if (tmp > 0 && roll < (sum += tmp))
    {
        DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
        return MELEE_HIT_MISS;
    }
    // always crit against a sitting target (except 0 crit chance)
    if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState())
    {
        DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
        return MELEE_HIT_CRIT;
    }
    // Dodge chance
    // only players can't dodge if attacker is behind
    if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
    {
        DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
    }
    else
    {
        // Reduce dodge chance by attacker expertise rating
        if (GetTypeId() == TYPEID_PLAYER)
            dodge_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100);
        else
            dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
        // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
        dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
        dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
        tmp = dodge_chance;
        if ((tmp > 0)                                        // check if unit _can_ dodge
            && ((tmp -= skillBonus) > 0)
            && roll < (sum += tmp))
        {
            DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
            return MELEE_HIT_DODGE;
        }
    }
    // parry & block chances
    // check if attack comes from behind, nobody can parry or block if attacker is behind
    if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
    {
        DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
    }
    else
    {
        // Reduce parry chance by attacker expertise rating
        if (GetTypeId() == TYPEID_PLAYER)
            parry_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100);
        else
            parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
        if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
        {
            int32 tmp2 = int32(parry_chance);
            if (tmp2 > 0                                         // check if unit _can_ parry
                && (tmp2 -= skillBonus) > 0
                && roll < (sum += tmp2))
            {
                DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
                return MELEE_HIT_PARRY;
            }
        }
        if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
        {
            tmp = block_chance;
            if (tmp > 0                                          // check if unit _can_ block
                && (tmp -= skillBonus) > 0
                && roll < (sum += tmp))
            {
                DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
                return MELEE_HIT_BLOCK;
            }
        }
    }
    // Critical chance
    tmp = crit_chance;
    if (tmp > 0 && roll < (sum += tmp))
    {
        DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
        if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
            DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
        else
            return MELEE_HIT_CRIT;
    }
    // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
    if (attType != RANGED_ATTACK &&
        (GetTypeId() == TYPEID_PLAYER || this->ToCreature()->isPet()) &&
        pVictim->GetTypeId() != TYPEID_PLAYER && !pVictim->ToCreature()->isPet() &&
        getLevel() < pVictim->getLevelForTarget(this))
    {
        // cap possible value (with bonuses > max skill)
        int32 skill = attackerWeaponSkill;
        int32 maxskill = attackerMaxSkillValueForLevel;
        skill = (skill > maxskill) ? maxskill : skill;
        tmp = (10 + (victimDefenseSkill - skill)) * 100;
        tmp = tmp > 4000 ? 4000 : tmp;
        if (roll < (sum += tmp))
        {
            DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
            return MELEE_HIT_GLANCING;
        }
    }
    // mobs can score crushing blows if they're 4 or more levels above victim
    if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
        // can be from by creature (if can) or from controlled player that considered as creature
        !IsControlledByPlayer() &&
        !(GetTypeId() == TYPEID_UNIT && this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
    {
        // when their weapon skill is 15 or more above victim's defense skill
        tmp = victimDefenseSkill;
        int32 tmpmax = victimMaxSkillValueForLevel;
        // having defense above your maximum (from items, talents etc.) has no effect
        tmp = tmp > tmpmax ? tmpmax : tmp;
        // tmp = mob's level * 5 - player's current defense skill
        tmp = attackerMaxSkillValueForLevel - tmp;
        if (tmp >= 15)
        {
            // add 2% chance per lacking skill point, min. is 15%
            tmp = tmp * 200 - 1500;
            if (roll < (sum += tmp))
            {
                DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
                return MELEE_HIT_CRUSHING;
            }
        }
    }
    DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
    return MELEE_HIT_NORMAL;
}
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
{
    float min_damage, max_damage;
    if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
        this->ToPlayer()->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
    else
    {
        switch (attType)
        {
            case RANGED_ATTACK:
                min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
                max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
                break;
            case BASE_ATTACK:
                min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
                max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
                break;
            case OFF_ATTACK:
                min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
                max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
                break;
                // Just for good manner
            default:
                min_damage = 0.0f;
                max_damage = 0.0f;
                break;
        }
    }
    if (min_damage > max_damage)
    {
        std::swap(min_damage,max_damage);
    }
    if (max_damage == 0.0f)
        max_damage = 5.0f;
    return urand((uint32)min_damage, (uint32)max_damage);
}
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
{
    if (spellProto->spellLevel <= 0 || spellProto->spellLevel >= spellProto->maxLevel)
        return 1.0f;
    float LvlPenalty = 0.0f;
    if (spellProto->spellLevel < 20)
        LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
    float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
    if (LvlFactor > 1.0f)
        LvlFactor = 1.0f;
    return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
}
void Unit::SendMeleeAttackStart(Unit* pVictim)
{
    WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
    data << uint64(GetGUID());
    data << uint64(pVictim->GetGUID());
    SendMessageToSet(&data, true);
    DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
    if (!victim)
        return;
    WorldPacket data(SMSG_ATTACKSTOP, (4+16));            // we guess size
    data.append(GetPackGUID());
    data.append(victim->GetPackGUID());                     // can be 0x00...
    data << uint32(0);                                      // can be 0x1
    SendMessageToSet(&data, true);
    sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
    /*if (victim->GetTypeId() == TYPEID_UNIT)
    victim->ToCreature()->AI().EnterEvadeMode(this);*/
}
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
{
    if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
    {
        /* Currently not exist spells with ignore block
        // Ignore combat result aura (parry/dodge check on prepare)
        AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
        for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
        {
            if (!(*i)->IsAffectedOnSpell(spellProto))
                continue;
            if ((*i)->GetMiscValue() == )
                return false;
        }
        */
        // Check creatures flags_extra for disable block
        if (pVictim->GetTypeId() == TYPEID_UNIT &&
           pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
                return false;
        float blockChance = pVictim->GetUnitBlockChance();
        blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
        if (roll_chance_f(blockChance))
            return true;
    }
    return false;
}
bool Unit::isBlockCritical()
{
    if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
        return true;
    return false;
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
    // Calculate hit chance (more correct for chance mod)
    int32 HitChance;
    // PvP - PvE melee chances
    int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
    int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
    if (leveldif < 3)
        HitChance = 95 - leveldif;
    else
        HitChance = 93 - (leveldif - 2) * lchance;
    // Hit chance depends from victim auras
    if (attType == RANGED_ATTACK)
        HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
    else
        HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
    // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
    if (Player *modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
    // Miss = 100 - hit
    float miss_chance= 100.0f - HitChance;
    // Bonuses from attacker aura and ratings
    if (attType == RANGED_ATTACK)
        miss_chance -= m_modRangedHitChance;
    else
        miss_chance -= m_modMeleeHitChance;
    // bonus from skills is 0.04%
    miss_chance -= skillDiff * 0.04f;
    // Limit miss chance from 0 to 60%
    if (miss_chance < 0.0f)
        return 0.0f;
    if (miss_chance > 60.0f)
        return 60.0f;
    return miss_chance;
}*/
int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
{
    if (!spell)
        return 0;
    int32 resist_mech = 0;
    for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
    {
        if (spell->Effect[eff] == 0)
           break;
        int32 effect_mech = GetEffectMechanic(spell, eff);
        if (effect_mech)
        {
            int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
            if (resist_mech < temp)
                resist_mech = temp;
        }
    }
    return resist_mech;
}
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
    WeaponAttackType attType = BASE_ATTACK;
    // Check damage class instead of attack type to correctly handle judgements
    // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
    if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
        attType = RANGED_ATTACK;
    int32 attackerWeaponSkill;
    // skill value for these spells (for example judgements) is 5* level
    if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
        attackerWeaponSkill = getLevel() * 5;
    // bonus from skills is 0.04% per skill Diff
    else
        attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
    int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
    int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
    uint32 roll = urand (0, 10000);
    uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
    // Roll miss
    uint32 tmp = missChance;
    if (roll < tmp)
        return SPELL_MISS_MISS;
    // Chance resist mechanic (select max value from every mechanic spell effect)
    int32 resist_mech = 0;
    // Get effects mechanic and chance
    for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
    {
        int32 effect_mech = GetEffectMechanic(spell, eff);
        if (effect_mech)
        {
            int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
            if (resist_mech < temp*100)
                resist_mech = temp*100;
        }
    }
    // Roll chance
    tmp += resist_mech;
    if (roll < tmp)
        return SPELL_MISS_RESIST;
    bool canDodge = true;
    bool canParry = true;
    bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
    // Same spells cannot be parry/dodge
    if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
        return SPELL_MISS_NONE;
    // Chance resist mechanic
    int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
    tmp += resist_chance;
    if (roll < tmp)
        return SPELL_MISS_RESIST;
    // Ranged attacks can only miss, resist and deflect
    if (attType == RANGED_ATTACK)
    {
        // only if in front
        if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
        {
            int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
            tmp+=deflect_chance;
            if (roll < tmp)
                return SPELL_MISS_DEFLECT;
        }
        return SPELL_MISS_NONE;
    }
    // Check for attack from behind
    if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
    {
        // Can`t dodge from behind in PvP (but its possible in PvE)
        if (pVictim->GetTypeId() == TYPEID_PLAYER)
            canDodge = false;
        // Can`t parry or block
        canParry = false;
        canBlock = false;
    }
    // Check creatures flags_extra for disable parry
    if (pVictim->GetTypeId() == TYPEID_UNIT)
    {
        uint32 flagEx = pVictim->ToCreature()->GetCreatureInfo()->flags_extra;
        if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
            canParry = false;
        // Check creatures flags_extra for disable block
        if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
            canBlock = false;
    }
    // Ignore combat result aura
    AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
    for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
    {
        if (!(*i)->IsAffectedOnSpell(spell))
            continue;
        switch ((*i)->GetMiscValue())
        {
            case MELEE_HIT_DODGE: canDodge = false; break;
            case MELEE_HIT_BLOCK: canBlock = false; break;
            case MELEE_HIT_PARRY: canParry = false; break;
            default:
                DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
                break;
        }
    }
    if (canDodge)
    {
        // Roll dodge
        int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
        // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
        dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
        dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
        // Reduce dodge chance by attacker expertise rating
        if (GetTypeId() == TYPEID_PLAYER)
            dodgeChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
        else
            dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
        if (dodgeChance < 0)
            dodgeChance = 0;
        if (roll < (tmp += dodgeChance))
            return SPELL_MISS_DODGE;
    }
    if (canParry)
    {
        // Roll parry
        int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f)  - skillDiff * 4;
        // Reduce parry chance by attacker expertise rating
        if (GetTypeId() == TYPEID_PLAYER)
            parryChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
        else
            parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
        if (parryChance < 0)
            parryChance = 0;
        tmp += parryChance;
        if (roll < tmp)
            return SPELL_MISS_PARRY;
    }
    if (canBlock)
    {
        int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f)  - skillDiff * 4;
        if (blockChance < 0)
            blockChance = 0;
        tmp += blockChance;
        if (roll < tmp)
            return SPELL_MISS_BLOCK;
    }
    return SPELL_MISS_NONE;
}
// TODO need use unit spell resistances in calculations
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
    // Can`t miss on dead target (on skinning for example)
    if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER)
        return SPELL_MISS_NONE;
    SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
    // PvP - PvE spell misschances per leveldif > 2
    int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
    int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
    // Base hit chance from attacker and victim levels
    int32 modHitChance;
    if (leveldif < 3)
        modHitChance = 96 - leveldif;
    else
        modHitChance = 94 - (leveldif - 2) * lchance;
    // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
    if (Player *modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
    // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
    modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
    // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
    modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
    // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
    if (IsAreaOfEffectSpell(spell))
        modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
    int32 HitChance = modHitChance * 100;
    // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
    HitChance += int32(m_modSpellHitChance*100.0f);
    // Decrease hit chance from victim rating bonus
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
        HitChance -= int32(pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
    if (HitChance <  100)
        HitChance =  100;
    else if (HitChance > 10000)
        HitChance = 10000;
    int32 tmp = 10000 - HitChance;
    uint32 rand = urand(0,10000);
    if (rand < tmp)
        return SPELL_MISS_MISS;
    // Chance resist mechanic (select max value from every mechanic spell effect)
    int32 resist_chance = pVictim->GetMechanicResistChance(spell);
    tmp += resist_chance;
    // Chance resist debuff
    tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
   // Roll chance
    if (rand < tmp)
        return SPELL_MISS_RESIST;
    // cast by caster in front of victim
    if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
    {
        int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
        tmp+=deflect_chance;
        if (rand < tmp)
            return SPELL_MISS_DEFLECT;
    }
    return SPELL_MISS_NONE;
}
// Calculate spell hit result can be:
// Every spell can: Evade/Immune/Reflect/Sucesful hit
// For melee based spells:
//   Miss
//   Dodge
//   Parry
// For spells
//   Resist
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
{
    // Return evade for units in evade mode
    if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode() && this != pVictim)
        return SPELL_MISS_EVADE;
    // Check for immune
    if (pVictim->IsImmunedToSpell(spell))
        return SPELL_MISS_IMMUNE;
    // All positive spells can`t miss
    // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
    if (IsPositiveSpell(spell->Id)
        &&(!IsHostileTo(pVictim)))  //prevent from affecting enemy by "positive" spell
        return SPELL_MISS_NONE;
    // Check for immune
    if (pVictim->IsImmunedToDamage(spell))
        return SPELL_MISS_IMMUNE;
    if (this == pVictim)
        return SPELL_MISS_NONE;
    // Try victim reflect spell
    if (CanReflect)
    {
        int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
        Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
        for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
            if ((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
                reflectchance += (*i)->GetAmount();
        if (reflectchance > 0 && roll_chance_i(reflectchance))
        {
            // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
            ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
            return SPELL_MISS_REFLECT;
        }
    }
    switch (spell->DmgClass)
    {
        case SPELL_DAMAGE_CLASS_RANGED:
        case SPELL_DAMAGE_CLASS_MELEE:
            return MeleeSpellHitResult(pVictim, spell);
        case SPELL_DAMAGE_CLASS_NONE:
            return SPELL_MISS_NONE;
        case SPELL_DAMAGE_CLASS_MAGIC:
            return MagicSpellHitResult(pVictim, spell);
    }
    return SPELL_MISS_NONE;
}
/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
{
    if (!pVictim)
        return 0.0f;
    // Base misschance 5%
    float misschance = 5.0f;
    // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
    if (haveOffhandWeapon() && attType != RANGED_ATTACK)
    {
        bool isNormal = false;
        for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
        {
            if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL))
            {
                isNormal = true;
                break;
            }
        }
        if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
            misschance = 5.0f;
        else
            misschance = 24.0f;
    }
    // PvP : PvE melee misschances per leveldif > 2
    int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
    int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
    if (leveldif < 0)
        leveldif = 0;
    // Hit chance from attacker based on ratings and auras
    float m_modHitChance;
    if (attType == RANGED_ATTACK)
        m_modHitChance = m_modRangedHitChance;
    else
        m_modHitChance = m_modMeleeHitChance;
    if (leveldif < 3)
        misschance += (leveldif - m_modHitChance);
    else
        misschance += ((leveldif - 2) * chance - m_modHitChance);
    // Hit chance for victim based on ratings
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
    {
        if (attType == RANGED_ATTACK)
            misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
        else
            misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
    }
    // Modify miss chance by victim auras
    if (attType == RANGED_ATTACK)
        misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
    else
        misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
    // Modify miss chance from skill difference (bonus from skills is 0.04%)
    int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
    misschance -= skillBonus * 0.04f;
    // Limit miss chance from 0 to 60%
    if (misschance < 0.0f)
        return 0.0f;
    if (misschance > 60.0f)
        return 60.0f;
    return misschance;
}*/
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
    if (GetTypeId() == TYPEID_PLAYER)
    {
        // in PvP use full skill instead current skill value
        uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
            ? this->ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE)
            : this->ToPlayer()->GetSkillValue(SKILL_DEFENSE);
        value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
        return value;
    }
    else
        return GetUnitMeleeSkill(target);
}
float Unit::GetUnitDodgeChance() const
{
    if (hasUnitState(UNIT_STAT_STUNNED))
        return 0.0f;
    if (GetTypeId() == TYPEID_PLAYER)
        return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
    else
    {
        if (((Creature const*)this)->isTotem())
            return 0.0f;
        else
        {
            float dodge = 5.0f;
            dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
            return dodge > 0.0f ? dodge : 0.0f;
        }
    }
}
float Unit::GetUnitParryChance() const
{
    if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
        return 0.0f;
    float chance = 0.0f;
    if (GetTypeId() == TYPEID_PLAYER)
    {
        Player const* player = (Player const*)this;
        if (player->CanParry())
        {
            Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
            if (!tmpitem)
                tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
            if (tmpitem)
                chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
        }
    }
    else if (GetTypeId() == TYPEID_UNIT)
    {
        if (GetCreatureType() == CREATURE_TYPE_HUMANOID)
        {
            chance = 5.0f;
            chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
        }
    }
    return chance > 0.0f ? chance : 0.0f;
}
float Unit::GetUnitBlockChance() const
{
    if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
        return 0.0f;
    if (GetTypeId() == TYPEID_PLAYER)
    {
        Player const* player = (Player const*)this;
        if (player->CanBlock())
        {
            Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
            if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
                return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
        }
        // is player but has no block ability or no not broken shield equipped
        return 0.0f;
    }
    else
    {
        if (((Creature const*)this)->isTotem())
            return 0.0f;
        else
        {
            float block = 5.0f;
            block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
            return block > 0.0f ? block : 0.0f;
        }
    }
}
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
{
    float crit;
    if (GetTypeId() == TYPEID_PLAYER)
    {
        switch(attackType)
        {
            case BASE_ATTACK:
                crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
                break;
            case OFF_ATTACK:
                crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE);
                break;
            case RANGED_ATTACK:
                crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
                break;
                // Just for good manner
            default:
                crit = 0.0f;
                break;
        }
    }
    else
    {
        crit = 5.0f;
        crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
        crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
    }
    // flat aura mods
    if (attackType == RANGED_ATTACK)
        crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
    else
        crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
    crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
    // reduce crit chance from Rating for players
    if (attackType != RANGED_ATTACK)
    {
        // Reduce crit chance from resilience for players and pets only.
        // As of patch 3.3 pets inherit 100% of master resilience.
        if (GetSpellModOwner())
            if (Player* modOwner = pVictim->GetSpellModOwner())
                crit -= modOwner->GetMeleeCritChanceReduction();
        // Glyph of barkskin
        if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
            crit -= 25.0f;
    }
    else if (GetSpellModOwner())
        if (Player* modOwner = pVictim->GetSpellModOwner())
            crit -= modOwner->GetRangedCritChanceReduction();
    // Apply crit chance from defence skill
    crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
    if (crit < 0.0f)
        crit = 0.0f;
    return crit;
}
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
{
    uint32 value = 0;
    if (GetTypeId() == TYPEID_PLAYER)
    {
        Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true);
        // feral or unarmed skill only for base attack
        if (attType != BASE_ATTACK && !item)
            return 0;
        if (IsInFeralForm())
            return GetMaxSkillValueForLevel();              // always maximized SKILL_FERAL_COMBAT in fact
        // weapon skill or (unarmed for base attack and fist weapons)
        uint32  skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED;
        // in PvP use full skill instead current skill value
        value = (target && target->IsControlledByPlayer())
            ? this->ToPlayer()->GetMaxSkillValue(skill)
            : this->ToPlayer()->GetSkillValue(skill);
        // Modify value from ratings
        value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL));
        switch (attType)
        {
            case BASE_ATTACK:   value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break;
            case OFF_ATTACK:    value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));  break;
            case RANGED_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));   break;
        }
    }
    else
        value = GetUnitMeleeSkill(target);
   return value;
}
void Unit::_DeleteRemovedAuras()
{
    while (!m_removedAuras.empty())
    {
        delete m_removedAuras.front();
        m_removedAuras.pop_front();
    }
}
void Unit::_UpdateSpells(uint32 time)
{
    if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
        _UpdateAutoRepeatSpell();
    // remove finished spells from current pointers
    for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
    {
        if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
        {
            m_currentSpells[i]->SetReferencedFromCurrent(false);
            m_currentSpells[i] = NULL;                      // remove pointer
        }
    }
    // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
    for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();)
    {
        Aura * i_aura = m_auraUpdateIterator->second;
        ++m_auraUpdateIterator;                            // need shift to next for allow update if need into aura update
        i_aura->UpdateOwner(time, this);
    }
    // remove expired auras - do that after updates(used in scripts?)
    for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
    {
        if (i->second->IsExpired())
            RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE);
        else
            ++i;
    }
    for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
        if (itr->second->IsNeedClientUpdate())
            itr->second->ClientUpdate();
    _DeleteRemovedAuras();
    if (!m_gameObj.empty())
    {
        GameObjectList::iterator itr;
        for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
        {
            if (!(*itr)->isSpawned())
            {
                (*itr)->SetOwnerGUID(0);
                (*itr)->SetRespawnTime(0);
                (*itr)->Delete();
                m_gameObj.erase(itr++);
            }
            else
                ++itr;
        }
    }
}
void Unit::_UpdateAutoRepeatSpell()
{
    //check "realtime" interrupts
    if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
    {
        // cancel wand shoot
        if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
            InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
        m_AutoRepeatFirstCast = true;
        return;
    }
    //apply delay
    if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500)
        setAttackTimer(RANGED_ATTACK,500);
    m_AutoRepeatFirstCast = false;
    //castroutine
    if (isAttackReady(RANGED_ATTACK))
    {
        // Check if able to cast
        if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
        {
            InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
            return;
        }
        // we want to shoot
        Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
        spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
        // all went good, reset attack
        resetAttackTimer(RANGED_ATTACK);
    }
}
void Unit::SetCurrentCastedSpell(Spell * pSpell)
{
    assert(pSpell);                                         // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
    CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
    if (pSpell == m_currentSpells[CSpellType]) return;      // avoid breaking self
    // break same type spell if it is not delayed
    InterruptSpell(CSpellType,false);
    // special breakage effects:
    switch (CSpellType)
    {
        case CURRENT_GENERIC_SPELL:
        {
            // generic spells always break channeled not delayed spells
            InterruptSpell(CURRENT_CHANNELED_SPELL,false);
            // autorepeat breaking
            if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
            {
                // break autorepeat if not Auto Shot
                if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
                    InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
                m_AutoRepeatFirstCast = true;
            }
            addUnitState(UNIT_STAT_CASTING);
        } break;
        case CURRENT_CHANNELED_SPELL:
        {
            // channel spells always break generic non-delayed and any channeled spells
            InterruptSpell(CURRENT_GENERIC_SPELL,false);
            InterruptSpell(CURRENT_CHANNELED_SPELL);
            // it also does break autorepeat if not Auto Shot
            if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
                m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
                InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
            addUnitState(UNIT_STAT_CASTING);
        } break;
        case CURRENT_AUTOREPEAT_SPELL:
        {
            // only Auto Shoot does not break anything
            if (pSpell->m_spellInfo->Id != 75)
            {
                // generic autorepeats break generic non-delayed and channeled non-delayed spells
                InterruptSpell(CURRENT_GENERIC_SPELL,false);
                InterruptSpell(CURRENT_CHANNELED_SPELL,false);
            }
            // special action: set first cast flag
            m_AutoRepeatFirstCast = true;
        } break;
        default:
        {
            // other spell types don't break anything now
        } break;
    }
    // current spell (if it is still here) may be safely deleted now
    if (m_currentSpells[CSpellType])
        m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
    // set new current spell
    m_currentSpells[CSpellType] = pSpell;
    pSpell->SetReferencedFromCurrent(true);
    pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
}
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant)
{
    assert(spellType < CURRENT_MAX_SPELL);
    //sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
    Spell *spell = m_currentSpells[spellType];
    if (spell
        && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
        && (withInstant || spell->GetCastTime() > 0))
    {
        // for example, do not let self-stun aura interrupt itself
        if (!spell->IsInterruptable())
            return;
        m_currentSpells[spellType] = NULL;
        // send autorepeat cancel message for autorepeat spells
        if (spellType == CURRENT_AUTOREPEAT_SPELL)
        {
            if (GetTypeId() == TYPEID_PLAYER)
                this->ToPlayer()->SendAutoRepeatCancel(this);
        }
        if (spell->getState() != SPELL_STATE_FINISHED)
            spell->cancel();
        spell->SetReferencedFromCurrent(false);
    }
}
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
{
    Spell* spell = m_currentSpells[spellType];
    if (!spell)
        return;
    if (spellType == CURRENT_CHANNELED_SPELL)
        spell->SendChannelUpdate(0);
    spell->finish(ok);
}
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
{
    // We don't do loop here to explicitly show that melee spell is excluded.
    // Maybe later some special spells will be excluded too.
    // generic spells are casted when they are not finished and not delayed
    if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
        (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
        (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
    {
        if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
            return(true);
    }
    // channeled spells may be delayed, but they are still considered casted
    else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
        (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
    {
        if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
            return(true);
    }
    // autorepeat spells may be finished or delayed, but they are still considered casted
    else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
        return(true);
    return(false);
}
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
{
    // generic spells are interrupted if they are not finished or delayed
    if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
        InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
    // autorepeat spells are interrupted if they are not finished or delayed
    if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
        InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
    // channeled spells are interrupted if they are not finished, even if they are delayed
    if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
        InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
    for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
        if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
            return m_currentSpells[i];
    return NULL;
}
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
    if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
        return spell->GetCastTime();
    return 0;
}
bool Unit::isInFrontInMap(Unit const* target, float distance,  float arc) const
{
    return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
}
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
    return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target);
}
void Unit::SetFacingToObject(WorldObject* pObject)
{
    // update orientation at server
    SetOrientation(GetAngle(pObject));
    // and client
    WorldPacket data;
    BuildHeartBeatMsg(&data);
    SendMessageToSet(&data, false);
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
    if (IsInWater())
        return c->canSwim();
    else
        return c->canWalk() || c->canFly();
}
bool Unit::IsInWater() const
{
    return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
    return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()
{
    SetDisplayId(GetNativeDisplayId());
}
void Unit::_AddAura(UnitAura * aura, Unit * caster)
{
    assert(!m_cleanupDone);
    m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
    // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
    if (!aura->IsPassive() && aura->GetId() != 44413)
    {
        // find current aura from spell and change it's stackamount
        if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura))
        {
            if (aura->GetSpellProto()->StackAmount)
                aura->ModStackAmount(foundAura->GetStackAmount());
            // Use the new one to replace the old one
            // This is the only place where AURA_REMOVE_BY_STACK should be used
            RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK);
        }
    }
    _RemoveNoStackAurasDueToAura(aura);
    if (aura->IsRemoved())
        return;
    aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto()));
    if (aura->IsSingleTarget())
    {
        // register single target aura
        caster->GetSingleCastAuras().push_back(aura);
        // remove other single target auras
        for (;;)
        {
            bool restart = false;
            Unit::AuraList& scAuras = caster->GetSingleCastAuras();
            for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
            {
                if ((*itr) != aura &&
                    IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto()))
                {
                    (*itr)->Remove();
                    restart = true;
                    break;
                }
            }
            if (!restart)
                break;
        }
    }
}
// creates aura application instance and registers it in lists
// aura application effects are handled separately to prevent aura list corruption
AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
{
    // can't apply aura on unit which is going to be deleted - to not create a memory leak
    assert(!m_cleanupDone);
    // aura musn't be removed
    assert(!aura->IsRemoved());
    SpellEntry const* aurSpellInfo = aura->GetSpellProto();
    uint32 aurId = aurSpellInfo->Id;
    // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
    if (!isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
        (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()))
        return NULL;
    Unit * caster = aura->GetCaster();
    AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask);
    m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
    if (aurSpellInfo->AuraInterruptFlags)
    {
        m_interruptableAuras.push_back(aurApp);
        AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
    }
    if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
        m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
    aura->_ApplyForTarget(this, caster, aurApp);
    return aurApp;
}
void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex)
{
    assert(aura);
    assert(aura->HasEffect(effIndex));
    AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
    assert(aurApp);
    if (!aurApp->GetEffectMask())
        _ApplyAura(aurApp, 1<_HandleEffect(effIndex, true);
}
// handles effects of aura application
// should be done after registering aura in lists
void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
{
    Aura * aura = aurApp->GetBase();
    _RemoveNoStackAurasDueToAura(aura);
    if (aurApp->GetRemoveMode())
        return;
    // Update target aura state flag
    if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
        ModifyAuraState(aState, true);
    if (aurApp->GetRemoveMode())
        return;
    // Sitdown on apply aura req seated
    if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
        SetStandState(UNIT_STAND_STATE_SIT);
    Unit * caster = aura->GetCaster();
    if (aurApp->GetRemoveMode())
        return;
    aura->HandleAuraSpecificMods(aurApp, caster, true);
    // apply effects of the aura
    for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
    {
        if (effMask & 1<GetRemoveMode()))
            aurApp->_HandleEffect(i, true);
    }
}
// removes aura application from lists and unapplies effects
void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
{
    AuraApplication * aurApp = i->second;
    assert(aurApp);
    assert(!aurApp->GetRemoveMode());
    assert(aurApp->GetTarget() == this);
    aurApp->SetRemoveMode(removeMode);
    Aura * aura = aurApp->GetBase();
    sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode);
    // dead loop is killing the server probably
    assert(m_removedAurasCount < 0xFFFFFFFF);
    ++m_removedAurasCount;
    Unit * caster = aura->GetCaster();
    // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
    m_appliedAuras.erase(i);
    if (aura->GetSpellProto()->AuraInterruptFlags)
    {
        m_interruptableAuras.remove(aurApp);
        UpdateInterruptMask();
    }
    bool auraStateFound = false;
    AuraState auraState = GetSpellAuraState(aura->GetSpellProto());
    if (auraState)
    {
        bool canBreak = false;
        // Get mask of all aurastates from remaining auras
        for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
        {
            if (itr->second == aurApp)
            {
                m_auraStateAuras.erase(itr);
                itr = m_auraStateAuras.lower_bound(auraState);
                canBreak = true;
                continue;
            }
            auraStateFound = true;
            ++itr;
        }
    }
    aurApp->_Remove();
    aura->_UnapplyForTarget(this, caster, aurApp);
    // remove effects of the spell - needs to be done after removing aura from lists
    for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
    {
        if (aurApp->HasEffect(itr))
            aurApp->_HandleEffect(itr, false);
    }
    // all effect mustn't be applied
    assert(!aurApp->GetEffectMask());
    // Remove totem at next update if totem looses its aura
    if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()&& this->ToTotem()->GetSummonerGUID() == aura->GetCasterGUID())
    {
        if (this->ToTotem()->GetSpell() == aura->GetId() && this->ToTotem()->GetTotemType() == TOTEM_PASSIVE)
            this->ToTotem()->setDeathState(JUST_DIED);
    }
    // Remove aurastates only if were not found
    if (!auraStateFound)
        ModifyAuraState(auraState, false);
    aura->HandleAuraSpecificMods(aurApp, caster, false);
    // only way correctly remove all auras from list
    //if (removedAuras != m_removedAurasCount) new aura may be added
        i = m_appliedAuras.begin();
}
void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
{
    // aura can be removed from unit only if it's applied on it, shouldn't happen
    assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
    uint32 spellId = aurApp->GetBase()->GetId();
    for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
    {
        if (iter->second == aurApp)
        {
            _UnapplyAura(iter, removeMode);
            return;
        }
        else
            ++iter;
    }
    assert(false);
}
void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura)
{
    // dynobj auras can stack infinite number of times
    if (aura->GetType() == DYNOBJ_AURA_TYPE)
        return;
    SpellEntry const* spellProto = aura->GetSpellProto();
    uint32 spellId = spellProto->Id;
    // passive spell special case (only non stackable with ranks)
    if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
        return;
    bool remove = false;
    for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
    {
        if (remove)
        {
            remove = false;
            i = m_appliedAuras.begin();
        }
        if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase()))
            continue;
        RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
        if (i == m_appliedAuras.end())
            break;
        remove = true;
    }
}
void Unit::_RemoveNoStackAurasDueToAura(Aura * aura)
{
    SpellEntry const* spellProto = aura->GetSpellProto();
    uint32 spellId = spellProto->Id;
    // passive spell special case (only non stackable with ranks)
    if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
        return;
    bool remove = false;
    for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i)
    {
        if (remove)
        {
            remove = false;
            i = m_ownedAuras.begin();
        }
        if (!_IsNoStackAuraDueToAura(aura, i->second))
            continue;
        RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT);
        if (i == m_ownedAuras.end())
            break;
        remove = true;
    }
}
bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const
{
    SpellEntry const* spellProto = appliedAura->GetSpellProto();
    // Do not check already applied aura
    if (existingAura == appliedAura)
        return false;
    // Do not check dynobj auras for stacking
    if (existingAura->GetType() != UNIT_AURA_TYPE)
        return false;
    SpellEntry const* i_spellProto = existingAura->GetSpellProto();
    uint32 i_spellId = i_spellProto->Id;
    bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID();
    if (IsPassiveSpell(i_spellId))
    {
        // passive non-stackable spells not stackable only for same caster
        if (!sameCaster)
            return false;
        // passive non-stackable spells not stackable only with another rank of same spell
        if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
            return false;
    }
    bool is_triggered_by_spell = false;
    // prevent triggering aura of removing aura that triggered it
    // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
    for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
    {
        if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id
            || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for
        {
            is_triggered_by_spell = true;
            break;
        }
    }
    if (is_triggered_by_spell)
        return false;
    if (spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
        return false;
    return true;
}
void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply)
{
    if (apply)
        m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
    else
        m_modAuras[aurEff->GetAuraType()].remove(aurEff);
}
// All aura base removes should go threw this function!
void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
{
    Aura * aura = i->second;
    assert(!aura->IsRemoved());
    // if unit currently update aura list then make safe update iterator shift to next
    if (m_auraUpdateIterator == i)
        ++m_auraUpdateIterator;
    m_ownedAuras.erase(i);
    m_removedAuras.push_back(aura);
    // Unregister single target aura
    if (aura->IsSingleTarget())
        aura->UnregisterSingleTarget();
    aura->_Remove(removeMode);
    i = m_ownedAuras.begin();
}
void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
    for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
        if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster))
        {
            RemoveOwnedAura(itr, removeMode);
            itr = m_ownedAuras.lower_bound(spellId);
        }
        else
            ++itr;
}
void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode)
{
    if (aura->IsRemoved())
        return;
    assert(aura->GetOwner() == this);
    uint32 spellId = aura->GetId();
    for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
        if (itr->second == aura)
        {
            RemoveOwnedAura(itr, removeMode);
            return;
        }
    assert(false);
}
Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const
{
    for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
        if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second))
            return itr->second;
    return NULL;
}
void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
{
    AuraApplication * aurApp = i->second;
    // Do not remove aura which is already being removed
    if (aurApp->GetRemoveMode())
        return;
    Aura * aura = aurApp->GetBase();
    _UnapplyAura(i, mode);
    // Remove aura - for Area and Target auras
    if (aura->GetOwner() == this)
        aura->Remove(mode);
}
void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
    for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
    {
        Aura const * aura = iter->second->GetBase();
        if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
            && (!caster || aura->GetCasterGUID() == caster))
        {
            RemoveAura(iter, removeMode);
            return;
        }
        else
            ++iter;
    }
}
void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
{
    assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
    // no need to remove
    if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved())
        return;
    uint32 spellId = aurApp->GetBase()->GetId();
    for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
    {
        if (aurApp == iter->second)
        {
            RemoveAura(iter, mode);
            return;
        }
        else
            ++iter;
    }
}
void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode)
{
    if (aura->IsRemoved())
        return;
    if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()))
        RemoveAura(aurApp, mode);
    else
        assert(false);
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
    for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
    {
        Aura const * aura = iter->second->GetBase();
        if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
            && (!caster || aura->GetCasterGUID() == caster))
        {
            RemoveAura(iter, removeMode);
            iter = m_appliedAuras.lower_bound(spellId);
        }
        else
            ++iter;
    }
}
void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
{
    for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
    {
        Aura const * aura = iter->second;
        if ((aura->GetType() == UNIT_AURA_TYPE)
            && (!caster || aura->GetCasterGUID() == caster))
        {
            RemoveAuraFromStack(iter, removeMode);
            return;
        }
        else
            ++iter;
    }
}
inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode)
{
    if (iter->second->ModStackAmount(-1))
        RemoveOwnedAura(iter, removeMode);
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
{
    for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
    {
        Aura * aura = iter->second;
        if (aura->GetCasterGUID() == casterGUID)
        {
            if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES)
                aura->DropCharge();
            else
                RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
            // Unstable Affliction (crash if before removeaura?)
            if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
            {
                if (AuraEffect const * aurEff = aura->GetEffect(0))
                {
                    int32 damage = aurEff->GetAmount()*9;
                    // backfire damage and silence
                    dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
                }
            }
            // Flame Shock
            if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000))
            {
                Unit * caster = aura->GetCaster();
                if (caster)
                {
                    uint32 triggeredSpellId = 0;
                    // Lava Flows
                    if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0))
                    {
                        switch(aurEff->GetId())
                        {
                            case 51482: // Rank 3
                                triggeredSpellId = 65264;
                                break;
                            case 51481: // Rank 2
                                triggeredSpellId = 65263;
                                break;
                            case 51480: // Rank 1
                                triggeredSpellId = 64694;
                                break;
                            default:
                                sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId());
                        }
                    }
                    if (triggeredSpellId)
                        caster->CastSpell(caster, triggeredSpellId, true);
                }
            }
            return;
        }
        else
            ++iter;
    }
}
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{
    for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
    {
        Aura * aura = iter->second;
        if (aura->GetCasterGUID() == casterGUID)
        {
            int32 damage[MAX_SPELL_EFFECTS];
            int32 baseDamage[MAX_SPELL_EFFECTS];
            uint8 effMask = 0;
            uint8 recalculateMask = 0;
            for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
            {
                if (aura->GetEffect(i))
                {
                    baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
                    damage[i] = aura->GetEffect(i)->GetAmount();
                    effMask |= (1<GetEffect(i)->CanBeRecalculated())
                        recalculateMask |= (1<GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
            if (stealCharge)
                aura->DropCharge();
            else
                RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
            if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL)
            {
                uint8 newCharges = newAura->GetCharges() + 1;
                uint8 maxCharges = newAura->GetSpellProto()->procCharges;
                // We must be able to steal as much charges as original caster can have
                if (Unit * caster = newAura->GetCaster())
                    if (Player* modOwner = caster->GetSpellModOwner())
                        modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges);
                newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges);
            }
            else
            {
                int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration();
                newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID());
                if (!newAura)
                    return;
                newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]);
                // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
                if (newAura->IsSingleTarget())
                    newAura->UnregisterSingleTarget();
                newAura->ApplyForTargets();
            }
            return;
        }
        else
            ++iter;
    }
}
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
    for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
    {
        if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID())
        {
            RemoveAura(iter);
            iter = m_appliedAuras.upper_bound(spellId);          // overwrite by more appropriate
        }
        else
            ++iter;
    }
}
void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
{
    for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
    {
        Aura * aura = (*iter)->GetBase();
        AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID());
        ++iter;
        if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
            && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
        {
            uint32 removedAuras = m_removedAurasCount;
            RemoveAura(aurApp);
            if (m_removedAurasCount > removedAuras + 1)
                iter = m_modAuras[auraType].begin();
        }
    }
}
void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
{
    // single target auras from other casters
    for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
    {
        AuraApplication const * aurApp = iter->second;
        Aura const * aura = aurApp->GetBase();
        if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto()))
        {
            if (!newPhase)
                RemoveAura(iter);
            else
            {
                Unit* caster = aura->GetCaster();
                if (!caster || !caster->InSamePhase(newPhase))
                    RemoveAura(iter);
                else
                    ++iter;
            }
        }
        else
            ++iter;
    }
    // single target auras at other targets
    AuraList& scAuras = GetSingleCastAuras();
    for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
    {
        Aura * aura = *iter;
        ++iter;
        if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase))
        {
            uint32 removedAuras = m_removedAurasCount;
            aura->Remove();
            if (m_removedAurasCount > removedAuras + 1)
                iter = scAuras.begin();
        }
    }
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
    if (!(m_interruptMask & flag))
        return;
    // interrupt auras
    for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
    {
        Aura * aura = (*iter)->GetBase();
        ++iter;
        if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
        {
            uint32 removedAuras = m_removedAurasCount;
            RemoveAura(aura);
            if (m_removedAurasCount > removedAuras + 1)
                iter = m_interruptableAuras.begin();
        }
    }
    // interrupt channeled spell
    if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
        if (spell->getState() == SPELL_STATE_CASTING
            && (spell->m_spellInfo->ChannelInterruptFlags & flag)
            && spell->m_spellInfo->Id != except)
            InterruptNonMeleeSpells(false);
    UpdateInterruptMask();
}
void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
    for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
    {
        Aura const * aura = iter->second->GetBase();
        if (!casterGUID || aura->GetCasterGUID() == casterGUID)
        {
            SpellEntry const *spell = aura->GetSpellProto();
            if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
            {
                RemoveAura(iter);
                continue;
            }
        }
        ++iter;
    }
}
void Unit::RemoveMovementImpairingAuras()
{
    RemoveAurasWithMechanic((1<second->GetBase();
        if (!except || aura->GetId() != except)
        {
            if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask)
            {
                RemoveAura(iter, removemode);
                continue;
            }
        }
        ++iter;
    }
}
void Unit::RemoveAreaAurasDueToLeaveWorld()
{
    bool cleanRun;
    do
    {
        cleanRun = true;
        // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
        for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
        {
            Aura * aura = iter->second;
            ++iter;
            Aura::ApplicationMap const & appMap = aura->GetApplicationMap();
            for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();)
            {
                AuraApplication * aurApp = itr->second;
                ++itr;
                Unit * target = aurApp->GetTarget();
                if (target == this)
                    continue;
                target->RemoveAura(aurApp);
                cleanRun = false;
                // things linked on aura remove may apply new area aura - so start from the beginning
                iter = m_ownedAuras.begin();
            }
        }
        // remove area auras owned by others
        for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
        {
            if (iter->second->GetBase()->GetOwner() != this)
            {
                RemoveAura(iter);
                cleanRun = false;
            }
            else
                ++iter;
        }
    }
    while (!cleanRun);
}
void Unit::RemoveAllAuras()
{
    while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
    {
        AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin();
        while (!m_appliedAuras.empty())
            _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
        AuraMap::iterator aurIter = m_ownedAuras.begin();
        while (!m_ownedAuras.empty())
            RemoveOwnedAura(aurIter);
    }
}
void Unit::RemoveArenaAuras(bool onleave)
{
    // in join, remove positive buffs, on end, remove negative
    // used to remove positive visible auras in arenas
    for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
    {
        AuraApplication const * aurApp = iter->second;
        Aura const * aura = aurApp->GetBase();
        if (!(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
            && !aura->IsPassive()                               // don't remove passive auras
            && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8))   // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
            && (aurApp->IsPositive() ^ onleave))                   // remove positive buffs on enter, negative buffs on leave
            RemoveAura(iter);
        else
            ++iter;
    }
}
void Unit::RemoveAllAurasOnDeath()
{
    // used just after dieing to remove all visible auras
    // and disable the mods for the passive ones
    for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
    {
        Aura const * aura = iter->second->GetBase();
        if (!aura->IsPassive() && !aura->IsDeathPersistent())
            _UnapplyAura(iter, AURA_REMOVE_BY_DEATH);
        else
            ++iter;
    }
    for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
    {
        Aura * aura = iter->second;
        if (!aura->IsPassive() && !aura->IsDeathPersistent())
            RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH);
        else
            ++iter;
    }
}
void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
{
    for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter)
    {
        Aura * aura = iter->second;
        if (!caster || aura->GetCasterGUID() == caster)
        {
            if (aura->GetDuration() < delaytime)
                aura->SetDuration(0);
            else
                aura->SetDuration(aura->GetDuration() - delaytime);
            // update for out of range group members (on 1 slot use)
            aura->SetNeedClientUpdateForTargets();
            sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration());
        }
    }
}
void Unit::_RemoveAllAuraStatMods()
{
    for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
        (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
}
void Unit::_ApplyAllAuraStatMods()
{
    for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
        (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
}
AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
    for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
        if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
            return itr->second->GetBase()->GetEffect(effIndex);
    return NULL;
}
AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
{
    uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
    while (true)
    {
        if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
            return aurEff;
        SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
        if (!chainNode)
            break;
        else
            rankSpell = chainNode->next;
    }
    return NULL;
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
    AuraEffectList const& auras = GetAuraEffectsByType(type);
    for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
    {
        if (effIndex != (*itr)->GetEffIndex())
            continue;
        SpellEntry const * spell = (*itr)->GetSpellProto();
        if (spell->SpellIconID == iconId && spell->SpellFamilyName == uint32(name) && !spell->SpellFamilyFlags)
            return *itr;
    }
    return NULL;
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
    AuraEffectList const& auras = GetAuraEffectsByType(type);
    for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
    {
        SpellEntry const *spell = (*i)->GetSpellProto();
        if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
        {
            if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
                continue;
            return (*i);
        }
    }
    return NULL;
}
AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
{
    for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
    {
        Aura const * aura = itr->second->GetBase();
        if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except != itr->second))
            return itr->second;
    }
    return NULL;
}
Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
{
    AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask);
    return aurApp ? aurApp->GetBase():NULL;
}
AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
{
    uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
    while (true)
    {
        if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except))
            return aurApp;
        SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
        if (!chainNode)
            break;
        else
            rankSpell = chainNode->next;
    }
    return NULL;
}
Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
{
    AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask);
    return aurApp ? aurApp->GetBase() : NULL;
}
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
    for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
        if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
            return true;
    return false;
}
bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const
{
    if (GetAuraApplication(spellId, caster, reqEffMask))
        return true;
    return false;
}
bool Unit::HasAuraType(AuraType auraType) const
{
    return (!m_modAuras[auraType].empty());
}
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
{
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
        if (miscvalue == (*i)->GetMiscValue())
            return true;
    return false;
}
bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
{
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
        if (value == (*i)->GetAmount())
            return true;
    return false;
}
bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag)
{
    if (!(m_interruptMask & flag))
        return false;
    for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
    {
        if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag)
            return true;
    }
    return false;
}
AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
{
    AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
    for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
    {
        if ((*i)->GetMiscValue() == script)
            if ((*i)->IsAffectedOnSpell(spell))
                return (*i);
    }
    return NULL;
}
uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
{
    static const AuraType diseaseAuraTypes[] =
    {
        SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
        SPELL_AURA_LINKED,          // Crypt Fever and Ebon Plague
        SPELL_AURA_NONE
    };
    uint32 diseases=0;
    for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
    {
        for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();)
        {
            // Get auras with disease dispel type by caster
            if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
                && (*i)->GetCasterGUID() == casterGUID)
            {
                ++diseases;
                if (remove)
                {
                    RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
                    i = m_modAuras[*itr].begin();
                    continue;
                }
            }
            ++i;
        }
    }
    return diseases;
}
uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
{
    static const AuraType diseaseAuraTypes[] =
    {
        SPELL_AURA_PERIODIC_DAMAGE,
        SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
        SPELL_AURA_NONE
    };
    uint32 dots=0;
    for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
    {
        Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
        for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
        {
            // Get auras by caster
            if ((*i)->GetCasterGUID() == casterGUID)
                ++dots;
        }
    }
    return dots;
}
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
        modifier += (*i)->GetAmount();
    return modifier;
}
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
    float multiplier = 1.0f;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
        multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
    return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetAmount() > modifier)
            modifier = (*i)->GetAmount();
    }
    return modifier;
}
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
        if ((*i)->GetAmount() < modifier)
            modifier = (*i)->GetAmount();
    return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue()& misc_mask)
            modifier += (*i)->GetAmount();
    }
    return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
    float multiplier = 1.0f;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue()& misc_mask)
            multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
    }
    return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
            modifier = (*i)->GetAmount();
    }
    return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
            modifier = (*i)->GetAmount();
    }
    return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue() == misc_value)
            modifier += (*i)->GetAmount();
    }
    return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
{
    float multiplier = 1.0f;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue() == misc_value)
            multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
    }
    return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
            modifier = (*i)->GetAmount();
    }
    return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
    int32 modifier = 0;
    AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
    for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
    {
        if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
            modifier = (*i)->GetAmount();
    }
    return modifier;
}
void Unit::AddDynObject(DynamicObject* dynObj)
{
    m_dynObjGUIDs.push_back(dynObj->GetGUID());
}
void Unit::RemoveDynObject(uint32 spellid)
{
    if (m_dynObjGUIDs.empty())
        return;
    for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
    {
        DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
        if (!dynObj) // may happen if a dynobj is removed when grid unload
        {
            i = m_dynObjGUIDs.erase(i);
        }
        else if (spellid == 0 || dynObj->GetSpellId() == spellid)
        {
            dynObj->Delete();
            i = m_dynObjGUIDs.erase(i);
        }
        else
            ++i;
    }
}
void Unit::RemoveAllDynObjects()
{
    while (!m_dynObjGUIDs.empty())
    {
        DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
        if (dynObj)
            dynObj->Delete();
        m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
    }
}
DynamicObject * Unit::GetDynObject(uint32 spellId)
{
    for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
    {
        DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
        if (!dynObj)
        {
            i = m_dynObjGUIDs.erase(i);
            continue;
        }
        if (dynObj->GetSpellId() == spellId)
            return dynObj;
        ++i;
    }
    return NULL;
}
GameObject* Unit::GetGameObject(uint32 spellId) const
{
    for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
        if ((*i)->GetSpellId() == spellId)
            return *i;
    return NULL;
}
void Unit::AddGameObject(GameObject* gameObj)
{
    if (!gameObj || !gameObj->GetOwnerGUID() == 0) return;
    m_gameObj.push_back(gameObj);
    gameObj->SetOwnerGUID(GetGUID());
    if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId())
    {
        SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
        // Need disable spell use for owner
        if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
            // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
            this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
    }
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
    if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return;
    gameObj->SetOwnerGUID(0);
    for (uint32 i = 0; i < 4; ++i)
    {
        if (m_ObjectSlot[i] == gameObj->GetGUID())
        {
            m_ObjectSlot[i] = 0;
            break;
        }
    }
    // GO created by some spell
    if (uint32 spellid = gameObj->GetSpellId())
    {
        RemoveAurasDueToSpell(spellid);
        if (GetTypeId() == TYPEID_PLAYER)
        {
            SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid);
            // Need activate spell use for owner
            if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
                // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
                this->ToPlayer()->SendCooldownEvent(createBySpell);
        }
    }
    m_gameObj.remove(gameObj);
    if (del)
    {
        gameObj->SetRespawnTime(0);
        gameObj->Delete();
    }
}
void Unit::RemoveGameObject(uint32 spellid, bool del)
{
    if (m_gameObj.empty())
        return;
    GameObjectList::iterator i, next;
    for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
    {
        next = i;
        if (spellid == 0 || (*i)->GetSpellId() == spellid)
        {
            (*i)->SetOwnerGUID(0);
            if (del)
            {
                (*i)->SetRespawnTime(0);
                (*i)->Delete();
            }
            next = m_gameObj.erase(i);
        }
        else
            ++next;
    }
}
void Unit::RemoveAllGameObjects()
{
    // remove references to unit
    for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
    {
        (*i)->SetOwnerGUID(0);
        (*i)->SetRespawnTime(0);
        (*i)->Delete();
        i = m_gameObj.erase(i);
    }
}
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
    WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
    data.append(log->target->GetPackGUID());
    data.append(log->attacker->GetPackGUID());
    data << uint32(log->SpellID);
    data << uint32(log->damage);                            // damage amount
    int32 overkill = log->damage - log->target->GetHealth();
    data << uint32(overkill > 0 ? overkill : 0);
    //data << uint32(log->overkill);                          // overkill
    data << uint8 (log->schoolMask);                        // damage school
    data << uint32(log->absorb);                            // AbsorbedDamage
    data << uint32(log->resist);                            // resist
    data << uint8 (log->physicalLog);                       // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
    data << uint8 (log->unused);                            // unused
    data << uint32(log->blocked);                           // blocked
    data << uint32(log->HitInfo);
    data << uint8 (0);                                      // flag to use extend data
    SendMessageToSet(&data, true);
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
    SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
    log.damage = Damage - AbsorbedDamage - Resist - Blocked;
    log.absorb = AbsorbedDamage;
    log.resist = Resist;
    log.physicalLog = PhysicalDamage;
    log.blocked = Blocked;
    log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
    if (CriticalHit)
        log.HitInfo |= SPELL_HIT_TYPE_CRIT;
    SendSpellNonMeleeDamageLog(&log);
}
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
{
     // Not much to do if no flags are set.
    if (procAttacker)
        ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
    // Now go on with a victim's events'n'auras
    // Not much to do if no flags are set or there is no victim
    if (pVictim && pVictim->isAlive() && procVictim)
        pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
{
    AuraEffect const * aura = pInfo->auraEff;
    WorldPacket data(SMSG_PERIODICAURALOG, 30);
    data.append(GetPackGUID());
    data.appendPackGUID(aura->GetCasterGUID());
    data << uint32(aura->GetId());                          // spellId
    data << uint32(1);                                      // count
    data << uint32(aura->GetAuraType());                    // auraId
    switch(aura->GetAuraType())
    {
        case SPELL_AURA_PERIODIC_DAMAGE:
        case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
            data << uint32(pInfo->damage);                  // damage
            data << uint32(pInfo->overDamage);              // overkill?
            data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
            data << uint32(pInfo->absorb);                  // absorb
            data << uint32(pInfo->resist);                  // resist
            data << uint8(pInfo->critical);                 // new 3.1.2 critical tick
            break;
        case SPELL_AURA_PERIODIC_HEAL:
        case SPELL_AURA_OBS_MOD_HEALTH:
            data << uint32(pInfo->damage);                  // damage
            data << uint32(pInfo->overDamage);              // overheal
            data << uint32(0);                              // absorb
            data << uint8(pInfo->critical);                 // new 3.1.2 critical tick
            break;
        case SPELL_AURA_OBS_MOD_POWER:
        case SPELL_AURA_PERIODIC_ENERGIZE:
            data << uint32(aura->GetMiscValue());           // power type
            data << uint32(pInfo->damage);                  // damage
            break;
        case SPELL_AURA_PERIODIC_MANA_LEECH:
            data << uint32(aura->GetMiscValue());           // power type
            data << uint32(pInfo->damage);                  // amount
            data << float(pInfo->multiplier);               // gain multiplier
            break;
        default:
            sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
            return;
    }
    SendMessageToSet(&data, true);
}
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
{
    WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
    data << uint32(spellID);
    data << uint64(GetGUID());
    data << uint8(0);                                       // can be 0 or 1
    data << uint32(1);                                      // target count
    // for (i = 0; i < target count; ++i)
    data << uint64(target->GetGUID());                      // target GUID
    data << uint8(missInfo);
    // end loop
    SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
    sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
    uint32 count = 1;
    WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45);    // we guess size
    data << uint32(damageInfo->HitInfo);
    data.append(damageInfo->attacker->GetPackGUID());
    data.append(damageInfo->target->GetPackGUID());
    data << uint32(damageInfo->damage);                     // Full damage
    int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
    data << uint32(overkill < 0 ? 0 : overkill);            // Overkill
    data << uint8(count);                                   // Sub damage count
    for (uint32 i = 0; i < count; ++i)
    {
        data << uint32(damageInfo->damageSchoolMask);       // School of sub damage
        data << float(damageInfo->damage);                  // sub damage
        data << uint32(damageInfo->damage);                 // Sub Damage
    }
    if (damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
    {
        for (uint32 i = 0; i < count; ++i)
            data << uint32(damageInfo->absorb);             // Absorb
    }
    if (damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
    {
        for (uint32 i = 0; i < count; ++i)
            data << uint32(damageInfo->resist);             // Resist
    }
    data << uint8(damageInfo->TargetState);
    data << uint32(0);
    data << uint32(0);
    if (damageInfo->HitInfo & HITINFO_BLOCK)
        data << uint32(damageInfo->blocked_amount);
    if (damageInfo->HitInfo & HITINFO_UNK3)
        data << uint32(0);
    if (damageInfo->HitInfo & HITINFO_UNK1)
    {
        data << uint32(0);
        data << float(0);
        data << float(0);
        data << float(0);
        data << float(0);
        data << float(0);
        data << float(0);
        data << float(0);
        data << float(0);
        for (uint8 i = 0; i < 5; ++i)
        {
            data << float(0);
            data << float(0);
        }
        data << uint32(0);
    }
    SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
    CalcDamageInfo dmgInfo;
    dmgInfo.HitInfo = HitInfo;
    dmgInfo.attacker = this;
    dmgInfo.target = target;
    dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
    dmgInfo.damageSchoolMask = damageSchoolMask;
    dmgInfo.absorb = AbsorbDamage;
    dmgInfo.resist = Resist;
    dmgInfo.TargetState = TargetState;
    dmgInfo.blocked_amount = BlockedAmount;
    SendAttackStateUpdate(&dmgInfo);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
    SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    Unit* target = pVictim;
    int32 basepoints0 = 0;
    switch(hasteSpell->SpellFamilyName)
    {
        case SPELLFAMILY_ROGUE:
        {
            switch(hasteSpell->Id)
            {
                // Blade Flurry
                case 13877:
                case 33735:
                {
                    target = SelectNearbyTarget();
                    if (!target || target == pVictim)
                        return false;
                    basepoints0 = damage;
                    triggered_spell_id = 22482;
                    break;
                }
            }
            break;
        }
    }
    // processed charge only counting case
    if (!triggered_spell_id)
        return true;
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
        return false;
    }
    // default case
    if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
        return false;
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    if (basepoints0)
        CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
    else
        CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
    SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    Unit* target = pVictim;
    int32 basepoints0 = 0;
    switch(triggeredByAuraSpell->SpellFamilyName)
    {
        case SPELLFAMILY_MAGE:
        {
            switch(triggeredByAuraSpell->Id)
            {
                // Focus Magic
                case 54646:
                {
                    Unit* caster = triggeredByAura->GetCaster();
                    if (!caster)
                        return false;
                    triggered_spell_id = 54648;
                    target = caster;
                    break;
                }
            }
        }
    }
    // processed charge only counting case
    if (!triggered_spell_id)
        return true;
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
        return false;
    }
    // default case
    if (!target || target != this && !target->isAlive())
        return false;
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    if (basepoints0)
        CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
    else
        CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
    SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
    uint32 effIndex = triggeredByAura->GetEffIndex();
    int32  triggerAmount = triggeredByAura->GetAmount();
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    Unit* target = pVictim;
    int32 basepoints0 = 0;
    uint64 originalCaster = 0;
    switch(dummySpell->SpellFamilyName)
    {
        case SPELLFAMILY_GENERIC:
        {
            switch (dummySpell->Id)
            {
                // Bloodworms Health Leech
                case 50453:
                {
                    if (Unit *owner = this->GetOwner())
                    {
                        basepoints0 = int32(damage*1.50);
                        target = owner;
                        triggered_spell_id = 50454;
                        break;
                    }
                    return false;
                }
                // Eye for an Eye
                case 9799:
                case 25988:
                {
                    // return damage % to attacker but < 50% own total health
                    basepoints0 = int32((triggerAmount* damage) /100);
                    if (basepoints0 > GetMaxHealth()/2)
                        basepoints0 = GetMaxHealth()/2;
                    sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0);
                    triggered_spell_id = 25997;
                    break;
                }
                // Sweeping Strikes
                case 18765:
                case 35429:
                {
                    target = SelectNearbyTarget();
                    if (!target)
                        return false;
                    triggered_spell_id = 26654;
                    break;
                }
                // Unstable Power
                case 24658:
                {
                    if (!procSpell || procSpell->Id == 24659)
                        return false;
                    // Need remove one 24659 aura
                    RemoveAuraFromStack(24659);
                    return true;
                }
                // Restless Strength
                case 24661:
                {
                    // Need remove one 24662 aura
                    RemoveAuraFromStack(24662);
                    return true;
                }
                // Adaptive Warding (Frostfire Regalia set)
                case 28764:
                {
                    if (!procSpell)
                        return false;
                    // find Mage Armor
                    if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0))
                        return false;
                    switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
                    {
                        case SPELL_SCHOOL_NORMAL:
                        case SPELL_SCHOOL_HOLY:
                            return false;                   // ignored
                        case SPELL_SCHOOL_FIRE:   triggered_spell_id = 28765; break;
                        case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
                        case SPELL_SCHOOL_FROST:  triggered_spell_id = 28766; break;
                        case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
                        case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
                        default:
                            return false;
                    }
                    target = this;
                    break;
                }
                // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
                case 27539:
                {
                    if (!procSpell)
                        return false;
                    switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
                    {
                        case SPELL_SCHOOL_NORMAL:
                            return false;                   // ignore
                        case SPELL_SCHOOL_HOLY:   triggered_spell_id = 27536; break;
                        case SPELL_SCHOOL_FIRE:   triggered_spell_id = 27533; break;
                        case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
                        case SPELL_SCHOOL_FROST:  triggered_spell_id = 27534; break;
                        case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
                        case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
                        default:
                            return false;
                    }
                    target = this;
                    break;
                }
                // Mana Leech (Passive) (Priest Pet Aura)
                case 28305:
                {
                    // Cast on owner
                    target = GetOwner();
                    if (!target)
                        return false;
                    triggered_spell_id = 34650;
                    break;
                }
                // Spirit Walk
                case 58875:
                {
                    // Cast on owner
                    target = GetOwner();
                    if (!target)
                        return false;
                    triggered_spell_id = 58876;
                    break;
                }
                // Mark of Malice
                case 33493:
                {
                    // Cast finish spell at last charge
                    if (triggeredByAura->GetBase()->GetCharges() > 1)
                        return false;
                    target = this;
                    triggered_spell_id = 33494;
                    break;
                }
                // Twisted Reflection (boss spell)
                case 21063:
                    triggered_spell_id = 21064;
                    break;
                // Vampiric Aura (boss spell)
                case 38196:
                {
                    basepoints0 = 3 * damage;               // 300%
                    if (basepoints0 < 0)
                        return false;
                    triggered_spell_id = 31285;
                    target = this;
                    break;
                }
                // Aura of Madness (Darkmoon Card: Madness trinket)
                //=====================================================
                // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
                // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
                // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
                // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
                // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
                // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
                // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
                // 41011 Martyr Complex: +35 stamina (All classes)
                // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
                // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
                case 39446:
                {
                    if (GetTypeId() != TYPEID_PLAYER || !this->isAlive())
                        return false;
                    // Select class defined buff
                    switch (getClass())
                    {
                        case CLASS_PALADIN:                 // 39511,40997,40998,40999,41002,41005,41009,41011,41409
                        case CLASS_DRUID:                   // 39511,40997,40998,40999,41002,41005,41009,41011,41409
                        {
                            uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
                            triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
                            break;
                        }
                        case CLASS_ROGUE:                   // 39511,40997,40998,41002,41005,41011
                        case CLASS_WARRIOR:                 // 39511,40997,40998,41002,41005,41011
                        {
                            uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
                            triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
                            break;
                        }
                        case CLASS_PRIEST:                  // 40999,41002,41005,41009,41011,41406,41409
                        case CLASS_SHAMAN:                  // 40999,41002,41005,41009,41011,41406,41409
                        case CLASS_MAGE:                    // 40999,41002,41005,41009,41011,41406,41409
                        case CLASS_WARLOCK:                 // 40999,41002,41005,41009,41011,41406,41409
                        {
                            uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
                            triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
                            break;
                        }
                        case CLASS_HUNTER:                  // 40997,40999,41002,41005,41009,41011,41406,41409
                        {
                            uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
                            triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
                            break;
                        }
                        default:
                            return false;
                    }
                    target = this;
                    if (roll_chance_i(10))
                        this->ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
                    break;
                }
                /*
                // Sunwell Exalted Caster Neck (??? neck)
                // cast ??? Light's Wrath if Exalted by Aldor
                // cast ??? Arcane Bolt if Exalted by Scryers*/
                case 46569:
                    return false;                           // old unused version
                // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
                // cast 45479 Light's Wrath if Exalted by Aldor
                // cast 45429 Arcane Bolt if Exalted by Scryers
                case 45481:
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    // Get Aldor reputation rank
                    if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
                    {
                        target = this;
                        triggered_spell_id = 45479;
                        break;
                    }
                    // Get Scryers reputation rank
                    if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
                    {
                        // triggered at positive/self casts also, current attack target used then
                        if (IsFriendlyTo(target))
                        {
                            target = getVictim();
                            if (!target)
                            {
                                uint64 selected_guid = ToPlayer()->GetSelection();
                                target = ObjectAccessor::GetUnit(*this,selected_guid);
                                if (!target)
                                    return false;
                            }
                            if (IsFriendlyTo(target))
                                return false;
                        }
                        triggered_spell_id = 45429;
                        break;
                    }
                    return false;
                }
                // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
                // cast 45480 Light's Strength if Exalted by Aldor
                // cast 45428 Arcane Strike if Exalted by Scryers
                case 45482:
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    // Get Aldor reputation rank
                    if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
                    {
                        target = this;
                        triggered_spell_id = 45480;
                        break;
                    }
                    // Get Scryers reputation rank
                    if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
                    {
                        triggered_spell_id = 45428;
                        break;
                    }
                    return false;
                }
                // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
                // cast 45431 Arcane Insight if Exalted by Aldor
                // cast 45432 Light's Ward if Exalted by Scryers
                case 45483:
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    // Get Aldor reputation rank
                    if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
                    {
                        target = this;
                        triggered_spell_id = 45432;
                        break;
                    }
                    // Get Scryers reputation rank
                    if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
                    {
                        target = this;
                        triggered_spell_id = 45431;
                        break;
                    }
                    return false;
                }
                // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
                // cast 45478 Light's Salvation if Exalted by Aldor
                // cast 45430 Arcane Surge if Exalted by Scryers
                case 45484:
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    // Get Aldor reputation rank
                    if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
                    {
                        target = this;
                        triggered_spell_id = 45478;
                        break;
                    }
                    // Get Scryers reputation rank
                    if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
                    {
                        triggered_spell_id = 45430;
                        break;
                    }
                    return false;
                }
                // Living Seed
                case 48504:
                {
                    triggered_spell_id = 48503;
                    basepoints0 = triggerAmount;
                    target = this;
                    break;
                }
                // Kill command
                case 58914:
                {
                    // Remove aura stack from pet
                    RemoveAuraFromStack(58914);
                    Unit* owner = GetOwner();
                    if (!owner)
                        return true;
                    // reduce the owner's aura stack
                    owner->RemoveAuraFromStack(34027);
                    return true;
                }
                // Vampiric Touch (generic, used by some boss)
                case 52723:
                case 60501:
                {
                    triggered_spell_id = 52724;
                    basepoints0 = damage / 2;
                    target = this;
                    break;
                }
                // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
                case 57989:
                {
                    Unit *owner = GetOwner();
                    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
                        return false;
                    // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
                    owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
                    return true;
                }
                // Divine purpose
                case 31871:
                case 31872:
                {
                    // Roll chane
                    if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount))
                        return false;
                    // Remove any stun effect on target
                    pVictim->RemoveAurasWithMechanic(1<SpellIconID == 459)             // only this spell have SpellIconID == 459 and dummy aura
            {
                if (getPowerType() != POWER_MANA)
                    return false;
                // mana reward
                basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
                target = this;
                triggered_spell_id = 29442;
                break;
            }
            // Master of Elements
            if (dummySpell->SpellIconID == 1920)
            {
                if (!procSpell)
                    return false;
                // mana cost save
                int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
                basepoints0 = cost * triggerAmount/100;
                if (basepoints0 <= 0)
                    return false;
                target = this;
                triggered_spell_id = 29077;
                break;
            }
            // Arcane Potency
            if (dummySpell->SpellIconID == 2120)
            {
                if (!procSpell)
                    return false;
                target = this;
                switch (dummySpell->Id)
                {
                    case 31571: triggered_spell_id = 57529; break;
                    case 31572: triggered_spell_id = 57531; break;
                    default:
                        sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
                        return false;
                }
                break;
            }
            // Hot Streak
            if (dummySpell->SpellIconID == 2999)
            {
                if (effIndex != 0)
                    return false;
                AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1);
                if (!counter)
                    return true;
                // Count spell criticals in a row in second aura
                if (procEx & PROC_EX_CRITICAL_HIT)
                {
                    counter->SetAmount(counter->GetAmount()*2);
                    if (counter->GetAmount() < 100) // not enough
                        return true;
                    // Crititcal counted -> roll chance
                    if (roll_chance_i(triggerAmount))
                       CastSpell(this, 48108, true, castItem, triggeredByAura);
                }
                counter->SetAmount(25);
                return true;
            }
            // Burnout
            if (dummySpell->SpellIconID == 2998)
            {
                if (!procSpell)
                    return false;
                int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
                basepoints0 = cost * triggerAmount/100;
                if (basepoints0 <= 0)
                    return false;
                triggered_spell_id = 44450;
                target = this;
                break;
            }
            // Incanter's Regalia set (add trigger chance to Mana Shield)
            if (dummySpell->SpellFamilyFlags[0] & 0x8000)
            {
                if (GetTypeId() != TYPEID_PLAYER)
                    return false;
                target = this;
                triggered_spell_id = 37436;
                break;
            }
            switch(dummySpell->Id)
            {
                // Glyph of Polymorph
                case 56375:
                    target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
                    target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
                    return true;
                // Glyph of Icy Veins
                case 56374:
                {
                    RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
                    RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
                    return true;
                }
                // Ignite
                case 11119:
                case 11120:
                case 12846:
                case 12847:
                case 12848:
                {
                    switch (dummySpell->Id)
                    {
                        case 11119: basepoints0 = int32(0.04f*damage); break;
                        case 11120: basepoints0 = int32(0.08f*damage); break;
                        case 12846: basepoints0 = int32(0.12f*damage); break;
                        case 12847: basepoints0 = int32(0.16f*damage); break;
                        case 12848: basepoints0 = int32(0.20f*damage); break;
                        default:
                            sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
                            return false;
                    }
                    AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
                    for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
                    {
                        if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0)
                            continue;
                        basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2;
                        break;
                    }
                    triggered_spell_id = 12654;
                    break;
                }
                // Glyph of Ice Block
                case 56372:
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    SpellCooldowns const SpellCDs = this->ToPlayer()->GetSpellCooldowns();
                    // remove cooldowns on all ranks of Frost Nova
                    for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
                    {
                        SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
                        // Frost Nova
                        if (SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
                           && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
                            this->ToPlayer()->RemoveSpellCooldown(SpellCDs_entry->Id, true);
                    }
                    break;
                }
            }
            break;
        }
        case SPELLFAMILY_WARRIOR:
        {
            switch(dummySpell->Id)
            {
                // Sweeping Strikes
                case 12328:
                {
                    target = SelectNearbyTarget();
                    if (!target)
                        return false;
                    triggered_spell_id = 26654;
                    break;
                }
                // Improved Spell Reflection
                case 59088:
                case 59089:
                {
                    triggered_spell_id = 59725;
                    target = this;
                    break;
                }
            }
            // Retaliation
            if (dummySpell->SpellFamilyFlags[1] & 0x8)
            {
                // check attack comes not from behind
                if (!HasInArc(M_PI, pVictim))
                    return false;
                triggered_spell_id = 22858;
                break;
            }
            // Second Wind
            if (dummySpell->SpellIconID == 1697)
            {
                // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
                if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
                    return false;
                // Need stun or root mechanic
                if (!(GetAllSpellMechanicMask(procSpell) & ((1<Id)
                {
                    case 29838: triggered_spell_id=29842; break;
                    case 29834: triggered_spell_id=29841; break;
                    case 42770: triggered_spell_id=42771; break;
                    default:
                        sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
                    return false;
                }
                target = this;
                break;
            }
            // Damage Shield
            if (dummySpell->SpellIconID == 3214)
            {
                triggered_spell_id = 59653;
                // % of amount blocked
                basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
                break;
            }
            // Glyph of Blocking
            if (dummySpell->Id == 58375)
            {
                triggered_spell_id = 58374;
                break;
            }
            // Glyph of Sunder Armor
            if (dummySpell->Id == 58387)
            {
                if (!pVictim || !pVictim->isAlive() || !procSpell)
                    return false;
                target = SelectNearbyTarget();
                if (!target || target == pVictim)
                    return false;
                CastSpell(target, 58567, true);
                return true;
            }
            break;
        }
        case SPELLFAMILY_WARLOCK:
        {
            // Seed of Corruption
            if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
            {
                if (procSpell && procSpell->Id == 27285)
                    return false;
                // if damage is more than need or target die from damage deal finish spell
                if (triggeredByAura->GetAmount() <= damage || GetHealth() <= damage)
                {
                    // remember guid before aura delete
                    uint64 casterGuid = triggeredByAura->GetCasterGUID();
                    // Remove aura (before cast for prevent infinite loop handlers)
                    RemoveAurasDueToSpell(triggeredByAura->GetId());
                    // Cast finish spell (triggeredByAura already not exist!)
                    if (Unit* caster = GetUnit(*this, casterGuid))
                        caster->CastSpell(this, 27285, true, castItem);
                    return true;                            // no hidden cooldown
                }
                // Damage counting
                triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
                return true;
            }
            // Seed of Corruption (Mobs cast) - no die req
            if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
            {
                // if damage is more than need deal finish spell
                if (triggeredByAura->GetAmount() <= damage)
                {
                    // remember guid before aura delete
                    uint64 casterGuid = triggeredByAura->GetCasterGUID();
                    // Remove aura (before cast for prevent infinite loop handlers)
                    RemoveAurasDueToSpell(triggeredByAura->GetId());
                    // Cast finish spell (triggeredByAura already not exist!)
                    if (Unit* caster = GetUnit(*this, casterGuid))
                        caster->CastSpell(this, 32865, true, castItem);
                    return true;                            // no hidden cooldown
                }
                // Damage counting
                triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
                return true;
            }
            // Fel Synergy
            if (dummySpell->SpellIconID == 3222)
            {
                target = GetGuardianPet();
                if (!target)
                    return false;
                basepoints0 = damage * triggerAmount / 100;
                triggered_spell_id = 54181;
                break;
            }
            switch (dummySpell->Id)
            {
                // Siphon Life
                case 63108:
                {
                    // Glyph of Siphon Life
                    if (HasAura(56216))
                        triggerAmount += triggerAmount / 4;
                    triggered_spell_id = 63106;
                    target = this;
                    basepoints0 = int32(damage*triggerAmount/100);
                    break;
                }
                // Glyph of Shadowflame
                case 63310:
                {
                    triggered_spell_id = 63311;
                    break;
                }
                // Nightfall
                case 18094:
                case 18095:
                // Glyph of corruption
                case 56218:
                {
                    target = this;
                    triggered_spell_id = 17941;
                    break;
                }
                //Soul Leech
                case 30293:
                case 30295:
                case 30296:
                {
                    // Improved Soul Leech
                    AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
                    {
                        if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
                        {
                            if ((*i)->GetEffIndex() != 0)
                                continue;
                            basepoints0 = int32((*i)->GetAmount());
                            target = GetGuardianPet();
                            if (target)
                            {
                                // regen mana for pet
                                CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
                            }
                            // regen mana for caster
                            CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
                            // Get second aura of spell for replenishment effect on party
                            if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1))
                            {
                                // Replenishment - roll chance
                                if (roll_chance_i(aurEff->GetAmount()))
                                {
                                    CastSpell(this,57669,true, castItem, triggeredByAura);
                                }
                            }
                            break;
                        }
                    }
                    // health
                    basepoints0 = int32(damage*triggerAmount/100);
                    target = this;
                    triggered_spell_id = 30294;
                    break;
                }
                // Shadowflame (Voidheart Raiment set bonus)
                case 37377:
                {
                    triggered_spell_id = 37379;
                    break;
                }
                // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
                case 37381:
                {
                    target = GetGuardianPet();
                    if (!target)
                        return false;
                    // heal amount
                    basepoints0 = damage * triggerAmount/100;
                    triggered_spell_id = 37382;
                    break;
                }
                // Shadowflame Hellfire (Voidheart Raiment set bonus)
                case 39437:
                {
                    triggered_spell_id = 37378;
                    break;
                }
            }
            break;
        }
        case SPELLFAMILY_PRIEST:
        {
            // Vampiric Touch
            if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
            {
                if (!pVictim || !pVictim->isAlive())
                    return false;
                if (effIndex != 0)
                    return false;
                // pVictim is caster of aura
                if (triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
                    return false;
                // Energize 0.25% of max. mana
                pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
                return true;                                // no hidden cooldown
            }
            // Divine Aegis
            if (dummySpell->SpellIconID == 2820)
            {
                // Multiple effects stack, so let's try to find this aura.
                int32 bonus = 0;
                if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0))
                    bonus = aurEff->GetAmount();
                basepoints0 = damage * triggerAmount/100 + bonus;
                if (basepoints0 > target->getLevel() * 125)
                    basepoints0 = target->getLevel() * 125;
                triggered_spell_id = 47753;
                break;
            }
            // Body and Soul
            if (dummySpell->SpellIconID == 2218)
            {
                // Proc only from Abolish desease on self cast
                if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount))
                    return false;
                triggered_spell_id = 64136;
                target = this;
                break;
            }
            switch(dummySpell->Id)
            {
                // Vampiric Embrace
                case 15286:
                {
                    if (!pVictim || !pVictim->isAlive())
                        return false;
                    // heal amount
                    int32 team = triggerAmount*damage/500;
                    int32 self = triggerAmount*damage/100 - team;
                    CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
                    return true;                                // no hidden cooldown
                }
                // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
                case 40438:
                {
                    // Shadow Word: Pain
                    if (procSpell->SpellFamilyFlags[0] & 0x8000)
                        triggered_spell_id = 40441;
                    // Renew
                    else if (procSpell->SpellFamilyFlags[0] & 0x40)
                        triggered_spell_id = 40440;
                    else
                        return false;
                    target = this;
                    break;
                }
                // Glyph of Prayer of Healing
                case 55680:
                {
                    triggered_spell_id = 56161;
                    SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
                    if (!GoPoH)
                        return false;
                    int EffIndex = 0;
                    for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
                    {
                        if (GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
                        {
                            EffIndex = i;
                            break;
                        }
                    }
                    int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
                    if (!tickcount)
                        return false;
                    basepoints0 = damage * triggerAmount / tickcount / 100;
                    break;
                }
                // Improved Shadowform
                case 47570:
                case 47569:
                {
                    if (!roll_chance_i(triggerAmount))
                        return false;
                    RemoveMovementImpairingAuras();
                    break;
                }
                // Glyph of Dispel Magic
                case 55677:
                {
                    // Dispel Magic shares spellfamilyflag with abolish disease
                    if (procSpell->SpellIconID != 74)
                        return false;
                    if (!target || !target->IsFriendlyTo(this))
                        return false;
                    basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
                    triggered_spell_id = 56131;
                    break;
                }
                // Oracle Healing Bonus ("Garments of the Oracle" set)
                case 26169:
                {
                    // heal amount
                    basepoints0 = int32(damage * 10/100);
                    target = this;
                    triggered_spell_id = 26170;
                    break;
                }
                // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
                case 39372:
                {
                    if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
                        return false;
                    // heal amount
                    basepoints0 = damage * triggerAmount/100;
                    target = this;
                    triggered_spell_id = 39373;
                    break;
                }
                // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
                case 28809:
                {
                    triggered_spell_id = 28810;
                    break;
                }
            }
            break;
        }
        case SPELLFAMILY_DRUID:
        {
            switch(dummySpell->Id)
            {
                // Glyph of Innervate
                case 54832:
                {
                    if (procSpell->SpellIconID != 62)
                        return false;
                    int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1;
                    basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10);
                    triggered_spell_id = 54833;
                    target = this;
                    break;
                }
                // Glyph of Starfire
                case 54845:
                {
                    triggered_spell_id = 54846;
                    break;
                }
                // Glyph of Shred
                case 54815:
                {
                    // try to find spell Rip on the target
                    if (AuraEffect const *AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
                    {
                        // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
                        uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
                        // just Rip's max duration without other spells
                        uint32 CountMax = GetSpellMaxDuration(AurEff->GetSpellProto());
                        // add possible auras' and Glyph of Shred's max duration
                        CountMax += 3 * triggerAmount * 1000;       // Glyph of Shred               -> +6 seconds
                        CountMax += HasAura(54818) ? 4 * 1000 : 0;  // Glyph of Rip                 -> +4 seconds
                        CountMax += HasAura(60141) ? 4 * 1000 : 0;  // Rip Duration/Lacerate Damage -> +4 seconds
                        // if min < max -> that means caster didn't cast 3 shred yet
                        // so set Rip's duration and max duration
                        if (CountMin < CountMax)
                        {
                            AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * 1000);
                            AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * 1000);
                            return true;
                        }
                    }
                    // if not found Rip
                    return false;
                }
                // Glyph of Rake
                case 54821:
                {
                    if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3)
                    {
                        if (target->GetTypeId() == TYPEID_UNIT)
                        {
                            triggered_spell_id = 54820;
                            break;
                        }
                    }
                    return false;
                }
                // Leader of the Pack
                case 24932:
                {
                   if (triggerAmount <= 0)
                        return false;
                    basepoints0 = triggerAmount * GetMaxHealth() / 100;
                    target = this;
                    triggered_spell_id = 34299;
                    if (triggeredByAura->GetCasterGUID() != GetGUID())
                        break;
                    int32 basepoints1 = triggerAmount * 2;
                    // Improved Leader of the Pack
                    // Check cooldown of heal spell cooldown
                    if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299))
                        CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
                    break;
                }
                // Healing Touch (Dreamwalker Raiment set)
                case 28719:
                {
                    // mana back
                    basepoints0 = int32(procSpell->manaCost * 30 / 100);
                    target = this;
                    triggered_spell_id = 28742;
                    break;
                }
                // Glyph of Rejuvenation
                case 54754:
                {
                    if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
                        return false;
                    basepoints0 = int32(triggerAmount * damage / 100);
                    triggered_spell_id = 54755;
                    break;
                }
                // Healing Touch Refund (Idol of Longevity trinket)
                case 28847:
                {
                    target = this;
                    triggered_spell_id = 28848;
                    break;
                }
                // Mana Restore (Malorne Raiment set / Malorne Regalia set)
                case 37288:
                case 37295:
                {
                    target = this;
                    triggered_spell_id = 37238;
                    break;
                }
                // Druid Tier 6 Trinket
                case 40442:
                {
                    float  chance;
                    // Starfire
                    if (procSpell->SpellFamilyFlags[0] & 0x4)
                    {
                        triggered_spell_id = 40445;
                        chance = 25.0f;
                    }
                    // Rejuvenation
                    else if (procSpell->SpellFamilyFlags[0] & 0x10)
                    {
                        triggered_spell_id = 40446;
                        chance = 25.0f;
                    }
                    // Mangle (Bear) and Mangle (Cat)
                    else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
                    {
                        triggered_spell_id = 40452;
                        chance = 40.0f;
                    }
                    else
                        return false;
                    if (!roll_chance_f(chance))
                        return false;
                    target = this;
                    break;
                }
                // Maim Interrupt
                case 44835:
                {
                    // Deadly Interrupt Effect
                    triggered_spell_id = 32747;
                    break;
                }
            }
            // Eclipse
            if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
            {
                if (!procSpell || effIndex != 0)
                    return false;
                bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
                if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f)))
                    return false;
                target = this;
                if (target->HasAura(isWrathSpell ? 48517 : 48518))
                    return false;
                triggered_spell_id = isWrathSpell ? 48518 : 48517;
                break;
            }
            // Living Seed
            else if (dummySpell->SpellIconID == 2860)
            {
                triggered_spell_id = 48504;
                basepoints0 = triggerAmount * damage / 100;
                break;
            }
            // King of the Jungle
            else if (dummySpell->SpellIconID == 2850)
            {
                // Effect 0 - mod damage while having Enrage
                if (effIndex == 0)
                {
                    if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
                        return false;
                    triggered_spell_id = 51185;
                    basepoints0 = triggerAmount;
                    target = this;
                    break;
                }
                // Effect 1 - Tiger's Fury restore energy
                else if (effIndex == 1)
                {
                    if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
                        return false;
                    triggered_spell_id = 51178;
                    basepoints0 = triggerAmount;
                    target = this;
                    break;
                }
            }
            break;
        }
        case SPELLFAMILY_ROGUE:
        {
            switch(dummySpell->Id)
            {
                // Glyph of Backstab
                case 56800:
                {
                    triggered_spell_id = 63975;
                    break;
                }
                // Deadly Throw Interrupt
                case 32748:
                {
                    // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
                    if (this == pVictim)
                        return false;
                    triggered_spell_id = 32747;
                    break;
                }
            }
            // Cut to the Chase
            if (dummySpell->SpellIconID == 2909)
            {
                // "refresh your Slice and Dice duration to its 5 combo point maximum"
                // lookup Slice and Dice
                if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
                {
                    aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
                    return true;
                }
                return false;
            }
            // Deadly Brew
            else if (dummySpell->SpellIconID == 2963)
            {
                triggered_spell_id = 3409;
                break;
            }
            // Quick Recovery
            else if (dummySpell->SpellIconID == 2116)
            {
                if (!procSpell)
                    return false;
                // energy cost save
                basepoints0 = procSpell->manaCost * triggerAmount/100;
                if (basepoints0 <= 0)
                    return false;
                target = this;
                triggered_spell_id = 31663;
                break;
            }
            break;
        }
        case SPELLFAMILY_HUNTER:
        {
            // Thrill of the Hunt
            if (dummySpell->SpellIconID == 2236)
            {
                if (!procSpell)
                    return false;
                // mana cost save
                int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
                basepoints0 = mana * 40/100;
                if (basepoints0 <= 0)
                    return false;
                target = this;
                triggered_spell_id = 34720;
                break;
            }
            // Hunting Party
            if (dummySpell->SpellIconID == 3406)
            {
                triggered_spell_id = 57669;
                target = this;
                break;
            }
            // Improved Mend Pet
            if (dummySpell->SpellIconID == 267)
            {
                int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
                if (!roll_chance_i(chance))
                    return false;
                triggered_spell_id = 24406;
                break;
            }
            // Lock and Load
            if (dummySpell->SpellIconID == 3579)
            {
                // Proc only from periodic (from trap activation proc another aura of this spell)
                if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
                    return false;
                triggered_spell_id = 56453;
                target = this;
                break;
            }
            // Rapid Recuperation
            if (dummySpell->SpellIconID == 3560)
            {
                // This effect only from Rapid Killing (mana regen)
                if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
                    return false;
                triggered_spell_id = 56654;
                target = this;
                switch(dummySpell->Id)
                {
                    case 53228:                             // Rank 1
                        triggered_spell_id = 56654;
                        break;
                    case 53232:                             // Rank 2
                        triggered_spell_id = 58882;
                        break;
                }
                break;
            }
            break;
        }
        case SPELLFAMILY_PALADIN:
        {
            // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
            if (dummySpell->SpellFamilyFlags[0]&0x8000000)
            {
                if (effIndex != 0)
                    return false;
                triggered_spell_id = 25742;
                float ap = GetTotalAttackPowerValue(BASE_ATTACK);
                int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
                             SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
                basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
                break;
            }
            // Light's Beacon - Beacon of Light
            if (dummySpell->Id == 53651)
            {
                // Get target of beacon of light
                if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster())
                {
                    // do not proc when target of beacon of light is healed
                    if (beaconTarget == this)
                        return false;
                    // check if it was heal by paladin which casted this beacon of light
                    if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID()))
                    {
                        if (beaconTarget->IsWithinLOSInMap(pVictim))
                        {
                            basepoints0 = damage;
                            triggered_spell_id = 53654;
                            target = beaconTarget;
                            break;
                        }
                    }
                }
                return false;
            }
            // Judgements of the Wise
            if (dummySpell->SpellIconID == 3017)
            {
                target = this;
                triggered_spell_id = 31930;
                // replenishment
                CastSpell(this,57669,true, castItem, triggeredByAura);
                break;
            }
            // Sanctified Wrath
            if (dummySpell->SpellIconID == 3029)
            {
                triggered_spell_id = 57318;
                target = this;
                basepoints0 = triggerAmount;
                CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
                return true;
            }
            // Sacred Shield
            if (dummySpell->SpellFamilyFlags[1]&0x00080000)
            {
                if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
                {
                    if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
                        && (procSpell->SpellFamilyFlags[0] & 0x40000000))
                    {
                        basepoints0 = int32(float(damage)/12.0f);
                        CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID());
                        return true;
                    }
                    else
                        return false;
                }
                else
                    triggered_spell_id = 58597;
                target = this;
                break;
            }
            // Righteous Vengeance
            if (dummySpell->SpellIconID == 3025)
            {
                // 4 damage tick
                basepoints0 = triggerAmount*damage/400;
                triggered_spell_id = 61840;
                break;
            }
            // Sheath of Light
            if (dummySpell->SpellIconID == 3030)
            {
                // 4 healing tick
                basepoints0 = triggerAmount*damage/400;
                triggered_spell_id = 54203;
                break;
            }
            switch (dummySpell->Id)
            {
                // Heart of the Crusader
                case 20335: // rank 1
                    triggered_spell_id = 21183;
                    break;
                case 20336: // rank 2
                    triggered_spell_id = 54498;
                    break;
                case 20337: // rank 3
                    triggered_spell_id = 54499;
                    break;
                // Judgement of Light
                case 20185:
                {
                    if (pVictim->getPowerType() == POWER_MANA)
                    {
                        // 2% of base mana
                        basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
                        pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
                    }
                        return true;
                }
                // Judgement of Wisdom
                case 20186:
                {
                    if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA)
                    {
                        // 2% of base mana
                        basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
                        pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
                    }
                    return true;
                }
                // Holy Power (Redemption Armor set)
                case 28789:
                {
                    if (!pVictim)
                        return false;
                    // Set class defined buff
                    switch (pVictim->getClass())
                    {
                        case CLASS_PALADIN:
                        case CLASS_PRIEST:
                        case CLASS_SHAMAN:
                        case CLASS_DRUID:
                            triggered_spell_id = 28795;     // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
                            break;
                        case CLASS_MAGE:
                        case CLASS_WARLOCK:
                            triggered_spell_id = 28793;     // Increases the friendly target's spell damage and healing by up to $s1 for $d.
                            break;
                        case CLASS_HUNTER:
                        case CLASS_ROGUE:
                            triggered_spell_id = 28791;     // Increases the friendly target's attack power by $s1 for $d.
                            break;
                        case CLASS_WARRIOR:
                            triggered_spell_id = 28790;     // Increases the friendly target's armor
                            break;
                        default:
                            return false;
                    }
                    break;
                }
                case 25899:                                 // Greater Blessing of Sanctuary
                case 20911:                                 // Blessing of Sanctuary
                {
                    target = this;
                    switch (target->getPowerType())
                    {
                        case POWER_MANA:
                            triggered_spell_id = 57319;
                            break;
                        default:
                            return false;
                    }
                    break;
                }
                // Seal of Vengeance (damage calc on apply aura)
                case 31801:
                {
                    if (effIndex != 0)                       // effect 1,2 used by seal unleashing code
                        return false;
                    // At melee attack or Hammer of the Righteous spell damage considered as melee attack
                    if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
                        triggered_spell_id = 31803;
                    // On target with 5 stacks of Holy Vengeance direct damage is done
                    if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
                    {
                        if (aur->GetStackAmount() == 5)
                        {
                            aur->RefreshDuration();
                            CastSpell(pVictim, 42463, true);
                            return true;
                        }
                    }
                    // Only Autoattack can stack debuff
                    if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
                        return false;
                    break;
                }
                // Seal of Corruption
                case 53736:
                {
                    if (effIndex != 0)                       // effect 1,2 used by seal unleashing code
                        return false;
                    // At melee attack or Hammer of the Righteous spell damage considered as melee attack
                    if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
                        triggered_spell_id = 53742;
                    // On target with 5 stacks of Blood Corruption direct damage is done
                    if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
                    {
                        if (aur->GetStackAmount() == 5)
                        {
                            aur->RefreshDuration();
                            CastSpell(pVictim, 53739, true);
                            return true;
                        }
                    }
                    // Only Autoattack can stack debuff
                    if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
                        return false;
                    break;
                }
                // Spiritual Attunement
                case 31785:
                case 33776:
                {
                    // if healed by another unit (pVictim)
                    if (this == pVictim)
                        return false;
                    // heal amount
                    basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
                    target = this;
                    if (basepoints0)
                        triggered_spell_id = 31786;
                    break;
                }
                // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
                case 40470:
                {
                    if (!procSpell)
                        return false;
                    float  chance;
                    // Flash of light/Holy light
                    if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
                    {
                        triggered_spell_id = 40471;
                        chance = 15.0f;
                    }
                    // Judgement (any)
                    else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT)
                    {
                        triggered_spell_id = 40472;
                        chance = 50.0f;
                    }
                    else
                        return false;
                    if (!roll_chance_f(chance))
                        return false;
                    break;
                }
                // Glyph of Divinity
                case 54939:
                {
                    // Lookup base amount mana restore
                    for (uint8 i=0; iEffect[i] == SPELL_EFFECT_ENERGIZE)
                        {
                            int32 mana = procSpell->EffectBasePoints[i];
                            CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
                            break;
                        }
                    return true;
                }
                // Glyph of Flash of Light
                case 54936:
                {
                    triggered_spell_id = 54957;
                    basepoints0 = triggerAmount*damage/100;
                    break;
                }
                // Glyph of Holy Light
                case 54937:
                {
                    triggered_spell_id = 54968;
                    basepoints0 = triggerAmount*damage/100;
                    break;
                }
            }
            break;
        }
        case SPELLFAMILY_SHAMAN:
        {
            switch(dummySpell->Id)
            {
                // Earthen Power (Rank 1, 2)
                case 51523:
                case 51524:
                {
                    // Totem itself must be a caster of this spell
                    Unit* caster = NULL;
                    for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) {
                        if ((*itr)->GetEntry() != 2630)
                            continue;
                        caster = (*itr);
                        break;
                    }
                    if (!caster)
                        return false;
                    caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster);
                    return true;
                }
                // Tidal Force
                case 55198:
                {
                    // Remove aura stack from  caster
                    RemoveAuraFromStack(55166);
                    // drop charges
                    return false;
                }
                // Totemic Power (The Earthshatterer set)
                case 28823:
                {
                    if (!pVictim)
                        return false;
                    // Set class defined buff
                    switch (pVictim->getClass())
                    {
                        case CLASS_PALADIN:
                        case CLASS_PRIEST:
                        case CLASS_SHAMAN:
                        case CLASS_DRUID:
                            triggered_spell_id = 28824;     // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
                            break;
                        case CLASS_MAGE:
                        case CLASS_WARLOCK:
                            triggered_spell_id = 28825;     // Increases the friendly target's spell damage and healing by up to $s1 for $d.
                            break;
                        case CLASS_HUNTER:
                        case CLASS_ROGUE:
                            triggered_spell_id = 28826;     // Increases the friendly target's attack power by $s1 for $d.
                            break;
                        case CLASS_WARRIOR:
                            triggered_spell_id = 28827;     // Increases the friendly target's armor
                            break;
                        default:
                            return false;
                    }
                    break;
                }
                // Lesser Healing Wave (Totem of Flowing Water Relic)
                case 28849:
                {
                    target = this;
                    triggered_spell_id = 28850;
                    break;
                }
                // Windfury Weapon (Passive) 1-5 Ranks
                case 33757:
                {
                    if (GetTypeId() != TYPEID_PLAYER || !castItem || !castItem->IsEquipped()  || !pVictim || !pVictim->isAlive())
                        return false;
                    // custom cooldown processing case
                    if (cooldown && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
                        return false;
                    if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
                        return false;
                    WeaponAttackType attType = WeaponAttackType(this->ToPlayer()->GetAttackBySlot(castItem->GetSlot()));
                    if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType))
                        return false;
                    // Now compute real proc chance...
                    uint32 chance = 20;
                    this->ToPlayer()->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
                    Item* addWeapon = this->ToPlayer()->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
                    uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0;
                    SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add);
                    if (pEnchant && pEnchant->spellid[0] == dummySpell->Id)
                        chance += 14;
                    if (!roll_chance_i(chance))
                        return false;
                    // Now amount of extra power stored in 1 effect of Enchant spell
                    // Get it by item enchant id
                    uint32 spellId;
                    switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
                    {
                        case 283: spellId =  8232; break;   // 1 Rank
                        case 284: spellId =  8235; break;   // 2 Rank
                        case 525: spellId = 10486; break;   // 3 Rank
                        case 1669:spellId = 16362; break;   // 4 Rank
                        case 2636:spellId = 25505; break;   // 5 Rank
                        case 3785:spellId = 58801; break;   // 6 Rank
                        case 3786:spellId = 58803; break;   // 7 Rank
                        case 3787:spellId = 58804; break;   // 8 Rank
                        default:
                        {
                            sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
                                castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
                            return false;
                        }
                    }
                    SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
                    if (!windfurySpellEntry)
                    {
                        sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
                        return false;
                    }
                    int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1);
                    // Value gained from additional AP
                    basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
                    triggered_spell_id = 25504;
                    // apply cooldown before cast to prevent processing itself
                    if (cooldown)
                        this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
                    // Attack Twice
                    for (uint32 i = 0; i<2; ++i)
                        CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
                    return true;
                }
                // Shaman Tier 6 Trinket
                case 40463:
                {
                    if (!procSpell)
                        return false;
                    float chance;
                    if (procSpell->SpellFamilyFlags[0] & 0x1)
                    {
                        triggered_spell_id = 40465;         // Lightning Bolt
                        chance = 15.0f;
                    }
                    else if (procSpell->SpellFamilyFlags[0] & 0x80)
                    {
                        triggered_spell_id = 40465;         // Lesser Healing Wave
                        chance = 10.0f;
                    }
                    else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
                    {
                        triggered_spell_id = 40466;         // Stormstrike
                        chance = 50.0f;
                    }
                    else
                        return false;
                    if (!roll_chance_f(chance))
                        return false;
                    target = this;
                    break;
                }
                // Glyph of Healing Wave
                case 55440:
                {
                    // Not proc from self heals
                    if (this == pVictim)
                        return false;
                    basepoints0 = triggerAmount * damage / 100;
                    target = this;
                    triggered_spell_id = 55533;
                    break;
                }
                // Spirit Hunt
                case 58877:
                {
                    // Cast on owner
                    target = GetOwner();
                    if (!target)
                        return false;
                    basepoints0 = triggerAmount * damage / 100;
                    triggered_spell_id = 58879;
                    break;
                }
                // Shaman T8 Elemental 4P Bonus
                case 64928:
                {
                    basepoints0 = int32(triggerAmount * damage / 100);
                    triggered_spell_id = 64930;            // Electrified
                    break;
                }
            }
            // Frozen Power
            if (dummySpell->SpellIconID == 3780)
            {
                if (this->GetDistance(target) < 15.0f)
                    return false;
                float chance = triggerAmount;
                if (!roll_chance_f(chance))
                    return false;
                triggered_spell_id = 63685;
                break;
            }
            // Storm, Earth and Fire
            if (dummySpell->SpellIconID == 3063)
            {
                // Earthbind Totem summon only
                if (procSpell->Id != 2484)
                    return false;
                float chance = triggerAmount;
                if (!roll_chance_f(chance))
                    return false;
                triggered_spell_id = 64695;
                break;
            }
            // Ancestral Awakening
            if (dummySpell->SpellIconID == 3065)
            {
                triggered_spell_id = 52759;
                basepoints0 = triggerAmount * damage / 100;
                target = this;
                break;
            }
            // Earth Shield
            if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
            {
                // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
                originalCaster = triggeredByAura->GetCasterGUID();
                target = this;
                basepoints0 = triggerAmount;
                // Glyph of Earth Shield
                if (AuraEffect* aur = GetAuraEffect(63279,0))
                {
                    int32 aur_mod = aur->GetAmount();
                    basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
                }
                triggered_spell_id = 379;
                break;
            }
            // Flametongue Weapon (Passive)
            if (dummySpell->SpellFamilyFlags[0] & 0x200000)
            {
                if (GetTypeId() != TYPEID_PLAYER  || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
                    return false;
                //  firehit =  dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
                float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
                float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
                                     + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
                // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
                add_spellpower= add_spellpower / 100.0 * 3.84;
                // Enchant on Off-Hand and ready?
                if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
                {
                    float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
                    // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
                    basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
                    triggered_spell_id = 10444;
                }
                // Enchant on Main-Hand and ready?
                else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
                {
                    float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
                    // Value1: add the tooltip damage by swingspeed +  Value2: add spelldmg by swingspeed
                    basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
                    triggered_spell_id = 10444;
                }
                // If not ready, we should  return, shouldn't we?!
                else
                    return false;
                CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
                return true;
            }
            // Improved Water Shield
            if (dummySpell->SpellIconID == 2287)
            {
                // Default chance for Healing Wave and Riptide
                float chance = triggeredByAura->GetAmount();
                if (procSpell->SpellFamilyFlags[0] & 0x80)
                    // Lesser Healing Wave - 0.6 of default
                    chance *= 0.6f;
                else if (procSpell->SpellFamilyFlags[0] & 0x100)
                    // Chain heal - 0.3 of default
                    chance *= 0.3f;
                if (!roll_chance_f(chance))
                    return false;
                // Water Shield
                if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
                {
                    uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
                    CastSpell(this, spell, true, castItem, triggeredByAura);
                    return true;
                }
                return false;
            }
            // Lightning Overload
            if (dummySpell->SpellIconID == 2018)            // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
            {
                if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim)
                    return false;
                // custom cooldown processing case
                if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
                    return false;
                uint32 spellId = 0;
                // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
                switch (procSpell->Id)
                {
                    // Lightning Bolt
                    case   403: spellId = 45284; break;     // Rank  1
                    case   529: spellId = 45286; break;     // Rank  2
                    case   548: spellId = 45287; break;     // Rank  3
                    case   915: spellId = 45288; break;     // Rank  4
                    case   943: spellId = 45289; break;     // Rank  5
                    case  6041: spellId = 45290; break;     // Rank  6
                    case 10391: spellId = 45291; break;     // Rank  7
                    case 10392: spellId = 45292; break;     // Rank  8
                    case 15207: spellId = 45293; break;     // Rank  9
                    case 15208: spellId = 45294; break;     // Rank 10
                    case 25448: spellId = 45295; break;     // Rank 11
                    case 25449: spellId = 45296; break;     // Rank 12
                    case 49237: spellId = 49239; break;     // Rank 13
                    case 49238: spellId = 49240; break;     // Rank 14
                    // Chain Lightning
                    case   421: spellId = 45297; break;     // Rank  1
                    case   930: spellId = 45298; break;     // Rank  2
                    case  2860: spellId = 45299; break;     // Rank  3
                    case 10605: spellId = 45300; break;     // Rank  4
                    case 25439: spellId = 45301; break;     // Rank  5
                    case 25442: spellId = 45302; break;     // Rank  6
                    case 49270: spellId = 49268; break;     // Rank  7
                    case 49271: spellId = 49269; break;     // Rank  8
                    default:
                        sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
                        return false;
                }
                // No thread generated mod
                // TODO: exist special flag in spell attributes for this, need found and use!
                SpellModifier *mod = new SpellModifier;
                mod->op = SPELLMOD_THREAT;
                mod->value = -100;
                mod->type = SPELLMOD_PCT;
                mod->spellId = dummySpell->Id;
                mod->mask[0] = 0x02;
                mod->mask[2] = 0x00;
                this->ToPlayer()->AddSpellMod(mod, true);
                // Remove cooldown (Chain Lightning - have Category Recovery time)
                if (procSpell->SpellFamilyFlags[0] & 0x2)
                    this->ToPlayer()->RemoveSpellCooldown(spellId);
                CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
                this->ToPlayer()->AddSpellMod(mod, false);
                if (cooldown && GetTypeId() == TYPEID_PLAYER)
                    this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
                return true;
            }
            // Static Shock
            if (dummySpell->SpellIconID == 3059)
            {
                // Lightning Shield
                if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
                {
                    uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId()));
                    // custom cooldown processing case
                    if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(spell))
                        ((Player*)this)->RemoveSpellCooldown(spell);
                    CastSpell(target, spell, true, castItem, triggeredByAura);
                    aurEff->GetBase()->DropCharge();
                    return true;
                }
                return false;
            }
            break;
        }
        case SPELLFAMILY_DEATHKNIGHT:
        {
            // Blood-Caked Strike - Blood-Caked Blade
            if (dummySpell->SpellIconID == 138)
            {
                if (!target || !target->isAlive())
                    return false;
                triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
                break;
            }
            // Improved Blood Presence
            if (dummySpell->SpellIconID == 2636)
            {
                if (GetTypeId() != TYPEID_PLAYER)
                    return false;
                basepoints0 = triggerAmount * damage / 100;
                break;
            }
            // Butchery
            if (dummySpell->SpellIconID == 2664)
            {
                basepoints0 = triggerAmount;
                triggered_spell_id = 50163;
                target = this;
                break;
            }
            // Dancing Rune Weapon
            if (dummySpell->Id == 49028)
            {
                // 1 dummy aura for dismiss rune blade
                if (effIndex != 1)
                    return false;
                Unit* pPet = NULL;
                for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon
                    if ((*itr)->GetEntry() == 27893)
                    {
                        pPet = (*itr);
                        break;
                    }
                if (pPet && pPet->getVictim() && damage && procSpell)
                {
                    uint32 procDmg = damage / 2;
                    pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(),procSpell->Id,procDmg,GetSpellSchoolMask(procSpell),0,0,false,0,false);
                    pPet->DealDamage(pPet->getVictim(),procDmg,NULL,SPELL_DIRECT_DAMAGE,GetSpellSchoolMask(procSpell),procSpell,true);
                    break;
                }
                else
                    return false;
            }
            // Mark of Blood
            if (dummySpell->Id == 49005)
            {
                // TODO: need more info (cooldowns/PPM)
                triggered_spell_id = 61607;
                break;
            }
            // Unholy Blight
            if (dummySpell->Id == 49194)
            {
                basepoints0 = triggerAmount * damage / 100;
                // Glyph of Unholy Blight
                if (AuraEffect *glyph=GetAuraEffect(63332,0))
                    basepoints0 += basepoints0 * glyph->GetAmount() / 100;
                // Find replaced aura to use it's remaining amount
                AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
                for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
                {
                     if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536)
                         continue;
                     basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks();
                     break;
                }
                triggered_spell_id = 50536;
                break;
            }
            // Vendetta
            if (dummySpell->SpellFamilyFlags[0] & 0x10000)
            {
                basepoints0 = triggerAmount * GetMaxHealth() / 100;
                triggered_spell_id = 50181;
                target = this;
                break;
            }
            // Necrosis
            if (dummySpell->SpellIconID == 2709)
            {
                basepoints0 = triggerAmount * damage / 100;
                triggered_spell_id = 51460;
                break;
            }
            // Threat of Thassarian
            if (dummySpell->SpellIconID == 2023)
            {
                // Must Dual Wield
                if (!procSpell || !haveOffhandWeapon())
                    return false;
                // Chance as basepoints for dummy aura
                if (!roll_chance_i(triggerAmount))
                    return false;
                switch (procSpell->Id)
                {
                    // Obliterate
                    case 49020: triggered_spell_id = 66198; break;                            // Rank 1
                    case 51423: triggered_spell_id = 66972; break;                            // Rank 2
                    case 51424: triggered_spell_id = 66973; break;                            // Rank 3
                    case 51425: triggered_spell_id = 66974; break;                            // Rank 4
                    // Frost Strike
                    case 49143: triggered_spell_id = 66196; break;                            // Rank 1
                    case 51416: triggered_spell_id = 66958; break;                            // Rank 2
                    case 51417: triggered_spell_id = 66959; break;                            // Rank 3
                    case 51418: triggered_spell_id = 66960; break;                            // Rank 4
                    case 51419: triggered_spell_id = 66961; break;                            // Rank 5
                    case 55268: triggered_spell_id = 66962; break;                            // Rank 6
                    // Plague Strike
                    case 45462: triggered_spell_id = 66216; break;                            // Rank 1
                    case 49917: triggered_spell_id = 66988; break;                            // Rank 2
                    case 49918: triggered_spell_id = 66989; break;                            // Rank 3
                    case 49919: triggered_spell_id = 66990; break;                            // Rank 4
                    case 49920: triggered_spell_id = 66991; break;                            // Rank 5
                    case 49921: triggered_spell_id = 66992; break;                            // Rank 6
                    // Death Strike
                    case 49998: triggered_spell_id = 66188; break;                            // Rank 1
                    case 49999: triggered_spell_id = 66950; break;                            // Rank 2
                    case 45463: triggered_spell_id = 66951; break;                            // Rank 3
                    case 49923: triggered_spell_id = 66952; break;                            // Rank 4
                    case 49924: triggered_spell_id = 66953; break;                            // Rank 5
                    // Rune Strike
                    case 56815: triggered_spell_id = 66217; break;                            // Rank 1
                    // Blood Strike
                    case 45902: triggered_spell_id = 66215; break;                            // Rank 1
                    case 49926: triggered_spell_id = 66975; break;                            // Rank 2
                    case 49927: triggered_spell_id = 66976; break;                            // Rank 3
                    case 49928: triggered_spell_id = 66977; break;                            // Rank 4
                    case 49929: triggered_spell_id = 66978; break;                            // Rank 5
                    case 49930: triggered_spell_id = 66979; break;                            // Rank 6
                    default:
                        return false;
                }
                break;
            }
            // Runic Power Back on Snare/Root
            if (dummySpell->Id == 61257)
            {
                // only for spells and hit/crit (trigger start always) and not start from self casted spells
                if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
                    return false;
                // Need snare or root mechanic
                if (!(GetAllSpellMechanicMask(procSpell) & ((1<SpellIconID == 1614)
            {
                if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
                    return false;
                basepoints0 = triggerAmount * damage / 100;
                triggered_spell_id = 50526;
                break;
            }
            // Sudden Doom
            if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
            {
                SpellChainNode const* chain = NULL;
                // get highest rank of the Death Coil spell
                const PlayerSpellMap& sp_list = this->ToPlayer()->GetSpellMap();
                for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
                {
                    // check if shown in spell book
                    if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
                        continue;
                    SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
                    if (!spellProto)
                        continue;
                    if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
                        && spellProto->SpellFamilyFlags[0] & 0x2000)
                    {
                        SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
                        // No chain entry or entry lower than found entry
                        if (!chain || !newChain || (chain->rank < newChain->rank))
                        {
                            triggered_spell_id = itr->first;
                            chain = newChain;
                        }
                        else
                            continue;
                        // Found spell is last in chain - do not need to look more
                        // Optimisation for most common case
                        if (chain && chain->last == itr->first)
                            break;
                    }
                }
            }
            break;
        }
        case SPELLFAMILY_POTION:
        {
            // alchemist's stone
            if (dummySpell->Id == 17619)
            {
                if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
                {
                    for (uint8 i=0; iEffect[i] == SPELL_EFFECT_HEAL)
                        {
                            triggered_spell_id = 21399;
                        }
                        else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
                        {
                            triggered_spell_id = 21400;
                        }
                        else
                            continue;
                        basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f;
                        CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
                    }
                    return true;
                }
            }
            break;
        }
         case SPELLFAMILY_PET:
        {
            // improved cower
            if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
            {
                triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
                target = this;
                break;
            }
            // guard dog
            if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
            {
                triggered_spell_id = 54445;
                target = this;
                pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f);
                break;
            }
            break;
        }
        default:
            break;
    }
    // processed charge only counting case
    if (!triggered_spell_id)
        return true;
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
        return false;
    }
    // default case
    if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
        return false;
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    if (basepoints0)
        CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
    else
        CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
    SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
    //uint32 effIndex = triggeredByAura->GetEffIndex();
    //int32  triggerAmount = triggeredByAura->GetAmount();
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    Unit* target = pVictim;
    int32 basepoints0 = 0;
    switch(dummySpell->SpellFamilyName)
    {
        case SPELLFAMILY_HUNTER:
        {
            // Aspect of the Viper
            if (dummySpell->SpellFamilyFlags[1] & 0x40000)
            {
                uint32 maxmana = GetMaxPower(POWER_MANA);
                basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
                target = this;
                triggered_spell_id = 34075;
                break;
            }
            break;
        }
    }
    // processed charge only counting case
    if (!triggered_spell_id)
        return true;
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    // Try handle unknown trigger spells
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
        return false;
    }
    // default case
    if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
        return false;
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    if (basepoints0)
        CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
    else
        CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
    SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
    //uint32 effIndex = triggeredByAura->GetEffIndex();
    //int32  triggerAmount = triggeredByAura->GetAmount();
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    Unit* target = pVictim;
    int32 basepoints0 = 0;
    switch(dummySpell->SpellFamilyName)
    {
        case SPELLFAMILY_PALADIN:
        {
            // Blessing of Sanctuary
            if (dummySpell->SpellFamilyFlags[0] & 0x10000000)
            {
                switch (getPowerType())
                {
                    case POWER_MANA:   triggered_spell_id = 57319; break;
                    default:
                        return false;
                }
            }
            break;
        }
    }
    // processed charge only counting case
    if (!triggered_spell_id)
        return true;
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
        return false;
    }
    // default case
    if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
        return false;
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    if (basepoints0)
        CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
    else
        CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
// Used in case when access to whole aura is needed
// All procs should be handled like this...
bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled)
{
    SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
    switch(dummySpell->SpellFamilyName)
    {
        case SPELLFAMILY_MAGE:
        {
            // Combustion
            switch (dummySpell->Id)
            {
                case 11129:
                {
                    *handled = true;
                    Unit *caster = triggeredByAura->GetCaster();
                    if (!caster || !damage)
                        return false;
                    //last charge and crit
                    if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
                    {
                        RemoveAurasDueToSpell(28682);       //-> remove Combustion auras
                        return true;                        // charge counting (will removed)
                    }
                    this->CastSpell(this, 28682, true);
                    return false; // ordinary chrages will be removed during crit chance computations.
                }
                // Empowered Fire
                case 31656:
                case 31657:
                case 31658:
                {
                    *handled = true;
                    SpellEntry const *spInfo = sSpellStore.LookupEntry(67545);
                    if (!spInfo)
                        return false;
                    int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100;
                    this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID());
                    return true;
                }
            }
            break;
        }
        case SPELLFAMILY_DEATHKNIGHT:
        {
            // Blood of the North
            // Reaping
            // Death Rune Mastery
            if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622)
            {
                *handled = true;
                // Convert recently used Blood Rune to Death Rune
                if (GetTypeId() == TYPEID_PLAYER)
                {
                    if (this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
                        return false;
                    RuneType rune = this->ToPlayer()->GetLastUsedRune();
                    // can't proc from death rune use
                    if (rune == RUNE_DEATH)
                        return false;
                    AuraEffect * aurEff = triggeredByAura->GetEffect(0);
                    if (!aurEff)
                        return false;
                    // Reset amplitude - set death rune remove timer to 30s
                    aurEff->ResetPeriodic(true);
                    uint32 runesLeft;
                    if (dummySpell->SpellIconID == 2622)
                        runesLeft = 2;
                    else
                        runesLeft = 1;
                    for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i)
                    {
                        if (dummySpell->SpellIconID == 2622)
                        {
                            if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
                                ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD)
                                continue;
                        }
                        else
                        {
                            if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
                                ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD)
                                continue;
                        }
                        if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
                            continue;
                        --runesLeft;
                        // Mark aura as used
                        ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
                    }
                    return true;
                }
                return false;
            }
            switch(dummySpell->Id)
            {
                // Hungering Cold aura drop
                case 51209:
                    *handled = true;
                    // Drop only in not disease case
                    if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
                        return false;
                    return true;
            }
            break;
        }
    }
    return false;
}
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
    // Get triggered aura spell info
    SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
    // Basepoints of trigger aura
    int32 triggerAmount = triggeredByAura->GetAmount();
    // Set trigger spell id, target, custom basepoints
    uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
    Unit*  target = NULL;
    int32  basepoints0 = 0;
    if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
        basepoints0 = triggerAmount;
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    // Try handle unknown trigger spells
    if (sSpellStore.LookupEntry(trigger_spell_id) == NULL)
    {
        switch (auraSpellInfo->SpellFamilyName)
        {
            case SPELLFAMILY_GENERIC:
                switch (auraSpellInfo->Id)
                {
                    case 23780:             // Aegis of Preservation (Aegis of Preservation trinket)
                        trigger_spell_id = 23781;
                        break;
                    case 33896:             // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
                        trigger_spell_id = 33898;
                        break;
                    case 43820:             // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
                        // Pct value stored in dummy
                        basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
                        target = pVictim;
                        break;
                    case 57345:             // Darkmoon Card: Greatness
                    {
                        float stat = 0.0f;
                        // strength
                        if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
                        // agility
                        if (GetStat(STAT_AGILITY)  > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY);  }
                        // intellect
                        if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
                        // spirit
                        if (GetStat(STAT_SPIRIT)   > stat) { trigger_spell_id = 60235;                               }
                        break;
                    }
                    case 67702:             // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
                    {
                        float stat = 0.0f;
                        // strength
                        if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
                        // agility
                        if (GetStat(STAT_AGILITY)  > stat) { trigger_spell_id = 67703;                               }
                        break;
                    }
                    case 67771:             // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
                    {
                        float stat = 0.0f;
                        // strength
                        if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
                        // agility
                        if (GetStat(STAT_AGILITY)  > stat) { trigger_spell_id = 67772;                               }
                        break;
                    }
                    // Mana Drain Trigger
                    case 27522:
                    case 40336:
                    {
                        // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
                        if (this && this->isAlive())
                            CastSpell(this, 29471, true, castItem, triggeredByAura);
                        if (pVictim && pVictim->isAlive())
                            CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
                        return true;
                    }
                }
                break;
            case SPELLFAMILY_MAGE:
                if (auraSpellInfo->SpellIconID == 2127)     // Blazing Speed
                {
                    switch (auraSpellInfo->Id)
                    {
                        case 31641:  // Rank 1
                        case 31642:  // Rank 2
                            trigger_spell_id = 31643;
                            break;
                        default:
                            sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
                            return false;
                    }
                }
                break;
            case SPELLFAMILY_WARRIOR:
                if (auraSpellInfo->Id == 50421)             // Scent of Blood
                    trigger_spell_id = 50422;
                break;
            case SPELLFAMILY_WARLOCK:
            {
                // Drain Soul
                if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
                {
                    // Improved Drain Soul
                    Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
                    {
                        if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
                        {
                            int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2);
                            basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
                            // Drain Soul
                            CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
                            break;
                        }
                    }
                    // Not remove charge (aura removed on death in any cases)
                    // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
                    return false;
                }
                // Nether Protection
                else if (auraSpellInfo->SpellIconID == 1985)
                {
                    if (!procSpell)
                        return false;
                    switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
                    {
                        case SPELL_SCHOOL_NORMAL:
                            return false;                   // ignore
                        case SPELL_SCHOOL_HOLY:   trigger_spell_id = 54370; break;
                        case SPELL_SCHOOL_FIRE:   trigger_spell_id = 54371; break;
                        case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
                        case SPELL_SCHOOL_FROST:  trigger_spell_id = 54372; break;
                        case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
                        case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
                        default:
                            return false;
                    }
                }
                break;
            }
            case SPELLFAMILY_PRIEST:
            {
                // Greater Heal Refund
                if (auraSpellInfo->Id == 37594)
                    trigger_spell_id = 37595;
                // Blessed Recovery
                else if (auraSpellInfo->SpellIconID == 1875)
                {
                    switch (auraSpellInfo->Id)
                    {
                        case 27811: trigger_spell_id = 27813; break;
                        case 27815: trigger_spell_id = 27817; break;
                        case 27816: trigger_spell_id = 27818; break;
                        default:
                            sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
                        return false;
                    }
                    basepoints0 = damage * triggerAmount / 100 / 3;
                    target = this;
                }
                break;
            }
            case SPELLFAMILY_DRUID:
            {
                // Druid Forms Trinket
                if (auraSpellInfo->Id == 37336)
                {
                    switch(m_form)
                    {
                        case FORM_NONE:     trigger_spell_id = 37344;break;
                        case FORM_CAT:      trigger_spell_id = 37341;break;
                        case FORM_BEAR:
                        case FORM_DIREBEAR: trigger_spell_id = 37340;break;
                        case FORM_TREE:     trigger_spell_id = 37342;break;
                        case FORM_MOONKIN:  trigger_spell_id = 37343;break;
                        default:
                            return false;
                    }
                }
                // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
                else if (auraSpellInfo->Id == 67353)
                {
                    switch(m_form)
                    {
                        case FORM_CAT:      trigger_spell_id = 67355; break;
                        case FORM_BEAR:
                        case FORM_DIREBEAR: trigger_spell_id = 67354; break;
                        default:
                            return false;
                    }
                }
                break;
            }
            case SPELLFAMILY_HUNTER:
            {
                if (auraSpellInfo->SpellIconID == 3247)     // Piercing Shots
                {
                    switch (auraSpellInfo->Id)
                    {
                        case 53234:  // Rank 1
                        case 53237:  // Rank 2
                        case 53238:  // Rank 3
                            trigger_spell_id = 63468;
                            break;
                        default:
                            sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
                            return false;
                    }
                    SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
                    if (!TriggerPS)
                        return false;
                    basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
                    target = pVictim;
                }
                break;
            }
            case SPELLFAMILY_PALADIN:
            {
                switch (auraSpellInfo->Id)
                {
                    // Healing Discount
                    case 37705:
                    {
                        trigger_spell_id = 37706;
                        target = this;
                        break;
                    }
                    // Soul Preserver
                    case 60510:
                    {
                        trigger_spell_id = 60515;
                        target = this;
                        break;
                    }
                    // Lightning Capacitor
                    case 37657:
                    {
                        if (!pVictim || !pVictim->isAlive())
                            return false;
                        // stacking
                        CastSpell(this, 37658, true, NULL, triggeredByAura);
                        Aura * dummy = GetAura(37658);
                        // release at 3 aura in stack (cont contain in basepoint of trigger aura)
                        if (!dummy || dummy->GetStackAmount() < triggerAmount)
                            return false;
                        RemoveAurasDueToSpell(37658);
                        trigger_spell_id = 37661;
                        target = pVictim;
                        break;
                    }
                    // Thunder Capacitor
                    case 54841:
                    {
                        if (!pVictim || !pVictim->isAlive())
                            return false;
                        // stacking
                        CastSpell(this, 54842, true, NULL, triggeredByAura);
                        // counting
                        Aura * dummy = GetAura(54842);
                        // release at 3 aura in stack (cont contain in basepoint of trigger aura)
                        if (!dummy || dummy->GetStackAmount() < triggerAmount)
                            return false;
                        RemoveAurasDueToSpell(54842);
                        trigger_spell_id = 54843;
                        target = pVictim;
                        break;
                    }
                    default:
                        // Illumination
                        if (auraSpellInfo->SpellIconID == 241)
                        {
                            if (!procSpell)
                                return false;
                            // procspell is triggered spell but we need mana cost of original casted spell
                            uint32 originalSpellId = procSpell->Id;
                            // Holy Shock heal
                            if (procSpell->SpellFamilyFlags[1] & 0x00010000)
                            {
                                switch(procSpell->Id)
                                {
                                    case 25914: originalSpellId = 20473; break;
                                    case 25913: originalSpellId = 20929; break;
                                    case 25903: originalSpellId = 20930; break;
                                    case 27175: originalSpellId = 27174; break;
                                    case 33074: originalSpellId = 33072; break;
                                    case 48820: originalSpellId = 48824; break;
                                    case 48821: originalSpellId = 48825; break;
                                    default:
                                        sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
                                       return false;
                                }
                            }
                            SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
                            if (!originalSpell)
                            {
                                sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
                                return false;
                            }
                            // percent stored in effect 1 (class scripts) base points
                            int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
                            basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
                            trigger_spell_id = 20272;
                            target = this;
                        }
                        break;
                }
                break;
            }
            case SPELLFAMILY_SHAMAN:
            {
                switch (auraSpellInfo->Id)
                {
                    // Lightning Shield (The Ten Storms set)
                    case 23551:
                    {
                        trigger_spell_id = 23552;
                        target = pVictim;
                        break;
                    }
                    // Damage from Lightning Shield (The Ten Storms set)
                    case 23552:
                    {
                        trigger_spell_id = 27635;
                        break;
                    }
                    // Mana Surge (The Earthfury set)
                    case 23572:
                    {
                        if (!procSpell)
                            return false;
                        basepoints0 = procSpell->manaCost * 35 / 100;
                        trigger_spell_id = 23571;
                        target = this;
                        break;
                    }
                    default:
                    {
                        // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
                        if (auraSpellInfo->SpellFamilyFlags[0] & 0x400)
                        {
                            trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id));
                        }
                        // Nature's Guardian
                        else if (auraSpellInfo->SpellIconID == 2013)
                        {
                            // Check health condition - should drop to less 30% (damage deal after this!)
                            if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
                                return false;
                             if (pVictim && pVictim->isAlive())
                                 pVictim->getThreatManager().modifyThreatPercent(this,-10);
                            basepoints0 = triggerAmount * GetMaxHealth() / 100;
                            trigger_spell_id = 31616;
                            target = this;
                        }
                    }
                }
                break;
            }
            case SPELLFAMILY_DEATHKNIGHT:
            {
                // Acclimation
                if (auraSpellInfo->SpellIconID == 1930)
                {
                    if (!procSpell)
                        return false;
                    switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
                    {
                        case SPELL_SCHOOL_NORMAL:
                            return false;                   // ignore
                        case SPELL_SCHOOL_HOLY:   trigger_spell_id = 50490; break;
                        case SPELL_SCHOOL_FIRE:   trigger_spell_id = 50362; break;
                        case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
                        case SPELL_SCHOOL_FROST:  trigger_spell_id = 50485; break;
                        case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
                        case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
                        default:
                            return false;
                    }
                }
                // Blood Presence (Improved)
                else if (auraSpellInfo->Id == 63611)
                {
                    if (GetTypeId() != TYPEID_PLAYER)
                        return false;
                    trigger_spell_id = 50475;
                    basepoints0 = damage * triggerAmount / 100;
                }
                break;
            }
            default:
                 break;
        }
    }
    // All ok. Check current trigger spell
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
    if (triggerEntry == NULL)
    {
        // Not cast unknown spell
        // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
        return false;
    }
    // not allow proc extra attack spell at extra attack
    if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
        return false;
    // Custom requirements (not listed in procEx) Warning! damage dealing after this
    // Custom triggered spells
    switch (auraSpellInfo->Id)
    {
        // Persistent Shield (Scarab Brooch trinket)
        // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
        case 26467:
        {
            basepoints0 = damage * 15 / 100;
            target = pVictim;
            trigger_spell_id = 26470;
            break;
        }
        // Unyielding Knights (item exploit 29108\29109)
        case 38164:
        {
            if (pVictim->GetEntry() != 19457)  // Proc only if you target is Grillok
            return false;
            break;
        }
        // Deflection
        case 52420:
        {
            if (GetHealth()*100 / GetMaxHealth() >= 35)
            return false;
            break;
        }
        // Cheat Death
        case 28845:
        {
            // When your health drops below 20%
            if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
                return false;
            break;
        }
        // Deadly Swiftness (Rank 1)
        case 31255:
        {
            // whenever you deal damage to a target who is below 20% health.
            if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
                return false;
            target = this;
            trigger_spell_id = 22588;
        }
        // Greater Heal Refund (Avatar Raiment set)
        case 37594:
        {
            if (!pVictim || !pVictim->isAlive())
                return false;
            // Not give if target already have full health
            if (pVictim->GetHealth() == pVictim->GetMaxHealth())
                return false;
            // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
            if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
                return false;
            break;
        }
        // Bonus Healing (Crystal Spire of Karabor mace)
        case 40971:
        {
            // If your target is below $s1% health
            if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
                return false;
            break;
        }
        // Evasive Maneuvers (Commendation of Kael`thas trinket)
        case 45057:
        {
            // reduce you below $s1% health
            if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
                return false;
            break;
        }
        // Rapid Recuperation
        case 53228:
        case 53232:
        {
            // This effect only from Rapid Fire (ability cast)
            if (!(procSpell->SpellFamilyFlags[0] & 0x20))
                return false;
            break;
        }
        // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
        case 64411:
        {
            basepoints0 = damage * 15 / 100;
            target = pVictim;
            trigger_spell_id = 64413;
            break;
        }
        // Decimation
        case 63156:
        case 63158:
            // Can proc only if target has hp below 35%
            if (!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
                return false;
            break;
    }
    // Blade Barrier
    if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
    {
        Player * plr = this->ToPlayer();
        if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT)
            return false;
        if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
            return false;
    }
    // Rime
    else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
    {
        if (GetTypeId() != TYPEID_PLAYER)
            return false;
        // Howling Blast
        this->ToPlayer()->RemoveSpellCategoryCooldown(1248, true);
    }
    // Custom basepoints/target for exist spell
    // dummy basepoints or other customs
    switch(trigger_spell_id)
    {
        // Auras which should proc on area aura source (caster in this case):
        // Turn the Tables
        case 52914:
        case 52915:
        case 52910:
        // Honor Among Thieves
        case 52916:
        {
            target = triggeredByAura->GetBase()->GetCaster();
            if (!target)
                return false;
            if (cooldown && GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
                return false;
            target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
            if (cooldown && GetTypeId() == TYPEID_PLAYER)
                this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
            return true;
        }
        // Cast positive spell on enemy target
        case 7099:  // Curse of Mending
        case 39647: // Curse of Mending
        case 29494: // Temptation
        case 20233: // Improved Lay on Hands (cast on target)
        {
            target = pVictim;
            break;
        }
        // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
        case 15250: // Rogue Setup
        {
            if (!pVictim || pVictim != getVictim())   // applied only for main target
                return false;
            break;                                   // continue normal case
        }
        // Finish movies that add combo
        case 14189: // Seal Fate (Netherblade set)
        case 14157: // Ruthlessness
        {
            if (!pVictim || pVictim == this)
                return false;
            // Need add combopoint AFTER finish movie (or they dropped in finish phase)
            break;
        }
        // Bloodthirst (($m/100)% of max health)
        case 23880:
        {
            basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
            break;
        }
        // Shamanistic Rage triggered spell
        case 30824:
        {
            basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
            break;
        }
        // Enlightenment (trigger only from mana cost spells)
        case 35095:
        {
            if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
                return false;
            break;
        }
        // Demonic Pact
        case 48090:
        {
            // Get talent aura from owner
            if (isPet())
                if (Unit * owner = GetOwner())
                {
                    if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
                    {
                        basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
                        CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
                        return true;
                    }
                }
            break;
        }
        // Sword and Board
        case 50227:
        {
            // Remove cooldown on Shield Slam
            if (GetTypeId() == TYPEID_PLAYER)
                this->ToPlayer()->RemoveSpellCategoryCooldown(1209, true);
            break;
        }
        // Maelstrom Weapon
        case 53817:
        {
            // have rank dependent proc chance, ignore too often cases
            // PPM = 2.5 * (rank of talent),
            uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
            // 5 rank -> 100% 4 rank -> 80% and etc from full rate
            if (!roll_chance_i(20*rank))
                return false;
            break;
        }
        // Astral Shift
        case 52179:
        {
            if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
                return false;
            // Need stun, fear or silence mechanic
            if (!(GetAllSpellMechanicMask(procSpell) & ((1<SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
                return false;
            break;
        }
        // Glyph of Death's Embrace
        case 58679:
        {
            // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
            if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
                return false;
            break;
        }
        // Glyph of Death Grip
        case 58628:
        {
            // remove cooldown of Death Grip
            if (GetTypeId() == TYPEID_PLAYER)
                this->ToPlayer()->RemoveCategoryCooldown(82);
            return true;
        }
        // Savage Defense
        case 62606:
        {
            basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f);
            break;
        }
        // Body and Soul
        case 64128:
        case 65081:
        {
            // Proc only from PW:S cast
            if (!(procSpell->SpellFamilyFlags[0] & 0x00000001))
                return false;
            break;
        }
    }
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(trigger_spell_id))
        return false;
    // try detect target manually if not set
    if (target == NULL)
       target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
    // default case
    if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
        return false;
    if (basepoints0)
        CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
    else
        CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
    return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
    int32 scriptId = triggeredByAura->GetMiscValue();
    if (!pVictim || !pVictim->isAlive())
        return false;
    Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
        ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
    uint32 triggered_spell_id = 0;
    switch(scriptId)
    {
        case 836:                                           // Improved Blizzard (Rank 1)
        {
            if (!procSpell || procSpell->SpellVisual[0] != 9487)
                return false;
            triggered_spell_id = 12484;
            break;
        }
        case 988:                                           // Improved Blizzard (Rank 2)
        {
            if (!procSpell || procSpell->SpellVisual[0] != 9487)
                return false;
            triggered_spell_id = 12485;
            break;
        }
        case 989:                                           // Improved Blizzard (Rank 3)
        {
            if (!procSpell || procSpell->SpellVisual[0] != 9487)
                return false;
            triggered_spell_id = 12486;
            break;
        }
        case 4533:                                          // Dreamwalker Raiment 2 pieces bonus
        {
            // Chance 50%
            if (!roll_chance_i(50))
                return false;
            switch (pVictim->getPowerType())
            {
                case POWER_MANA:   triggered_spell_id = 28722; break;
                case POWER_RAGE:   triggered_spell_id = 28723; break;
                case POWER_ENERGY: triggered_spell_id = 28724; break;
                default:
                    return false;
            }
            break;
        }
        case 4537:                                          // Dreamwalker Raiment 6 pieces bonus
            triggered_spell_id = 28750;                     // Blessing of the Claw
            break;
        case 5497:                                          // Improved Mana Gems
            triggered_spell_id = 37445;                     // Mana Surge
            break;
        case 7010:  // Revitalize - can proc on full hp target
        case 7011:
        case 7012:
        {
            if (!roll_chance_i(triggeredByAura->GetAmount()))
                return false;
            switch(pVictim->getPowerType())
            {
                case POWER_MANA:   triggered_spell_id = 48542; break;
                case POWER_RAGE:   triggered_spell_id = 48541; break;
                case POWER_ENERGY: triggered_spell_id = 48540; break;
                case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
            }
            break;
        }
    }
    // not processed
    if (!triggered_spell_id)
        return false;
    // standard non-dummy case
    SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
    if (!triggerEntry)
    {
        sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
        return false;
    }
    if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
        return false;
    CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
    if (cooldown && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
    return true;
}
void Unit::setPowerType(Powers new_powertype)
{
    SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
        }
    }
    switch(new_powertype)
    {
        default:
        case POWER_MANA:
            break;
        case POWER_RAGE:
            SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
            SetPower(POWER_RAGE, 0);
            break;
        case POWER_FOCUS:
            SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
            SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
            break;
        case POWER_ENERGY:
            SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
            break;
        case POWER_HAPPINESS:
            SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
            SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
            break;
    }
}
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
{
    FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
    if (!entry)
    {
        static uint64 guid = 0;                             // prevent repeating spam same faction problem
        if (GetGUID() != guid)
        {
            if (const Player *player = ToPlayer())
                sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
            else if (const Creature *creature = ToCreature())
                sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction());
            else
                sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction());
            guid = GetGUID();
        }
    }
    return entry;
}
bool Unit::IsHostileTo(Unit const* unit) const
{
    if (!unit)
        return false;
    // always non-hostile to self
    if (unit == this)
        return false;
    // always non-hostile to GM in GM mode
    if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
        return false;
    // always hostile to enemy
    if (getVictim() == unit || unit->getVictim() == this)
        return true;
    // test pet/charm masters instead pers/charmeds
    Unit const* testerOwner = GetCharmerOrOwner();
    Unit const* targetOwner = unit->GetCharmerOrOwner();
    // always hostile to owner's enemy
    if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
        return true;
    // always hostile to enemy owner
    if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
        return true;
    // always hostile to owner of owner's enemy
    if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
        return true;
    Unit const* tester = testerOwner ? testerOwner : this;
    Unit const* target = targetOwner ? targetOwner : unit;
    // always non-hostile to target with common owner, or to owner/pet
    if (tester == target)
        return false;
    // special cases (Duel, etc)
    if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
    {
        Player const* pTester = (Player const*)tester;
        Player const* pTarget = (Player const*)target;
        // Duel
        if (pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
            return true;
        // Group
        if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
            return false;
        // Sanctuary
        if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
            return false;
        // PvP FFA state
        if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
            return true;
        //= PvP states
        // Green/Blue (can't attack)
        if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
        {
            if (pTester->GetTeam() == pTarget->GetTeam())
                return false;
            // Red (can attack) if true, Blue/Yellow (can't attack) in another case
            return pTester->IsPvP() && pTarget->IsPvP();
        }
    }
    // faction base cases
    FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
    FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
    if (!tester_faction || !target_faction)
        return false;
    if (target->isAttackingPlayer() && tester->IsContestedGuard())
        return true;
    // PvC forced reaction and reputation case
    if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
    {
        // forced reaction
        if (target_faction->faction)
        {
            if (ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
                return *force <= REP_HOSTILE;
            // if faction have reputation then hostile state for tester at 100% dependent from at_war state
            if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
                if (FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
                    return (factionState->Flags & FACTION_FLAG_AT_WAR);
        }
    }
    // CvP forced reaction and reputation case
    else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
    {
        // forced reaction
        if (tester_faction->faction)
        {
            if (ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
                return *force <= REP_HOSTILE;
            // apply reputation state
            FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
            if (raw_tester_faction && raw_tester_faction->reputationListID >=0)
                return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
        }
    }
    // common faction based case (CvC,PvC,CvP)
    return tester_faction->IsHostileTo(*target_faction);
}
bool Unit::IsFriendlyTo(Unit const* unit) const
{
    // always friendly to self
    if (unit == this)
        return true;
    // always friendly to GM in GM mode
    if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
        return true;
    // always non-friendly to enemy
    if (getVictim() == unit || unit->getVictim() == this)
        return false;
    // test pet/charm masters instead pers/charmeds
    Unit const* testerOwner = GetCharmerOrOwner();
    Unit const* targetOwner = unit->GetCharmerOrOwner();
    // always non-friendly to owner's enemy
    if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
        return false;
    // always non-friendly to enemy owner
    if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
        return false;
    // always non-friendly to owner of owner's enemy
    if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
        return false;
    Unit const* tester = testerOwner ? testerOwner : this;
    Unit const* target = targetOwner ? targetOwner : unit;
    // always friendly to target with common owner, or to owner/pet
    if (tester == target)
        return true;
    // special cases (Duel)
    if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
    {
        Player const* pTester = (Player const*)tester;
        Player const* pTarget = (Player const*)target;
        // Duel
        if (pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
            return false;
        // Group
        if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
            return true;
        // Sanctuary
        if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
            return true;
        // PvP FFA state
        if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
            return false;
        //= PvP states
        // Green/Blue (non-attackable)
        if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
        {
            if (pTester->GetTeam() == pTarget->GetTeam())
                return true;
            // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
            return !pTarget->IsPvP();
        }
    }
    // faction base cases
    FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry();
    FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry();
    if (!tester_faction || !target_faction)
        return false;
    if (target->isAttackingPlayer() && tester->IsContestedGuard())
        return false;
    // PvC forced reaction and reputation case
    if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
    {
        // forced reaction
        if (target_faction->faction)
        {
            if (ReputationRank const *force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
                return *force >= REP_FRIENDLY;
            // if faction have reputation then friendly state for tester at 100% dependent from at_war state
            if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
                if (FactionState const *factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
                    return !(factionState->Flags & FACTION_FLAG_AT_WAR);
        }
    }
    // CvP forced reaction and reputation case
    else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
    {
        // forced reaction
        if (tester_faction->faction)
        {
            if (ReputationRank const *force =target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
                return *force >= REP_FRIENDLY;
            // apply reputation state
            if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
                if (raw_tester_faction->reputationListID >= 0)
                    return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
        }
    }
    // common faction based case (CvC,PvC,CvP)
    return tester_faction->IsFriendlyTo(*target_faction);
}
bool Unit::IsHostileToPlayers() const
{
    FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
    if (!my_faction || !my_faction->faction)
        return false;
    FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
    if (raw_faction && raw_faction->reputationListID >= 0)
        return false;
    return my_faction->IsHostileToPlayers();
}
bool Unit::IsNeutralToAll() const
{
    FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
    if (!my_faction || !my_faction->faction)
        return true;
    FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
    if (raw_faction && raw_faction->reputationListID >= 0)
        return false;
    return my_faction->IsNeutralToAll();
}
bool Unit::Attack(Unit *victim, bool meleeAttack)
{
    if (!victim || victim == this)
        return false;
    // dead units can neither attack nor be attacked
    if (!isAlive() || !victim->IsInWorld() || !victim->isAlive())
        return false;
    // player cannot attack in mount state
    if (GetTypeId() == TYPEID_PLAYER && IsMounted())
        return false;
    // nobody can attack GM in GM-mode
    if (victim->GetTypeId() == TYPEID_PLAYER)
    {
        if (victim->ToPlayer()->isGameMaster())
            return false;
    }
    else
    {
        if (victim->ToCreature()->IsInEvadeMode())
            return false;
    }
    // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
    if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
        RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
    if (m_attacking)
    {
        if (m_attacking == victim)
        {
            // switch to melee attack from ranged/magic
            if (meleeAttack)
            {
                if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING))
                {
                    addUnitState(UNIT_STAT_MELEE_ATTACKING);
                    SendMeleeAttackStart(victim);
                    return true;
                }
            }
            else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
            {
                clearUnitState(UNIT_STAT_MELEE_ATTACKING);
                SendMeleeAttackStop(victim);
                return true;
            }
            return false;
        }
        //switch target
        InterruptSpell(CURRENT_MELEE_SPELL);
        if (!meleeAttack)
            clearUnitState(UNIT_STAT_MELEE_ATTACKING);
    }
    if (m_attacking)
        m_attacking->_removeAttacker(this);
    m_attacking = victim;
    m_attacking->_addAttacker(this);
    // Set our target
    SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
    if (meleeAttack)
        addUnitState(UNIT_STAT_MELEE_ATTACKING);
    // set position before any AI calls/assistance
    //if (GetTypeId() == TYPEID_UNIT)
    //    this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
    if (GetTypeId() == TYPEID_UNIT)
    {
        // should not let player enter combat by right clicking target
        SetInCombatWith(victim);
        if (victim->GetTypeId() == TYPEID_PLAYER)
            victim->SetInCombatWith(this);
        AddThreat(victim, 0.0f);
        this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE);
        this->ToCreature()->CallAssistance();
    }
    // delay offhand weapon attack to next attack time
    if (haveOffhandWeapon())
        resetAttackTimer(OFF_ATTACK);
    if (meleeAttack)
        SendMeleeAttackStart(victim);
    return true;
}
bool Unit::AttackStop()
{
    if (!m_attacking)
        return false;
    Unit* victim = m_attacking;
    m_attacking->_removeAttacker(this);
    m_attacking = NULL;
    // Clear our target
    SetUInt64Value(UNIT_FIELD_TARGET, 0);
    clearUnitState(UNIT_STAT_MELEE_ATTACKING);
    InterruptSpell(CURRENT_MELEE_SPELL);
    // reset only at real combat stop
    if (GetTypeId() == TYPEID_UNIT)
    {
        this->ToCreature()->SetNoCallAssistance(false);
        if (this->ToCreature()->HasSearchedAssistance())
        {
            this->ToCreature()->SetNoSearchAssistance(false);
            UpdateSpeed(MOVE_RUN, false);
        }
    }
    SendMeleeAttackStop(victim);
    return true;
}
void Unit::CombatStop(bool includingCast)
{
    if (includingCast && IsNonMeleeSpellCasted(false))
        InterruptNonMeleeSpells(false);
    AttackStop();
    RemoveAllAttackers();
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->SendAttackSwingCancelAttack();     // melee and ranged forced attack cancel
    ClearInCombat();
}
void Unit::CombatStopWithPets(bool includingCast)
{
    CombatStop(includingCast);
    for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
        (*itr)->CombatStop(includingCast);
}
bool Unit::isAttackingPlayer() const
{
    if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
        return true;
    for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
        if ((*itr)->isAttackingPlayer())
            return true;
    for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
        if (m_SummonSlot[i])
            if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
                if (summon->isAttackingPlayer())
                    return true;
    return false;
}
void Unit::RemoveAllAttackers()
{
    while (!m_attackers.empty())
    {
        AttackerSet::iterator iter = m_attackers.begin();
        if (!(*iter)->AttackStop())
        {
            sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
            m_attackers.erase(iter);
        }
    }
}
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
    if (apply)
    {
        if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
        {
            SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
            if (GetTypeId() == TYPEID_PLAYER)
            {
                PlayerSpellMap const& sp_list = this->ToPlayer()->GetSpellMap();
                for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
                {
                    if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
                    SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
                    if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
                    if (spellInfo->CasterAuraState == uint32(flag))
                        CastSpell(this, itr->first, true, NULL);
                }
            }
            else if (this->ToCreature()->isPet())
            {
                Pet *pet = ((Pet*)this);
                for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
                {
                    if (itr->second.state == PETSPELL_REMOVED) continue;
                    SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
                    if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
                    if (spellInfo->CasterAuraState == uint32(flag))
                        CastSpell(this, itr->first, true, NULL);
                }
            }
        }
    }
    else
    {
        if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
        {
            RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
            if (flag != AURA_STATE_ENRAGE)                  // enrage aura state triggering continues auras
            {
                Unit::AuraApplicationMap& tAuras = GetAppliedAuras();
                for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
                {
                    SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto();
                    if (spellProto->CasterAuraState == uint32(flag))
                        RemoveAura(itr);
                    else
                        ++itr;
                }
            }
        }
    }
}
uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
{
    uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
    for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
        if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
            if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
                auraStates |= (1<<(itr->first-1));
    return auraStates;
}
bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const
{
    if (Caster)
    {
        if (spellProto)
        {
            AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
            for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
                if ((*j)->IsAffectedOnSpell(spellProto))
                    return true;
        }
        // Check per caster aura state
        // If aura with aurastate by caster not found return false
        if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK)
        {
            for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr)
                if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
                    return true;
            return false;
        }
    }
    return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
}
Unit *Unit::GetOwner(bool inWorld) const
{
    if (uint64 ownerid = GetOwnerGUID())
    {
        if (inWorld)
            return ObjectAccessor::GetUnit(*this, ownerid);
        return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid);
    }
    return NULL;
}
Unit *Unit::GetCharmer() const
{
    if (uint64 charmerid = GetCharmerGUID())
        return ObjectAccessor::GetUnit(*this, charmerid);
    return NULL;
}
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
    uint64 guid = GetCharmerOrOwnerGUID();
    if (IS_PLAYER_GUID(guid))
        return ObjectAccessor::GetPlayer(*this, guid);
    return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
}
Minion *Unit::GetFirstMinion() const
{
    if (uint64 pet_guid = GetMinionGUID())
    {
        if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
            if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
                return (Minion*)pet;
        sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
        const_cast(this)->SetMinionGUID(0);
    }
    return NULL;
}
Guardian* Unit::GetGuardianPet() const
{
    if (uint64 pet_guid = GetPetGUID())
    {
        if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
            if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
                return (Guardian*)pet;
        sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid);
        const_cast(this)->SetPetGUID(0);
    }
    return NULL;
}
Unit* Unit::GetCharm() const
{
    if (uint64 charm_guid = GetCharmGUID())
    {
        if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
            return pet;
        sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
        const_cast(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
    }
    return NULL;
}
void Unit::SetMinion(Minion *minion, bool apply)
{
    sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
    if (apply)
    {
        if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
        {
            sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
            return;
        }
        m_Controlled.insert(minion);
        if (GetTypeId() == TYPEID_PLAYER)
        {
            minion->m_ControlledByPlayer = true;
            minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
        }
        // Can only have one pet. If a new one is summoned, dismiss the old one.
        if (minion->IsGuardianPet())
        {
            if (Guardian* oldPet = GetGuardianPet())
            {
                if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
                {
                    // remove existing minion pet
                    if (oldPet->isPet())
                        ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
                    else
                        oldPet->UnSummon();
                    SetPetGUID(minion->GetGUID());
                    SetMinionGUID(0);
                }
            }
            else
            {
                SetPetGUID(minion->GetGUID());
                SetMinionGUID(0);
            }
        }
        if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
        {
            if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
            {
            }
        }
        if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
        {
            SetCritterGUID(minion->GetGUID());
        }
        // PvP, FFAPvP
        minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
        // FIXME: hack, speed must be set only at follow
        if (GetTypeId() == TYPEID_PLAYER && minion->isPet())
            for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
                minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
        // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
        if (minion->IsPetGhoul())
            minion->setPowerType(POWER_ENERGY);
        if (GetTypeId() == TYPEID_PLAYER)
        {
            // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
            if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
                this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
        }
    }
    else
    {
        if (minion->GetOwnerGUID() != GetGUID())
        {
            sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
            return;
        }
        m_Controlled.erase(minion);
        if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
        {
            if (GetCritterGUID() == minion->GetGUID())
                SetCritterGUID(0);
        }
        if (minion->IsGuardianPet())
        {
            if (GetPetGUID() == minion->GetGUID())
                SetPetGUID(0);
        }
        else if (minion->isTotem())
        {
            // All summoned by totem minions must disappear when it is removed.
        if (const SpellEntry* spInfo = sSpellStore.LookupEntry(minion->ToTotem()->GetSpell()))
            for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
            {
                if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON)
                    continue;
                this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]);
            }
        }
        if (GetTypeId() == TYPEID_PLAYER)
        {
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
            // Remove infinity cooldown
            if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
                this->ToPlayer()->SendCooldownEvent(spellInfo);
        }
        //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
        {
            if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
            {
                //Check if there is another minion
                for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
                {
                    // do not use this check, creature do not have charm guid
                    //if (GetCharmGUID() == (*itr)->GetGUID())
                    if (GetGUID() == (*itr)->GetCharmerGUID())
                        continue;
                    //assert((*itr)->GetOwnerGUID() == GetGUID());
                    if ((*itr)->GetOwnerGUID() != GetGUID())
                    {
                        OutDebugInfo();
                        (*itr)->OutDebugInfo();
                        assert(false);
                    }
                    assert((*itr)->GetTypeId() == TYPEID_UNIT);
                    if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
                        continue;
                    if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
                    {
                        //show another pet bar if there is no charm bar
                        if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
                        {
                            if ((*itr)->isPet())
                                this->ToPlayer()->PetSpellInitialize();
                            else
                                this->ToPlayer()->CharmSpellInitialize();
                        }
                    }
                    break;
                }
            }
        }
    }
}
void Unit::GetAllMinionsByEntry(std::list& Minions, uint32 entry)
{
    for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
    {
        Unit *unit = *itr;
        ++itr;
        if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
            && unit->ToCreature()->isSummon()) // minion, actually
            Minions.push_back(unit->ToCreature());
    }
}
void Unit::RemoveAllMinionsByEntry(uint32 entry)
{
    for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
    {
        Unit *unit = *itr;
        ++itr;
        if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
            && unit->ToCreature()->isSummon()) // minion, actually
            unit->ToTempSummon()->UnSummon();
        // i think this is safe because i have never heard that a despawned minion will trigger a same minion
    }
}
void Unit::SetCharm(Unit* charm, bool apply)
{
    if (apply)
    {
        if (GetTypeId() == TYPEID_PLAYER)
        {
            if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
                sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
            charm->m_ControlledByPlayer = true;
            // TODO: maybe we can use this flag to check if controlled by player
            charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
        }
        else
            charm->m_ControlledByPlayer = false;
        // PvP, FFAPvP
        charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
        if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
            sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
        if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
        {
            charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
            charm->SendMovementFlagUpdate();
        }
        m_Controlled.insert(charm);
    }
    else
    {
        if (GetTypeId() == TYPEID_PLAYER)
        {
            if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
                sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
        }
        if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
            sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
        if (charm->GetTypeId() == TYPEID_PLAYER)
        {
            charm->m_ControlledByPlayer = true;
            charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
            charm->ToPlayer()->UpdatePvPState();
        }
        else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
        {
            charm->m_ControlledByPlayer = true;
            charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
            charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
        }
        else
        {
            charm->m_ControlledByPlayer = false;
            charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
            charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
        }
        if (charm->GetTypeId() == TYPEID_PLAYER
            || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
            || charm->GetOwnerGUID() != GetGUID())
            m_Controlled.erase(charm);
    }
}
int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
{
    int32 gain = pVictim->ModifyHealth(int32(addhealth));
    Unit* unit = this;
    if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
        unit = GetOwner();
    if (unit->GetTypeId() == TYPEID_PLAYER)
    {
        // overheal = addhealth - gain
        unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
        if (BattleGround *bg = unit->ToPlayer()->GetBattleGround())
            bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
        // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
        if (gain)
            unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
        unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
    }
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
    {
        pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
        pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
    }
    return gain;
}
Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
    if (!victim)
        return NULL;
    // Magic case
    if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
    {
        //I am not sure if this should be redirected.
        if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
            return victim;
        Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
        for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
            if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
                if (magnet->isAlive())
                {
                    (*itr)->GetBase()->DropCharge();
                    return magnet;
                }
    }
    // Melee && ranged case
    else
    {
        AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
        for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
            if (Unit* magnet = (*i)->GetBase()->GetCaster())
                if (magnet->isAlive() && magnet->IsWithinLOSInMap(this))
                    if (roll_chance_i((*i)->GetAmount()))
                    {
                        (*i)->GetBase()->DropCharge();
                        return magnet;
                    }
    }
    return victim;
}
Unit* Unit::GetFirstControlled() const
{
    //Sequence: charmed, pet, other guardians
    Unit *unit = GetCharm();
    if (!unit)
        if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
            unit = ObjectAccessor::GetUnit(*this, guid);
    return unit;
}
void Unit::RemoveAllControlled()
{
    //possessed pet and vehicle
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->StopCastingCharm();
    while (!m_Controlled.empty())
    {
        Unit *target = *m_Controlled.begin();
        m_Controlled.erase(m_Controlled.begin());
        if (target->GetCharmerGUID() == GetGUID())
            target->RemoveCharmAuras();
        else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
            target->ToTempSummon()->UnSummon();
        else
            sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
    }
    if (GetPetGUID())
        sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
    if (GetMinionGUID())
        sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
    if (GetCharmGUID())
        sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
}
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
{
    Player* player = NULL;
    if (GetTypeId() == TYPEID_PLAYER)
        player = (Player*)this;
    // Should we enable this also for charmed units?
    else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
        player = (Player*)GetOwner();
    if (!player)
        return NULL;
    Group *pGroup = player->GetGroup();
    //When there is no group check pet presence
    if (!pGroup)
    {
        // We are pet now, return owner
        if (player != this)
            return IsWithinDistInMap(player, radius) ? player : NULL;
        Unit * pet = GetGuardianPet();
        //No pet, no group, nothing to return
        if (!pet)
            return NULL;
        // We are owner now, return pet
        return IsWithinDistInMap(pet, radius) ? pet : NULL;
    }
    std::vector nearMembers;
    //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
    nearMembers.reserve(pGroup->GetMembersCount()*2);
    for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
        if (Player *Target = itr->getSource())
        {
            // IsHostileTo check duel and controlled by enemy
            if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
                nearMembers.push_back(Target);
        // Push player's pet to vector
        if (Unit *pet = Target->GetGuardianPet())
            if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
                nearMembers.push_back(pet);
        }
    if (nearMembers.empty())
        return NULL;
    uint32 randTarget = urand(0,nearMembers.size()-1);
    return nearMembers[randTarget];
}
/*
Player * Unit::GetMoverSource() const
{
    if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->m_mover == this)
        return (Player*)this;
    if (Unit *charmer = GetCharmer())
        if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->ToPlayer()->m_mover == this)
            return (Player*)charmer;
    return NULL;
}
*/
//only called in Player::SetSeer
void Unit::AddPlayerToVision(Player* plr)
{
    if (m_sharedVision.empty())
    {
        setActive(true);
        SetWorldObject(true);
    }
    m_sharedVision.push_back(plr);
}
//only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* plr)
{
    m_sharedVision.remove(plr);
    if (m_sharedVision.empty())
    {
        setActive(false);
        SetWorldObject(false);
    }
}
void Unit::RemoveBindSightAuras()
{
    RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
    RemoveAurasByType(SPELL_AURA_MOD_CHARM);
    RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
    RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
    RemoveAurasByType(SPELL_AURA_AOE_CHARM);
}
void Unit::UnsummonAllTotems()
{
    for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
    {
        if (!m_SummonSlot[i])
            continue;
        if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
            if (OldTotem->isSummon())
                OldTotem->ToTempSummon()->UnSummon();
    }
}
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
{
    // we guess size
    WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1));
    data.append(pVictim->GetPackGUID());
    data.append(GetPackGUID());
    data << uint32(SpellID);
    data << uint32(Damage);
    data << uint32(OverHeal);
    data << uint32(0);  // Absorb amount
    data << uint8(critical ? 1 : 0);
    SendMessageToSet(&data, true);
}
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
    WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
    data.append(pVictim->GetPackGUID());
    data.append(GetPackGUID());
    data << uint32(SpellID);
    data << uint32(powertype);
    data << uint32(Damage);
    SendMessageToSet(&data, true);
}
void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
    SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
    // needs to be called after sending spell log
    pVictim->ModifyPower(powertype, Damage);
}
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
    if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE)
        return pdamage;
    // For totems get damage bonus from owner
    if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
        if (Unit *owner = GetOwner())
            return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
    // Taken/Done total percent damage auras
    float DoneTotalMod = 1.0f;
    float ApCoeffMod = 1.0f;
    int32 DoneTotal = 0;
    int32 TakenTotal = 0;
    // ..done
    // Pet damage
    if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
        DoneTotalMod *= this->ToCreature()->GetSpellDamageMod(this->ToCreature()->GetCreatureInfo()->rank);
    AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
    for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
        if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
            (*i)->GetSpellProto()->EquippedItemClass == -1 &&          // -1 == any item class (not wand)
            (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand)
            DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
    // Add flat bonus from spell damage versus
    DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
    AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
    for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
        if (creatureTypeMask & uint32((*i)->GetMiscValue()))
            DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    // done scripted mod (take it from owner)
    Unit *owner = GetOwner() ? GetOwner() : this;
    AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
    for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
    {
        if (!(*i)->IsAffectedOnSpell(spellProto))
            continue;
        switch ((*i)->GetMiscValue())
        {
            case 4920: // Molten Fury
            case 4919:
            case 6917: // Death's Embrace
            case 6926:
            case 6928:
            {
                if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
                    DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
                break;
            }
            // Soul Siphon
            case 4992:
            case 4993:
            {
                // effect 1 m_amount
                int32 maxPercent = (*i)->GetAmount();
                // effect 0 m_amount
                int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0);
                // count affliction effects and calc additional damage in percentage
                int32 modPercent = 0;
                AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras();
                for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
                {
                    Aura const * aura = itr->second->GetBase();
                    SpellEntry const *m_spell = aura->GetSpellProto();
                    if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
                        continue;
                    modPercent += stepPercent * aura->GetStackAmount();
                    if (modPercent >= maxPercent)
                    {
                        modPercent = maxPercent;
                        break;
                    }
                }
                DoneTotalMod *= (modPercent+100.0f)/100.0f;
                break;
            }
            case 6916: // Death's Embrace
            case 6925:
            case 6927:
                if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
                    DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
                break;
            case 5481: // Starfire Bonus
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
            }
            case 4418: // Increased Shock Damage
            case 4554: // Increased Lightning Damage
            case 4555: // Improved Moonfire
            case 5142: // Increased Lightning Damage
            case 5147: // Improved Consecration / Libram of Resurgence
            case 5148: // Idol of the Shooting Star
            case 6008: // Increased Lightning Damage / Totem of Hex
            {
                DoneTotal += (*i)->GetAmount();
                break;
            }
            // Tundra Stalker
            // Merciless Combat
            case 7277:
            {
                // Merciless Combat
                if ((*i)->GetSpellProto()->SpellIconID == 2656)
                {
                    if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
                        DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
                }
                // Tundra Stalker
                else
                {
                    // Frost Fever (target debuff)
                    if (pVictim->HasAura(55095))
                        DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                    break;
                }
                break;
            }
            // Rage of Rivendare
            case 7293:
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
                {
                    if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
                        DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
                }
                break;
            }
            // Twisted Faith
            case 7377:
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
            }
            // Marked for Death
            case 7598:
            case 7599:
            case 7600:
            case 7601:
            case 7602:
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
            }
        }
    }
    // Custom scripted damage
    switch(spellProto->SpellFamilyName)
    {
        case SPELLFAMILY_MAGE:
            // Ice Lance
            if (spellProto->SpellIconID == 186)
            {
                if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
                {
                    // Glyph of Ice Lance
                    if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel())
                        DoneTotalMod *= 4.0f;
                    else
                        DoneTotalMod *= 3.0f;
                }
            }
            // Torment the weak
            if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
                if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
                {
                    AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
                        if ((*i)->GetSpellProto()->SpellIconID == 3263)
                        {
                            DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
                            break;
                        }
                }
        break;
        // Glyph of Shadow Word: Pain
        case SPELLFAMILY_PRIEST:
            if (spellProto->SpellFamilyFlags[0] & 0x800000)
            {
                // Increase Mind Flay damage
                if (AuraEffect * aurEff = GetAuraEffect(55687, 0))
                    // if Shadow Word: Pain present
                    if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
                        DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
            }
        break;
        case SPELLFAMILY_PALADIN:
            // Judgement of Vengeance/Judgement of Corruption
            if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
            {
                // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
                uint32 stacks = 0;
                Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
                for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                    if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
                    {
                        stacks = (*itr)->GetBase()->GetStackAmount();
                        break;
                    }
                // + 10% for each application of Holy Vengeance/Blood Corruption on the target
                if (stacks)
                    DoneTotalMod *= (10.0f + float(stacks)) / 10.0f;
            }
        break;
        case SPELLFAMILY_WARLOCK:
            //Fire and Brimstone
            if (spellProto->SpellFamilyFlags[1] & 0x00020040)
                if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE))
                {
                    AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
                        if ((*i)->GetSpellProto()->SpellIconID == 3173)
                        {
                            DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
                            break;
                        }
                }
            // Drain Soul - increased damage for targets under 25 % HP
            if (spellProto->SpellFamilyFlags[0] & 0x00004000)
                if (HasAura(200000))
                    DoneTotalMod *= 4;
        break;
        case SPELLFAMILY_DEATHKNIGHT:
            // Improved Icy Touch
            if (spellProto->SpellFamilyFlags[0] & 0x2)
                if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
                    DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
            // Glacier Rot
            if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
                if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
                    if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
                        DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
            // Impurity (dummy effect)
            if (GetTypeId() == TYPEID_PLAYER)
            {
                PlayerSpellMap playerSpells = this->ToPlayer()->GetSpellMap();
                for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr)
                {
                    if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
                        continue;
                    switch (itr->first)
                    {
                        case 49220:
                        case 49633:
                        case 49635:
                        case 49636:
                        case 49638:
                        {
                            if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first))
                                ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f;
                        }
                        break;
                    }
                }
            }
        break;
    }
    // ..taken
    int32 maxPositiveMod = 0; // max of the positive amount aura (that increase the damage taken)
    int32 sumNegativeMod = 0; // sum the negative amount aura (that reduce the damage taken)
    AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
    for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
        if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
        {
            if ((*i)->GetAmount() > 0)
            {
                if ((*i)->GetAmount() > maxPositiveMod)
                    maxPositiveMod = (*i)->GetAmount();
            }
            else
                sumNegativeMod += (*i)->GetAmount();
        }
    // .. taken pct: dummy auras
    AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
    for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
    {
        switch((*i)->GetSpellProto()->SpellIconID)
        {
            // Cheat Death
            case 2109:
                if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
                {
                    if (pVictim->GetTypeId() != TYPEID_PLAYER)
                        continue;
                    float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
                    if (mod < (*i)->GetAmount())
                        mod = (*i)->GetAmount();
                    sumNegativeMod += mod;
                }
                break;
            // Ebon Plague
            case 1933:
                if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
                {
                    if ((*i)->GetAmount() > maxPositiveMod)
                        maxPositiveMod = (*i)->GetAmount();
                }
                break;
        }
    }
    // From caster spells
    AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
    for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
        if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
            sumNegativeMod += (*i)->GetAmount();
    // Mod damage from spell mechanic
    if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
    {
        AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
        for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
            if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
                sumNegativeMod += (*i)->GetAmount();
    }
    float TakenTotalMod = (sumNegativeMod+maxPositiveMod+100.0f)/100.0f;
    // Taken/Done fixed damage bonus auras
    int32 DoneAdvertisedBenefit  = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
    int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
    // Pets just add their bonus damage to their spell damage
    // note that their spell damage is just gain of their own auras
    if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
        DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
    // Check for table values
    float coeff = 0;
    SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id);
    if (bonus)
    {
        if (damagetype == DOT)
        {
            coeff = bonus->dot_damage;
            if (bonus->ap_dot_bonus > 0)
                DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
                (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
        }
        else
        {
            coeff = bonus->direct_damage;
            if (bonus->ap_bonus > 0)
                DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
                (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
        }
    }
    // Default calculation
    if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
    {
        if (!bonus || coeff < 0)
        {
            // Damage Done from spell damage bonus
            int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto);
            // Damage over Time spells bonus calculation
            float DotFactor = 1.0f;
            if (damagetype == DOT)
            {
                int32 DotDuration = GetSpellDuration(spellProto);
                // 200% limit
                if (DotDuration > 0)
                {
                    if (DotDuration > 30000)
                        DotDuration = 30000;
                    if (!IsChanneledSpell(spellProto))
                        DotFactor = DotDuration / 15000.0f;
                    uint8 x = 0;
                    for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
                    {
                        if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
                            spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
                            spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
                        {
                            x = j;
                            break;
                        }
                    }
                    int32 DotTicks = 6;
                    if (spellProto->EffectAmplitude[x] != 0)
                        DotTicks = DotDuration / spellProto->EffectAmplitude[x];
                    if (DotTicks)
                    {
                        DoneAdvertisedBenefit /= DotTicks;
                        TakenAdvertisedBenefit /= DotTicks;
                    }
                }
            }
            // Distribute Damage over multiple effects, reduce by AoE
            CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
            // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
            for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
            {
                if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
                    spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
                {
                    CastingTime /= 2;
                    break;
                }
            }
            if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
                coeff = (CastingTime / 3500.0f) * DotFactor;
            else
                coeff = DotFactor;
        }
        float coeff2 = CalculateLevelPenalty(spellProto) * stack;
        if (spellProto->SpellFamilyName) //TODO: fix this
            TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
        if (Player* modOwner = GetSpellModOwner())
        {
            coeff *= 100.0f;
            modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
            coeff /= 100.0f;
        }
        DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
    }
    // Some spells don't benefit from done mods
    if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS)
    {
        DoneTotal = 0;
        DoneTotalMod = 1.0f;
    }
    float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
    // apply spellmod to Done damage (flat and pct)
    if (Player* modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
    tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
    return uint32(std::max(tmpDamage, 0.0f));
}
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
{
    int32 DoneAdvertisedBenefit = 0;
    // ..done
    AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
    for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
        if (((*i)->GetMiscValue() & schoolMask) != 0 &&
        (*i)->GetSpellProto()->EquippedItemClass == -1 &&
                                                            // -1 == any item class (not wand then)
        (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
                                                            // 0 == any inventory type (not wand then)
            DoneAdvertisedBenefit += (*i)->GetAmount();
    if (GetTypeId() == TYPEID_PLAYER)
    {
        // Base value
        DoneAdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus();
        // Damage bonus from stats
        AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
        for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
        {
            if ((*i)->GetMiscValue() & schoolMask)
            {
                // stat used stored in miscValueB for this aura
                Stats usedStat = Stats((*i)->GetMiscValueB());
                DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
            }
        }
        // ... and attack power
        AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
        for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
            if ((*i)->GetMiscValue() & schoolMask)
                DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
    }
    return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0;
}
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
    uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
    int32 TakenAdvertisedBenefit = 0;
    // ..done (for creature type by mask) in taken
    AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
    for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
        if (creatureTypeMask & uint32((*i)->GetMiscValue()))
            TakenAdvertisedBenefit += (*i)->GetAmount();
    // ..taken
    AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
    for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
        if (((*i)->GetMiscValue() & schoolMask) != 0)
            TakenAdvertisedBenefit += (*i)->GetAmount();
    return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0;
}
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
{
    // not critting spell
    if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
        return false;
    float crit_chance = 0.0f;
    switch(spellProto->DmgClass)
    {
        case SPELL_DAMAGE_CLASS_NONE:  // Exception for Earth Shield and Lifebloom Final Bloom
            if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any)
                return false;
        case SPELL_DAMAGE_CLASS_MAGIC:
        {
            if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
                crit_chance = 0.0f;
            // For other schools
            else if (GetTypeId() == TYPEID_PLAYER)
                crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
            else
            {
                crit_chance = m_baseSpellCritChance;
                crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
            }
            // taken
            if (pVictim)
            {
                if (!IsPositiveSpell(spellProto->Id))
                {
                    // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
                    crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
                    // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
                    crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
                    // Reduce crit chance from resilience for players and pets only.
                    // As of patch 3.3 pets inherit 100% of master resilience.
                    if (GetSpellModOwner())
                        if (Player* modOwner = pVictim->GetSpellModOwner())
                            crit_chance -= modOwner->GetSpellCritChanceReduction();
                }
                // scripted (increase crit chance ... against ... target by x%
                AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
                for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
                {
                    if (!((*i)->IsAffectedOnSpell(spellProto)))
                        continue;
                    int32 modChance=0;
                    switch((*i)->GetMiscValue())
                    {
                        // Shatter
                        case  911: modChance+= 16.0f;
                        case  910: modChance+= 17.0f;
                        case  849: modChance+= 17.0f;
                            if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
                                break;
                            crit_chance+=modChance;
                            break;
                        case 7917: // Glyph of Shadowburn
                            if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
                                crit_chance+=(*i)->GetAmount();
                            break;
                        case 7997: // Renewed Hope
                        case 7998:
                            if (pVictim->HasAura(6788))
                                crit_chance+=(*i)->GetAmount();
                            break;
                        case   21: // Test of Faith
                        case 6935:
                        case 6918:
                            if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
                                crit_chance+=(*i)->GetAmount();
                            break;
                        default:
                            break;
                    }
                }
                // Custom crit by class
                switch(spellProto->SpellFamilyName)
                {
                    case SPELLFAMILY_DRUID:
                        // Starfire
                        if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
                        {
                            // Improved Insect Swarm
                            if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
                                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0))
                                    crit_chance+=aurEff->GetAmount();
                           break;
                        }
                    break;
                    case SPELLFAMILY_PALADIN:
                        // Flash of light
                        if (spellProto->SpellFamilyFlags[0] & 0x40000000)
                        {
                            // Sacred Shield
                            AuraEffect const* aura = pVictim->GetAuraEffect(58597,1);
                            if (aura && aura->GetCasterGUID() == GetGUID())
                                crit_chance+=aura->GetAmount();
                            break;
                        }
                        // Exorcism
                        else if (spellProto->Category == 19)
                        {
                            if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
                                return true;
                            break;
                        }
                    break;
                    case SPELLFAMILY_SHAMAN:
                        // Lava Burst
                        if (spellProto->SpellFamilyFlags[1] & 0x00001000)
                        {
                            if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
                                return true;
                            break;
                        }
                    break;
                }
            }
            break;
        }
        case SPELL_DAMAGE_CLASS_MELEE:
            if (pVictim)
            {
                // Custom crit by class
                switch(spellProto->SpellFamilyName)
                {
                    case SPELLFAMILY_DRUID:
                        // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
                        if (spellProto->SpellFamilyFlags[0] & 0x00800000
                            && spellProto->SpellIconID == 1680
                            && pVictim->HasAuraState(AURA_STATE_BLEEDING))
                        {
                            if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
                                crit_chance += rendAndTear->GetAmount();
                            break;
                        }
                    break;
                    case SPELLFAMILY_PALADIN:
                        // Judgement of Command proc always crits on stunned target
                        if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
                            if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
                                if (pVictim->hasUnitState(UNIT_STAT_STUNNED))
                                    return true;
                }
            }
        case SPELL_DAMAGE_CLASS_RANGED:
        {
            if (pVictim)
            {
                crit_chance += GetUnitCriticalChance(attackType, pVictim);
                crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
            }
            break;
        }
        default:
            return false;
    }
    // percent done
    // only players use intelligence for critical chance computations
    if (Player* modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
    crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
    if (roll_chance_f(crit_chance))
        return true;
    return false;
}
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
    // Calculate critical bonus
    int32 crit_bonus;
    switch(spellProto->DmgClass)
    {
        case SPELL_DAMAGE_CLASS_MELEE:                      // for melee based spells is 100%
        case SPELL_DAMAGE_CLASS_RANGED:
            // TODO: write here full calculation for melee/ranged spells
            crit_bonus = damage;
            break;
        default:
            crit_bonus = damage / 2;                        // for spells is 50%
            break;
    }
    // adds additional damage to crit_bonus (from talents)
    if (Player* modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
    if (pVictim)
    {
        uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
        crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
    }
    if (crit_bonus > 0)
        damage += crit_bonus;
    return damage;
}
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
    // Calculate critical bonus
    int32 crit_bonus;
    switch(spellProto->DmgClass)
    {
        case SPELL_DAMAGE_CLASS_MELEE:                      // for melee based spells is 100%
        case SPELL_DAMAGE_CLASS_RANGED:
            // TODO: write here full calculation for melee/ranged spells
            crit_bonus = damage;
            break;
        default:
            crit_bonus = damage / 2;                        // for spells is 50%
            break;
    }
    if (pVictim)
    {
        uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
        crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
    }
    if (crit_bonus > 0)
        damage += crit_bonus;
    damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
    return damage;
}
uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
    // For totems get healing bonus from owner (statue isn't totem in fact)
    if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
        if (Unit* owner = GetOwner())
            return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
    // Healing Done
    // Taken/Done total percent damage auras
    float  DoneTotalMod = 1.0f;
    float  TakenTotalMod = 1.0f;
    int32  DoneTotal = 0;
    int32  TakenTotal = 0;
    // Healing done percent
    AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
    for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
        DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
    // done scripted mod (take it from owner)
    Unit *owner = GetOwner() ? GetOwner() : this;
    AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
    for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
    {
        if (!(*i)->IsAffectedOnSpell(spellProto))
            continue;
        switch((*i)->GetMiscValue())
        {
            case 4415: // Increased Rejuvenation Healing
            case 4953:
            case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
                DoneTotal+=(*i)->GetAmount();
                break;
            case 7997: // Renewed Hope
            case 7998:
                if (pVictim->HasAura(6788))
                    DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
                break;
            case   21: // Test of Faith
            case 6935:
            case 6918:
                if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
                    DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
                break;
            case 7798: // Glyph of Regrowth
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
            }
            case 8477: // Nourish Heal Boost
            {
                int32 stepPercent = (*i)->GetAmount();
                int32 modPercent = 0;
                AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras();
                for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
                {
                    Aura const * aura = itr->second->GetBase();
                    if (aura->GetCasterGUID() != GetGUID())
                        continue;
                    SpellEntry const* m_spell = aura->GetSpellProto();
                    if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
                        !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
                        continue;
                    modPercent += stepPercent * aura->GetStackAmount();
                }
                DoneTotalMod *= (modPercent+100.0f)/100.0f;
                break;
            }
            case 7871: // Glyph of Lesser Healing Wave
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
            }
            default:
                break;
        }
    }
    // Taken/Done fixed damage bonus auras
    int32 DoneAdvertisedBenefit  = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
    int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
    bool scripted = false;
    for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
    {
        switch (spellProto->EffectApplyAuraName[i])
        {
            // These auras do not use healing coeff
            case SPELL_AURA_PERIODIC_LEECH:
            case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
                scripted = true;
                break;
        }
    }
    // Check for table values
    SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
    float coeff = 0;
    float factorMod = 1.0f;
    if (bonus)
    {
        if (damagetype == DOT)
        {
            coeff = bonus->dot_damage;
            if (bonus->ap_dot_bonus > 0)
                DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
                (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
        }
        else
        {
            coeff = bonus->direct_damage;
            if (bonus->ap_bonus > 0)
                DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
                (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
        }
    }
    else // scripted bonus
    {
        // Gift of the Naaru
        if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
        {
            scripted = true;
            int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK));
            if (apBonus > DoneAdvertisedBenefit)
            {
                DoneTotal += apBonus * 0.2f;
                coeff = 0.0f;
            }
            else
                coeff = 1.0f;
        }
        // Earthliving - 0.45% of normal hot coeff
        else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
            factorMod *= 0.45f;
        // Already set to scripted? so not uses healing bonus coefficient
        // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
        else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
        {
            scripted = true;
            coeff = 0.0f;
        }
    }
    // Default calculation
    if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
    {
        if ((!bonus && !scripted) || coeff < 0)
        {
            // Damage Done from spell damage bonus
            int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
            // Damage over Time spells bonus calculation
            float DotFactor = 1.0f;
            if (damagetype == DOT)
            {
                int32 DotDuration = GetSpellDuration(spellProto);
                // 200% limit
                if (DotDuration > 0)
                {
                    if (DotDuration > 30000) DotDuration = 30000;
                    if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
                    uint32 x = 0;
                    for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
                    {
                        if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
                            spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
                            spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
                        {
                            x = j;
                            break;
                        }
                    }
                    int32 DotTicks = 6;
                    if (spellProto->EffectAmplitude[x] != 0)
                        DotTicks = DotDuration / spellProto->EffectAmplitude[x];
                    if (DotTicks)
                    {
                        DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
                        TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
                    }
                }
            }
            // Distribute Damage over multiple effects, reduce by AoE
            CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
            // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
            for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
            {
                if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
                    spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
                {
                    CastingTime /= 2;
                    break;
                }
            }
            // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
            coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
        }
        factorMod *= CalculateLevelPenalty(spellProto)* stack;
        TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
        if (Player* modOwner = GetSpellModOwner())
        {
            coeff *= 100.0f;
            modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
            coeff /= 100.0f;
        }
        DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
    }
    // use float as more appropriate for negative values and percent applying
    float heal = (int32(healamount) + DoneTotal) * DoneTotalMod;
    // apply spellmod to Done amount
    if (Player* modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
    // Nourish cast
    if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
    {
        // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
        if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
            //increase healing by 20%
            TakenTotalMod *= 1.2f;
    }
    // Taken mods
    // Healing Wave
    if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
    {
        // Search for Healing Way on Victim
        if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0))
            TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
    }
    // Tenacity increase healing % taken
    if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
        TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
    // Healing taken percent
    float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
    if (minval)
        TakenTotalMod *= (100.0f + minval) / 100.0f;
    float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
    if (maxval)
        TakenTotalMod *= (100.0f + maxval) / 100.0f;
    if (damagetype == DOT)
    {
        // Healing over time taken percent
        float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
        if (minval_hot)
            TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
        float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
        if (maxval_hot)
            TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
    }
    AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
    for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
        if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
            TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
    heal = (int32(heal) + TakenTotal) * TakenTotalMod;
    return uint32(std::max(heal, 0.0f));
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
    int32 AdvertisedBenefit = 0;
    AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE);
    for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
        if (((*i)->GetMiscValue() & schoolMask) != 0)
            AdvertisedBenefit += (*i)->GetAmount();
    // Healing bonus of spirit, intellect and strength
    if (GetTypeId() == TYPEID_PLAYER)
    {
        // Base value
        AdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus();
        // Healing bonus from stats
        AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
        for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
        {
            // stat used dependent from misc value (stat index)
            Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
            AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
        }
        // ... and attack power
        AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
        for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
            if ((*i)->GetMiscValue() & schoolMask)
                AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
    }
    return AdvertisedBenefit;
}
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
    int32 AdvertisedBenefit = 0;
    AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING);
    for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
        if (((*i)->GetMiscValue() & schoolMask) != 0)
            AdvertisedBenefit += (*i)->GetAmount();
    return AdvertisedBenefit;
}
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
    //If m_immuneToSchool type contain this school type, IMMUNE damage.
    SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
    for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
        if (itr->type & shoolMask)
            return true;
    //If m_immuneToDamage type contain magic, IMMUNE damage.
    SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
    for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
        if (itr->type & shoolMask)
            return true;
    return false;
}
bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
{
    if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
        return false;
    uint32 shoolMask = GetSpellSchoolMask(spellInfo);
    if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
    {
        //If m_immuneToSchool type contain this school type, IMMUNE damage.
        SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
        for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
            if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
                return true;
    }
    //If m_immuneToDamage type contain magic, IMMUNE damage.
    SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
    for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
        if (itr->type & shoolMask)
            return true;
    return false;
}
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
    if (!spellInfo)
        return false;
    // Single spell immunity.
    SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
    for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
        if (itr->type == spellInfo->Id)
            return true;
    if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
        return false;
    if (spellInfo->Dispel)
    {
        SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
        for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
            if (itr->type == spellInfo->Dispel)
                return true;
    }
    if (spellInfo->Mechanic)
    {
        SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
        for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
            if (itr->type == spellInfo->Mechanic)
                return true;
    }
    for (int i=0;i<3;++i)
    {
        // State/effect immunities applied by aura expect full spell immunity
        // Ignore effects with mechanic, they are supposed to be checked separately
        if (!spellInfo->EffectMechanic[i])
            if (IsImmunedToSpellEffect(spellInfo, i))
                return true;
    }
    if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
    {
        SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
        for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
            if ((itr->type & GetSpellSchoolMask(spellInfo))
                && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
                && !IsDispelableBySpell(spellInfo, itr->spellId))
                return true;
    }
    return false;
}
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
    if (!spellInfo)
        return false;
    //If m_immuneToEffect type contain this effect type, IMMUNE effect.
    uint32 effect = spellInfo->Effect[index];
    SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
    for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
        if (itr->type == effect)
            return true;
    if (uint32 mechanic = spellInfo->EffectMechanic[index])
    {
        SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
        for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
            if (itr->type == spellInfo->EffectMechanic[index])
                return true;
    }
    if (uint32 aura = spellInfo->EffectApplyAuraName[index])
    {
        SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
        for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
            if (itr->type == aura)
                return true;
        // Check for immune to application of harmful magical effects
        AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
        for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
            if (spellInfo->Dispel == DISPEL_MAGIC &&                                      // Magic debuff
                ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) &&  // Check school
                !IsPositiveEffect(spellInfo->Id, index))                                  // Harmful
                return true;
    }
    return false;
}
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
{
    if (!spellInfo)
        return false;
    switch(spellInfo->SpellFamilyName)
    {
        case SPELLFAMILY_WARLOCK:
            if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
                return true;
            break;
        case SPELLFAMILY_SHAMAN:
            if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
                return true;
            break;
        case SPELLFAMILY_DEATHKNIGHT:
            if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
                return true;
            break;
    }
    return false;
}
void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto)
{
    if (!pVictim)
        return;
    if (*pdamage == 0)
        return;
    uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
    // Taken/Done fixed damage bonus auras
    int32 DoneFlatBenefit = 0;
    int32 TakenFlatBenefit = 0;
    // ..done (for creature type by mask) in taken
    AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
    for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
        if (creatureTypeMask & uint32((*i)->GetMiscValue()))
            DoneFlatBenefit += (*i)->GetAmount();
    // ..done
    // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
    // ..done (base at attack power for marked target and base at attack power for creature type)
    int32 APbonus = 0;
    if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT)
    {
        APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS);
        // ..done (base at attack power and creature type)
        AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
        for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
            if (creatureTypeMask & uint32((*i)->GetMiscValue()))
                APbonus += (*i)->GetAmount();
    }
    else if (attType == RANGED_ATTACK)
    {
        APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
        // ..done (base at attack power and creature type)
        AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
        for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
            if (creatureTypeMask & uint32((*i)->GetMiscValue()))
                APbonus += (*i)->GetAmount();
    }
    else
    {
        APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
        // ..done (base at attack power and creature type)
        AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
        for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
            if (creatureTypeMask & uint32((*i)->GetMiscValue()))
                APbonus += (*i)->GetAmount();
    }
    if (APbonus != 0)                                       // Can be negative
    {
        bool normalized = false;
        if (spellProto)
            for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
                {
                    normalized = true;
                    break;
                }
        DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
    }
    // ..taken
    AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
    for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
        if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
            TakenFlatBenefit += (*i)->GetAmount();
    if (attType != RANGED_ATTACK)
        TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
    else
        TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
    // Done/Taken total percent damage auras
    float DoneTotalMod = 1.0f;
    float TakenTotalMod = 1.0f;
    // ..done
    // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
    // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT  included in weapon damage
    // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage
    if (spellProto)
        if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL)
        {
            AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
            for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
                if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
                    DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
        }
    AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
    for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
        if (creatureTypeMask & uint32((*i)->GetMiscValue()))
            DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    // done scripted mod (take it from owner)
    Unit *owner = GetOwner() ? GetOwner() : this;
    AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
    for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
    {
        if (!(*i)->IsAffectedOnSpell(spellProto))
            continue;
        switch ((*i)->GetMiscValue())
        {
            // Tundra Stalker
            // Merciless Combat
            case 7277:
            {
                // Merciless Combat
                if ((*i)->GetSpellProto()->SpellIconID == 2656)
                {
                    if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
                        DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
                }
                // Tundra Stalker
                else
                {
                    // Frost Fever (target debuff)
                    if (pVictim->HasAura(55095))
                        DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                }
                break;
            }
            // Rage of Rivendare
            case 7293:
            {
                if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
                    if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
                        DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
                break;
            }
        }
    }
    // Custom scripted damage
    if (spellProto)
        switch(spellProto->SpellFamilyName)
        {
            case SPELLFAMILY_DEATHKNIGHT:
                // Glacier Rot
                if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
                    if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
                        if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
                            DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
            break;
        }
    // ..taken
    AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
    for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
        if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
            TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    // .. taken pct (special attacks)
    if (spellProto)
    {
        // Mod damage from spell mechanic
        uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
        // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
        if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
            mechanicMask |= (1<GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
            for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
                if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
                    TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
        }
    }
    // .. taken pct: dummy auras
    AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
    for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
    {
        switch((*i)->GetSpellProto()->SpellIconID)
        {
            //Cheat Death
            case 2109:
                if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
                {
                    if (pVictim->GetTypeId() != TYPEID_PLAYER)
                        continue;
                    float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
                    if (mod < (*i)->GetAmount())
                        mod = (*i)->GetAmount();
                    TakenTotalMod *= (mod+100.0f)/100.0f;
                }
                break;
            // Blessing of Sanctuary
            // Greater Blessing of Sanctuary
            case 19:
            case 1804:
            {
                if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN)
                    continue;
                if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
                    TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
                break;
            }
            // Ebon Plague
            case 1933:
                if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
                    TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
                break;
        }
    }
    // .. taken pct: class scripts
    AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
    for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
    {
        switch((*i)->GetMiscValue())
        {
            case 6427: case 6428:                           // Dirty Deeds
                if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
                {
                    AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0);
                    if (!eff0 || (*i)->GetEffIndex() != 1)
                    {
                        sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
                        continue;
                    }
                    // effect 0 have expected value but in negative state
                    TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
                }
                break;
        }
    }
    if (attType != RANGED_ATTACK)
    {
        AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
        for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
            TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    }
    else
    {
        AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
        for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
            TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
    }
    float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
    // apply spellmod to Done damage
    if (spellProto)
        if (Player* modOwner = GetSpellModOwner())
            modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
    tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
    // bonus result can be negative
    *pdamage = uint32(std::max(tmpDamage, 0.0f));
}
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
{
    if (apply)
    {
        for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
        {
            next = itr; ++next;
            if (itr->type == type)
            {
                m_spellImmune[op].erase(itr);
                next = m_spellImmune[op].begin();
            }
        }
        SpellImmune Immune;
        Immune.spellId = spellId;
        Immune.type = type;
        m_spellImmune[op].push_back(Immune);
    }
    else
    {
        for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
        {
            if (itr->spellId == spellId)
            {
                m_spellImmune[op].erase(itr);
                break;
            }
        }
    }
}
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
{
    ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
    if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
    {
        // Create dispel mask by dispel type
        uint32 dispelMask = GetDispellMask(type);
        // Dispel all existing auras vs current dispel type
        AuraApplicationMap& auras = GetAppliedAuras();
        for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
        {
            SpellEntry const* spell = itr->second->GetBase()->GetSpellProto();
            if ((1<Dispel) & dispelMask)
            {
                // Dispel aura
                RemoveAura(itr);
            }
            else
                ++itr;
        }
    }
}
float Unit::GetWeaponProcChance() const
{
    // normalized proc chance for weapon attack speed
    // (odd formula...)
    if (isAttackReady(BASE_ATTACK))
        return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
    else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
        return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
    return 0;
}
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
{
    // proc per minute chance calculation
    if (PPM <= 0) return 0.0f;
    // Apply chance modifer aura
    if (spellProto)
        if (Player* modOwner = GetSpellModOwner())
            modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
    return uint32((WeaponSpeed * PPM) / 600.0f);   // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
void Unit::Mount(uint32 mount, uint32 VehicleId)
{
    RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
    if (mount)
        SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
    SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
    // unsummon pet
    if (GetTypeId() == TYPEID_PLAYER)
    {
        Pet* pet = this->ToPlayer()->GetPet();
        if (pet)
        {
            BattleGround *bg = ToPlayer()->GetBattleGround();
            // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
            if (bg && bg->isArena())
                pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
            else
                this->ToPlayer()->UnsummonPetTemporaryIfAny();
        }
        if (VehicleId !=0)
        {
            if (VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
            {
                if (CreateVehicleKit(VehicleId))
                {
                    GetVehicleKit()->Reset();
                    // Send others that we now have a vehicle
                    WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
                    data.appendPackGUID(GetGUID());
                    data << uint32(VehicleId);
                    SendMessageToSet(&data,true);
                    data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
                    this->ToPlayer()->GetSession()->SendPacket(&data);
                }
            }
        }
    }
}
void Unit::Unmount()
{
    if (!IsMounted())
        return;
    RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
    SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
    RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
    // only resummon old pet if the player is already added to a map
    // this prevents adding a pet to a not created map which would otherwise cause a crash
    // (it could probably happen when logging in after a previous crash)
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (Pet *pPet = this->ToPlayer()->GetPet())
        {
            if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
                pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
        }
        else
            this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny();
    }
    if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
    {
        // Send other players that we are no longer a vehicle
        WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
        data.appendPackGUID(GetGUID());
        data << uint32(0);
        this->ToPlayer()->SendMessageToSet(&data, true);
        // Remove vehicle class from player
        RemoveVehicleKit();
    }
}
void Unit::SetInCombatWith(Unit* enemy)
{
    Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
    if (eOwner->IsPvP())
    {
        SetInCombatState(true,enemy);
        return;
    }
    //check for duel
    if (eOwner->GetTypeId() == TYPEID_PLAYER && eOwner->ToPlayer()->duel)
    {
        Unit const* myOwner = GetCharmerOrOwnerOrSelf();
        if (((Player const*)eOwner)->duel->opponent == myOwner)
        {
            SetInCombatState(true,enemy);
            return;
        }
    }
    SetInCombatState(false,enemy);
}
void Unit::CombatStart(Unit* target, bool initialAggro)
{
    if (initialAggro)
    {
        if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
            target->SetStandState(UNIT_STAND_STATE_STAND);
        if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
            && !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled)
        {
            target->ToCreature()->AI()->AttackStart(this);
        }
        SetInCombatWith(target);
        target->SetInCombatWith(this);
    }
    Unit *who = target->GetCharmerOrOwnerOrSelf();
    if (who->GetTypeId() == TYPEID_PLAYER)
      SetContestedPvP(who->ToPlayer());
    Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
    if (me && who->IsPvP()
        && (who->GetTypeId() != TYPEID_PLAYER
        || !me->duel || me->duel->opponent != who))
    {
        me->UpdatePvP(true);
        me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    }
}
void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
    // only alive units can be in combat
    if (!isAlive())
        return;
    if (PvP)
        m_CombatTimer = 5000;
    if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
        return;
    SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
    if (GetTypeId() != TYPEID_PLAYER)
    {
        // Set home position at place of engaging combat for escorted creatures
        if ((IsAIEnabled && this->ToCreature()->AI()->IsEscorted()) ||
            GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
            GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
            this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
        if (enemy)
        {
            if (IsAIEnabled)
            {
                this->ToCreature()->AI()->EnterCombat(enemy);
                RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//always remove Out of Combat Non Attackable flag if we enter combat and AI is enabled
            }
            if (this->ToCreature()->GetFormation())
                this->ToCreature()->GetFormation()->MemberAttackStart(this->ToCreature(), enemy);
        }
        if (isPet())
        {
            UpdateSpeed(MOVE_RUN, true);
            UpdateSpeed(MOVE_SWIM, true);
            UpdateSpeed(MOVE_FLIGHT, true);
        }
    }
    for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
    {
        (*itr)->SetInCombatState(PvP, enemy);
        (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
    }
}
void Unit::ClearInCombat()
{
    m_CombatTimer = 0;
    RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
    // Player's state will be cleared in Player::UpdateContestedPvP
    if (GetTypeId() != TYPEID_PLAYER)
    {
        Creature* creature = this->ToCreature();
        if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
            SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode()
        clearUnitState(UNIT_STAT_ATTACK_PLAYER);
        if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
            SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
    }
    else
        this->ToPlayer()->UpdatePotionCooldown();
    if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
    {
        if (Unit *owner = GetOwner())
            for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
                if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
                    SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
    }
    else if (!isCharmed())
        return;
    RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
//TODO: remove this function
bool Unit::isTargetableForAttack() const
{
    return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
}
bool Unit::canAttack(Unit const* target, bool force) const
{
    assert(target);
    if (force)
    {
        if (IsFriendlyTo(target))
            return false;
        if (GetTypeId()!=TYPEID_PLAYER)
            if (!IsHostileTo(target))
                return false;
    }
    else if (!IsHostileTo(target))
        return false;
    //if (m_Vehicle && m_Vehicle == target->m_Vehicle)
    //    return true;
    if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
        return false;
    // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman
    if (m_invisibilityMask || target->m_invisibilityMask)
        if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this))
            return false;
    if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
        return false;
    if (m_vehicle)
        if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
            return false;
    return true;
}
bool Unit::isAttackableByAOE() const
{
    if (!isAlive())
        return false;
    if (HasFlag(UNIT_FIELD_FLAGS,
        UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
        return false;
    if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster())
        return false;
    return !hasUnitState(UNIT_STAT_UNATTACKABLE);
}
int32 Unit::ModifyHealth(int32 dVal)
{
    int32 gain = 0;
    if (dVal == 0)
        return 0;
    int32 curHealth = (int32)GetHealth();
    int32 val = dVal + curHealth;
    if (val <= 0)
    {
        SetHealth(0);
        return -curHealth;
    }
    int32 maxHealth = (int32)GetMaxHealth();
    if (val < maxHealth)
    {
        SetHealth(val);
        gain = val - curHealth;
    }
    else if (curHealth != maxHealth)
    {
        SetHealth(maxHealth);
        gain = maxHealth - curHealth;
    }
    return gain;
}
int32 Unit::GetHealthGain(int32 dVal)
{
    int32 gain = 0;
    if (dVal == 0)
        return 0;
    int32 curHealth = (int32)GetHealth();
    int32 val = dVal + curHealth;
    if (val <= 0)
    {
        return -curHealth;
    }
    int32 maxHealth = (int32)GetMaxHealth();
    if (val < maxHealth)
        gain = dVal;
    else if (curHealth != maxHealth)
        gain = maxHealth - curHealth;
    return gain;
}
int32 Unit::ModifyPower(Powers power, int32 dVal)
{
    int32 gain = 0;
    if (dVal == 0)
        return 0;
    int32 curPower = (int32)GetPower(power);
    int32 val = dVal + curPower;
    if (val <= 0)
    {
        SetPower(power,0);
        return -curPower;
    }
    int32 maxPower = (int32)GetMaxPower(power);
    if (val < maxPower)
    {
        SetPower(power,val);
        gain = val - curPower;
    }
    else if (curPower != maxPower)
    {
        SetPower(power,maxPower);
        gain = maxPower - curPower;
    }
    return gain;
}
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
    if (!u || !IsInMap(u))
        return false;
    return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
}
bool Unit::canSeeOrDetect(Unit const* /*u*/, bool /*detect*/, bool /*inVisibleList*/, bool /*is3dDistance*/) const
{
    return true;
}
bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
    if (m_invisibilityMask & u->m_invisibilityMask) // same group
        return true;
    AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
    for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
        if ((*iter)->GetCasterGUID() == GetGUID())
            return true;
    if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
    {
        for (uint8 i = 0; i < 10; ++i)
        {
            if (((1 << i) & mask) == 0)
                continue;
            // find invisibility level
            uint32 invLevel = 0;
            Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
            for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
                if (uint8((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount())
                    invLevel = (*itr)->GetAmount();
            // find invisibility detect level
            uint32 detectLevel = 0;
            if (i == 6 && GetTypeId() == TYPEID_PLAYER)          // special drunk detection case
            {
                detectLevel = this->ToPlayer()->GetDrunkValue();
            }
            else
            {
                Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
                for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
                    if (uint8((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount())
                        detectLevel = (*itr)->GetAmount();
            }
            if (invLevel <= detectLevel)
                return true;
        }
    }
    return false;
}
bool Unit::canDetectStealthOf(Unit const* target, float distance) const
{
    if (hasUnitState(UNIT_STAT_STUNNED))
        return false;
    if (distance < 0.24f) //collision
        return true;
    if (!HasInArc(M_PI, target)) //behind
        return false;
    if (HasAuraType(SPELL_AURA_DETECT_STEALTH))
        return true;
    AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
    for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
        if ((*iter)->GetCasterGUID() == GetGUID())
            return true;
    //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
    float visibleDistance = 7.5f;
    //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
    visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f;
    //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
    //based on wowwiki every 5 mod we have 1 more level diff in calculation
    visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
    visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
    return distance < visibleDistance;
}
void Unit::SetVisibility(UnitVisibility x)
{
    m_Visibility = x;
    if (m_Visibility == VISIBILITY_GROUP_STEALTH)
        DestroyForNearbyPlayers();
    UpdateObjectVisibility();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
    int32 main_speed_mod  = 0;
    float stack_bonus     = 1.0f;
    float non_stack_bonus = 1.0f;
    switch(mtype)
    {
        // Only apply debuffs
        case MOVE_FLIGHT_BACK:
        case MOVE_RUN_BACK:
        case MOVE_SWIM_BACK:
            break;
        case MOVE_WALK:
            return;
        case MOVE_RUN:
        {
            if (IsMounted()) // Use on mount auras
            {
                main_speed_mod  = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
                stack_bonus     = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
                non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
            }
            else
            {
                main_speed_mod  = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
                stack_bonus     = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
                non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
            }
            break;
        }
        case MOVE_SWIM:
        {
            main_speed_mod  = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
            break;
        }
        case MOVE_FLIGHT:
        {
            if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
            {
                main_speed_mod  = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
                stack_bonus     = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
                // for some spells this mod is applied on vehicle owner
                uint32 owner_speed_mod = 0;
                if (Unit * owner = GetCharmer())
                    owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
                main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
            }
            else if (IsMounted())
            {
                main_speed_mod  = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
                stack_bonus     = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
            }
            else             // Use not mount (shapeshift for example) auras (should stack)
                main_speed_mod  = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
            non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
            // Update speed for vehicle if available
            if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
                GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
            break;
        }
        default:
            sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
            return;
    }
    float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
    // now we ready for speed calculation
    float speed  = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
    switch(mtype)
    {
        case MOVE_RUN:
        case MOVE_SWIM:
        case MOVE_FLIGHT:
        {
            // Set creature speed rate from CreatureInfo
            if (GetTypeId() == TYPEID_UNIT)
                speed *= this->ToCreature()->GetCreatureInfo()->speed_walk;
            // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
            // TODO: possible affect only on MOVE_RUN
            if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
            {
                // Use speed from aura
                float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
                if (speed > max_speed)
                    speed = max_speed;
            }
            break;
        }
        default:
            break;
    }
    // for creature case, we check explicit if mob searched for assistance
    if (GetTypeId() == TYPEID_UNIT)
    {
        if (this->ToCreature()->HasSearchedAssistance())
            speed *= 0.66f;                                 // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
    }
    // Apply strongest slow aura mod to speed
    int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
    if (slow)
    {
        speed *=(100.0f + slow)/100.0f;
        float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
        if (speed < min_speed)
            speed = min_speed;
    }
    SetSpeed(mtype, speed, forced);
}
float Unit::GetSpeed(UnitMoveType mtype) const
{
    return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
}
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
{
    if (rate < 0)
        rate = 0.0f;
    // Update speed only on change
    if (m_speed_rate[mtype] == rate)
        return;
    m_speed_rate[mtype] = rate;
    propagateSpeedChange();
    WorldPacket data;
    if (!forced)
    {
        switch(mtype)
        {
            case MOVE_WALK:
                data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_RUN:
                data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_RUN_BACK:
                data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_SWIM:
                data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_SWIM_BACK:
                data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_TURN_RATE:
                data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_FLIGHT:
                data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_FLIGHT_BACK:
                data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
                break;
            case MOVE_PITCH_RATE:
                data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
                break;
            default:
                sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
                return;
        }
        data.append(GetPackGUID());
        data << uint32(0);                                  // movement flags
        data << uint16(0);                                  // unk flags
        data << uint32(getMSTime());
        data << float(GetPositionX());
        data << float(GetPositionY());
        data << float(GetPositionZ());
        data << float(GetOrientation());
        data << uint32(0);                                  // fall time
        data << float(GetSpeed(mtype));
        SendMessageToSet(&data, true);
    }
    else
    {
        if (GetTypeId() == TYPEID_PLAYER)
        {
            // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
            // and do it only for real sent packets and use run for run/mounted as client expected
            ++this->ToPlayer()->m_forced_speed_changes[mtype];
            if (!isInCombat())
                if (Pet* pet = this->ToPlayer()->GetPet())
                    pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
        }
        switch(mtype)
        {
            case MOVE_WALK:
                data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
                break;
            case MOVE_RUN:
                data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
                break;
            case MOVE_RUN_BACK:
                data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
                break;
            case MOVE_SWIM:
                data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
                break;
            case MOVE_SWIM_BACK:
                data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
                break;
            case MOVE_TURN_RATE:
                data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
                break;
            case MOVE_FLIGHT:
                data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
                break;
            case MOVE_FLIGHT_BACK:
                data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
                break;
            case MOVE_PITCH_RATE:
                data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
                break;
            default:
                sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
                return;
        }
        data.append(GetPackGUID());
        data << (uint32)0;                                  // moveEvent, NUM_PMOVE_EVTS = 0x39
        if (mtype == MOVE_RUN)
            data << uint8(0);                               // new 2.1.0
        data << float(GetSpeed(mtype));
        SendMessageToSet(&data, true);
    }
}
void Unit::SetHover(bool on)
{
    if (on)
        CastSpell(this, 11010, true);
    else
        RemoveAurasDueToSpell(11010);
}
void Unit::setDeathState(DeathState s)
{
    // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
    // it can be used to check creation of death items (such as soul shards).
    DeathState oldDeathState = m_deathState;
    m_deathState = s;
    if (s != ALIVE && s != JUST_ALIVED)
    {
        CombatStop();
        DeleteThreatList();
        getHostileRefManager().deleteReferences();
        ClearComboPointHolders();                           // any combo points pointed to unit lost at it death
        if (IsNonMeleeSpellCasted(false))
            InterruptNonMeleeSpells(false);
        UnsummonAllTotems();
        RemoveAllControlled();
        RemoveAllAurasOnDeath();
        ExitVehicle();
    }
    if (s == JUST_DIED)
    {
        ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
        ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
        // remove aurastates allowing special moves
        ClearAllReactives();
        ClearDiminishings();
        GetMotionMaster()->Clear(false);
        GetMotionMaster()->MoveIdle();
        if (m_vehicleKit)
            m_vehicleKit->Die();
        SendMonsterStop(true);
        //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
        //do not why since in IncreaseMaxHealth currenthealth is checked
        SetHealth(0);
        SetPower(getPowerType(),0);
    }
    else if (s == JUST_ALIVED)
        RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
    if (oldDeathState != ALIVE && s == ALIVE)
    {
        //_ApplyAllAuraMods();
        // Reset display id on resurection - needed by corpse explosion to cleanup after display change
        SetDisplayId(GetNativeDisplayId());
    }
}
/*########################################
########                          ########
########       AGGRO SYSTEM       ########
########                          ########
########################################*/
bool Unit::CanHaveThreatList() const
{
    // only creatures can have threat list
    if (GetTypeId() != TYPEID_UNIT)
        return false;
    // only alive units can have threat list
    if (!isAlive())
        return false;
    // totems can not have threat list
    if (this->ToCreature()->isTotem())
        return false;
    // vehicles can not have threat list
    //if (this->ToCreature()->IsVehicle())
    //    return false;
    // summons can not have a threat list, unless they are controlled by a creature
    if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
        return false;
    return true;
}
//======================================================================
float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
{
    if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
        return fThreat;
    SpellSchools school = GetFirstSchoolInMask(schoolMask);
    return fThreat * m_threatModifier[school];
}
//======================================================================
void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
{
    // Only mobs can manage threat lists
    if (CanHaveThreatList())
        m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell);
}
//======================================================================
void Unit::DeleteThreatList()
{
    if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
        SendClearThreatListOpcode();
    m_ThreatManager.clearReferences();
}
//======================================================================
void Unit::TauntApply(Unit* taunter)
{
    assert(GetTypeId() == TYPEID_UNIT);
    if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster()))
        return;
    if (!CanHaveThreatList())
        return;
    if (this->ToCreature()->HasReactState(REACT_PASSIVE))
        return;
    Unit *target = getVictim();
    if (target && target == taunter)
        return;
    SetInFront(taunter);
    if (this->ToCreature()->IsAIEnabled)
        this->ToCreature()->AI()->AttackStart(taunter);
    //m_ThreatManager.tauntApply(taunter);
}
//======================================================================
void Unit::TauntFadeOut(Unit *taunter)
{
    assert(GetTypeId() == TYPEID_UNIT);
    if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster()))
        return;
    if (!CanHaveThreatList())
        return;
    if (this->ToCreature()->HasReactState(REACT_PASSIVE))
        return;
    Unit *target = getVictim();
    if (!target || target != taunter)
        return;
    if (m_ThreatManager.isThreatListEmpty())
    {
        if (this->ToCreature()->IsAIEnabled)
            this->ToCreature()->AI()->EnterEvadeMode();
        return;
    }
    //m_ThreatManager.tauntFadeOut(taunter);
    target = m_ThreatManager.getHostilTarget();
    if (target && target != taunter)
    {
        SetInFront(target);
        if (this->ToCreature()->IsAIEnabled)
            this->ToCreature()->AI()->AttackStart(target);
    }
}
//======================================================================
Unit* Creature::SelectVictim()
{
    //function provides main threat functionality
    //next-victim-selection algorithm and evade mode are called
    //threat list sorting etc.
    Unit* target = NULL;
    // First checking if we have some taunt on us
    const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
    if (!tauntAuras.empty())
    {
        Unit* caster = tauntAuras.back()->GetCaster();
        // The last taunt aura caster is alive an we are happy to attack him
        if (caster && caster->isAlive())
            return getVictim();
        else if (tauntAuras.size() > 1)
        {
            // We do not have last taunt aura caster but we have more taunt auras,
            // so find first available target
            // Auras are pushed_back, last caster will be on the end
            AuraEffectList::const_iterator aura = --tauntAuras.end();
            do
            {
                --aura;
                caster = (*aura)->GetCaster();
                if (caster && caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature()))
                {
                    target = caster;
                    break;
                }
            } while (aura != tauntAuras.begin());
        }
        else
            target = getVictim();
    }
    if (CanHaveThreatList())
    {
        if (!target && !m_ThreatManager.isThreatListEmpty())
            // No taunt aura or taunt aura caster is dead standard target selection
            target = m_ThreatManager.getHostilTarget();
    }
    else if (!HasReactState(REACT_PASSIVE))
    {
        // We have player pet probably
        target = getAttackerForHelper();
        if (!target && isSummon())
        {
            if (Unit * owner = this->ToTempSummon()->GetOwner())
            {
                if (owner->isInCombat())
                    target = owner->getAttackerForHelper();
                if (!target)
                {
                    for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
                    {
                        if ((*itr)->isInCombat())
                        {
                            target = (*itr)->getAttackerForHelper();
                            if (target) break;
                        }
                    }
                }
            }
        }
    }
    else
        return NULL;
    if (target && _IsTargetAcceptable(target))
    {
        SetInFront(target);
        return target;
    }
    // last case when creature don't must go to evade mode:
    // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
    // for example at owner command to pet attack some far away creature
    // Note: creature not have targeted movement generator but have attacker in this case
    for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
    {
        if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
        && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
            return NULL;
    }
    // TODO: a vehicle may eat some mob, so mob should not evade
    if (GetVehicle())
        return NULL;
    // search nearby enemy before enter evade mode
    if (HasReactState(REACT_AGGRESSIVE))
    {
        target = SelectNearestTargetInAttackDistance();
        if (target && _IsTargetAcceptable(target))
                return target;
    }
    if (m_invisibilityMask)
    {
        Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
        for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
            if ((*itr)->GetBase()->IsPermanent())
            {
                AI()->EnterEvadeMode();
                break;
            }
        return NULL;
    }
    // enter in evade mode in other case
    AI()->EnterEvadeMode();
    return NULL;
}
//======================================================================
//======================================================================
//======================================================================
int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_index, int32 value)
{
    if (Player* modOwner = GetSpellModOwner())
    {
        modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
        switch (effect_index)
        {
            case 0:
                modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
                break;
            case 1:
                modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
                break;
            case 2:
                modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
                break;
        }
    }
    return value;
}
int32 Unit::CalculateSpellDamage(Unit const* /*target*/, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints)
{
    int32 level = int32(getLevel());
    if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
        level = int32(spellProto->maxLevel);
    else if (level < int32(spellProto->baseLevel))
        level = int32(spellProto->baseLevel);
    level -= int32(spellProto->spellLevel);
    float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
    int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
    basePoints += int32(level * basePointsPerLevel);
    int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
    switch(randomPoints)
    {
        case 0:                                             // not used
        case 1: basePoints += 1; break;                     // range 1..1
        default:
            // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
            int32 randvalue = (randomPoints >= 1)
                ? irand(1, randomPoints)
                : irand(randomPoints, 1);
            basePoints += randvalue;
            break;
    }
    int32 value = basePoints;
    // random damage
    //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
    if  (m_movedPlayer)
        if (uint8 comboPoints = m_movedPlayer->GetComboPoints())
            if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
                value += int32(comboDamage * comboPoints);
    value = ApplyEffectModifiers(spellProto, effect_index, value);
    if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
            spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
            spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
            spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
            spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
            spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
            spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
            //there are many more: slow speed, -healing pct
        value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
        //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
    return value;
}
int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
    uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
    int32 minduration = GetSpellDuration(spellProto);
    int32 maxduration = GetSpellMaxDuration(spellProto);
    int32 duration;
    if (comboPoints && minduration != -1 && minduration != maxduration)
        duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
    else
        duration = minduration;
    return duration;
}
int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
{
    //don't mod permament auras duration
    if (duration < 0)
        return duration;
    //cut duration only of negative effects
    if (!positive)
    {
        int32 mechanic = GetAllSpellMechanicMask(spellProto);
        int32 durationMod;
        int32 durationMod_always = 0;
        int32 durationMod_not_stack = 0;
        for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
        {
            if (!(mechanic & 1<GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
            // Find max mod (negative bonus)
            int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
            // Check if mods applied before were weaker
            if (new_durationMod_always < durationMod_always)
                durationMod_always = new_durationMod_always;
            if (new_durationMod_not_stack < durationMod_not_stack)
                durationMod_not_stack = new_durationMod_not_stack;
        }
        // Select strongest negative mod
        if (durationMod_always > durationMod_not_stack)
            durationMod = durationMod_not_stack;
        else
            durationMod = durationMod_always;
        if (durationMod != 0)
            duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
        // there are only negative mods currently
        durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
        durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
        durationMod = 0;
        if (durationMod_always > durationMod_not_stack)
            durationMod += durationMod_not_stack;
        else
            durationMod += durationMod_always;
        if (durationMod != 0)
            duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
    }
    //else positive mods here, there are no currently
    //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
    // Glyphs which increase duration of selfcasted buffs
    if (target == this)
    {
        switch (spellProto->SpellFamilyName)
        {
            case SPELLFAMILY_DRUID:
                if (spellProto->SpellFamilyFlags[0] & 0x100)
                {
                    // Glyph of Thorns
                    if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
                        duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
                }
                break;
            case SPELLFAMILY_PALADIN:
                if (spellProto->SpellFamilyFlags[0] & 0x00000002)
                {
                    // Glyph of Blessing of Might
                    if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
                        duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
                }
                else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
                {
                    // Glyph of Blessing of Wisdom
                    if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
                        duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
                }
                break;
        }
    }
    return duration > 0 ? duration : 0;
}
void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
{
    if (!spellProto || castTime < 0)
        return;
    //called from caster
    if (Player* modOwner = GetSpellModOwner())
        modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
    if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName)
        castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
    else
    {
        if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
            castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
    }
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
    for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
    {
        if (i->DRGroup != group)
            continue;
        if (!i->hitCount)
            return DIMINISHING_LEVEL_1;
        if (!i->hitTime)
            return DIMINISHING_LEVEL_1;
        // If last spell was casted more than 15 seconds ago - reset the count.
        if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
        {
            i->hitCount = DIMINISHING_LEVEL_1;
            return DIMINISHING_LEVEL_1;
        }
        // or else increase the count.
        else
            return DiminishingLevels(i->hitCount);
    }
    return DIMINISHING_LEVEL_1;
}
void Unit::IncrDiminishing(DiminishingGroup group)
{
    // Checking for existing in the table
    for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
    {
        if (i->DRGroup != group)
            continue;
        if (i->hitCount < GetDiminishingReturnsMaxLevel(group))
            i->hitCount += 1;
        return;
    }
    m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
{
    if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
        return;
    // test pet/charm masters instead pets/charmeds
    Unit const* targetOwner = GetCharmerOrOwner();
    Unit const* casterOwner = caster->GetCharmerOrOwner();
    // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
    if (limitduration > 0 && duration > limitduration)
    {
        Unit const* target = targetOwner ? targetOwner : this;
        Unit const* source = casterOwner ? casterOwner : caster;
        if ((target->GetTypeId() == TYPEID_PLAYER
            || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
            && source->GetTypeId() == TYPEID_PLAYER)
            duration = limitduration;
    }
    float mod = 1.0f;
    if (group == DIMINISHING_TAUNT)
    {
        if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
        {
            DiminishingLevels diminish = Level;
            switch(diminish)
            {
                case DIMINISHING_LEVEL_1: break;
                case DIMINISHING_LEVEL_2: mod = 0.65f; break;
                case DIMINISHING_LEVEL_3: mod = 0.4225f; break;
                case DIMINISHING_LEVEL_4: mod = 0.274625f; break;
                case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break;
                default: break;
            }
        }
    }
    // Some diminishings applies to mobs too (for example, Stun)
    else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
        && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))
        || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
        || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
    {
        DiminishingLevels diminish = Level;
        switch(diminish)
        {
            case DIMINISHING_LEVEL_1: break;
            case DIMINISHING_LEVEL_2: mod = 0.5f; break;
            case DIMINISHING_LEVEL_3: mod = 0.25f; break;
            case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
            default: break;
        }
    }
    duration = int32(duration * mod);
}
void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
{
    // Checking for existing in the table
    for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
    {
        if (i->DRGroup != group)
            continue;
        if (apply)
            i->stack += 1;
        else if (i->stack)
        {
            i->stack -= 1;
            // Remember time after last aura from group removed
            if (i->stack == 0)
                i->hitTime = getMSTime();
        }
        break;
    }
}
uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
    if (!rangeEntry)
        return 0;
    if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
        return rangeEntry->maxRangeFriend;
    if (IsHostileTo(target))
        return rangeEntry->maxRangeHostile;
    return rangeEntry->maxRangeFriend;
};
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
    if (!rangeEntry)
        return 0;
    if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
        return rangeEntry->minRangeFriend;
    if (IsHostileTo(target))
        return rangeEntry->minRangeHostile;
    return rangeEntry->minRangeFriend;
};
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
{
    if (!radiusEntry)
        return 0;
    if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
        return radiusEntry->radiusFriend;
    if (IsHostileTo(target))
        return radiusEntry->radiusHostile;
    return radiusEntry->radiusFriend;
};
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
    return ObjectAccessor::GetUnit(object,guid);
}
Player* Unit::GetPlayer(uint64 guid)
{
    return ObjectAccessor::FindPlayer(guid);
}
Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
{
    return object.GetMap()->GetCreature(guid);
}
bool Unit::isVisibleForInState(Player const* u, bool inVisibleList) const
{
    return u->canSeeOrDetect(this, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
{
    if (GetTypeId() == TYPEID_PLAYER)
    {
        SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
        if (ssEntry && ssEntry->creatureType > 0)
            return ssEntry->creatureType;
        else
            return CREATURE_TYPE_HUMANOID;
    }
    else
        return this->ToCreature()->GetCreatureInfo()->type;
}
/*#######################################
########                         ########
########       STAT SYSTEM       ########
########                         ########
#######################################*/
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
{
    if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
    {
        sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
        return false;
    }
    switch (modifierType)
    {
        case BASE_VALUE:
        case TOTAL_VALUE:
            m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
            break;
        case BASE_PCT:
        case TOTAL_PCT:
            m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f;
            break;
    }
    if (!CanModifyStats())
        return false;
    switch(unitMod)
    {
        case UNIT_MOD_STAT_STRENGTH:
        case UNIT_MOD_STAT_AGILITY:
        case UNIT_MOD_STAT_STAMINA:
        case UNIT_MOD_STAT_INTELLECT:
        case UNIT_MOD_STAT_SPIRIT:         UpdateStats(GetStatByAuraGroup(unitMod));  break;
        case UNIT_MOD_ARMOR:               UpdateArmor();           break;
        case UNIT_MOD_HEALTH:              UpdateMaxHealth();       break;
        case UNIT_MOD_MANA:
        case UNIT_MOD_RAGE:
        case UNIT_MOD_FOCUS:
        case UNIT_MOD_ENERGY:
        case UNIT_MOD_HAPPINESS:
        case UNIT_MOD_RUNE:
        case UNIT_MOD_RUNIC_POWER:          UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod));          break;
        case UNIT_MOD_RESISTANCE_HOLY:
        case UNIT_MOD_RESISTANCE_FIRE:
        case UNIT_MOD_RESISTANCE_NATURE:
        case UNIT_MOD_RESISTANCE_FROST:
        case UNIT_MOD_RESISTANCE_SHADOW:
        case UNIT_MOD_RESISTANCE_ARCANE:   UpdateResistances(GetSpellSchoolByAuraGroup(unitMod));      break;
        case UNIT_MOD_ATTACK_POWER:        UpdateAttackPowerAndDamage();         break;
        case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true);     break;
        case UNIT_MOD_DAMAGE_MAINHAND:     UpdateDamagePhysical(BASE_ATTACK);    break;
        case UNIT_MOD_DAMAGE_OFFHAND:      UpdateDamagePhysical(OFF_ATTACK);     break;
        case UNIT_MOD_DAMAGE_RANGED:       UpdateDamagePhysical(RANGED_ATTACK);  break;
        default:
            break;
    }
    return true;
}
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
{
    if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
    {
        sLog.outError("trial to access non existed modifier value from UnitMods!");
        return 0.0f;
    }
    if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
        return 0.0f;
    return m_auraModifiersGroup[unitMod][modifierType];
}
float Unit::GetTotalStatValue(Stats stat) const
{
    UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
    if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
        return 0.0f;
    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
    value *= m_auraModifiersGroup[unitMod][BASE_PCT];
    value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
    value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
    return value;
}
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
    if (unitMod >= UNIT_MOD_END)
    {
        sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
        return 0.0f;
    }
    if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
        return 0.0f;
    float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
    value *= m_auraModifiersGroup[unitMod][BASE_PCT];
    value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
    value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
    return value;
}
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
{
    SpellSchools school = SPELL_SCHOOL_NORMAL;
    switch(unitMod)
    {
        case UNIT_MOD_RESISTANCE_HOLY:     school = SPELL_SCHOOL_HOLY;          break;
        case UNIT_MOD_RESISTANCE_FIRE:     school = SPELL_SCHOOL_FIRE;          break;
        case UNIT_MOD_RESISTANCE_NATURE:   school = SPELL_SCHOOL_NATURE;        break;
        case UNIT_MOD_RESISTANCE_FROST:    school = SPELL_SCHOOL_FROST;         break;
        case UNIT_MOD_RESISTANCE_SHADOW:   school = SPELL_SCHOOL_SHADOW;        break;
        case UNIT_MOD_RESISTANCE_ARCANE:   school = SPELL_SCHOOL_ARCANE;        break;
        default:
            break;
    }
    return school;
}
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
{
    Stats stat = STAT_STRENGTH;
    switch(unitMod)
    {
        case UNIT_MOD_STAT_STRENGTH:    stat = STAT_STRENGTH;      break;
        case UNIT_MOD_STAT_AGILITY:     stat = STAT_AGILITY;       break;
        case UNIT_MOD_STAT_STAMINA:     stat = STAT_STAMINA;       break;
        case UNIT_MOD_STAT_INTELLECT:   stat = STAT_INTELLECT;     break;
        case UNIT_MOD_STAT_SPIRIT:      stat = STAT_SPIRIT;        break;
        default:
            break;
    }
    return stat;
}
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
    switch (unitMod)
    {
        case UNIT_MOD_RAGE:        return POWER_RAGE;
        case UNIT_MOD_FOCUS:       return POWER_FOCUS;
        case UNIT_MOD_ENERGY:      return POWER_ENERGY;
        case UNIT_MOD_HAPPINESS:   return POWER_HAPPINESS;
        case UNIT_MOD_RUNE:        return POWER_RUNE;
        case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
        default:
        case UNIT_MOD_MANA:        return POWER_MANA;
    }
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
    if (attType == RANGED_ATTACK)
    {
        int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
        if (ap < 0)
            return 0.0f;
        return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
    }
    else
    {
        int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
        if (ap < 0)
            return 0.0f;
        return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
    }
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
{
    if (attType == OFF_ATTACK && !haveOffhandWeapon())
        return 0.0f;
    return m_weaponDamage[attType][type];
}
void Unit::SetLevel(uint8 lvl)
{
    SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
    // group update
    if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetGroup())
        this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
}
void Unit::SetHealth(uint32 val)
{
    if (getDeathState() == JUST_DIED)
        val = 0;
    else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
        val = 1;
    else
    {
        uint32 maxHealth = GetMaxHealth();
        if (maxHealth < val)
            val = maxHealth;
    }
    SetUInt32Value(UNIT_FIELD_HEALTH, val);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
        }
    }
}
void Unit::SetMaxHealth(uint32 val)
{
    if (!val)
        val = 1;
    uint32 health = GetHealth();
    SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
        }
    }
    if (val < health)
        SetHealth(val);
}
void Unit::SetPower(Powers power, uint32 val)
{
    if (GetPower(power) == val)
        return;
    uint32 maxPower = GetMaxPower(power);
    if (maxPower < val)
        val = maxPower;
    SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
    WorldPacket data(SMSG_POWER_UPDATE);
    data.append(GetPackGUID());
    data << uint8(power);
    data << uint32(val);
    SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
        }
        // Update the pet's character sheet with happiness damage bonus
        if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
            pet->UpdateDamagePhysical(BASE_ATTACK);
    }
}
void Unit::SetMaxPower(Powers power, uint32 val)
{
    uint32 cur_power = GetPower(power);
    SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
        }
    }
    if (val < cur_power)
        SetPower(power, val);
}
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
{
    ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
        }
    }
}
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
{
    ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
    // group update
    if (GetTypeId() == TYPEID_PLAYER)
    {
        if (this->ToPlayer()->GetGroup())
            this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
    }
    else if (this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
        }
    }
}
uint32 Unit::GetCreatePowers(Powers power) const
{
    // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
    switch (power)
    {
        case POWER_MANA:      return GetCreateMana();
        case POWER_RAGE:      return 1000;
        case POWER_FOCUS:     return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
        case POWER_ENERGY:    return 100;
        case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
        case POWER_RUNIC_POWER: return 1000;
        case POWER_RUNE:      return 0;
        case POWER_HEALTH:    return 0;
    }
    return 0;
}
void Unit::AddToWorld()
{
    if (!IsInWorld())
    {
        WorldObject::AddToWorld();
    }
}
void Unit::RemoveFromWorld()
{
    // cleanup
    assert(GetGUID());
    if (IsInWorld())
    {
        if (IsVehicle())
            GetVehicleKit()->Uninstall();
        RemoveCharmAuras();
        RemoveBindSightAuras();
        RemoveNotOwnSingleTargetAuras();
        RemoveAllGameObjects();
        RemoveAllDynObjects();
        ExitVehicle();
        UnsummonAllTotems();
        RemoveAllControlled();
        RemoveAreaAurasDueToLeaveWorld();
        if (GetCharmerGUID())
        {
            sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
            assert(false);
        }
        if (Unit *owner = GetOwner())
        {
            if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
            {
                sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
                assert(false);
            }
        }
        WorldObject::RemoveFromWorld();
    }
}
void Unit::CleanupsBeforeDelete(bool finalCleanup)
{
    if (IsInWorld())
        RemoveFromWorld();
    assert(GetGUID());
    //A unit may be in removelist and not in world, but it is still in grid
    //and may have some references during delete
    RemoveAllAuras();
    if (finalCleanup)
        m_cleanupDone = true;
    InterruptNonMeleeSpells(true);
    m_Events.KillAllEvents(false);                      // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
    CombatStop();
    ClearComboPointHolders();
    DeleteThreatList();
    getHostileRefManager().setOnlineOfflineState(false);
    GetMotionMaster()->Clear(false);                    // remove different non-standard movement generators.
}
void Unit::UpdateCharmAI()
{
    if (GetTypeId() == TYPEID_PLAYER)
        return;
    if (i_disabledAI) // disabled AI must be primary AI
    {
        if (!isCharmed())
        {
            if (i_AI)
                delete i_AI;
            i_AI = i_disabledAI;
            i_disabledAI = NULL;
        }
    }
    else
    {
        if (isCharmed())
        {
            i_disabledAI = i_AI;
            if (isPossessed() || IsVehicle())
                i_AI = new PossessedAI(this->ToCreature());
            else
                i_AI = new PetAI(this->ToCreature());
        }
    }
}
CharmInfo* Unit::InitCharmInfo()
{
    if (!m_charmInfo)
        m_charmInfo = new CharmInfo(this);
    return m_charmInfo;
}
void Unit::DeleteCharmInfo()
{
    if (!m_charmInfo)
        return;
    delete m_charmInfo;
    m_charmInfo = NULL;
}
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
    for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
        m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
    if (m_unit->GetTypeId() == TYPEID_UNIT)
    {
        m_oldReactState = m_unit->ToCreature()->GetReactState();
        m_unit->ToCreature()->SetReactState(REACT_PASSIVE);
    }
}
CharmInfo::~CharmInfo()
{
    if (m_unit->GetTypeId() == TYPEID_UNIT)
    {
        m_unit->ToCreature()->SetReactState(m_oldReactState);
    }
}
void CharmInfo::InitPetActionBar()
{
    // the first 3 SpellOrActions are attack, follow and stay
    for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
        SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
    // middle 4 SpellOrActions are spells/special attacks/abilities
    for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
        SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
    // last 3 SpellOrActions are reactions
    for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
        SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
    if (withAttack)
        SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
    else
        SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
    for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
        SetActionBar(x,0,ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
{
    InitEmptyActionBar();
    if (m_unit->GetTypeId() == TYPEID_UNIT)
    {
        for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
        {
            uint32 spellId = m_unit->ToCreature()->m_spells[i];
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
            if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
                spellId = 0;
            if (IsPassiveSpell(spellId))
                m_unit->CastSpell(m_unit, spellId, true);
            else
                AddSpellToActionBar(m_unit->ToCreature()->m_spells[i], ACT_PASSIVE);
        }
    }
}
void CharmInfo::InitCharmCreateSpells()
{
    if (m_unit->GetTypeId() == TYPEID_PLAYER)                //charmed players don't have spells
    {
        InitEmptyActionBar();
        return;
    }
    InitPetActionBar();
    for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
    {
        uint32 spellId = m_unit->ToCreature()->m_spells[x];
        SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
        if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
            spellId = 0;
        if (!spellId)
        {
            m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
            continue;
        }
        if (IsPassiveSpell(spellId))
        {
            m_unit->CastSpell(m_unit, spellId, true);
            m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
        }
        else
        {
            m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
            ActiveStates newstate = ACT_PASSIVE;
            if (spellInfo)
            {
                if (!IsAutocastableSpell(spellId))
                    newstate = ACT_PASSIVE;
                else
                {
                    bool autocast = false;
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
                        if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
                            autocast = true;
                    if (autocast)
                    {
                        newstate = ACT_ENABLED;
                        ToggleCreatureAutocast(spellId, true);
                    }
                    else
                        newstate = ACT_DISABLED;
                }
            }
            AddSpellToActionBar(spellId, newstate);
        }
    }
}
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
    uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
    // new spell rank can be already listed
    for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
    {
        if (uint32 action = PetActionBar[i].GetAction())
        {
            if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
            {
                PetActionBar[i].SetAction(spell_id);
                return true;
            }
        }
    }
    // or use empty slot in other case
    for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
    {
        if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
        {
            SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
            return true;
        }
    }
    return false;
}
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
    uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
    for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
    {
        if (uint32 action = PetActionBar[i].GetAction())
        {
            if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
            {
                SetActionBar(i,0,ACT_PASSIVE);
                return true;
            }
        }
    }
    return false;
}
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
{
    if (IsPassiveSpell(spellid))
        return;
    for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
        if (spellid == m_charmspells[x].GetAction())
            m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
}
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
    m_petnumber = petnumber;
    if (statwindow)
        m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
    else
        m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
void CharmInfo::LoadPetActionBar(const std::string& data)
{
    InitPetActionBar();
    Tokens tokens = StrSplit(data, " ");
    if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
        return;                                             // non critical, will reset to default
    uint8 index;
    Tokens::iterator iter;
    for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
    {
        // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
        uint8 type  = atol((*iter).c_str());
        ++iter;
        uint32 action = atol((*iter).c_str());
        PetActionBar[index].SetActionAndType(action,ActiveStates(type));
        // check correctness
        if (PetActionBar[index].IsActionBarForSpell())
        {
            if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
                SetActionBar(index,0,ACT_PASSIVE);
            else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
                SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
        }
    }
}
void CharmInfo::BuildActionBar(WorldPacket* data)
{
    for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
        *data << uint32(PetActionBar[i].packedData);
}
void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state)
{
    for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
    {
        if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
        {
            PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
            break;
        }
    }
}
bool Unit::isFrozen() const
{
    return HasAuraState(AURA_STATE_FROZEN);
}
struct ProcTriggeredData
{
    ProcTriggeredData(Aura* _aura)
        : aura(_aura)
    {
        effMask = 0;
        spellProcEvent = NULL;
    }
    SpellProcEventEntry const *spellProcEvent;
    Aura * aura;
    uint32 effMask;
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
bool InitTriggerAuraData()
{
    for (uint16 i = 0; i < TOTAL_AURAS; ++i)
    {
        isTriggerAura[i]=false;
        isNonTriggerAura[i] = false;
    }
    isTriggerAura[SPELL_AURA_DUMMY] = true;
    isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
    isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
    isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
    isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
    isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
    isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
    isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
    isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger
    isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
    isTriggerAura[SPELL_AURA_TRANSFORM] = true;
    isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
    isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
    isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
    isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
    isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
    isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
    isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
    isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
    isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
    isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
    isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
    isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
    isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
    isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
    isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
    isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
    isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
    isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
    isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
    isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
    isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
    isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
    isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
    isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
    isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
    isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
    isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true;
    return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
{
    uint32 procEx = PROC_EX_NONE;
    // Check victim state
    if (missCondition != SPELL_MISS_NONE)
        switch (missCondition)
        {
            case SPELL_MISS_MISS:    procEx|=PROC_EX_MISS;   break;
            case SPELL_MISS_RESIST:  procEx|=PROC_EX_RESIST; break;
            case SPELL_MISS_DODGE:   procEx|=PROC_EX_DODGE;  break;
            case SPELL_MISS_PARRY:   procEx|=PROC_EX_PARRY;  break;
            case SPELL_MISS_BLOCK:   procEx|=PROC_EX_BLOCK;  break;
            case SPELL_MISS_EVADE:   procEx|=PROC_EX_EVADE;  break;
            case SPELL_MISS_IMMUNE:  procEx|=PROC_EX_IMMUNE; break;
            case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
            case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
            case SPELL_MISS_ABSORB:  procEx|=PROC_EX_ABSORB; break;
            case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
            default:
                break;
        }
    else
    {
        // On block
        if (damageInfo->blocked)
            procEx|=PROC_EX_BLOCK;
        // On absorb
        if (damageInfo->absorb)
            procEx|=PROC_EX_ABSORB;
        // On crit
        if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
            procEx|=PROC_EX_CRITICAL_HIT;
        else
            procEx|=PROC_EX_NORMAL_HIT;
    }
    return procEx;
}
void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura)
{
    // Player is loaded now - do not allow passive spell casts to proc
    if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetSession()->PlayerLoading())
        return;
    // For melee/ranged based attack need update skills and set some Aura states if victim present
    if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
    {
        // Update skills here for players
        if (GetTypeId() == TYPEID_PLAYER)
        {
            // On melee based hit/miss/resist need update skill (for victim and attacker)
            if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
            {
                if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
                    this->ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim);
            }
            // Update defence if player is victim and parry/dodge/block
            else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
                    this->ToPlayer()->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE);
        }
        // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
        if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
        {
            // for victim
            if (isVictim)
            {
                // if victim and dodge attack
                if (procExtra&PROC_EX_DODGE)
                {
                    //Update AURA_STATE on dodge
                    if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
                    {
                        ModifyAuraState(AURA_STATE_DEFENSE, true);
                        StartReactiveTimer(REACTIVE_DEFENSE);
                    }
                }
                // if victim and parry attack
                if (procExtra & PROC_EX_PARRY)
                {
                    // For Hunters only Counterattack (skip Mongoose bite)
                    if (getClass() == CLASS_HUNTER)
                    {
                        ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
                        StartReactiveTimer(REACTIVE_HUNTER_PARRY);
                    }
                    else
                    {
                        ModifyAuraState(AURA_STATE_DEFENSE, true);
                        StartReactiveTimer(REACTIVE_DEFENSE);
                    }
                }
                // if and victim block attack
                if (procExtra & PROC_EX_BLOCK)
                {
                    ModifyAuraState(AURA_STATE_DEFENSE,true);
                    StartReactiveTimer(REACTIVE_DEFENSE);
                }
            }
            else //For attacker
            {
                // Overpower on victim dodge
                if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
                {
                    this->ToPlayer()->AddComboPoints(pTarget, 1);
                    StartReactiveTimer(REACTIVE_OVERPOWER);
                }
            }
        }
    }
    ProcTriggeredList procTriggered;
    // Fill procTriggered list
    for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr)
    {
        // Do not allow auras to proc from effect triggered by itself
        if (procAura && procAura->Id == itr->first)
            continue;
        ProcTriggeredData triggerData(itr->second->GetBase());
        // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
        bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim);
        if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
            continue;
        for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
        {
            if (itr->second->HasEffect(i))
            {
                AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i);
                // Skip this auras
                if (isNonTriggerAura[aurEff->GetAuraType()])
                    continue;
                // If not trigger by default and spellProcEvent == NULL - skip
                if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL)
                    continue;
                uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i];
                                // check for positive auras that proc with charge drop
                bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) ||
                                // check for positive auras that triggers unknown spells (Blessing Recovery, etc...)
                                (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) ||
                                // final check for positive triggered spell
                                IsPositiveSpell(triggered_spell_id);
                if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive)
                    continue;
                triggerData.effMask |= 1<aura->IsRemoved())
            continue;
        bool useCharges= i->aura->GetCharges()>0;
        bool takeCharges = false;
        SpellEntry const *spellInfo = i->aura->GetSpellProto();
        uint32 Id = i->aura->GetId();
        // For players set spell cooldown if need
        uint32 cooldown = 0;
        if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
            cooldown = i->spellProcEvent->cooldown;
        if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
            SetCantProc(true);
        // This bool is needed till separate aura effect procs are still here
        bool handled = false;
        if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
        {
            sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
            takeCharges = true;
        }
        if (!handled)
        for (uint8 effIndex = 0; effIndexeffMask & (1<aura->GetEffect(effIndex);
            assert(triggeredByAura);
            switch(triggeredByAura->GetAuraType())
            {
                case SPELL_AURA_PROC_TRIGGER_SPELL:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    // Don`t drop charge or add cooldown for not started trigger
                    if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                }
                case SPELL_AURA_PROC_TRIGGER_DAMAGE:
                {
                    sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
                    uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
                    CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
                    DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
                    SendSpellNonMeleeDamageLog(&damageInfo);
                    DealSpellDamage(&damageInfo, true);
                    takeCharges = true;
                    break;
                }
                case SPELL_AURA_MANA_SHIELD:
                case SPELL_AURA_DUMMY:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                }
                case SPELL_AURA_OBS_MOD_POWER:
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_HASTE:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                }
                case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
                        takeCharges = true;
                    break;
                }
                case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
                        (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
                    HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
                    takeCharges = true;
                    break;
                }
                case SPELL_AURA_RAID_PROC_FROM_CHARGE:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
                        (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
                    HandleAuraRaidProcFromCharge(triggeredByAura);
                    takeCharges = true;
                    break;
                }
                case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
                {
                    sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                }
                case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
                    // Skip melee hits or instant cast spells
                    if (procSpell && GetSpellCastTime(procSpell) != 0)
                        takeCharges = true;
                    break;
                case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
                    // Skip Melee hits and spells ws wrong school
                    if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask))         // School check
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
                case SPELL_AURA_MOD_POWER_COST_SCHOOL:
                    // Skip melee hits and spells ws wrong school or zero cost
                    if (procSpell &&
                        (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
                        (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0)         // School check
                        takeCharges = true;
                    break;
                case SPELL_AURA_MECHANIC_IMMUNITY:
                    // Compare mechanic
                    if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue()))
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
                    // Compare mechanic
                    if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue()))
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
                    // Compare casters
                    if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
                        takeCharges = true;
                    break;
                case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
                    sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
                    if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
                        takeCharges = true;
                    break;
                // CC Auras which use their amount amount to drop
                // Are there any more auras which need this?
                case SPELL_AURA_MOD_CONFUSE:
                case SPELL_AURA_MOD_FEAR:
                case SPELL_AURA_MOD_STUN:
                case SPELL_AURA_MOD_ROOT:
                case SPELL_AURA_TRANSFORM:
                {
                    // chargeable mods are breaking on hit
                    if (useCharges)
                        takeCharges = true;
                    else
                    {
                        int32 damageLeft = triggeredByAura->GetAmount();
                        // No damage left
                        if (damageLeft < damage)
                            i->aura->Remove();
                        else
                            triggeredByAura->SetAmount(damageLeft - damage);
                    }
                }
                    break;
                //case SPELL_AURA_ADD_FLAT_MODIFIER:
                //case SPELL_AURA_ADD_PCT_MODIFIER:
                    // HandleSpellModAuraProc
                    //break;
                default:
                    // nothing do, just charges counter
                    takeCharges = true;
                    break;
            }
        }
        // Remove charge (aura can be removed by triggers)
        if (useCharges && takeCharges)
            i->aura->DropCharge();
        if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
            SetCantProc(false);
    }
    // Cleanup proc requirements
    if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
        SetCantProc(false);
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
{
    return SPELL_SCHOOL_MASK_NORMAL;
}
Player* Unit::GetSpellModOwner() const
{
    if (GetTypeId() == TYPEID_PLAYER)
        return (Player*)this;
    if (this->ToCreature()->isPet() || this->ToCreature()->isTotem())
    {
        Unit* owner = GetOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER)
            return (Player*)owner;
    }
    return NULL;
}
///----------Pet responses methods-----------------
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
{
    if (msg == SPELL_CAST_OK)
        return;
    Unit *owner = GetCharmerOrOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
    data << uint8(0);                                       // cast count?
    data << uint32(spellid);
    data << uint8(msg);
    // uint32 for some reason
    // uint32 for some reason
    owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetActionFeedback (uint8 msg)
{
    Unit* owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
    data << uint8(msg);
    owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetTalk (uint32 pettalk)
{
    Unit* owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
    data << uint64(GetGUID());
    data << uint32(pettalk);
    owner->ToPlayer()->GetSession()->SendPacket(&data);
}
void Unit::SendPetAIReaction(uint64 guid)
{
    Unit* owner = GetOwner();
    if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
        return;
    WorldPacket data(SMSG_AI_REACTION, 8 + 4);
    data << uint64(guid);
    data << uint32(AI_REACTION_HOSTILE);
    owner->ToPlayer()->GetSession()->SendPacket(&data);
}
///----------End of Pet responses methods----------
void Unit::StopMoving()
{
    clearUnitState(UNIT_STAT_MOVING);
    // send explicit stop packet
    // rely on vmaps here because for example stormwind is in air
    //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
    //if (fabs(GetPositionZ() - z) < 2.0f)
    //    Relocate(GetPositionX(), GetPositionY(), z);
    //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
    SendMonsterStop();
    // update position and orientation;
    WorldPacket data;
    BuildHeartBeatMsg(&data);
    SendMessageToSet(&data,false);
}
void Unit::SendMovementFlagUpdate()
{
    WorldPacket data;
    BuildHeartBeatMsg(&data);
    SendMessageToSet(&data, false);
}
bool Unit::IsSitState() const
{
    uint8 s = getStandState();
    return
        s == UNIT_STAND_STATE_SIT_CHAIR        || s == UNIT_STAND_STATE_SIT_LOW_CHAIR  ||
        s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
        s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
    uint8 s = getStandState();
    return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
{
    SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
    if (IsStandState())
       RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
    if (GetTypeId() == TYPEID_PLAYER)
    {
        WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
        data << (uint8)state;
        this->ToPlayer()->GetSession()->SendPacket(&data);
    }
}
bool Unit::IsPolymorphed() const
{
    uint32 transformId = getTransForm();
    if (!transformId)
        return false;
    const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId);
    if (!spellInfo)
        return false;
    return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH;
}
void Unit::SetDisplayId(uint32 modelId)
{
    SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
    if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (!pet->isControlled())
            return;
        Unit *owner = GetOwner();
        if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
            owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
    }
}
void Unit::ClearComboPointHolders()
{
    while (!m_ComboPointHolders.empty())
    {
        uint32 lowguid = *m_ComboPointHolders.begin();
        Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
        if (plr && plr->GetComboTarget() == GetGUID())         // recheck for safe
            plr->ClearComboPoints();                        // remove also guid from m_ComboPointHolders;
        else
            m_ComboPointHolders.erase(lowguid);             // or remove manually
    }
}
void Unit::ClearAllReactives()
{
    for (uint8 i=0; i < MAX_REACTIVE; ++i)
        m_reactiveTimer[i] = 0;
    if (HasAuraState(AURA_STATE_DEFENSE))
        ModifyAuraState(AURA_STATE_DEFENSE, false);
    if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
        ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
    if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->ClearComboPoints();
}
void Unit::UpdateReactives(uint32 p_time)
{
    for (uint8 i = 0; i < MAX_REACTIVE; ++i)
    {
        ReactiveType reactive = ReactiveType(i);
        if (!m_reactiveTimer[reactive])
            continue;
        if (m_reactiveTimer[reactive] <= p_time)
        {
            m_reactiveTimer[reactive] = 0;
            switch (reactive)
            {
                case REACTIVE_DEFENSE:
                    if (HasAuraState(AURA_STATE_DEFENSE))
                        ModifyAuraState(AURA_STATE_DEFENSE, false);
                    break;
                case REACTIVE_HUNTER_PARRY:
                    if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
                        ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
                    break;
                case REACTIVE_OVERPOWER:
                    if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
                        this->ToPlayer()->ClearComboPoints();
                    break;
                default:
                    break;
            }
        }
        else
        {
            m_reactiveTimer[reactive] -= p_time;
        }
    }
}
Unit* Unit::SelectNearbyTarget(float dist) const
{
    std::list targets;
    Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
    Trinity::UnitListSearcher searcher(this, targets, u_check);
    VisitNearbyObject(dist, searcher);
    // remove current target
    if (getVictim())
        targets.remove(getVictim());
    // remove not LoS targets
    for (std::list::iterator tIter = targets.begin(); tIter != targets.end();)
    {
        if (!IsWithinLOSInMap(*tIter))
        {
            std::list::iterator tIter2 = tIter;
            ++tIter;
            targets.erase(tIter2);
        }
        else
            ++tIter;
    }
    // no appropriate targets
    if (targets.empty())
        return NULL;
    // select random
    uint32 rIdx = urand(0,targets.size()-1);
    std::list::const_iterator tcIter = targets.begin();
    for (uint32 i = 0; i < rIdx; ++i)
        ++tcIter;
    return *tcIter;
}
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply)
{
    float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
    if (val > 0)
    {
        ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
        ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
    }
    else
    {
        ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
        ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
    }
    m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
void Unit::ApplyCastTimePercentMod(float val, bool apply)
{
    if (val > 0)
        ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
    else
        ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
}
uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
{
    // Not apply this to creature casted spells with casttime == 0
    if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
        return 3500;
    if (CastingTime > 7000) CastingTime = 7000;
    if (CastingTime < 1500) CastingTime = 1500;
    if (damagetype == DOT && !IsChanneledSpell(spellProto))
        CastingTime = 3500;
    int32 overTime    = 0;
    uint8 effects     = 0;
    bool DirectDamage = false;
    bool AreaEffect   = false;
    for (uint32 i=0; iEffect[i])
        {
            case SPELL_EFFECT_SCHOOL_DAMAGE:
            case SPELL_EFFECT_POWER_DRAIN:
            case SPELL_EFFECT_HEALTH_LEECH:
            case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
            case SPELL_EFFECT_POWER_BURN:
            case SPELL_EFFECT_HEAL:
                DirectDamage = true;
                break;
            case SPELL_EFFECT_APPLY_AURA:
                switch (spellProto->EffectApplyAuraName[i])
                {
                    case SPELL_AURA_PERIODIC_DAMAGE:
                    case SPELL_AURA_PERIODIC_HEAL:
                    case SPELL_AURA_PERIODIC_LEECH:
                        if (GetSpellDuration(spellProto))
                            overTime = GetSpellDuration(spellProto);
                        break;
                    default:
                        // -5% per additional effect
                        ++effects;
                        break;
                }
            default:
                break;
        }
        if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
            AreaEffect = true;
    }
    // Combined Spells with Both Over Time and Direct Damage
    if (overTime > 0 && CastingTime > 0 && DirectDamage)
    {
        // mainly for DoTs which are 3500 here otherwise
        uint32 OriginalCastTime = GetSpellCastTime(spellProto);
        if (OriginalCastTime > 7000) OriginalCastTime = 7000;
        if (OriginalCastTime < 1500) OriginalCastTime = 1500;
        // Portion to Over Time
        float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
        if (damagetype == DOT)
            CastingTime = uint32(CastingTime * PtOT);
        else if (PtOT < 1.0f)
            CastingTime  = uint32(CastingTime * (1 - PtOT));
        else
            CastingTime = 0;
    }
    // Area Effect Spells receive only half of bonus
    if (AreaEffect)
        CastingTime /= 2;
    // -5% of total per any additional effect
    for (uint8 i=0; i 175)
        {
            CastingTime -= 175;
        }
        else
        {
            CastingTime = 0;
            break;
        }
    }
    return CastingTime;
}
void Unit::UpdateAuraForGroup(uint8 slot)
{
    if (slot >= MAX_AURAS)                        // slot not found, return
        return;
    if (GetTypeId() == TYPEID_PLAYER)
    {
        Player* player = (Player*)this;
        if (player->GetGroup())
        {
            player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
            player->SetAuraUpdateMaskForRaid(slot);
        }
    }
    else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
    {
        Pet *pet = ((Pet*)this);
        if (pet->isControlled())
        {
            Unit *owner = GetOwner();
            if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
            {
                owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
                pet->SetAuraUpdateMaskForRaid(slot);
            }
        }
    }
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
    if (!normalized || GetTypeId() != TYPEID_PLAYER)
        return float(GetAttackTime(attType))/1000.0f;
    Item *Weapon = this->ToPlayer()->GetWeaponForAttack(attType);
    if (!Weapon)
        return 2.4;                                         // fist attack
    switch (Weapon->GetProto()->InventoryType)
    {
        case INVTYPE_2HWEAPON:
            return 3.3;
        case INVTYPE_RANGED:
        case INVTYPE_RANGEDRIGHT:
        case INVTYPE_THROWN:
            return 2.8;
        case INVTYPE_WEAPON:
        case INVTYPE_WEAPONMAINHAND:
        case INVTYPE_WEAPONOFFHAND:
        default:
            return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
    }
}
bool Unit::IsUnderLastManaUseEffect() const
{
    return  getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
}
void Unit::SetContestedPvP(Player *attackedPlayer)
{
    Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
    if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
        return;
    player->SetContestedPvPTimer(30000);
    if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
    {
        player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
        player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
        // call MoveInLineOfSight for nearby contested guards
        player->SetVisibility(player->GetVisibility());
    }
    if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
    {
        addUnitState(UNIT_STAT_ATTACK_PLAYER);
        // call MoveInLineOfSight for nearby contested guards
        SetVisibility(GetVisibility());
    }
}
void Unit::AddPetAura(PetAura const* petSpell)
{
    if (GetTypeId() != TYPEID_PLAYER)
        return;
    m_petAuras.insert(petSpell);
    if (Pet* pet = this->ToPlayer()->GetPet())
        pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
    if (GetTypeId() != TYPEID_PLAYER)
        return;
    m_petAuras.erase(petSpell);
    if (Pet* pet = this->ToPlayer()->GetPet())
        pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
    if (GetTypeId() != TYPEID_PLAYER)
        return NULL;
    Pet* pet = new Pet((Player*)this, HUNTER_PET);
    if (!pet->CreateBaseAtCreature(creatureTarget))
    {
        delete pet;
        return NULL;
    }
    pet->SetCreatorGUID(GetGUID());
    pet->setFaction(getFaction());
    pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
    if (GetTypeId() == TYPEID_PLAYER)
        pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
    uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
    if (!pet->InitStatsForLevel(level))
    {
        sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
        delete pet;
        return NULL;
    }
    pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
    // this enables pet details window (Shift+P)
    pet->InitPetCreateSpells();
    //pet->InitLevelupSpellsForLevel();
    pet->SetHealth(pet->GetMaxHealth());
    return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent)
{
    SpellEntry const *spellProto = aura->GetSpellProto();
    // Get proc Event Entry
    spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
    // Get EventProcFlag
    uint32 EventProcFlag;
    if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
        EventProcFlag = spellProcEvent->procFlags;
    else
        EventProcFlag = spellProto->procFlags;       // else get from spell proto
    // Continue if no trigger exist
    if (!EventProcFlag)
        return false;
    // Additional checks for triggered spells (ignore trap casts)
    if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION))
    {
        if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
            return false;
    }
    // Check spellProcEvent data requirements
    if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
        return false;
    // In most cases req get honor or XP from kill
    if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
    {
        bool allow = false;
        if (pVictim)
            allow = ToPlayer()->isHonorOrXPTarget(pVictim);
        // Shadow Word: Death - can trigger from every kill
        if (aura->GetId() == 32409)
            allow = true;
        if (!allow)
            return false;
    }
    // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
    // But except periodic and kill triggers (can triggered from self)
    if (procSpell && procSpell->Id == spellProto->Id
        && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
        return false;
    // Check if current equipment allows aura to proc
    if (!isVictim && GetTypeId() == TYPEID_PLAYER)
    {
        if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
        {
            Item *item = NULL;
            if (attType == BASE_ATTACK)
                item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
            else if (attType == OFF_ATTACK)
                item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
            else
                item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
            if (this->ToPlayer()->IsInFeralForm())
                return false;
            if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
                return false;
        }
        else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
        {
            // Check if player is wearing shield
            Item *item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
            if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
                return false;
        }
    }
    // Get chance from spell
    float chance = float(spellProto->procChance);
    // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
    if (spellProcEvent && spellProcEvent->customChance)
        chance = spellProcEvent->customChance;
    // If PPM exist calculate chance from PPM
    if (spellProcEvent && spellProcEvent->ppmRate != 0)
    {
        if (!isVictim)
        {
            uint32 WeaponSpeed = GetAttackTime(attType);
            chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
        }
        else
        {
            uint32 WeaponSpeed = pVictim->GetAttackTime(attType);
            chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
        }
    }
    // Apply chance modifer aura
    if (Player* modOwner = GetSpellModOwner())
    {
        modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
    }
    return roll_chance_f(chance);
}
bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
{
    // aura can be deleted at casts
    SpellEntry const *spellProto = triggeredByAura->GetSpellProto();
    uint32 effIdx = triggeredByAura->GetEffIndex();
    int32 heal = triggeredByAura->GetAmount();
    uint64 caster_guid = triggeredByAura->GetCasterGUID();
    //Currently only Prayer of Mending
    if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
    {
        sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
        return false;
    }
    // jumps
    int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
    // current aura expire
    triggeredByAura->GetBase()->SetCharges(1);             // will removed at next charges decrease
    // next target selection
    if (jumps > 0)
    {
        float radius;
        if (spellProto->EffectRadiusIndex[effIdx])
            radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
        else
            radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
        if (Unit * caster = triggeredByAura->GetCaster())
        {
            if (Player * modOwner = caster->GetSpellModOwner())
                modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
            if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
            {
                CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid);
                if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
                    aura->SetCharges(jumps);
                heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
            }
        }
    }
    // heal
    CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid);
    return true;
}
bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
{
    // aura can be deleted at casts
    SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
    uint32 damageSpellId;
    switch (spellProto->Id)
    {
        case 57949:            //shiver
            damageSpellId = 57952;
            //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
            break;
        case 59978:            //shiver
            damageSpellId = 59979;
            break;
        case 43593:            //Cold Stare
            damageSpellId = 43594;
            break;
        default:
            sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
            return false;
    }
    uint64 caster_guid = triggeredByAura->GetCasterGUID();
    uint32 effIdx = triggeredByAura->GetEffIndex();
    // jumps
    int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
    // current aura expire
    triggeredByAura->GetBase()->SetCharges(1);             // will removed at next charges decrease
    // next target selection
    if (jumps > 0)
    {
        float radius;
        if (spellProto->EffectRadiusIndex[effIdx])
            radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
        else
            radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
        if (Unit * caster = triggeredByAura->GetCaster())
        {
            if (Player * modOwner = caster->GetSpellModOwner())
                modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
            if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
            {
                CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
                if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
                    aura->SetCharges(jumps);
            }
        }
    }
    CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
    return true;
}
/*-----------------------TRINITY-----------------------------*/
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
    // Prevent killing unit twice (and giving reward from kill twice)
    if (!pVictim->GetHealth())
        return;
    // Inform pets (if any) when player kills target)
    if (this->ToPlayer())
    {
        Pet *pPet = this->ToPlayer()->GetPet();
        if (pPet && pPet->isAlive() && pPet->isControlled())
            pPet->AI()->KilledUnit(pVictim);
    }
    // find player: owner of controlled `this` or `this` itself maybe
    Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
    Creature *creature = pVictim->ToCreature();
    bool bRewardIsAllowed = true;
    if (creature)
    {
        bRewardIsAllowed = creature->IsDamageEnoughForLootingAndReward();
        if (!bRewardIsAllowed)
            creature->SetLootRecipient(NULL);
    }
    if (bRewardIsAllowed && creature && creature->GetLootRecipient())
        player = creature->GetLootRecipient();
    // Reward player, his pets, and group/raid members
    // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
    if (bRewardIsAllowed && player && player != pVictim)
    {
        WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
        data << uint64(player->GetGUID()); //player with killing blow
        data << uint64(pVictim->GetGUID()); //victim
        Player* pLooter = player;
        if (Group *group = player->GetGroup())
        {
            group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
            if (creature)
            {
                group->UpdateLooterGuid(creature, true);
                if (group->GetLooterGuid())
                {
                    pLooter = objmgr.GetPlayer(group->GetLooterGuid());
                    if (pLooter)
                    {
                        creature->SetLootRecipient(pLooter);   // update creature loot recipient to the allowed looter.
                        group->SendLooter(creature, pLooter);
                    }
                    else
                        group->SendLooter(creature, NULL);
                }
                else
                    group->SendLooter(creature, NULL);
                group->UpdateLooterGuid(creature);
            }
        }
        else
        {
            player->SendDirectMessage(&data);
            if (creature)
            {
                WorldPacket data2(SMSG_LOOT_LIST, (8+1+1));
                data2 << uint64(creature->GetGUID());
                data2 << uint8(0); // unk1
                data2 << uint8(0); // no group looter
                player->SendMessageToSet(&data2, true);
            }
        }
        if (creature)
        {
            Loot* loot = &creature->loot;
            if (creature->lootForPickPocketed)
                creature->lootForPickPocketed = false;
            loot->clear();
            if (uint32 lootid = creature->GetCreatureInfo()->lootid)
                loot->FillLoot(lootid, LootTemplates_Creature, pLooter, false, false, creature->GetLootMode());
            loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
        }
        player->RewardPlayerAndGroupAtKill(pVictim);
    }
    // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
    if (isPet() || isTotem())
    {
        if (Unit *owner = GetOwner())
            owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
    }
    ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
    // Proc auras on death - must be before aura/combat remove
    pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);
    // if talent known but not triggered (check priest class for speedup check)
    bool SpiritOfRedemption = false;
    if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST)
    {
        AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
        for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
        {
            if ((*itr)->GetSpellProto()->SpellIconID == 1654)
            {
                // save value before aura remove
                uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
                if (!ressSpellId)
                    ressSpellId = pVictim->ToPlayer()->GetResurrectionSpellId();
                //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
                pVictim->RemoveAllAurasOnDeath();
                // restore for use at real death
                pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
                // FORM_SPIRITOFREDEMPTION and related auras
                pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
                SpiritOfRedemption = true;
                break;
            }
        }
    }
    if (!SpiritOfRedemption)
    {
        DEBUG_LOG("SET JUST_DIED");
        pVictim->setDeathState(JUST_DIED);
    }
    // 10% durability loss on death
    // clean InHateListOf
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
    {
        // remember victim PvP death for corpse type and corpse reclaim delay
        // at original death (not at SpiritOfRedemtionTalent timeout)
        pVictim->ToPlayer()->SetPvPDeath(player != NULL);
        // only if not player and not controlled by player pet. And not at BG
        if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
        {
            DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
            pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
            // durability lost message
            WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
            pVictim->ToPlayer()->GetSession()->SendPacket(&data);
        }
        // Call KilledUnit for creatures
        if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled)
            this->ToCreature()->AI()->KilledUnit(pVictim);
        // last damage from non duel opponent or opponent controlled creature
        if (pVictim->ToPlayer()->duel)
        {
            pVictim->ToPlayer()->duel->opponent->CombatStopWithPets(true);
            pVictim->ToPlayer()->CombatStopWithPets(true);
            pVictim->ToPlayer()->DuelComplete(DUEL_INTERUPTED);
        }
    }
    else                                                // creature died
    {
        DEBUG_LOG("DealDamageNotPlayer");
        if (!creature->isPet())
        {
            creature->DeleteThreatList();
            CreatureInfo const* cInfo = creature->GetCreatureInfo();
            if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
                creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
        }
        // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
        if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled)
            this->ToCreature()->AI()->KilledUnit(pVictim);
        // Call creature just died function
        if (creature->IsAIEnabled)
            creature->AI()->JustDied(this);
        // Dungeon specific stuff, only applies to players killing creatures
        if (creature->GetInstanceId())
        {
            Map *m = creature->GetMap();
            Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
            // TODO: do instance binding anyway if the charmer/owner is offline
            if (m->IsDungeon() && creditedPlayer)
            {
                if (m->IsRaidOrHeroicDungeon())
                {
                    if (creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
                        ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
                }
                else
                {
                    // the reset time is set but not added to the scheduler
                    // until the players leave the instance
                    time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR;
                    if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(creature->GetInstanceId()))
                        if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
                }
            }
        }
    }
    // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
    // handle player kill only if not suicide (spirit of redemption for example)
    if (player && this != pVictim)
        if (OutdoorPvP * pvp = player->GetOutdoorPvP())
            pvp->HandleKill(player, pVictim);
    //if (pVictim->GetTypeId() == TYPEID_PLAYER)
    //    if (OutdoorPvP * pvp = pVictim->ToPlayer()->GetOutdoorPvP())
    //        pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
    // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
    if (player && player->InBattleGround())
    {
        if (BattleGround *bg = player->GetBattleGround())
        {
            if (pVictim->GetTypeId() == TYPEID_PLAYER)
                bg->HandleKillPlayer((Player*)pVictim, player);
            else
                bg->HandleKillUnit(pVictim->ToCreature(), player);
        }
    }
    // achievement stuff
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
    {
        if (GetTypeId() == TYPEID_UNIT)
            pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
        else if (GetTypeId() == TYPEID_PLAYER && pVictim != this)
            pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, this->ToPlayer()->GetTeam());
    }
}
void Unit::SetControlled(bool apply, UnitState state)
{
    if (apply)
    {
        if (hasUnitState(state))
            return;
        addUnitState(state);
        switch(state)
        {
            case UNIT_STAT_STUNNED:
                SetStunned(true);
                CastStop();
                break;
            case UNIT_STAT_ROOT:
                if (!hasUnitState(UNIT_STAT_STUNNED))
                    SetRooted(true);
                break;
            case UNIT_STAT_CONFUSED:
                if (!hasUnitState(UNIT_STAT_STUNNED))
                {
                    SetConfused(true);
                    CastStop();
                }
                break;
            case UNIT_STAT_FLEEING:
                if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
                {
                    SetFeared(true);
                    CastStop();
                }
                break;
            default:
                break;
        }
    }
    else
    {
        switch(state)
        {
            case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN))    return;
                                    else    SetStunned(false);    break;
            case UNIT_STAT_ROOT:    if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())    return;
                                    else    SetRooted(false);     break;
            case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
                                    else    SetConfused(false);   break;
            case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR))    return;
                                    else    SetFeared(false);     break;
            default: return;
        }
        clearUnitState(state);
        if (hasUnitState(UNIT_STAT_STUNNED))
            SetStunned(true);
        else
        {
            if (hasUnitState(UNIT_STAT_ROOT))
                SetRooted(true);
            if (hasUnitState(UNIT_STAT_CONFUSED))
                SetConfused(true);
            else if (hasUnitState(UNIT_STAT_FLEEING))
                SetFeared(true);
        }
    }
}
void Unit::SetStunned(bool apply)
{
    if (apply)
    {
        SetUInt64Value(UNIT_FIELD_TARGET, 0);
        SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
        CastStop();
//        AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
        // Creature specific
        if (GetTypeId() != TYPEID_PLAYER)
            this->ToCreature()->StopMoving();
        else
            SetStandState(UNIT_STAND_STATE_STAND);
        WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
        data.append(GetPackGUID());
        data << uint32(0);
        SendMessageToSet(&data,true);
    }
    else
    {
        if (isAlive() && getVictim())
            SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
        // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
        Unit *pOwner = GetOwner();
        if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted()))
            RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
        if (!hasUnitState(UNIT_STAT_ROOT))         // prevent allow move if have also root effect
        {
            WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
            data.append(GetPackGUID());
            data << uint32(0);
            SendMessageToSet(&data,true);
//            RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
        }
    }
}
void Unit::SetRooted(bool apply)
{
    if (apply)
    {
//        AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
        WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
        data.append(GetPackGUID());
        data << (uint32)2;
        SendMessageToSet(&data,true);
        if (GetTypeId() != TYPEID_PLAYER)
            ToCreature()->StopMoving();
    }
    else
    {
        if (!hasUnitState(UNIT_STAT_STUNNED))      // prevent allow move if have also stun effect
        {
            WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
            data.append(GetPackGUID());
            data << (uint32)2;
            SendMessageToSet(&data,true);
//            RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
        }
    }
}
void Unit::SetFeared(bool apply)
{
    if (apply)
    {
        SetUInt64Value(UNIT_FIELD_TARGET, 0);
        Unit *caster = NULL;
        Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
        if (!fearAuras.empty())
            caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
        if (!caster)
            caster = getAttackerForHelper();
        GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0);             // caster == NULL processed in MoveFleeing
    }
    else
    {
        if (isAlive())
        {
            if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
                GetMotionMaster()->MovementExpired();
            if (getVictim())
                SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
        }
    }
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
{
    if (apply)
    {
        SetUInt64Value(UNIT_FIELD_TARGET, 0);
        GetMotionMaster()->MoveConfused();
    }
    else
    {
        if (isAlive())
        {
            if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
                GetMotionMaster()->MovementExpired();
            if (getVictim())
                SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
        }
    }
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->SetClientControl(this, !apply);
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
{
    if (!charmer)
        return false;
    assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
    assert((type == CHARM_TYPE_VEHICLE) == IsVehicle());
    sLog.outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
    if (this == charmer)
    {
        sLog.outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
        return false;
    }
    //if (hasUnitState(UNIT_STAT_UNATTACKABLE))
    //    return false;
    if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport())
    {
        sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
        return false;
    }
    // Already charmed
    if (GetCharmerGUID())
    {
        sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
        return false;
    }
    CastStop();
    CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
    DeleteThreatList();
    // Charmer stop charming
    if (charmer->GetTypeId() == TYPEID_PLAYER)
    {
        charmer->ToPlayer()->StopCastingCharm();
        charmer->ToPlayer()->StopCastingBindSight();
    }
    // Charmed stop charming
    if (GetTypeId() == TYPEID_PLAYER)
    {
        this->ToPlayer()->StopCastingCharm();
        this->ToPlayer()->StopCastingBindSight();
    }
    // StopCastingCharm may remove a possessed pet?
    if (!IsInWorld())
    {
        sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
        return false;
    }
    // Set charmed
     Map* pMap = GetMap();
     if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround()))
        setFaction(charmer->getFaction());
    charmer->SetCharm(this, true);
    if (GetTypeId() == TYPEID_UNIT)
    {
        this->ToCreature()->AI()->OnCharmed(true);
        GetMotionMaster()->MoveIdle();
    }
    else
    {
        if (this->ToPlayer()->isAFK())
            this->ToPlayer()->ToggleAFK();
        this->ToPlayer()->SetClientControl(this, 0);
    }
    // Pets already have a properly initialized CharmInfo, don't overwrite it.
    if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
    {
        CharmInfo *charmInfo = InitCharmInfo();
        if (type == CHARM_TYPE_POSSESS)
            charmInfo->InitPossessCreateSpells();
        else
            charmInfo->InitCharmCreateSpells();
    }
    if (charmer->GetTypeId() == TYPEID_PLAYER)
    {
        switch(type)
        {
            case CHARM_TYPE_VEHICLE:
                SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
                charmer->ToPlayer()->SetClientControl(this, 1);
                charmer->ToPlayer()->SetViewpoint(this, true);
                charmer->ToPlayer()->VehicleSpellInitialize();
                break;
            case CHARM_TYPE_POSSESS:
                addUnitState(UNIT_STAT_POSSESSED);
                SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
                charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
                charmer->ToPlayer()->SetClientControl(this, 1);
                charmer->ToPlayer()->SetViewpoint(this, true);
                charmer->ToPlayer()->PossessSpellInitialize();
                break;
            case CHARM_TYPE_CHARM:
                if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
                {
                    CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo();
                    if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
                    {
                        //to prevent client crash
                        SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
                        //just to enable stat window
                        if (GetCharmInfo())
                            GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
                        //if charmed two demons the same session, the 2nd gets the 1st one's name
                        SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
                    }
                }
                charmer->ToPlayer()->CharmSpellInitialize();
                break;
            default:
            case CHARM_TYPE_CONVERT:
                break;
        }
    }
    return true;
}
void Unit::RemoveCharmedBy(Unit *charmer)
{
    if (!isCharmed())
        return;
    if (!charmer)
        charmer = GetCharmer();
    if (charmer != GetCharmer()) // one aura overrides another?
    {
//        sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
//            GetGUID(), GetCharmerGUID(), charmer->GetGUID());
//        assert(false);
        return;
    }
    CharmType type;
    if (hasUnitState(UNIT_STAT_POSSESSED))
        type = CHARM_TYPE_POSSESS;
    else if (charmer->IsOnVehicle(this))
        type = CHARM_TYPE_VEHICLE;
    else
        type = CHARM_TYPE_CHARM;
    CastStop();
    CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
    getHostileRefManager().deleteReferences();
    DeleteThreatList();
    Map* pMap = GetMap();
    if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround()))
        RestoreFaction();
    GetMotionMaster()->InitDefault();
    if (type == CHARM_TYPE_POSSESS)
    {
        clearUnitState(UNIT_STAT_POSSESSED);
        RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
    }
    if (GetTypeId() == TYPEID_UNIT)
    {
        this->ToCreature()->AI()->OnCharmed(false);
        if (type != CHARM_TYPE_VEHICLE)//Vehicles' AI is never modified
        {
            this->ToCreature()->AIM_Initialize();
            if (this->ToCreature()->AI() && charmer && charmer->isAlive())
                this->ToCreature()->AI()->AttackStart(charmer);
            /*if (isAlive() && this->ToCreature()->IsAIEnabled)
            {
                if (charmer && !IsFriendlyTo(charmer))
                    this->ToCreature()->AI()->AttackStart(charmer);
                else
                    this->ToCreature()->AI()->EnterEvadeMode();
            }*/
        }
    }
    else
        this->ToPlayer()->SetClientControl(this, 1);
    // If charmer still exists
    if (!charmer)
        return;
    assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
    assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
    charmer->SetCharm(this, false);
    if (charmer->GetTypeId() == TYPEID_PLAYER)
    {
        switch(type)
        {
            case CHARM_TYPE_VEHICLE:
                charmer->ToPlayer()->SetClientControl(charmer, 1);
                charmer->ToPlayer()->SetViewpoint(this, false);
                break;
            case CHARM_TYPE_POSSESS:
                charmer->ToPlayer()->SetClientControl(charmer, 1);
                charmer->ToPlayer()->SetViewpoint(this, false);
                charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
                break;
            case CHARM_TYPE_CHARM:
                if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
                {
                    CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo();
                    if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
                    {
                        SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
                        if (GetCharmInfo())
                            GetCharmInfo()->SetPetNumber(0, true);
                        else
                            sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
                    }
                }
                break;
            default:
            case CHARM_TYPE_CONVERT:
                break;
        }
    }
    //a guardian should always have charminfo
    if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
        charmer->ToPlayer()->SendRemoveControlBar();
    else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian())
        DeleteCharmInfo();
}
void Unit::RestoreFaction()
{
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->setFactionForRace(getRace());
    else
    {
        if (HasUnitTypeMask(UNIT_MASK_MINION))
        {
            if (Unit* owner = GetOwner())
            {
                setFaction(owner->getFaction());
                return;
            }
        }
        if (CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo())  // normal creature
        {
            FactionTemplateEntry const *faction = getFactionTemplateEntry();
            setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
        }
    }
}
bool Unit::CreateVehicleKit(uint32 id)
{
    VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id);
    if (!vehInfo)
        return false;
    m_vehicleKit = new Vehicle(this, vehInfo);
    m_updateFlag |= UPDATEFLAG_VEHICLE;
    m_unitTypeMask |= UNIT_MASK_VEHICLE;
    return true;
}
void Unit::RemoveVehicleKit()
{
    if (!m_vehicleKit)
        return;
    m_vehicleKit->Uninstall();
    delete m_vehicleKit;
    m_vehicleKit = NULL;
    m_updateFlag &= ~UPDATEFLAG_VEHICLE;
    m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
    RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
    RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
Unit *Unit::GetVehicleBase() const
{
    return m_vehicle ? m_vehicle->GetBase() : NULL;
}
Creature *Unit::GetVehicleCreatureBase() const
{
    if (Unit *veh = GetVehicleBase())
        if (Creature *c = veh->ToCreature())
            return c;
    return NULL;
}
bool Unit::IsInPartyWith(Unit const *unit) const
{
    if (this == unit)
        return true;
    const Unit *u1 = GetCharmerOrOwnerOrSelf();
    const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
    if (u1 == u2)
        return true;
    if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
      return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
    else
        return false;
}
bool Unit::IsInRaidWith(Unit const *unit) const
{
    if (this == unit)
        return true;
    const Unit *u1 = GetCharmerOrOwnerOrSelf();
    const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
    if (u1 == u2)
        return true;
    if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
      return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
    else
        return false;
}
void Unit::GetRaidMember(std::list &nearMembers, float radius)
{
    Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
    if (!owner)
        return;
    Group *pGroup = owner->GetGroup();
    if (pGroup)
    {
        for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* Target = itr->getSource();
            if (Target && !IsHostileTo(Target))
            {
                if (Target->isAlive() && IsWithinDistInMap(Target, radius))
                    nearMembers.push_back(Target);
                if (Guardian* pet = Target->GetGuardianPet())
                    if (pet->isAlive() &&  IsWithinDistInMap(pet, radius))
                        nearMembers.push_back(pet);
            }
        }
    }
    else
    {
        if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
            nearMembers.push_back(owner);
        if (Guardian* pet = owner->GetGuardianPet())
            if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
                nearMembers.push_back(pet);
    }
}
void Unit::GetPartyMemberInDist(std::list &TagUnitMap, float radius)
{
    Unit *owner = GetCharmerOrOwnerOrSelf();
    Group *pGroup = NULL;
    if (owner->GetTypeId() == TYPEID_PLAYER)
        pGroup = owner->ToPlayer()->GetGroup();
    if (pGroup)
    {
        uint8 subgroup = owner->ToPlayer()->GetSubGroup();
        for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* Target = itr->getSource();
            // IsHostileTo check duel and controlled by enemy
            if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
            {
                if (Target->isAlive() && IsWithinDistInMap(Target, radius))
                    TagUnitMap.push_back(Target);
                if (Guardian* pet = Target->GetGuardianPet())
                    if (pet->isAlive() &&  IsWithinDistInMap(pet, radius))
                        TagUnitMap.push_back(pet);
            }
        }
    }
    else
    {
        if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
            TagUnitMap.push_back(owner);
        if (Guardian* pet = owner->GetGuardianPet())
            if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
                TagUnitMap.push_back(pet);
    }
}
void Unit::GetPartyMembers(std::list &TagUnitMap)
{
    Unit *owner = GetCharmerOrOwnerOrSelf();
    Group *pGroup = NULL;
    if (owner->GetTypeId() == TYPEID_PLAYER)
        pGroup = owner->ToPlayer()->GetGroup();
    if (pGroup)
    {
        uint8 subgroup = owner->ToPlayer()->GetSubGroup();
        for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player* Target = itr->getSource();
            // IsHostileTo check duel and controlled by enemy
            if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
            {
                if (Target->isAlive() && IsInMap(Target))
                    TagUnitMap.push_back(Target);
                if (Guardian* pet = Target->GetGuardianPet())
                    if (pet->isAlive() && IsInMap(Target))
                        TagUnitMap.push_back(pet);
            }
        }
    }
    else
    {
        if (owner->isAlive() && (owner == this || IsInMap(owner)))
            TagUnitMap.push_back(owner);
        if (Guardian* pet = owner->GetGuardianPet())
            if (pet->isAlive() && (pet == this || IsInMap(pet)))
                TagUnitMap.push_back(pet);
    }
}
Aura * Unit::AddAura(uint32 spellId, Unit *target)
{
    if (!target || !target->isAlive())
        return NULL;
    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
        return NULL;
    return AddAura(spellInfo, MAX_EFFECT_MASK, target);
}
Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target)
{
    if (!spellInfo)
        return NULL;
    if (target->IsImmunedToSpell(spellInfo))
        return NULL;
    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
    {
        if (!(effMask & (1<IsImmunedToSpellEffect(spellInfo, i))
            effMask &= ~(1<ApplyForTargets();
        return aura;
    }
    return NULL;
}
void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
{
    Aura *aura = target->GetAura(spellId, GetGUID());
    if (!aura)
        aura = AddAura(spellId, target);
    if (aura && stack)
        aura->SetStackAmount(stack);
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
{
    // Calculate hit chance (more correct for chance mod)
    int32 HitChance;
    // PvP - PvE melee chances
    /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
    int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
    if (leveldif < 3)
        HitChance = 95 - leveldif;
    else
        HitChance = 93 - (leveldif - 2) * lchance;*/
    if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
        HitChance = 95.0f;
    else
        HitChance = 76.0f;
    // Hit chance depends from victim auras
    if (attType == RANGED_ATTACK)
        HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
    else
        HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
    // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
    if (spellId)
    {
        if (Player *modOwner = GetSpellModOwner())
            modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
    }
    // Miss = 100 - hit
    float miss_chance = 100.0f - HitChance;
    // Bonuses from attacker aura and ratings
    if (attType == RANGED_ATTACK)
        miss_chance -= m_modRangedHitChance;
    else
        miss_chance -= m_modMeleeHitChance;
    // bonus from skills is 0.04%
    //miss_chance -= skillDiff * 0.04f;
    int32 diff = -skillDiff;
    if (pVictim->GetTypeId() == TYPEID_PLAYER)
        miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
    else
        miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
    // Limit miss chance from 0 to 60%
    if (miss_chance < 0.0f)
        return 0.0f;
    if (miss_chance > 60.0f)
        return 60.0f;
    return miss_chance;
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
    if (newPhaseMask == GetPhaseMask())
        return;
    if (IsInWorld())
        RemoveNotOwnSingleTargetAuras(newPhaseMask);        // we can lost access to caster or target
    WorldObject::SetPhaseMask(newPhaseMask,update);
    if (!IsInWorld())
        return;
    for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
        if ((*itr)->GetTypeId() == TYPEID_UNIT)
            (*itr)->SetPhaseMask(newPhaseMask,true);
    for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
        if (m_SummonSlot[i])
            if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
                summon->SetPhaseMask(newPhaseMask,true);
}
void Unit::UpdateObjectVisibility(bool forced)
{
    if (!forced)
        AddToNotify(NOTIFY_VISIBILITY_CHANGED);
    else
    {
        WorldObject::UpdateObjectVisibility(true);
        // call MoveInLineOfSight for nearby creatures
        Trinity::AIRelocationNotifier notifier(*this);
        VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
    }
}
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
    Player *player = NULL;
    if (GetTypeId() == TYPEID_PLAYER)
        player = (Player*)this;
    else
    {
        player = dynamic_cast(GetCharmer());
        if (player && player->m_mover != this)
            player = NULL;
    }
    if (!player)
    {
        GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
    }
    else
    {
        float vcos, vsin;
        GetSinCos(x, y, vsin, vcos);
        WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
        data.append(GetPackGUID());
        data << uint32(0);                                      // Sequence
        data << float(vcos);                                    // x direction
        data << float(vsin);                                    // y direction
        data << float(speedXY);                                 // Horizontal speed
        data << float(-speedZ);                                 // Z Movement speed (vertical)
        player->GetSession()->SendPacket(&data);
    }
}
float Unit::GetCombatRatingReduction(CombatRating cr) const
{
    if (GetTypeId() == TYPEID_PLAYER)
        return ((Player const*)this)->GetRatingBonusValue(cr);
    else if (((Creature const*)this)->isPet())
    {
        // Player's pet get resilience from owner
        if (Unit* owner = GetOwner())
            if (owner->GetTypeId() == TYPEID_PLAYER)
                return ((Player*)owner)->GetRatingBonusValue(cr);
    }
    return 0.0f;
}
uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
{
    float percent = GetCombatRatingReduction(cr) * rate;
    if (percent > cap)
        percent = cap;
    return uint32 (percent * damage / 100.0f);
}
uint32 Unit::GetModelForForm(ShapeshiftForm form)
{
    switch(form)
    {
        case FORM_CAT:
            // Based on Hair color
            if (getRace() == RACE_NIGHTELF)
            {
                uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
                switch (hairColor)
                {
                    case 7: // Violet
                    case 8:
                        return 29405;
                    case 3: // Light Blue
                        return 29406;
                    case 0: // Green
                    case 1: // Light Green
                    case 2: // Dark Green
                        return 29407;
                    case 4: // White
                        return 29408;
                    default: // original - Dark Blue
                        return 892;
                }
            }
            // Based on Skin color
            else if (getRace() == RACE_TAUREN)
            {
                uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
                // Male
                if (getGender() == GENDER_MALE)
                {
                    switch(skinColor)
                    {
                        case 12: // White
                        case 13:
                        case 14:
                        case 18: // Completly White
                            return 29409;
                        case 9: // Light Brown
                        case 10:
                        case 11:
                            return 29410;
                        case 6: // Brown
                        case 7:
                        case 8:
                            return 29411;
                        case 0: // Dark
                        case 1:
                        case 2:
                        case 3: // Dark Grey
                        case 4:
                        case 5:
                            return 29412;
                        default: // original - Grey
                            return 8571;
                    }
                }
                // Female
                else switch (skinColor)
                {
                    case 10: // White
                        return 29409;
                    case 6: // Light Brown
                    case 7:
                        return 29410;
                    case 4: // Brown
                    case 5:
                        return 29411;
                    case 0: // Dark
                    case 1:
                    case 2:
                    case 3:
                        return 29412;
                    default: // original - Grey
                        return 8571;
                }
            }
            else if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 892;
            else
                return 8571;
        case FORM_DIREBEAR:
        case FORM_BEAR:
            // Based on Hair color
            if (getRace() == RACE_NIGHTELF)
            {
                uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
                switch (hairColor)
                {
                    case 0: // Green
                    case 1: // Light Green
                    case 2: // Dark Green
                        return 29413; // 29415?
                    case 6: // Dark Blue
                        return 29414;
                    case 4: // White
                        return 29416;
                    case 3: // Light Blue
                        return 29417;
                    default: // original - Violet
                        return 2281;
                }
            }
            // Based on Skin color
            else if (getRace() == RACE_TAUREN)
            {
                uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
                // Male
                if (getGender() == GENDER_MALE)
                {
                    switch (skinColor)
                    {
                        case 0: // Dark (Black)
                        case 1:
                        case 2:
                            return 29418;
                        case 3: // White
                        case 4:
                        case 5:
                        case 12:
                        case 13:
                        case 14:
                            return 29419;
                        case 9: // Light Brown/Grey
                        case 10:
                        case 11:
                        case 15:
                        case 16:
                        case 17:
                            return 29420;
                        case 18: // Completly White
                            return 29421;
                        default: // original - Brown
                            return 2289;
                    }
                }
                // Female
                else switch (skinColor)
                {
                    case 0: // Dark (Black)
                    case 1:
                        return 29418;
                    case 2: // White
                    case 3:
                        return 29419;
                    case 6: // Light Brown/Grey
                    case 7:
                    case 8:
                    case 9:
                        return 29420;
                    case 10: // Completly White
                        return 29421;
                    default: // original - Brown
                        return 2289;
                }
            }
            else if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 2281;
            else
                return 2289;
        case FORM_TRAVEL:
            return 632;
        case FORM_AQUA:
            if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 2428;
            else
                return 2428;
        case FORM_GHOUL:
            return 24994;
        case FORM_CREATUREBEAR:
            return 902;
        case FORM_GHOSTWOLF:
            return 4613;
        case FORM_FLIGHT:
            if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 20857;
            else
                return 20872;
        case FORM_MOONKIN:
            if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 15374;
            else
                return 15375;
        case FORM_FLIGHT_EPIC:
            if (Player::TeamForRace(getRace()) == ALLIANCE)
                return 21243;
            else
                return 21244;
        case FORM_METAMORPHOSIS:
            return 25277;
        case FORM_MASTER_ANGLER:
            return 15234;
        case FORM_TREE:
            return 864;
        case FORM_SPIRITOFREDEMPTION:
            return 16031;
    }
    return 0;
}
void Unit::JumpTo(float speedXY, float speedZ, bool forward)
{
    float angle = forward ? 0 : M_PI;
    if (GetTypeId() == TYPEID_UNIT)
        GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
    else
    {
        float vcos = cos(angle+GetOrientation());
        float vsin = sin(angle+GetOrientation());
        WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
        data.append(GetPackGUID());
        data << uint32(0);                                      // Sequence
        data << float(vcos);                                    // x direction
        data << float(vsin);                                    // y direction
        data << float(speedXY);                                 // Horizontal speed
        data << float(-speedZ);                                 // Z Movement speed (vertical)
        this->ToPlayer()->GetSession()->SendPacket(&data);
    }
}
void Unit::JumpTo(WorldObject *obj, float speedZ)
{
    float x, y, z;
    obj->GetContactPoint(this, x, y, z);
    float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
    GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
bool Unit::CheckPlayerCondition(Player* pPlayer)
{
    switch(GetEntry())
    {
            case 35644: //Argent Warhorse
            case 36558: //Argent Battleworg
                if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance
                    return false;
            default:
                return true;
    }
}
void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
{
    if (!isAlive() || GetVehicleKit() == vehicle)
        return;
    if (m_vehicle)
    {
        if (m_vehicle == vehicle)
        {
            if (seatId >= 0)
            {
                sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
                ChangeSeat(seatId);
            }
            return;
        }
        else
        {
            sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
            ExitVehicle();
        }
    }
    if (GetTypeId() == TYPEID_PLAYER)
    {
        this->ToPlayer()->InterruptNonMeleeSpells(false);
        this->ToPlayer()->StopCastingCharm();
        this->ToPlayer()->StopCastingBindSight();
        this->ToPlayer()->Unmount();
        this->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
        // drop flag at invisible in bg
        if (this->ToPlayer()->InBattleGround())
            if (BattleGround *bg = this->ToPlayer()->GetBattleGround())
          bg->EventPlayerDroppedFlag(this->ToPlayer());
    }
    assert(!m_vehicle);
    m_vehicle = vehicle;
    if (!m_vehicle->AddPassenger(this, seatId))
    {
        m_vehicle = NULL;
        return;
    }
    SetControlled(true, UNIT_STAT_ROOT);
    //movementInfo is set in AddPassenger
    //packets are sent in AddPassenger
    if (GetTypeId() == TYPEID_PLAYER)
    {
        //this->ToPlayer()->SetClientControl(vehicle, 1);
        WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
        this->ToPlayer()->GetSession()->SendPacket(&data);
    }
}
void Unit::ChangeSeat(int8 seatId, bool next)
{
    if (!m_vehicle)
        return;
    if (seatId < 0)
    {
        seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
        if (seatId < 0)
            return;
    }
    else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
        return;
    m_vehicle->RemovePassenger(this);
    if (!m_vehicle->AddPassenger(this, seatId))
        assert(false);
}
void Unit::ExitVehicle()
{
    if (!m_vehicle)
        return;
    Unit *vehicleBase = m_vehicle->GetBase();
    const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE);
    for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
    {
        if ((*itr)->GetBase()->GetOwner() == this)
        {
            vehicleBase->RemoveAura((*itr)->GetBase());
            break; // there should be no case that a vehicle has two auras for one owner
        }
    }
    if (!m_vehicle)
        return;
    //sLog.outError("exit vehicle");
    m_vehicle->RemovePassenger(this);
    // This should be done before dismiss, because there may be some aura removal
    Vehicle *vehicle = m_vehicle;
    m_vehicle = NULL;
    SetControlled(false, UNIT_STAT_ROOT);
    RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
    m_movementInfo.t_x = 0;
    m_movementInfo.t_y = 0;
    m_movementInfo.t_z = 0;
    m_movementInfo.t_o = 0;
    m_movementInfo.t_time = 0;
    m_movementInfo.t_seat = 0;
    Relocate(vehicle->GetBase());
    //Send leave vehicle, not correct
    if (GetTypeId() == TYPEID_PLAYER)
    {
        //this->ToPlayer()->SetClientControl(this, 1);
        this->ToPlayer()->SendTeleportAckPacket();
        this->ToPlayer()->SetFallInformation(0, GetPositionZ());
    }
    WorldPacket data;
    BuildHeartBeatMsg(&data);
    SendMessageToSet(&data, false);
    if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
        if (((Minion*)vehicle->GetBase())->GetOwner() == this)
            vehicle->Dismiss();
}
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
    switch (GetTypeId())
    {
        case TYPEID_UNIT:
            if (canFly())
                const_cast(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
            break;
        case TYPEID_PLAYER:
            // remove unknown, unused etc flags for now
            const_cast(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
            if (isInFlight())
            {
                WPAssert(const_cast(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
                const_cast(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
            }
            break;
    }
    *data << uint32(GetUnitMovementFlags()); // movement flags
    *data << uint16(m_movementInfo.unk1);    // 2.3.0
    *data << uint32(getMSTime());            // time
    *data << GetPositionX();
    *data << GetPositionY();
    *data << GetPositionZ();
    *data << GetOrientation();
    // 0x00000200
    if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
    {
        if (m_vehicle)
            data->append(m_vehicle->GetBase()->GetPackGUID());
        else if (GetTransport())
            data->append(GetTransport()->GetPackGUID());
        else
        {
            sLog.outError("Unit %u does not have transport!", GetEntry());
            *data << (uint8)0;
        }
        *data << float (GetTransOffsetX());
        *data << float (GetTransOffsetY());
        *data << float (GetTransOffsetZ());
        *data << float (GetTransOffsetO());
        *data << uint32(GetTransTime());
        *data << uint8 (GetTransSeat());
    }
    // 0x02200000
    if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
        || (m_movementInfo.unk1 & 0x20))
        *data << (float)m_movementInfo.s_pitch;
    *data << (uint32)m_movementInfo.fallTime;
    // 0x00001000
    if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
    {
        *data << (float)m_movementInfo.j_zspeed;
        *data << (float)m_movementInfo.j_sinAngle;
        *data << (float)m_movementInfo.j_cosAngle;
        *data << (float)m_movementInfo.j_xyspeed;
    }
    // 0x04000000
    if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
        *data << (float)m_movementInfo.u_unk1;
    /*if (GetTypeId() == TYPEID_PLAYER)
    {
        sLog.outString("Send MovementInfo:");
        OutMovementInfo();
    }*/
}
void Unit::OutMovementInfo() const
{
    sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
    if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
        sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
    if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
        sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
    if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
        sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
    if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
        sLog.outString("Spline: %f", m_movementInfo.u_unk1);
}
void Unit::SetFlying(bool apply)
{
    if (apply)
    {
        SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
        AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
    }
    else
    {
        RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
        RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
    }
}
void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/)
{
    if (GetTypeId() == TYPEID_PLAYER)
        this->ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
    else
    {
        // FIXME: this interrupts spell visual
        DestroyForNearbyPlayers();
        SetPosition(x, y, z, orientation, true);
    }
}
bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport)
{
    // prevent crash when a bad coord is sent by the client
    if (!Trinity::IsValidMapCoord(x,y))
    {
        sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z);
        return false;
    }
    bool turn = (GetOrientation() != orientation);
    bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z);
    if (turn)
        RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
    if (relocated)
    {
        RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
        // move and update visible state if need
        if (GetTypeId() == TYPEID_PLAYER)
            GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation);
        else
            GetMap()->CreatureRelocation(this->ToCreature(), x, y, z, orientation);
    }
    else if (turn)
        SetOrientation(orientation);
    if ((relocated || turn) && IsVehicle())
        GetVehicleKit()->RelocatePassengers(x,y,z,orientation);
    return (relocated || turn);
}
void Unit::SendThreatListUpdate()
{
    if (uint32 count = getThreatManager().getThreatList().size())
    {
        //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message");
        WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
        data.append(GetPackGUID());
        data << uint32(count);
        std::list& tlist = getThreatManager().getThreatList();
        for (std::list::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
        {
            data.appendPackGUID((*itr)->getUnitGuid());
            data << uint32((*itr)->getThreat());
        }
        SendMessageToSet(&data, false);
    }
}
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
    if (uint32 count = getThreatManager().getThreatList().size())
    {
        sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
        WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
        data.append(GetPackGUID());
        data.appendPackGUID(pHostileReference->getUnitGuid());
        data << uint32(count);
        std::list& tlist = getThreatManager().getThreatList();
        for (std::list::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
        {
            data.appendPackGUID((*itr)->getUnitGuid());
            data << uint32((*itr)->getThreat());
        }
        SendMessageToSet(&data, false);
    }
}
void Unit::SendClearThreatListOpcode()
{
    sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message");
    WorldPacket data(SMSG_THREAT_CLEAR, 8);
    data.append(GetPackGUID());
    SendMessageToSet(&data, false);
}
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
    sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message");
    WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
    data.append(GetPackGUID());
    data.appendPackGUID(pHostileReference->getUnitGuid());
    SendMessageToSet(&data, false);
}
void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
{
    float addRage;
    float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
    // Unknown if correct, but lineary adjust rage conversion above level 70
    if (getLevel() > 70)
        rageconversion += 13.27f*(getLevel()-70);
    if (attacker)
    {
        addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
        // talent who gave more rage on attack
        addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
    }
    else
    {
        addRage = damage/rageconversion*2.5;
        // Berserker Rage effect
        if (HasAura(18499))
            addRage *= 2.0;
    }
    addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
    ModifyPower(POWER_RAGE, uint32(addRage*10));
}
void Unit::StopAttackFaction(uint32 faction_id)
{
    if (Unit* victim = getVictim())
    {
        if (victim->getFactionTemplateEntry()->faction == faction_id)
        {
            AttackStop();
            if (IsNonMeleeSpellCasted(false))
                InterruptNonMeleeSpells(false);
            // melee and ranged forced attack cancel
            if (GetTypeId() == TYPEID_PLAYER)
                this->ToPlayer()->SendAttackSwingCancelAttack();
        }
    }
    AttackerSet const& attackers = getAttackers();
    for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
    {
        if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
        {
            (*itr)->AttackStop();
            itr = attackers.begin();
        }
        else
            ++itr;
    }
    getHostileRefManager().deleteReferencesForFaction(faction_id);
    for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
            (*itr)->StopAttackFaction(faction_id);
}
void Unit::OutDebugInfo() const
{
    sLog.outError("Unit::OutDebugInfo");
    sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName());
    sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
    sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
    sLog.outStringInLine("Summon Slot: ");
    for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
        sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]);
    sLog.outString();
    sLog.outStringInLine("Controlled List: ");
    for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
        sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID());
    sLog.outString();
    sLog.outStringInLine("Aura List: ");
    for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
        sLog.outStringInLine("%u, ", itr->first);
    sLog.outString();
    if (IsVehicle())
    {
        sLog.outStringInLine("Passenger List: ");
        for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
            if (Unit *passenger = itr->second.passenger)
                sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID());
        sLog.outString();
    }
    if (GetVehicle())
        sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry());
}
void CharmInfo::SetIsCommandAttack(bool val)
{
    m_isCommandAttack = val;
}
bool CharmInfo::IsCommandAttack()
{
    return m_isCommandAttack;
}
void CharmInfo::SaveStayPosition()
{
    m_unit->GetPosition(m_stayX, m_stayY, m_stayZ);
}
void CharmInfo::GetStayPosition(float &x, float &y, float &z)
{
    x = m_stayX;
    y = m_stayY;
    z = m_stayZ;
}
void CharmInfo::SetIsAtStay(bool val)
{
    m_isAtStay = val;
}
bool CharmInfo::IsAtStay()
{
    return m_isAtStay;
}
void CharmInfo::SetIsFollowing(bool val)
{
    m_isFollowing = val;
}
bool CharmInfo::IsFollowing()
{
    return m_isFollowing;
}
void CharmInfo::SetIsReturning(bool val)
{
    m_isReturning = val;
}
bool CharmInfo::IsReturning()
{
    return m_isReturning;
}