/*
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Unit.h"
#include "Util.h"
#include "WorldPacket.h"
#include "CreatureAI.h"
#include "ZoneScript.h"
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0)
{
for (uint32 i = 0; i < 8; ++i)
{
if (uint32 seatId = m_vehicleInfo->m_seatID[i])
if (VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
{
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
if (veSeat->IsUsable())
++m_usableSeatNum;
}
}
assert(!m_Seats.empty());
}
Vehicle::~Vehicle()
{
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
assert(!itr->second.passenger);
}
void Vehicle::Install()
{
if (Creature *cre = dynamic_cast(me))
{
if (m_vehicleInfo->m_powerType == POWER_STEAM)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
}
else if (m_vehicleInfo->m_powerType == POWER_PYRITE)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 50);
}
else
{
for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
{
if (!cre->m_spells[i])
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(cre->m_spells[i]);
if (!spellInfo)
continue;
if (spellInfo->powerType == POWER_MANA)
break;
if (spellInfo->powerType == POWER_ENERGY)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
break;
}
}
}
}
Reset();
}
void Vehicle::InstallAllAccessories()
{
VehicleAccessoryList const* mVehicleList = objmgr.GetVehicleAccessoryList(me->GetEntry());
if (!mVehicleList)
return;
for (VehicleAccessoryList::const_iterator itr = mVehicleList->begin(); itr != mVehicleList->end(); ++itr)
InstallAccessory(itr->uiAccessory, itr->uiSeat, itr->bMinion);
}
void Vehicle::Uninstall()
{
sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->ToTempSummon()->UnSummon();
RemoveAllPassengers();
}
void Vehicle::Die()
{
sLog.outDebug("Vehicle::Die %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
RemoveAllPassengers();
}
void Vehicle::Reset()
{
sLog.outDebug("Vehicle::Reset");
if (me->GetTypeId() == TYPEID_PLAYER)
{
if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
else
{
InstallAllAccessories();
if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
void Vehicle::RemoveAllPassengers()
{
sLog.outDebug("Vehicle::RemoveAllPassengers");
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
if (passenger->IsVehicle())
passenger->GetVehicleKit()->RemoveAllPassengers();
if (passenger->GetVehicle() != this)
sLog.outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry());
passenger->ExitVehicle();
if (itr->second.passenger)
{
sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on it.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
//assert(!itr->second.passenger);
itr->second.passenger = NULL;
}
}
}
bool Vehicle::HasEmptySeat(int8 seatId) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
if (seat == m_Seats.end()) return false;
return !seat->second.passenger;
}
Unit *Vehicle::GetPassenger(int8 seatId) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
if (seat == m_Seats.end()) return NULL;
return seat->second.passenger;
}
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
if (seat == m_Seats.end()) return -1;
while (seat->second.passenger || !seat->second.seatInfo->IsUsable())
{
if (next)
{
++seat;
if (seat == m_Seats.end())
seat = m_Seats.begin();
}
else
{
if (seat == m_Seats.begin())
seat = m_Seats.end();
--seat;
}
if (seat->first == seatId)
return -1; // no available seat
}
return seat->first;
}
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
{
if (Unit *passenger = GetPassenger(seatId))
{
// already installed
if (passenger->GetEntry() == entry)
{
assert(passenger->GetTypeId() == TYPEID_UNIT);
if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
passenger->ExitVehicle(); // this should not happen
}
//TODO: accessory should be minion
if (Creature *accessory = me->SummonCreature(entry, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
{
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
accessory->EnterVehicle(this, seatId);
// This is not good, we have to send update twice
accessory->SendMovementFlagUpdate();
}
}
bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
{
if (unit->GetVehicle() != this)
return false;
SeatMap::iterator seat;
if (seatId < 0) // no specific seat requirement
{
for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if (!seat->second.passenger && seat->second.seatInfo->IsUsable())
break;
if (seat == m_Seats.end()) // no available seat
return false;
}
else
{
seat = m_Seats.find(seatId);
if (seat == m_Seats.end())
return false;
if (seat->second.passenger)
seat->second.passenger->ExitVehicle();
assert(!seat->second.passenger);
}
sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = unit;
if (seat->second.seatInfo->IsUsable())
{
assert(m_usableSeatNum);
--m_usableSeatNum;
if (!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & 0x400))
unit->addUnitState(UNIT_STAT_ONVEHICLE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
unit->m_movementInfo.t_o = 0;
unit->m_movementInfo.t_time = 0; // 1 for player
unit->m_movementInfo.t_seat = seat->first;
if (me->GetTypeId() == TYPEID_UNIT
&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800) // not right
if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
assert(false);
if (me->IsInWorld())
{
unit->SendMonsterMoveTransport(me);
if (me->GetTypeId() == TYPEID_UNIT)
{
if (me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
// update all passenger's positions
RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
}
//if (unit->GetTypeId() == TYPEID_PLAYER)
// unit->ToPlayer()->SendTeleportAckPacket();
//unit->SendMovementFlagUpdate();
return true;
}
void Vehicle::RemovePassenger(Unit *unit)
{
if (unit->GetVehicle() != this)
return;
SeatMap::iterator seat;
for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if (seat->second.passenger == unit)
break;
assert(seat != m_Seats.end());
sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = NULL;
if (seat->second.seatInfo->IsUsable())
{
if (!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
++m_usableSeatNum;
}
unit->clearUnitState(UNIT_STAT_ONVEHICLE);
//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
if (me->GetTypeId() == TYPEID_UNIT
&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800)
me->RemoveCharmedBy(unit);
if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute
}
void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
{
Map *map = me->GetMap();
assert(map != NULL);
// not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
float px = x + passenger->m_movementInfo.t_x;
float py = y + passenger->m_movementInfo.t_y;
float pz = z + passenger->m_movementInfo.t_z;
float po = ang + passenger->m_movementInfo.t_o;
passenger->SetPosition(px, py, pz, po);
}
}
void Vehicle::Dismiss()
{
sLog.outDebug("Vehicle::Dismiss %u", me->GetEntry());
Uninstall();
me->SendObjectDeSpawnAnim(me->GetGUID());
me->CombatStop();
me->AddObjectToRemoveList();
}