/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Wintergrasp.h"
#include "SpellAuras.h"
#include "Vehicle.h"
//#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "World.h"
typedef uint32 TeamPair[2];
enum CreatureEntry
{
CRE_ENG_A = 30499,
CRE_ENG_H = 30400,
};
const TeamPair CreatureEntryPair[] =
{
{32307, 32308}, // Guards
{30739, 30740}, // Champions
//{30400, 30499}, // Engineers
//{30870, 30869}, // Flight Masters
{31101, 31051}, // Hoodoo Master & Sorceress
{31102, 31052}, // Vieron Blazefeather & Bowyer
{32296, 32294}, // Quartermaster
{31107, 31109}, // Lieutenant & Senior Demolitionist
{31151, 31153}, // Tactical Officer
{31106, 31108}, // Siegesmith & Siege Master
{31053, 31054}, // Primalist & Anchorite
{31091, 31036}, // Commander
{32615, 32626}, // Warbringer & Brigadier General
//{31841, 31842), // Spirit Guide
{0,0}
};
const TeamPair GODisplayPair[] =
{
{5651, 5652},
{8256, 8257},
{0,0}
};
void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
{
while((*pair)[0])
{
pairMap[(*pair)[0]] = (*pair)[1];
pairMap[(*pair)[1]] = (*pair)[0];
++pair;
}
}
#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
#define REMOVE_TENACITY_AURA(p) CastTenacity(p, 0)
typedef std::list AreaPOIList;
bool OPvPWintergrasp::SetupOutdoorPvP()
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
m_defender = TeamId(rand()%2);
m_changeDefender = false;
m_workshopCount[TEAM_ALLIANCE] = 0;
m_workshopCount[TEAM_HORDE] = 0;
m_towerCount = 3;
// Select POI
AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
{
areaPOIs.push_back(poiInfo);
if (minX > poiInfo->x) minX = poiInfo->x;
if (minY > poiInfo->y) minY = poiInfo->y;
if (maxX < poiInfo->x) maxX = poiInfo->x;
if (maxY < poiInfo->y) maxY = poiInfo->y;
}
}
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template"
" WHERE gameobject.map=571"
" AND gameobject.position_x>%f AND gameobject.position_y>%f"
" AND gameobject.position_x<%f AND gameobject.position_y<%f"
" AND gameobject_template.type=33"
" AND gameobject.id=gameobject_template.entry",
minX, minY, maxX, maxY);
if (!result)
return false;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
GameObjectData const * goData = objmgr.GetGOData(guid);
if (!goData) // this should not happen
continue;
float x = goData->posX, y = goData->posY;
float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end();
for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{
if (!(*itr)->icon[1]) // note: may for other use
continue;
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
if (minDist > dist)
{
minDist = dist;
poi = itr;
}
}
if (poi == areaPOIs.end())
continue;
// add building to the list
TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
if ((*poi)->id == 2246)
{
m_gate = m_buildingStates[guid];
}
areaPOIs.erase(poi);
// add capture point
uint32 capturePointEntry = 0;
switch(goData->id)
{
case 192028: capturePointEntry = 190475; break;
case 192029: capturePointEntry = 190487; break; // not sure
case 192030: capturePointEntry = 190475; break;
case 192031: capturePointEntry = 190487; break;
case 192032: capturePointEntry = 190475; break;
case 192033: capturePointEntry = 190487; break;
}
if (capturePointEntry)
{
uint32 engGuid = 0;
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature"
" WHERE creature.map=571"
" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
if (!result)
{
sLog.outError("Cannot find siege workshop master in creature!");
continue;
}
float minDist = 100;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
const CreatureData *creData = objmgr.GetCreatureData(guid);
if (!creData)
continue;
float dist = (abs(creData->posX - x) + abs(creData->posY - y));
if (minDist > dist)
{
minDist = dist;
engGuid = guid;
}
}while(result->NextRow());
delete result;
if (!engGuid)
{
sLog.outError("Cannot find nearby siege workshop master!");
continue;
}
SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
{
delete workshop;
sLog.outError("Cannot add capture point!");
continue;
}
const CreatureData *creData = objmgr.GetCreatureData(engGuid);
if (!creData)
continue;
workshop->m_engEntry = const_cast(&creData->id);
const_cast(creData)->displayid = 0;
workshop->m_workshopGuid = guid;
workshop->m_engGuid = engGuid;
//workshop->AddGO(0, guid, goData->id);
//workshop->AddCre(0, engGuid, creData->id);
//sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
AddCapturePoint(workshop);
m_buildingStates[guid]->type = BUILDING_WORKSHOP;
workshop->SetTeamByBuildingState();
}
}while(result->NextRow());
delete result;
if (!m_gate)
{
sLog.outError("Cannot find wintergrasp fortress gate!");
return false;
}
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
{
if ((*itr)->icon[1] == 8)
{
// find or create grave yard
const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
if (!loc)
{
++itr;
continue;
}
GraveYardMap::const_iterator graveItr;
for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
if (graveItr->second.safeLocId == loc->ID)
break;
if (graveItr == graveUp)
{
GraveYardData graveData;
graveData.safeLocId = loc->ID;
graveData.team = 0;
graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
}
for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
{
if (stateItr->second->worldState == (*itr)->worldState)
{
stateItr->second->graveTeam = const_cast(&graveItr->second.team);
break;
}
}
areaPOIs.erase(itr++);
}
else
++itr;
}
//for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
//Titan Relic eventid = 19982
objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
LoadTeamPair(m_goDisplayPair, GODisplayPair);
LoadTeamPair(m_creEntryPair, CreatureEntryPair);
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
// Load custom rewards
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i);
RemoveOfflinePlayerWGAuras();
RegisterZone(ZONE_WINTERGRASP);
return true;
}
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
if (eventId == 19982)
{
if (m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
{
m_changeDefender = true;
m_timer = 0;
}
}
else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
if (itr != m_buildingStates.end())
{
BuildingState *state = itr->second;
if (eventId == obj->GetGOInfo()->building.damagedEvent)
{
state->damageState = DAMAGE_DAMAGED;
if (state->type == BUILDING_TOWER)
{
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]);
}
else
LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
}
}
else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
{
state->damageState = DAMAGE_DESTROYED;
if (state->type == BUILDING_WORKSHOP)
{
//if (SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
// workshop->DespawnAllVehicles();
ModifyWorkshopCount(state->GetTeam(), false);
}
else if (state->type == BUILDING_TOWER)
{
if (!m_towerCount)
sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
else
{
--m_towerCount;
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]);
}
else
LieutenantCastSpell(m_defender, SPELL_DESTROYED_TOWER);
}
}
}
BroadcastStateChange(state);
}
}
}
void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
{
// if server crashed while in battle there could be players with rank or tenacity
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
}
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{
if (team == TEAM_NEUTRAL)
return;
if (add)
++m_workshopCount[team];
else if (m_workshopCount[team])
--m_workshopCount[team];
else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
}
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{
if (m_defender == TEAM_ALLIANCE)
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
if (itr != m_creEntryPair.end())
{
const_cast(data)->displayid = 0;
return itr->second;
}
}
return data->id;
}
WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
{
switch(entry)
{
case 27881:
case 28094:
case 28312:
case 32627:
return CREATURE_SIEGE_VEHICLE;
case 28366:
return CREATURE_TURRET;
case CRE_ENG_A:
case CRE_ENG_H:
return CREATURE_ENGINEER;
case 30739:
case 30740:
case 32307:
case 32308:
return CREATURE_GUARD;
default:
return CREATURE_OTHER;
}
}
void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
uint32 entry = creature->GetEntry();
switch(GetCreatureType(entry))
{
case CREATURE_SIEGE_VEHICLE:
{
if (!creature->isSummon())
return;
TeamId team;
if (add)
{
if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
team = TEAM_ALLIANCE;
else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
team = TEAM_HORDE;
else
return;
if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
{
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
{
if (CanBuildVehicle(workshop))
{
m_vehicles[team].insert(creature);
//workshop->m_vehicles.insert(creature);
}
else
{
creature->setDeathState(DEAD);
creature->SetRespawnTime(DAY);
return;
}
}
}
if (m_tenacityStack > 0)
{
if (team == TEAM_ALLIANCE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
}
else if (m_tenacityStack < 0)
{
if (team == TEAM_HORDE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
}
}
else // the faction may be changed in uncharm
{
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
if (m_vehicles[TEAM_ALLIANCE].erase(creature))
team = TEAM_ALLIANCE;
else if (m_vehicles[TEAM_HORDE].erase(creature))
team = TEAM_HORDE;
else
return;
}
SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
break;
}
case CREATURE_ENGINEER:
for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
{
workshop->m_engineer = add ? creature : NULL;
break;
}
}
break;
default:
if (m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
{
if (add) m_creatures.insert(creature);
else m_creatures.erase(creature);
}
break;
}
}
void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{
OutdoorPvP::OnGameObjectCreate(go, add);
if (UpdateGameObjectInfo(go))
{
if (add) m_gobjects.insert(go);
else m_gobjects.erase(go);
}
//do we need to store building?
else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
if (itr != m_buildingStates.end())
{
itr->second->building = add ? go : NULL;
if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
itr->second->health = go->GetGOValue()->building.health;
else
{
go->GetGOValue()->building.health = itr->second->health;
if (itr->second->damageState == DAMAGE_DAMAGED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
else if (itr->second->damageState == DAMAGE_DESTROYED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
}
}
}
}
void OPvPWintergrasp::UpdateAllWorldObject()
{
// update cre and go factions
for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
UpdateGameObjectInfo(*itr);
for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr);
// rebuild and update building states
RebuildAllBuildings();
// update capture points
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
workshop->SetTeamByBuildingState();
}
void OPvPWintergrasp::RebuildAllBuildings()
{
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{
if (itr->second->building)
{
itr->second->building->Rebuild();
itr->second->health = itr->second->building->GetGOValue()->building.health;
}
else
itr->second->health = 0;
if (itr->second->damageState == DAMAGE_DESTROYED)
{
if (itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->GetTeam(), true);
}
itr->second->damageState = DAMAGE_INTACT;
itr->second->SetTeam(m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
}
m_towerCount = 3;
}
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
{
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
data << uint32(571);
data << uint32(ZONE_WINTERGRASP);
data << uint32(0);
data << uint16(4+5+4+m_buildingStates.size());
data << uint32(3803) << uint32(m_defender == TEAM_ALLIANCE ? 1 : 0);
data << uint32(3802) << uint32(m_defender != TEAM_ALLIANCE ? 1 : 0);
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
for (uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i];
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
if (player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
}
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{
if (m_sendUpdate)
for (uint32 team = 0; team < 2; ++team)
for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
}
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if (itr != m_creEntryPair.end())
{
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
creature->SetOriginalEntry(entry);
if (entry != creature->GetEntry() || !creature->isAlive())
creature->Respawn(true);
}
return false;
}
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
{
/*
switch(go->GetEntry())
{
// Defender's Portal
case 190763:
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
return true;
// Titan relic
case 192829:
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
return true;
}
*/
const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(go->GetEntry());
if (!gInfo)
return false;
switch(gInfo->displayId)
{
case 8165: // Wintergrasp Keep Door
case 7877: // Wintergrasp Fortress Wall
case 7878: // Wintergrasp Keep Tower
case 7906: // Wintergrasp Fortress Gate
case 7909: // Wintergrasp Wall
case 8244: // Defender's Portal - Vehicle Teleporter
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
return true;
case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
case 7967: // Titan relic
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
return true;
// case 8208: // Goblin Workshop
}
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
if (itr != m_goDisplayPair.end())
{
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
itr->second : itr->first);
return true;
}
return false;
}
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if (m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true);
SendInitWorldStatesTo(plr);
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
if (!plr->GetSession()->PlayerLogout())
{
if (plr->GetVehicle()) // dismiss in change zone case
plr->GetVehicle()->Dismiss();
REMOVE_WARTIME_AURAS(plr);
}
REMOVE_TENACITY_AURA(plr);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::PromotePlayer(Player *killer) const
{
Aura *aur;
if (aur = killer->GetAura(SPELL_RECRUIT))
{
if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
else if (aur = killer->GetAura(SPELL_CORPORAL))
{
if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
else
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else if (killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
bool ok = false;
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (victim->getLevel() >= 70)
ok = true;
}
else
{
switch(GetCreatureType(victim->GetEntry()))
{
case CREATURE_SIEGE_VEHICLE:
case CREATURE_GUARD:
case CREATURE_TURRET:
ok = true;
break;
}
}
if (ok)
{
if (Group *pGroup = killer->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
PromotePlayer(itr->getSource());
}
else if (killer->getLevel() > 69)
PromotePlayer(killer);
}
}
// Cast or removes Tenacity. MaxHP Modified, HP keeps it's % ratio
void OPvPWintergrasp::CastTenacity(Unit *utr, int32 newStack)
{
if (!utr)
return;
uint32 spellId = utr->GetTypeId() == TYPEID_PLAYER ? SPELL_TENACITY : SPELL_TENACITY_VEHICLE;
float percent = (0.0f + utr->GetHealth()) / utr->GetMaxHealth();
if (newStack)
utr->SetAuraStack(spellId, utr, newStack);
else
utr->RemoveAura(spellId);
utr->SetHealth(uint32(utr->GetMaxHealth()*percent));
}
// Recalculates Tenacity and applies it to Players / Vehicles
void OPvPWintergrasp::UpdateTenacityStack()
{
if (!m_wartime)
return;
TeamId team = TEAM_NEUTRAL;
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();
uint32 hordeNum = m_players[TEAM_HORDE].size();
int32 newStack = 0;
if (allianceNum && hordeNum)
{
if (allianceNum < hordeNum)
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
else if (allianceNum > hordeNum)
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
}
if (newStack == m_tenacityStack)
return;
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
team = TEAM_ALLIANCE;
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
team = TEAM_HORDE;
m_tenacityStack = newStack;
// Remove old buff
if (team != TEAM_NEUTRAL)
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
REMOVE_TENACITY_AURA((*itr));
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
REMOVE_TENACITY_AURA((*itr));
}
// Apply new buff
if (newStack)
{
team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
if (newStack < 0) newStack = -newStack;
int32 auraStack = newStack > 20 ? 20 : newStack; // Dont let it be higher than 20
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
CastTenacity((*itr), auraStack);
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
CastTenacity((*itr), auraStack);
}
}
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{
if (spellId > 0)
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->CastSpell(*itr, (uint32)spellId, true);
}
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{
uint32 value = timer%mod;
timer /= mod;
if (m_clock[digit] != value)
{
m_clock[digit] = value;
SendUpdateWorldState(ClockWorldState[digit], value);
}
}
void OPvPWintergrasp::UpdateClock()
{
uint32 timer = m_timer / 1000;
UpdateClockDigit(timer, 0, 10);
UpdateClockDigit(timer, 1, 6);
UpdateClockDigit(timer, 2, 10);
UpdateClockDigit(timer, 3, 6);
if (!m_wartime)
UpdateClockDigit(timer, 4, 10);
}
bool OPvPWintergrasp::Update(uint32 diff)
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
if (m_timer > diff)
{
m_timer -= diff;
if (m_wartime)
OutdoorPvP::Update(diff); // update capture points
UpdateClock();
}
else
{
m_sendUpdate = false;
if (m_wartime)
{
if (m_changeDefender)
{
m_changeDefender = false;
m_defender = OTHER_TEAM(m_defender);
if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
}
else
{
if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
}
EndBattle();
}
else
{
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
StartBattle();
}
UpdateAllWorldObject();
UpdateClock();
SendInitWorldStatesTo();
m_sendUpdate = true;
}
return false;
}
void OPvPWintergrasp::StartBattle()
{
m_wartime = true;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
// Add recruit Aura, Add Tenacity
TeamCastSpell(m_defender, SPELL_RECRUIT);
TeamCastSpell(OTHER_TEAM(m_defender), SPELL_RECRUIT);
UpdateTenacityStack();
}
void OPvPWintergrasp::EndBattle()
{
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
for (uint32 team = 0; team < 2; ++team)
{
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_buildingState->GetTeam() == team)
if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
++damagedNum;
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
}
// give rewards
uint32 honor = ( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
for (uint32 i = 0; i < intactNum; ++i)
honor += m_customHonorReward[INTACT_BUILDING];
for (uint32 i = 0; i < damagedNum; ++i)
honor += m_customHonorReward[DAMAGED_BUILDING];
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
// When WG ends the zone is cleaned including corpses, revive all players if dead
if ((*itr)->isDead())
{
(*itr)->ResurrectPlayer(1.0f);
ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
}
if ((*itr)->HasAura(SPELL_LIEUTENANT))
{
if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
for (uint32 i = 0; i < intactNum; ++i)
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
for (uint32 i = 0; i < damagedNum; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
}
else if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
(*itr)->ModifyHonorPoints(honor);
}
REMOVE_WARTIME_AURAS(*itr);
REMOVE_TENACITY_AURA(*itr);
(*itr)->CombatStop(true);
}
// destroyed all vehicles
while(!m_vehicles[team].empty())
{
Creature *veh = *m_vehicles[team].begin();
m_vehicles[team].erase(m_vehicles[team].begin());
veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
}
}
//3.2.0: TeamCastSpell(OTHER_TEAM(m_defender), SPELL_TELEPORT_DALARAN);
RemoveOfflinePlayerWGAuras();
}
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
{
//if (id == DATA_ENGINEER_DIE)
// if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
// workshop->DespawnAllVehicles();
}
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
{
TeamId team = workshop->m_buildingState->GetTeam();
if (team == TEAM_NEUTRAL)
return false;
return m_wartime
&& workshop->m_buildingState->damageState != DAMAGE_DESTROYED
&& m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
}
uint32 OPvPWintergrasp::GetData(uint32 id)
{
// if can build more vehicles
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
return CanBuildVehicle(workshop) ? 1 : 0;
return 0;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
{
if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
return dynamic_cast(cp);
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_engGuid == lowguid)
return workshop;
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_workshopGuid == lowguid)
return workshop;
return NULL;
}
/*######
##SiegeWorkshop
######*/
SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
, m_engineer(NULL), m_engGuid(0)
{
}
void SiegeWorkshop::SetTeamByBuildingState()
{
if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
{
m_value = m_maxValue;
m_State = OBJECTIVESTATE_ALLIANCE;
}
else if (m_buildingState->GetTeam() == TEAM_HORDE)
{
m_value = -m_maxValue;
m_State = OBJECTIVESTATE_HORDE;
}
else
{
m_value = 0;
m_State = OBJECTIVESTATE_NEUTRAL;
}
if (m_team != m_buildingState->GetTeam())
{
TeamId oldTeam = m_team;
m_team = m_buildingState->GetTeam();
ChangeTeam(oldTeam);
}
SendChangePhase();
}
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
{
uint32 entry = 0;
if (oldTeam != TEAM_NEUTRAL)
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
if (m_team != TEAM_NEUTRAL)
{
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
m_wintergrasp->ModifyWorkshopCount(m_team, true);
}
GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
m_buildingState->SetTeam(m_team);
// TODO: this may be sent twice
m_wintergrasp->BroadcastStateChange(m_buildingState);
// does not work, entry may change
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
if (!creature)
{
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
return;
}*/
if (entry)
{
*m_engEntry = entry;
if (m_engineer)
{
m_engineer->SetOriginalEntry(entry);
if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
{
m_engineer->Respawn(true);
//DespawnAllVehicles();
}
m_engineer->SetVisibility(VISIBILITY_ON);
}
}
else if (m_engineer)
m_engineer->SetVisibility(VISIBILITY_OFF);
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
}