/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Wintergrasp.h"
#include "SpellAuras.h"
#include "Vehicle.h"
//#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "World.h"
typedef uint32 TeamPair[2];
const TeamPair CreatureEntryPair[] =
{
{30739, 30740},
{30400, 30499},
{0,0}
};
const TeamPair GODisplayPair[] =
{
{5651, 5652},
{8256, 8257},
{0,0}
};
void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
{
while((*pair)[0])
{
pairMap[(*pair)[0]] = (*pair)[1];
pairMap[(*pair)[1]] = (*pair)[0];
++pair;
}
}
typedef std::list AreaPOIList;
bool OPvPWintergrasp::SetupOutdoorPvP()
{
RegisterZone(ZONE_WINTERGRASP);
m_defender = TeamId(rand()%2);
//m_defender = TEAM_ALLIANCE;
// Load buildings
AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
{
areaPOIs.push_back(poiInfo);
if(minX > poiInfo->x) minX = poiInfo->x;
if(minY > poiInfo->y) minY = poiInfo->y;
if(maxX < poiInfo->x) maxX = poiInfo->x;
if(maxY < poiInfo->y) maxY = poiInfo->y;
}
}
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571"
" AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f"
" AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f"
" AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY);
if(!result)
return false;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end();
for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{
if(!(*itr)->icon[1]) // note: may for other use
continue;
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
if(minDist > dist)
{
minDist = dist;
poi = itr;
}
}
if(poi != areaPOIs.end())
{
m_buildingStates[guid] = new BuildingState((*poi)->worldState
, x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)
, m_defender != TEAM_ALLIANCE);
areaPOIs.erase(poi);
}
}while(result->NextRow());
delete result;
//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
//Titan Relic eventid = 19982
objmgr.AddGameObject(192829, 571, 5440, 2840.8, 420.43, 0);
LoadTeamPair(m_goDisplayPair, GODisplayPair);
LoadTeamPair(m_creEntryPair, CreatureEntryPair);
return true;
}
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
if(eventId == 19982)
ChangeDefender();
else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
if(itr != m_buildingStates.end())
{
if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED))
itr->second->damageState = DAMAGE_DAMAGED;
else
itr->second->damageState = DAMAGE_DESTROYED;
for(uint32 team = 0; team < 2; ++team)
for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
itr->second->SendUpdate(*p_itr);
}
}
}
void OPvPWintergrasp::ChangeDefender()
{
m_defender = OTHER_TEAM(m_defender);
if(m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
UpdateAllWorldObject();
}
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, uint32 entry)
{
if(m_defender == TEAM_ALLIANCE)
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(entry);
if(itr != m_creEntryPair.end())
return itr->second;
}
return entry;
}
void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
if(m_creEntryPair.find(creature->GetEntry()) != m_creEntryPair.end())
{
if(add) m_creatures.insert(creature);
else m_creatures.erase(creature);
}
}
void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{
OutdoorPvP::OnGameObjectCreate(go, add);
if(UpdateGameObjectInfo(go))
{
if(add) m_gobjects.insert(go);
else m_gobjects.erase(go);
}
//do we need to store building?
else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
if(itr != m_buildingStates.end())
itr->second->building = add ? go : NULL;
}
}
void OPvPWintergrasp::UpdateAllWorldObject()
{
for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
UpdateGameObjectInfo(*itr);
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr);
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{
if(itr->second->building)
itr->second->building->Rebuild();
itr->second->damageState = DAMAGE_INTACT;
itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam;
}
//if(GameObject *obj = ObjectAccessor::GetObjectInWorld(
SendInitWorldStatesTo();
}
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player)
{
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
data << uint32(571);
data << uint32(ZONE_WINTERGRASP);
data << uint32(0);
data << uint16(m_buildingStates.size());
for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
if(player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
}
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature)
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if(itr != m_creEntryPair.end())
{
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
if(entry != creature->GetEntry())
{
creature->SetOriginalEntry(entry);
creature->setDeathState(DEAD);
creature->Respawn();
}
}
return false;
}
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go)
{
switch(go->GetEntry())
{
// Defender's Portal
case 190763:
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
return true;
}
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
if(itr != m_goDisplayPair.end())
{
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
itr->second : itr->first);
return true;
}
return false;
}
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if(!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true);
SendInitWorldStatesTo(plr);
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case
plr->m_Vehicle->Dismiss();
plr->RemoveAura(SPELL_TENACITY);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
if(victim->GetTypeId() == TYPEID_PLAYER)
{
// We handle promotion here because player should not get promotion if he has buff but do the kill outside the zone
if(victim->getLevel() >= 70)
{
if(Aura *aur = killer->GetAura(SPELL_RECRUIT))
{
if(aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
else if(Aura *aur = killer->GetAura(SPELL_CORPORAL))
{
if(aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
else
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else if(killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
}
}
void OPvPWintergrasp::UpdateTenacityStack()
{
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();
uint32 hordeNum = m_players[TEAM_HORDE].size();
int32 newStack = 0;
if(allianceNum && hordeNum)
{
if(allianceNum > hordeNum)
newStack = allianceNum / hordeNum - 1;
else if(allianceNum < hordeNum)
newStack = 1 - int32(hordeNum / allianceNum);
}
if(newStack == m_tenacityStack)
return;
// Remove old buff
if(m_tenacityStack > 0)
{
if(newStack <= 0)
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
}
else if(m_tenacityStack < 0)
{
if(newStack >= 0)
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
}
m_tenacityStack = newStack;
// Apply new buff
if(newStack)
{
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, newStack);
}
}