/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Wintergrasp.h"
#include "SpellAuras.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "World.h"
typedef uint32 TeamPair[2];
enum WintergraspQuest
{
SLAY_THEM_ALL_1 = 13180, //Horde Quest
SLAY_THEM_ALL_2 = 13178, //Horde Quest
NO_MERCY_MERCILESS = 13177, //Alliance Quest
NO_MERCY_MERCILESS_1 = 13179, //Alliance Quest
A_VICTORY_IN_WG = 13181,
H_VICTORY_IN_WG = 13183
};
enum CreatureEntry
{
CRE_ENG_A = 30499,
CRE_ENG_H = 30400,
CRE_PVP_KILL = 31086 //Quest Objective
};
const TeamPair CreatureEntryPair[] =
{
{32307, 32308}, // Guards
{30739, 30740}, // Champions
{31101, 31051}, // Hoodoo Master & Sorceress
{31102, 31052}, // Vieron Blazefeather & Bowyer
{32296, 32294}, // Quartermaster
{31107, 31109}, // Lieutenant & Senior Demolitionist
{31151, 31153}, // Tactical Officer
{31106, 31108}, // Siegesmith & Siege Master
{31053, 31054}, // Primalist & Anchorite
{31091, 31036}, // Commander
{32615, 32626}, // Warbringer & Brigadier General
{0,0}
};
const TeamPair GODisplayPair[] =
{
{5651, 5652},
{8256, 8257},
{0,0}
};
void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
{
while((*pair)[0])
{
pairMap[(*pair)[0]] = (*pair)[1];
pairMap[(*pair)[1]] = (*pair)[0];
++pair;
}
}
#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
#define REMOVE_TENACITY_AURA(p) CastTenacity(p, 0)
// Visual defines, easier to understand code
#define getDefenderTeam() m_defender
#define getAttackerTeam() OTHER_TEAM(m_defender)
typedef std::list AreaPOIList;
bool OPvPWintergrasp::SetupOutdoorPvP()
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
m_defender = TeamId(rand()%2);
m_changeDefender = false;
m_workshopCount[TEAM_ALLIANCE] = 0;
m_workshopCount[TEAM_HORDE] = 0;
// Select POI
AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
{
areaPOIs.push_back(poiInfo);
if (minX > poiInfo->x) minX = poiInfo->x;
if (minY > poiInfo->y) minY = poiInfo->y;
if (maxX < poiInfo->x) maxX = poiInfo->x;
if (maxY < poiInfo->y) maxY = poiInfo->y;
}
}
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
// Coords: 4290.330078, 1790.359985 - 5558.379883, 4048.889893
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template"
" WHERE gameobject.map=571"
" AND gameobject.position_x>%f AND gameobject.position_y>%f"
" AND gameobject.position_x<%f AND gameobject.position_y<%f"
" AND gameobject_template.type=33"
" AND gameobject.id=gameobject_template.entry",
minX, minY, maxX, maxY);
if (!result)
return false;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
GameObjectData const * goData = objmgr.GetGOData(guid);
if (!goData) // this should not happen
continue;
float x = goData->posX, y = goData->posY;
float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end();
for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{
if (!(*itr)->icon[1]) // note: may for other use
continue;
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
if (minDist > dist)
{
minDist = dist;
poi = itr;
}
}
if (poi == areaPOIs.end())
continue;
// add building to the list
TeamId teamId = x > POS_X_CENTER ? getDefenderTeam() : getAttackerTeam();
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, getDefenderTeam() != TEAM_ALLIANCE);
if ((*poi)->id == 2246)
m_gate = m_buildingStates[guid];
areaPOIs.erase(poi);
// add capture point
uint32 capturePointEntry = 0;
switch(goData->id)
{
case 192028: // NW
case 192030: // W
case 192032: // SW
capturePointEntry = 190475;
break;
case 192029: // NE
case 192031: // E
case 192033: // SE
capturePointEntry = 190487;
break;
}
// TODO - Get Engs from DB only 1 time, not 6
if (capturePointEntry)
{
uint32 engGuid = 0;
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature"
" WHERE creature.map=571"
" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
if (!result)
{
sLog.outError("Cannot find siege workshop master in creature!");
continue;
}
float minDist = 100;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
const CreatureData *creData = objmgr.GetCreatureData(guid);
if (!creData)
continue;
float dist = (abs(creData->posX - x) + abs(creData->posY - y));
if (minDist > dist)
{
minDist = dist;
engGuid = guid;
}
}while(result->NextRow());
delete result;
if (!engGuid)
{
sLog.outError("Cannot find nearby siege workshop master!");
continue;
}
SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
{
delete workshop;
sLog.outError("Cannot add capture point!");
continue;
}
const CreatureData *creData = objmgr.GetCreatureData(engGuid);
if (!creData)
continue;
workshop->m_engEntry = const_cast(&creData->id);
const_cast(creData)->displayid = 0;
workshop->m_workshopGuid = guid;
workshop->m_engGuid = engGuid;
//workshop->AddGO(0, guid, goData->id);
//workshop->AddCre(0, engGuid, creData->id);
//sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
AddCapturePoint(workshop);
m_buildingStates[guid]->type = BUILDING_WORKSHOP;
workshop->SetTeamByBuildingState();
}
}while(result->NextRow());
delete result;
if (!m_gate)
{
sLog.outError("Cannot find wintergrasp fortress gate!");
return false;
}
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
{
if ((*itr)->icon[1] == 8)
{
// find or create grave yard
const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
if (!loc)
{
++itr;
continue;
}
GraveYardMap::const_iterator graveItr;
for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
if (graveItr->second.safeLocId == loc->ID)
break;
if (graveItr == graveUp)
{
GraveYardData graveData;
graveData.safeLocId = loc->ID;
graveData.team = 0;
graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
}
for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
{
if (stateItr->second->worldState == (*itr)->worldState)
{
stateItr->second->graveTeam = const_cast(&graveItr->second.team);
break;
}
}
areaPOIs.erase(itr++);
}
else
++itr;
}
//for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[getDefenderTeam()]);
//Titan Relic eventid = 19982
objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
LoadTeamPair(m_goDisplayPair, GODisplayPair);
LoadTeamPair(m_creEntryPair, CreatureEntryPair);
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
// Load custom rewards
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
m_customHonorReward[WIN_BATTLE] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_WIN_BATTLE);
m_customHonorReward[LOSE_BATTLE] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_LOSE_BATTLE);
m_customHonorReward[DAMAGED_TOWER] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_TOWER);
m_customHonorReward[DESTROYED_TOWER] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DESTROYED_TOWER);
m_customHonorReward[DAMAGED_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_BUILDING);
m_customHonorReward[INTACT_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTACT_BUILDING);
}
RemoveOfflinePlayerWGAuras();
RegisterZone(ZONE_WINTERGRASP);
return true;
}
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
if (eventId == 19982)
{
if (isWarTime() && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
{
m_changeDefender = true;
m_timer = 0;
}
}
else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
if (itr != m_buildingStates.end())
{
BuildingState *state = itr->second;
if (eventId == obj->GetGOInfo()->building.damagedEvent)
{
state->damageState = DAMAGE_DAMAGED;
if (state->type == BUILDING_TOWER)
++m_towerCount[state->GetTeam()][DAMAGE_DAMAGED];
}
else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
{
state->damageState = DAMAGE_DESTROYED;
if (state->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(state->GetTeam(), false);
else if (state->type == BUILDING_TOWER)
{
--m_towerCount[state->GetTeam()][DAMAGE_DAMAGED];
++m_towerCount[state->GetTeam()][DAMAGE_DESTROYED];
}
}
BroadcastStateChange(state);
}
}
}
void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
{
// if server crashed while in battle there could be players with rank or tenacity
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
}
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{
if (team == TEAM_NEUTRAL)
return;
if (add)
++m_workshopCount[team];
else if (m_workshopCount[team])
--m_workshopCount[team];
else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
}
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{
if (getDefenderTeam() == TEAM_ALLIANCE)
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
if (itr != m_creEntryPair.end())
{
const_cast(data)->displayid = 0;
return itr->second;
}
}
return data->id;
}
WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
{
// VEHICLES, GUARDS and TURRETS gives kill credit
// OTHER Not in wartime
// TURRET Only during wartime
// SPECIAL like "OTHER" but no despawn conditions
// Entries like Case A: Case: B have their own despawn function
switch(entry)
{
case 27881: // Catapult
case 28094: // Demolisher
case 28312: // Alliance Siege Engine
case 32627: // Horde Siege Engine
return CREATURE_SIEGE_VEHICLE;
case 28366: // Wintergrasp Tower cannon
return CREATURE_TURRET;
case CRE_ENG_A: // Alliance Engineer
case CRE_ENG_H: // Horde Engineer
return CREATURE_ENGINEER;
case 30739:case 30740: // Champions
case 32307:case 32308: // Guards
return CREATURE_GUARD;
case 31101:case 31051: // Hoodoo Master & Sorceress
case 31102:case 31052: // Vieron Blazefeather & Bowyer
case 31107:case 31109: // Lieutenant & Senior Demolitionist
case 31151:case 31153: // Tactical Officer
case 31106:case 31108: // Siegesmith & Siege Master
case 31053:case 31054: // Primalist & Anchorite
case 31091:case 31036: // Commander
case 32615:case 32626: // Warbringer && Brigadier General
case 32296:case 32294: // Quartermaster
case 30870:case 30869: // Flight Masters
case 31841:case 31842: // Spirit Guides
return CREATURE_SPECIAL;
default:
return CREATURE_OTHER; // Revenants, Elementals, etc
}
}
void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
uint32 entry = creature->GetEntry();
switch(GetCreatureType(entry))
{
case CREATURE_SIEGE_VEHICLE:
{
if (!creature->isSummon())
return;
TeamId team;
if (add)
{
if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
team = TEAM_ALLIANCE;
else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
team = TEAM_HORDE;
else
return;
if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
{
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
{
if (CanBuildVehicle(workshop))
{
m_vehicles[team].insert(creature);
//workshop->m_vehicles.insert(creature);
}
else
{
creature->setDeathState(DEAD);
creature->SetRespawnTime(DAY);
return;
}
}
}
if (m_tenacityStack > 0)
{
if (team == TEAM_ALLIANCE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
}
else if (m_tenacityStack < 0)
{
if (team == TEAM_HORDE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
}
}
else // the faction may be changed in uncharm
{
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
if (m_vehicles[TEAM_ALLIANCE].erase(creature))
team = TEAM_ALLIANCE;
else if (m_vehicles[TEAM_HORDE].erase(creature))
team = TEAM_HORDE;
else
return;
}
SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
break;
}
case CREATURE_ENGINEER:
for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
{
workshop->m_engineer = add ? creature : NULL;
break;
}
}
break;
case CREATURE_TURRET:
case CREATURE_OTHER:
UpdateCreatureInfo(creature);
default:
if (add) m_creatures.insert(creature);
else m_creatures.erase(creature);
break;
}
}
void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{
OutdoorPvP::OnGameObjectCreate(go, add);
if (UpdateGameObjectInfo(go))
{
if (add) m_gobjects.insert(go);
else m_gobjects.erase(go);
}
//do we need to store building?
else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
if (itr != m_buildingStates.end())
{
itr->second->building = add ? go : NULL;
if (go->GetGOInfo()->displayId == 7878 || go->GetGOInfo()->displayId == 7900)
itr->second->type = BUILDING_TOWER;
if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
itr->second->health = go->GetGOValue()->building.health;
else
{
go->GetGOValue()->building.health = itr->second->health;
if (itr->second->damageState == DAMAGE_DAMAGED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
else if (itr->second->damageState == DAMAGE_DESTROYED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
}
}
}
}
void OPvPWintergrasp::UpdateAllWorldObject()
{
// update cre and go factions
for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
UpdateGameObjectInfo(*itr);
for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr);
// rebuild and update building states
RebuildAllBuildings();
// update capture points
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
workshop->SetTeamByBuildingState();
}
void OPvPWintergrasp::RebuildAllBuildings()
{
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{
if (itr->second->building)
{
UpdateGameObjectInfo(itr->second->building);
itr->second->building->Rebuild();
itr->second->health = itr->second->building->GetGOValue()->building.health;
}
else
itr->second->health = 0;
if (itr->second->damageState == DAMAGE_DESTROYED)
{
if (itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->GetTeam(), true);
}
itr->second->damageState = DAMAGE_INTACT;
itr->second->SetTeam(getDefenderTeam() == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
}
m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
}
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
{
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
data << uint32(571);
data << uint32(ZONE_WINTERGRASP);
data << uint32(0);
data << uint16(4+5+4+m_buildingStates.size());
data << uint32(3803) << uint32(getDefenderTeam() == TEAM_ALLIANCE ? 1 : 0);
data << uint32(3802) << uint32(getDefenderTeam() != TEAM_ALLIANCE ? 1 : 0);
data << uint32(3801) << uint32(isWarTime() ? 0 : 1);
data << uint32(3710) << uint32(isWarTime() ? 1 : 0);
for (uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i];
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
if (player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
}
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{
if (m_sendUpdate)
for (uint32 team = 0; team < 2; ++team)
for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
}
// Called at Start and Battle End
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{
uint32 entry = creature->GetEntry();
switch(GetCreatureType(entry))
{
case CREATURE_TURRET:
if (isWarTime())
{
if (!creature->isAlive())
creature->Respawn(true);
creature->setFaction(WintergraspFaction[getDefenderTeam()]);
creature->SetVisibility(VISIBILITY_ON);
}
else
{
if (creature->IsVehicle())
creature->GetVehicleKit()->RemoveAllPassengers();
creature->SetVisibility(VISIBILITY_OFF);
creature->setFaction(35);
}
return false;
case CREATURE_OTHER:
if (isWarTime())
{
creature->SetVisibility(VISIBILITY_OFF);
creature->setFaction(35);
}
else
{
creature->RestoreFaction();
creature->SetVisibility(VISIBILITY_ON);
}
return false;
case CREATURE_ENGINEER:
return false;
case CREATURE_SIEGE_VEHICLE:
creature->DisappearAndDie();
return false;
}
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if (itr != m_creEntryPair.end())
{
entry = getDefenderTeam() == TEAM_ALLIANCE ? itr->second : itr->first;
creature->SetOriginalEntry(entry);
if (entry != creature->GetEntry() || !creature->isAlive())
creature->Respawn(true);
}
return false;
}
// Return false = Need to rebuild at battle End/Start
// true = no need to rebuild (ie: Banners or teleporters)
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
{
uint32 attFaction = 35;
uint32 defFaction = 35;
if (isWarTime())
{
attFaction = WintergraspFaction[getAttackerTeam()];
defFaction = WintergraspFaction[getDefenderTeam()];
}
switch(go->GetGOInfo()->displayId)
{
case 8244: // Defender's Portal - Vehicle Teleporter
go->SetUInt32Value(GAMEOBJECT_FACTION, defFaction);
return true;
case 7967: // Titan relic
go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
return true;
case 8165: // Wintergrasp Keep Door
case 7877: // Wintergrasp Fortress Wall
case 7878: // Wintergrasp Keep Tower
case 7906: // Wintergrasp Fortress Gate
case 7909: // Wintergrasp Wall
go->SetUInt32Value(GAMEOBJECT_FACTION, defFaction);
return false;
case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
return false;
case 8208: // Goblin Workshop
SiegeWorkshop *workshop = GetWorkshopByGOGuid(go->GetGUID());
if (workshop)
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[workshop->m_buildingState->GetTeam()]);
return false;
}
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
if (itr != m_goDisplayPair.end())
{
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, getDefenderTeam() == TEAM_ALLIANCE ?
itr->second : itr->first);
return true;
}
return false;
}
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if (isWarTime() && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true);
SendInitWorldStatesTo(plr);
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
if (!plr->GetSession()->PlayerLogout())
{
if (plr->GetVehicle()) // dismiss in change zone case
plr->GetVehicle()->Dismiss();
REMOVE_WARTIME_AURAS(plr);
}
REMOVE_TENACITY_AURA(plr);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
}
void OPvPWintergrasp::PromotePlayer(Player *killer) const
{
Aura *aur;
if (aur = killer->GetAura(SPELL_RECRUIT))
{
if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
else if (aur = killer->GetAura(SPELL_CORPORAL))
{
if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
else
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
else if (killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
bool ok = false;
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (victim->getLevel() >= 70)
ok = true;
if(killer->GetQuestStatus(SLAY_THEM_ALL_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(SLAY_THEM_ALL_2) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS) == QUEST_STATUS_INCOMPLETE)
killer->KilledMonsterCredit(CRE_PVP_KILL,0);
}
else
{
switch(GetCreatureType(victim->GetEntry()))
{
case CREATURE_SIEGE_VEHICLE:
case CREATURE_GUARD:
case CREATURE_TURRET:
ok = true;
break;
}
}
if (ok)
{
if (Group *pGroup = killer->GetGroup())
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
PromotePlayer(itr->getSource());
}
else if (killer->getLevel() > 69)
PromotePlayer(killer);
}
}
// Cast or removes Tenacity. MaxHP Modified, HP keeps it's % ratio
void OPvPWintergrasp::CastTenacity(Unit *unit, int32 newStack)
{
if (!unit)
return;
uint32 spellId = unit->GetTypeId() == TYPEID_PLAYER ? SPELL_TENACITY : SPELL_TENACITY_VEHICLE;
if (newStack)
unit->SetAuraStack(spellId, unit, newStack);
else
unit->RemoveAura(spellId);
if (unit->GetTypeId() != TYPEID_PLAYER || unit->isAlive())
unit->SetHealth(uint32(unit->GetMaxHealth()*((float)unit->GetHealth()) / unit->GetMaxHealth()));
}
// Recalculates Tenacity and applies it to Players / Vehicles
void OPvPWintergrasp::UpdateTenacityStack()
{
if (!isWarTime())
return;
TeamId team = TEAM_NEUTRAL;
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();;
uint32 hordeNum = m_players[TEAM_HORDE].size();;
int32 newStack = 0;
if (allianceNum && hordeNum)
{
if (allianceNum < hordeNum)
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
else if (allianceNum > hordeNum)
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
}
if (newStack == m_tenacityStack)
return;
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
team = TEAM_ALLIANCE;
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
team = TEAM_HORDE;
m_tenacityStack = newStack;
// Remove old buff
if (team != TEAM_NEUTRAL)
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
REMOVE_TENACITY_AURA((*itr));
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
REMOVE_TENACITY_AURA((*itr));
}
// Apply new buff
if (newStack)
{
team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
if (newStack < 0) newStack = -newStack;
int32 auraStack = newStack > 20 ? 20 : newStack; // Dont let it be higher than 20
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
CastTenacity((*itr), auraStack);
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
CastTenacity((*itr), auraStack);
}
}
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{
if (spellId > 0)
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->CastSpell(*itr, (uint32)spellId, true);
}
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{
uint32 value = timer%mod;
timer /= mod;
if (m_clock[digit] != value)
{
m_clock[digit] = value;
SendUpdateWorldState(ClockWorldState[digit], value);
}
}
void OPvPWintergrasp::UpdateClock()
{
uint32 timer = m_timer / 1000;
UpdateClockDigit(timer, 0, 10);
UpdateClockDigit(timer, 1, 6);
UpdateClockDigit(timer, 2, 10);
UpdateClockDigit(timer, 3, 6);
if (!isWarTime())
UpdateClockDigit(timer, 4, 10);
}
bool OPvPWintergrasp::Update(uint32 diff)
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
if (m_timer > diff)
{
m_timer -= diff;
if (isWarTime())
OutdoorPvP::Update(diff); // update capture points
UpdateClock();
}
else
{
m_sendUpdate = false;
if (isWarTime())
{
if (m_changeDefender)
{
m_changeDefender = false;
m_defender = getAttackerTeam();
if (getDefenderTeam() == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
}
else
{
if (getDefenderTeam() == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
}
EndBattle();
}
else
{
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
StartBattle();
}
UpdateAllWorldObject();
UpdateClock();
SendInitWorldStatesTo();
m_sendUpdate = true;
}
return false;
}
void OPvPWintergrasp::StartBattle()
{
m_wartime = true;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
// Add recruit Aura, Add Tenacity
TeamCastSpell(getDefenderTeam(), SPELL_RECRUIT);
TeamCastSpell(getAttackerTeam(), SPELL_RECRUIT);
UpdateTenacityStack();
}
void OPvPWintergrasp::EndBattle()
{
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
for (uint32 team = 0; team < 2; ++team)
{
// destroyed all vehicles
while(!m_vehicles[team].empty())
{
Creature *veh = *m_vehicles[team].begin();
m_vehicles[team].erase(m_vehicles[team].begin());
veh->setDeathState(JUST_DIED);
}
if (m_players[team].empty())
continue;
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_buildingState->GetTeam() == team)
if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
++damagedNum;
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
uint32 spellRewardId = team == getDefenderTeam() ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD;
uint32 baseHonor = 0;
uint32 marks = 0;
uint32 playersWithRankNum = 0;
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
// Calculate Level 70+ with Corporal or Lieutenant rank
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69 && ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL)))
++playersWithRankNum;
baseHonor = m_customHonorReward[(team == getDefenderTeam()) ? WIN_BATTLE : LOSE_BATTLE];
baseHonor += (m_customHonorReward[DAMAGED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum);
baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum);
}
// Revive players, remove auras and give rewards
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
uint32 honor;
// When WG ends the zone is cleaned including corpses, revive all players if dead
if ((*itr)->isDead())
{
(*itr)->ResurrectPlayer(1.0f);
ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
}
if ((*itr)->getLevel() < 70)
continue; // No rewards for level <70
// give rewards
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
if (team == getDefenderTeam())
{
if ((*itr)->HasAura(SPELL_LIEUTENANT))
{
marks = 3;
honor = baseHonor;
}
else if ((*itr)->HasAura(SPELL_CORPORAL))
{
marks = 2;
honor = baseHonor;
}
else
{
marks = 1;
honor = 0;
}
}
else
{
if ((*itr)->HasAura(SPELL_LIEUTENANT))
{
marks = 1;
honor = baseHonor;
}
else if ((*itr)->HasAura(SPELL_CORPORAL))
{
marks = 1;
honor = baseHonor;
}
else
{
marks = 0;
honor = 0;
}
}
(*itr)->RewardHonor(NULL, playersWithRankNum, honor);
RewardMarkOfHonor(*itr, marks);
(*itr)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, spellRewardId);
}
else
if ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
{
// TODO - Honor from SpellReward should be shared by team players
// TODO - Marks should be given depending on Rank but 3 are given
// each time so Won't give any to recruits
(*itr)->CastSpell(*itr, spellRewardId, true);
for (uint32 i = 0; i < intactNum; ++i)
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
for (uint32 i = 0; i < damagedNum; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
for (uint32 i = 0; i < m_towerCount[OTHER_TEAM(team)][DAMAGE_DAMAGED]; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_TOWER, true);
for (uint32 i = 0; i < m_towerCount[OTHER_TEAM(team)][DAMAGE_DESTROYED]; ++i)
(*itr)->CastSpell(*itr, SPELL_DESTROYED_TOWER, true);
}
if (team == getDefenderTeam())
{
if((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
(*itr)->AreaExploredOrEventHappens(A_VICTORY_IN_WG);
(*itr)->AreaExploredOrEventHappens(H_VICTORY_IN_WG);
}
REMOVE_WARTIME_AURAS(*itr);
REMOVE_TENACITY_AURA(*itr);
(*itr)->CombatStop(true);
}
}
//3.2.0: TeamCastSpell(getAttackerTeam(), SPELL_TELEPORT_DALARAN);
RemoveOfflinePlayerWGAuras();
}
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
{
//if (id == DATA_ENGINEER_DIE)
// if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
// workshop->DespawnAllVehicles();
}
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
{
TeamId team = workshop->m_buildingState->GetTeam();
if (team == TEAM_NEUTRAL)
return false;
return isWarTime()
&& workshop->m_buildingState->damageState != DAMAGE_DESTROYED
&& m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
}
uint32 OPvPWintergrasp::GetData(uint32 id)
{
// if can build more vehicles
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
return CanBuildVehicle(workshop) ? 1 : 0;
return 0;
}
void OPvPWintergrasp::RewardMarkOfHonor(Player *plr, uint32 count)
{
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE))
return;
if (count == 0)
return;
ItemPosCountVec dest;
uint32 no_space_count = 0;
uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count);
if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
{
sLog.outErrorDb("Wintergrasp reward item (Entry %u) not exist in `item_template`.", WG_MARK_OF_HONOR);
return;
}
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= no_space_count;
if (count != 0 && !dest.empty()) // can add some
if (Item* item = plr->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0))
plr->SendNewItem(item, count, true, false);
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
{
if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
return dynamic_cast(cp);
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_engGuid == lowguid)
return workshop;
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast(itr->second))
if (workshop->m_workshopGuid == lowguid)
return workshop;
return NULL;
}
/*######
##SiegeWorkshop
######*/
SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
, m_engineer(NULL), m_engGuid(0)
{
}
void SiegeWorkshop::SetTeamByBuildingState()
{
if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
{
m_value = m_maxValue;
m_State = OBJECTIVESTATE_ALLIANCE;
}
else if (m_buildingState->GetTeam() == TEAM_HORDE)
{
m_value = -m_maxValue;
m_State = OBJECTIVESTATE_HORDE;
}
else
{
m_value = 0;
m_State = OBJECTIVESTATE_NEUTRAL;
}
if (m_team != m_buildingState->GetTeam())
{
TeamId oldTeam = m_team;
m_team = m_buildingState->GetTeam();
ChangeTeam(oldTeam);
}
SendChangePhase();
}
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
{
uint32 entry = 0;
if (oldTeam != TEAM_NEUTRAL)
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
if (m_team != TEAM_NEUTRAL)
{
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
m_wintergrasp->ModifyWorkshopCount(m_team, true);
}
GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
m_buildingState->SetTeam(m_team);
// TODO: this may be sent twice
m_wintergrasp->BroadcastStateChange(m_buildingState);
if (m_buildingState->building)
m_buildingState->building->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_team]);
if (entry)
{
*m_engEntry = entry;
if (m_engineer)
{
m_engineer->SetOriginalEntry(entry);
if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
{
m_engineer->Respawn(true);
//DespawnAllVehicles();
}
m_engineer->SetVisibility(VISIBILITY_ON);
}
}
else if (m_engineer)
m_engineer->SetVisibility(VISIBILITY_OFF);
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
}