/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_WINTERGRASP_H
#define TRINITY_WINTERGRASP_H
#include "OutdoorPvPImpl.h"
#define ZONE_WINTERGRASP 4197
const uint16 GameEventWintergraspDefender[2] = {50, 51};
const uint32 WintergraspFaction[2] = {1732, 1735};
#define POS_X_CENTER 4700
enum WintergraspSpell
{
SPELL_RECRUIT = 37795,
SPELL_CORPORAL = 33280,
SPELL_LIEUTENANT = 55629,
SPELL_TENACITY = 58549,
SPELL_TENACITY_VEHICLE = 59911,
SPELL_TOWER_CONTROL = 62064,
SPELL_VICTORY_REWARD = 56902,
SPELL_DEFEAT_REWARD = 58494,
SPELL_DAMAGED_TOWER = 59135,
SPELL_DESTROYED_TOWER = 59136,
SPELL_DAMAGED_BUILDING = 59201,
SPELL_INTACT_BUILDING = 59203,
SPELL_SHUTDOWN_VEHICLE = 21247,
};
#define MAX_VEHICLE_PER_WORKSHOP 4
const uint32 WG_KEEP_CM = 0; //Need data
const uint32 WG_RULERS_BUFF = 52108;
//some cosmetics :
const uint32 WG_VICTORY_AURA = 60044;
enum OutdoorPvP_WG_Sounds
{
/*TODO OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_ALLIANCE = 8173,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_HORDE = 8213,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_ALLIANCE = 8212,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
*/
};
enum DataId
{
DATA_ENGINEER_DIE,
};
enum OutdoorPvP_WG_KeepStatus
{
OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
OutdoorPvP_WG_KEEP_TYPE_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_ALLY_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_HORDE_CONTESTED = 2,
OutdoorPvP_WG_KEEP_TYPE_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_ALLY_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
};
const uint32 VehNumWorldState[2] = {3680,3490};
const uint32 MaxVehNumWorldState[2] = {3681,3491};
const uint32 ClockWorldState[5] = {3785,3784,3782,3976,3975};
enum WintergraspCreType
{
CREATURE_OTHER,
CREATURE_SIEGE_VEHICLE,
CREATURE_TURRET,
CREATURE_ENGINEER,
CREATURE_GUARD,
};
enum BuildingType
{
BUILDING_WALL,
BUILDING_WORKSHOP,
BUILDING_TOWER,
};
enum DamageState
{
DAMAGE_INTACT,
DAMAGE_DAMAGED,
DAMAGE_DESTROYED,
};
const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
struct BuildingState
{
explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
: worldState(_worldState), health(0)
, defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
, building(NULL), type(BUILDING_WALL)
{}
uint32 worldState;
uint32 health;
TeamId team, defaultTeam;
DamageState damageState;
GameObject *building;
BuildingType type;
void SendUpdate(Player *player) const
{
player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
}
void FillData(WorldPacket &data) const
{
data << worldState << AreaPOIIconId[team][damageState];
}
};
typedef std::map TeamPairMap;
class SiegeWorkshop;
class OPvPWintergrasp : public OutdoorPvP
{
protected:
typedef std::map BuildingStateMap;
typedef std::set CreatureSet;
typedef std::set GameObjectSet;
public:
explicit OPvPWintergrasp() : m_tenacityStack(0) {}
bool SetupOutdoorPvP();
uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
//uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry);
void OnCreatureCreate(Creature *creature, bool add);
void OnGameObjectCreate(GameObject *go, bool add);
void ProcessEvent(GameObject *obj, uint32 eventId);
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim);
bool Update(uint32 diff);
void BroadcastStateChange(BuildingState *state) const;
uint32 GetData(uint32 id);
void SetData(uint32 id, uint32 value);
void ModifyWorkshopCount(TeamId team, bool add);
protected:
TeamId m_defender;
int32 m_tenacityStack;
BuildingStateMap m_buildingStates;
CreatureSet m_creatures;
CreatureSet m_vehicles[2];
GameObjectSet m_gobjects;
TeamPairMap m_creEntryPair, m_goDisplayPair;
bool m_wartime;
bool m_changeDefender;
uint32 m_timer;
uint32 m_clock[5];
uint32 m_workshopCount[2];
uint32 m_towerCount;
SiegeWorkshop *GetWorkshop(uint32 lowguid) const;
SiegeWorkshop *GetWorkshopByEngGuid(uint32 lowguid) const;
SiegeWorkshop *GetWorkshopByGOGuid(uint32 lowguid) const;
void StartBattle();
void EndBattle();
void UpdateClock();
void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
void UpdateTenacityStack();
void UpdateAllWorldObject();
bool UpdateCreatureInfo(Creature *creature) const;
bool UpdateGameObjectInfo(GameObject *go) const;
bool CanBuildVehicle(SiegeWorkshop *workshop) const;
WintergraspCreType GetCreatureType(uint32 entry) const;
void RebuildAllBuildings();
void LieutenantCastSpell(TeamId team, int32 spellId) const;
void VehicleCastSpell(TeamId team, int32 spellId) const;
void SendInitWorldStatesTo(Player *player = NULL) const;
};
class SiegeWorkshop : public OPvPCapturePoint
{
public:
explicit SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state);
void SetTeamByBuildingState();
void ChangeState() {}
void ChangeTeam(TeamId oldteam);
//void DespawnAllVehicles();
//bool CanBuildVehicle() const { return m_vehicles.size() < MAX_VEHICLE_PER_WORKSHOP && m_buildingState->damageState != DAMAGE_DESTROYED; }
uint32 *m_engEntry;
uint32 m_engGuid;
Creature *m_engineer;
uint32 m_workshopGuid;
//CreatureSet m_vehicles;
BuildingState *m_buildingState;
protected:
OPvPWintergrasp *m_wintergrasp;
};
#endif