/*
* Copyright (C) 2008-2009 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_WINTERGRASP_H
#define TRINITY_WINTERGRASP_H
#include "OutdoorPvPImpl.h"
#define ZONE_WINTERGRASP 4197
#define POS_X_CENTER 4700
#define SPELL_RECRUIT 37795
#define SPELL_CORPORAL 33280
#define SPELL_LIEUTENANT 55629
#define SPELL_TENACITY 58549
#define SPELL_TENACITY_VEHICLE 59911
enum DamageState
{
DAMAGE_INTACT,
DAMAGE_DAMAGED,
DAMAGE_DESTROYED,
};
const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
struct BuildingState
{
explicit BuildingState(uint32 _worldState, uint32 _health)
: worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT)
{}
uint32 worldState;
uint32 health;
TeamId team;
DamageState damageState;
};
class OPvPWintergrasp : public OutdoorPvP
{
protected:
typedef std::list AreaPOIList;
typedef std::map BuildingStateMap;
public:
explicit OPvPWintergrasp() : m_tenacityStack(0) {}
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim);
protected:
TeamId m_defender;
int32 m_tenacityStack;
AreaPOIList areaPOIs;
BuildingStateMap buildingStates;
void UpdateTenacityStack();
};
#endif