/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup world */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Config/ConfigEnv.h" #include "SystemConfig.h" #include "Log.h" #include "Opcodes.h" #include "WorldSession.h" #include "WorldPacket.h" #include "Weather.h" #include "Player.h" #include "Vehicle.h" #include "SkillExtraItems.h" #include "SkillDiscovery.h" #include "World.h" #include "AccountMgr.h" #include "AchievementMgr.h" #include "AuctionHouseMgr.h" #include "ObjectMgr.h" #include "CreatureEventAIMgr.h" #include "SpellMgr.h" #include "Chat.h" #include "DBCStores.h" #include "LootMgr.h" #include "ItemEnchantmentMgr.h" #include "MapManager.h" #include "ScriptCalls.h" #include "CreatureAIRegistry.h" #include "Policies/SingletonImp.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "TemporarySummon.h" #include "AuctionHouseBot.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" #include "GlobalEvents.h" #include "GameEventMgr.h" #include "PoolHandler.h" #include "Database/DatabaseImpl.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "InstanceSaveMgr.h" #include "Util.h" #include "Language.h" #include "CreatureGroups.h" #include "Transports.h" #include "ProgressBar.h" #include "ScriptMgr.h" #include "AddonMgr.h" INSTANTIATE_SINGLETON_1(World); volatile bool World::m_stopEvent = false; uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; volatile uint32 World::m_worldLoopCounter = 0; float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE; float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS; float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; float World::m_VisibleUnitGreyDistance = 0; float World::m_VisibleObjectGreyDistance = 0; int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD; int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD; int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD; /// World constructor World::World() { m_playerLimit = 0; m_allowedSecurityLevel = SEC_PLAYER; m_allowMovement = true; m_ShutdownMask = 0; m_ShutdownTimer = 0; m_gameTime=time(NULL); m_startTime=m_gameTime; m_maxActiveSessionCount = 0; m_maxQueuedSessionCount = 0; m_PlayerCount = 0; m_MaxPlayerCount = 0; m_resultQueue = NULL; m_NextDailyQuestReset = 0; m_scheduledScripts = 0; m_defaultDbcLocale = LOCALE_enUS; m_availableDbcLocaleMask = 0; m_updateTimeSum = 0; m_updateTimeCount = 0; m_isClosed = false; } /// World destructor World::~World() { ///- Empty the kicked session set while (!m_sessions.empty()) { // not remove from queue, prevent loading new sessions delete m_sessions.begin()->second; m_sessions.erase(m_sessions.begin()); } ///- Empty the WeatherMap for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) delete itr->second; m_weathers.clear(); CliCommandHolder* command; while (cliCmdQueue.next(command)) delete command; VMAP::VMapFactory::clear(); if (m_resultQueue) delete m_resultQueue; //TODO free addSessQueue } /// Find a player in a specified zone Player* World::FindPlayerInZone(uint32 zone) { ///- circle through active sessions and return the first player found in the zone SessionMap::const_iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (!itr->second) continue; Player *player = itr->second->GetPlayer(); if (!player) continue; if (player->IsInWorld() && player->GetZoneId() == zone) { // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. return player; } } return NULL; } /// Find a session by its id WorldSession* World::FindSession(uint32 id) const { SessionMap::const_iterator itr = m_sessions.find(id); if (itr != m_sessions.end()) return itr->second; // also can return NULL for kicked session else return NULL; } /// Remove a given session bool World::RemoveSession(uint32 id) { ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation SessionMap::const_iterator itr = m_sessions.find(id); if (itr != m_sessions.end() && itr->second) { if (itr->second->PlayerLoading()) return false; itr->second->KickPlayer(); } return true; } void World::AddSession(WorldSession* s) { addSessQueue.add(s); } void World::AddSession_ (WorldSession* s) { ASSERT (s); //NOTE - Still there is race condition in WorldSession* being used in the Sockets ///- kick already loaded player with same account (if any) and remove session ///- if player is in loading and want to load again, return if (!RemoveSession (s->GetAccountId ())) { s->KickPlayer (); delete s; // session not added yet in session list, so not listed in queue return; } // decrease session counts only at not reconnection case bool decrease_session = true; // if session already exist, prepare to it deleting at next world update // NOTE - KickPlayer() should be called on "old" in RemoveSession() { SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ()); if (old != m_sessions.end()) { // prevent decrease sessions count if session queued if (RemoveQueuedPlayer(old->second)) decrease_session = false; // not remove replaced session form queue if listed delete old->second; } } m_sessions[s->GetAccountId ()] = s; uint32 Sessions = GetActiveAndQueuedSessionCount (); uint32 pLimit = GetPlayerAmountLimit (); uint32 QueueSize = GetQueueSize (); //number of players in the queue //so we don't count the user trying to //login as a session and queue the socket that we are using if (decrease_session) --Sessions; if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s)) { AddQueuedPlayer (s); UpdateMaxSessionCounters (); sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); return; } WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_OK); packet << uint32 (0); // BillingTimeRemaining packet << uint8 (0); // BillingPlanFlags packet << uint32 (0); // BillingTimeRested packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account s->SendPacket (&packet); s->SendAddonsInfo(); WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4); pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION)); s->SendPacket(&pkt); s->SendAccountDataTimes(GLOBAL_CACHE_MASK); s->SendTutorialsData(); UpdateMaxSessionCounters (); // Updates the population if (pLimit > 0) { float popu = GetActiveSessionCount (); // updated number of users on the server popu /= pLimit; popu *= 2; sLog.outDetail ("Server Population (%f).", popu); } } bool World::HasRecentlyDisconnected(WorldSession* session) { if (!session) return false; if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) { for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();) { if (difftime(i->second, time(NULL)) < tolerance) { if (i->first == session->GetAccountId()) return true; ++i; } else m_disconnects.erase(i); } } return false; } int32 World::GetQueuePos(WorldSession* sess) { uint32 position = 1; for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) if ((*iter) == sess) return position; return 0; } void World::AddQueuedPlayer(WorldSession* sess) { sess->SetInQueue(true); m_QueuedPlayer.push_back (sess); // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_WAIT_QUEUE); packet << uint32 (0); // BillingTimeRemaining packet << uint8 (0); // BillingPlanFlags packet << uint32 (0); // BillingTimeRested packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account packet << uint32(GetQueuePos (sess)); sess->SendPacket (&packet); //sess->SendAuthWaitQue (GetQueuePos (sess)); } bool World::RemoveQueuedPlayer(WorldSession* sess) { // sessions count including queued to remove (if removed_session set) uint32 sessions = GetActiveSessionCount(); uint32 position = 1; Queue::iterator iter = m_QueuedPlayer.begin(); // search to remove and count skipped positions bool found = false; for (; iter != m_QueuedPlayer.end(); ++iter, ++position) { if (*iter==sess) { sess->SetInQueue(false); iter = m_QueuedPlayer.erase(iter); found = true; // removing queued session break; } } // iter point to next socked after removed or end() // position store position of removed socket and then new position next socket after removed // if session not queued then we need decrease sessions count if (!found && sessions) --sessions; // accept first in queue if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty()) { WorldSession* pop_sess = m_QueuedPlayer.front(); pop_sess->SetInQueue(false); pop_sess->SendAuthWaitQue(0); pop_sess->SendAddonsInfo(); WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4); pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION)); pop_sess->SendPacket(&pkt); pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK); pop_sess->SendTutorialsData(); m_QueuedPlayer.pop_front(); // update iter to point first queued socket or end() if queue is empty now iter = m_QueuedPlayer.begin(); position = 1; } // update position from iter to end() // iter point to first not updated socket, position store new position for (; iter != m_QueuedPlayer.end(); ++iter, ++position) (*iter)->SendAuthWaitQue(position); return found; } /// Find a Weather object by the given zoneid Weather* World::FindWeather(uint32 id) const { WeatherMap::const_iterator itr = m_weathers.find(id); if (itr != m_weathers.end()) return itr->second; else return 0; } /// Remove a Weather object for the given zoneid void World::RemoveWeather(uint32 id) { // not called at the moment. Kept for completeness WeatherMap::iterator itr = m_weathers.find(id); if (itr != m_weathers.end()) { delete itr->second; m_weathers.erase(itr); } } /// Add a Weather object to the list Weather* World::AddWeather(uint32 zone_id) { WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); // zone not have weather, ignore if (!weatherChances) return NULL; Weather* w = new Weather(zone_id,weatherChances); m_weathers[w->GetZone()] = w; w->ReGenerate(); w->UpdateWeather(); return w; } /// Initialize config values void World::LoadConfigSettings(bool reload) { if (reload) { if (!sConfig.Reload()) { sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); return; } } ///- Read the player limit and the Message of the day from the config file SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true); SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server.")); ///- Get string for new logins (newly created characters) SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", "")); ///- Send server info on login? m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0); ///- Read all rates from the config file rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); if (rate_values[RATE_HEALTH] < 0) { sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]); rate_values[RATE_HEALTH] = 1; } rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); if (rate_values[RATE_POWER_MANA] < 0) { sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); rate_values[RATE_POWER_MANA] = 1; } rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); if (rate_values[RATE_POWER_RAGE_LOSS] < 0) { sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); rate_values[RATE_POWER_RAGE_LOSS] = 1; } rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1); rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1); if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0) { sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]); rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1; } rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f); if (rate_values[RATE_REPAIRCOST] < 0.0f) { sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]); rate_values[RATE_REPAIRCOST] = 0.0f; } rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f); rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f); rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); if (rate_values[RATE_TALENT] < 0.0f) { sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]); rate_values[RATE_TALENT] = 1.0f; } rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f); if (rate_values[RATE_MOVESPEED] < 0) { sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]); rate_values[RATE_MOVESPEED] = 1.0f; } for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED]; rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) { sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; } else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE) { sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE; } rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f); if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f) { sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; } if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f) { sLog.outError("DurabilityLoss.OnDeath (%f) must be <=100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f; rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) { sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) { sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) { sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) { sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; } ///- Read other configuration items from the config file m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false); m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); if (m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) { sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); m_configs[CONFIG_COMPRESSION] = 1; } m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChannelLevelReq", 1); m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; } if (reload) MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); if (m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) { sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; } if (reload) MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); if (reload) { uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); if (val!=m_configs[CONFIG_PORT_WORLD]) sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); } else m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); if (reload) { uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); if (val!=m_configs[CONFIG_SOCKET_SELECTTIME]) sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]); } else m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); if (reload) { uint32 val = sConfig.GetIntDefault("GameType", 0); if (val!=m_configs[CONFIG_GAME_TYPE]) sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); } else m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); if (reload) { uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); if (val!=m_configs[CONFIG_REALM_ZONE]) sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); } else m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false); m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0); m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0); m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0); m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2); if (m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME) { sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME); m_configs[CONFIG_MIN_PLAYER_NAME] = 2; } m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2); if (m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME) { sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME); m_configs[CONFIG_MIN_CHARTER_NAME] = 2; } m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2); if (m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME) { sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME); m_configs[CONFIG_MIN_PET_NAME] = 2; } m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0); m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); if (m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) { sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; } // must be after CONFIG_CHARACTERS_PER_REALM m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); if (m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) { sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; } m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1); if (int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10) { sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]); m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1; } m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55); m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); if (int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) { sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); m_configs[CONFIG_SKIP_CINEMATICS] = 0; } if (reload) { uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); if (val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); } else m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL); if (m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL) { sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL); m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL; } m_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40); m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); if (m_configs[CONFIG_START_PLAYER_LEVEL] < 1) { sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_PLAYER_LEVEL] = 1; } else if (m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) { sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; } m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55); if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1) { sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.", m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55; } else if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) { sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; } m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0); if (int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0) { sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0); m_configs[CONFIG_START_PLAYER_MONEY] = 0; } else if (m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT) { sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT); m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT; } m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); if (int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0) { sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]); m_configs[CONFIG_MAX_HONOR_POINTS] = 0; } m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0); if (int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0) { sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0); m_configs[CONFIG_START_HONOR_POINTS] = 0; } else if (m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS]) { sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]); m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS]; } m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); if (int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0) { sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]); m_configs[CONFIG_MAX_ARENA_POINTS] = 0; } m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0); if (int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0) { sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0); m_configs[CONFIG_START_ARENA_POINTS] = 0; } else if (m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS]) { sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]); m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS]; } m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false); m_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false); m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); if (m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) { sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]); m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; } m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2); m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2); //m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2); m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2); m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2); m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR); m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR); m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1); m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false); m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false); if (m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL]) { sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]); m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL]; } else if (m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL) { sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL); m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL; } m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false); m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true); m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); if (int32(m_configs[CONFIG_UPTIME_UPDATE])<=0) { sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); m_configs[CONFIG_UPTIME_UPDATE] = 10; } if (reload) { m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); m_timers[WUPDATE_UPTIME].Reset(); } // log db cleanup interval m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10); if (int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0) { sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]); m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10; } if (reload) { m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS); m_timers[WUPDATE_CLEANDB].Reset(); } m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.", m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]); m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false); m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); if (m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) { sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; } m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); if (m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) { sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; } m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); if (m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) { sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; } m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); if (m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) { sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; } m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); if (m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) { sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; } m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE); m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false); if (reload) { uint32 val = sConfig.GetIntDefault("Expansion",1); if (val!=m_configs[CONFIG_EXPANSION]) sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); } else m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30); m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10); m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500); m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000); m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100) m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4); if (m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL) m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL; m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7); if (m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL) m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL; m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true); m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0); m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0); m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true); m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true); m_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true); m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60); // always use declined names in the russian client m_configs[CONFIG_DECLINED_NAMES_USED] = (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false); m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false); m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1); m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true); m_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", false); if (int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0)) { // overwrite DB/old value if (clientCacheId > 0) { m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId; sLog.outString("Client cache version set to: %u", clientCacheId); } else sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId); } m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR); m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS); if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS) m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS; m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS); if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS) m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS; m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; } m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; } //visibility on continents m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) { sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO)); m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO); } else if(m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } //visibility in instances m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE); if(m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) { sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO); } else if(m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } //visibility in BG/Arenas m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS); if(m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) { sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO); } else if(m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) { sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; } else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD); m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD); m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD); ///- Read the "Data" directory from the config file std::string dataPath = sConfig.GetStringDefault("DataDir","./"); if (dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\') dataPath.append("/"); if (reload) { if (dataPath!=m_dataPath) sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str()); } else { m_dataPath = dataPath; sLog.outString("Using DataDir %s",m_dataPath.c_str()); } bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false); m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); if (m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); if (m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false); m_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000); m_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 10); m_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1); std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; forbiddenMaps[forbiddenmaps.length()] = 0; strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length()); const char * delim = ","; char * token = strtok(forbiddenMaps, delim); while(token != NULL) { int32 mapid = strtol(token, NULL, 10); m_forbiddenMapIds.insert(mapid); token = strtok(NULL,delim); } delete[] forbiddenMaps; // chat logging m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false); m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false); m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false); m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false); m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false); m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false); m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false); m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false); m_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.BattleGround", false); } /// Initialize the World void World::SetInitialWorldSettings() { ///- Initialize the random number generator srand((unsigned int)time(NULL)); ///- Initialize config settings LoadConfigSettings(); ///- Init highest guids before any table loading to prevent using not initialized guids in some code. objmgr.SetHighestGuids(); ///- Check the existence of the map files for all races' startup areas. if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) ||m_configs[CONFIG_EXPANSION] && ( !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f))) { sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); exit(1); } ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. sLog.outString(); sLog.outString("Loading Trinity strings..."); if (!objmgr.LoadTrinityStrings()) exit(1); // Error message displayed in function already ///- Update the realm entry in the database with the realm type from the config file //No SQL injection as values are treated as integers // not send custom type REALM_FFA_PVP to realm list uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); ///- Remove the bones after a restart CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'"); ///- Load the DBC files sLog.outString("Initialize data stores..."); LoadDBCStores(m_dataPath); DetectDBCLang(); sLog.outString("Loading Script Names..."); objmgr.LoadScriptNames(); sLog.outString("Loading Instance Template..."); objmgr.LoadInstanceTemplate(); sLog.outString("Loading SkillLineAbilityMultiMap Data..."); spellmgr.LoadSkillLineAbilityMap(); ///- Clean up and pack instances sLog.outString("Cleaning up instances..."); sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables sLog.outString("Packing instances..."); sInstanceSaveManager.PackInstances(); sLog.outString("Loading Localization strings..."); objmgr.LoadCreatureLocales(); objmgr.LoadGameObjectLocales(); objmgr.LoadItemLocales(); objmgr.LoadQuestLocales(); objmgr.LoadNpcTextLocales(); objmgr.LoadPageTextLocales(); objmgr.LoadNpcOptionLocales(); objmgr.LoadPointOfInterestLocales(); objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) sLog.outString(">>> Localization strings loaded"); sLog.outString(); sLog.outString("Loading Page Texts..."); objmgr.LoadPageTexts(); sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts objmgr.LoadGameobjectInfo(); sLog.outString("Loading Spell Rank Data..."); spellmgr.LoadSpellRanks(); sLog.outString("Loading Spell Required Data..."); spellmgr.LoadSpellRequired(); sLog.outString("Loading Spell Group types..."); spellmgr.LoadSpellGroups(); sLog.outString("Loading Spell Learn Skills..."); spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks sLog.outString("Loading Spell Learn Spells..."); spellmgr.LoadSpellLearnSpells(); sLog.outString("Loading Spell Proc Event conditions..."); spellmgr.LoadSpellProcEvents(); sLog.outString("Loading Spell Bonus Data..."); spellmgr.LoadSpellBonusess(); sLog.outString("Loading Aggro Spells Definitions..."); spellmgr.LoadSpellThreats(); sLog.outString("Loading Spell Group Stack Rules..."); spellmgr.LoadSpellGroupStackRules(); sLog.outString("Loading NPC Texts..."); objmgr.LoadGossipText(); sLog.outString("Loading Enchant Spells Proc datas..."); spellmgr.LoadSpellEnchantProcData(); sLog.outString("Loading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts objmgr.LoadItemPrototypes(); sLog.outString("Loading Item Texts..."); objmgr.LoadItemTexts(); sLog.outString("Loading Creature Model Based Info Data..."); objmgr.LoadCreatureModelInfo(); sLog.outString("Loading Equipment templates..."); objmgr.LoadEquipmentTemplates(); sLog.outString("Loading Creature templates..."); objmgr.LoadCreatureTemplates(); sLog.outString("Loading SpellsScriptTarget..."); spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo sLog.outString("Loading ItemRequiredTarget..."); objmgr.LoadItemRequiredTarget(); sLog.outString("Loading Creature Reputation OnKill Data..."); objmgr.LoadReputationOnKill(); sLog.outString("Loading Points Of Interest Data..."); objmgr.LoadPointsOfInterest(); sLog.outString("Loading Creature Base Stats..."); objmgr.LoadCreatureClassLevelStats(); sLog.outString("Loading Creature Data..."); objmgr.LoadCreatures(); sLog.outString("Loading Creature Linked Respawn..."); objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures() sLog.outString("Loading pet levelup spells..."); spellmgr.LoadPetLevelupSpellMap(); sLog.outString("Loading pet default spell additional to levelup spells..."); spellmgr.LoadPetDefaultSpells(); sLog.outString("Loading Creature Template Addon Data..."); objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances() objmgr.LoadCreatureRespawnTimes(); sLog.outString("Loading Gameobject Data..."); objmgr.LoadGameobjects(); sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() objmgr.LoadGameobjectRespawnTimes(); sLog.outString("Loading Objects Pooling Data..."); poolhandler.LoadFromDB(); sLog.outString("Loading Game Event Data..."); gameeventmgr.LoadFromDB(); sLog.outString("Loading Weather Data..."); objmgr.LoadWeatherZoneChances(); sLog.outString("Loading Quests..."); objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables objmgr.LoadQuestRelations(); // must be after quest load sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); objmgr.LoadNPCSpellClickSpells(); sLog.outString("Loading SpellArea Data..."); // must be after quest load spellmgr.LoadSpellAreas(); sLog.outString("Loading AreaTrigger definitions..."); objmgr.LoadAreaTriggerTeleports(); sLog.outString("Loading Access Requirements..."); objmgr.LoadAccessRequirements(); // must be after item template load sLog.outString("Loading Quest Area Triggers..."); objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests sLog.outString("Loading Tavern Area Triggers..."); objmgr.LoadTavernAreaTriggers(); sLog.outString("Loading AreaTrigger script names..."); objmgr.LoadAreaTriggerScripts(); sLog.outString("Loading Graveyard-zone links..."); objmgr.LoadGraveyardZones(); sLog.outString("Loading Spell target coordinates..."); spellmgr.LoadSpellTargetPositions(); sLog.outString("Loading spell pet auras..."); spellmgr.LoadSpellPetAuras(); sLog.outString("Loading spell extra attributes..."); spellmgr.LoadSpellCustomAttr(); sLog.outString("Loading enchant custom attributes..."); spellmgr.LoadEnchantCustomAttr(); sLog.outString("Loading linked spells..."); spellmgr.LoadSpellLinked(); sLog.outString("Loading Player Create Data..."); objmgr.LoadPlayerInfo(); sLog.outString("Loading Exploration BaseXP Data..."); objmgr.LoadExplorationBaseXP(); sLog.outString("Loading Pet Name Parts..."); objmgr.LoadPetNames(); sLog.outString("Loading the max pet number..."); objmgr.LoadPetNumber(); sLog.outString("Loading pet level stats..."); objmgr.LoadPetLevelInfo(); sLog.outString("Loading Player Corpses..."); objmgr.LoadCorpses(); sLog.outString( "Loading Player level dependent mail rewards..." ); objmgr.LoadMailLevelRewards(); sLog.outString("Loading Disabled Spells..."); objmgr.LoadSpellDisabledEntrys(); // Loot tables LoadLootTables(); sLog.outString("Loading Skill Discovery Table..."); LoadSkillDiscoveryTable(); sLog.outString("Loading Skill Extra Item Table..."); LoadSkillExtraItemTable(); sLog.outString("Loading Skill Fishing base level requirements..."); objmgr.LoadFishingBaseSkillLevel(); sLog.outString("Loading Achievements..."); achievementmgr.LoadAchievementReferenceList(); sLog.outString("Loading Achievement Criteria Lists..."); achievementmgr.LoadAchievementCriteriaList(); sLog.outString("Loading Achievement Criteria Data..."); achievementmgr.LoadAchievementCriteriaData(); sLog.outString("Loading Achievement Rewards..."); achievementmgr.LoadRewards(); sLog.outString("Loading Achievement Reward Locales..."); achievementmgr.LoadRewardLocales(); sLog.outString("Loading Completed Achievements..."); achievementmgr.LoadCompletedAchievements(); ///- Load dynamic data tables from the database sLog.outString("Loading Item Auctions..."); auctionmgr.LoadAuctionItems(); sLog.outString("Loading Auctions..."); auctionmgr.LoadAuctions(); sLog.outString("Loading Guilds..."); objmgr.LoadGuilds(); sLog.outString("Loading ArenaTeams..."); objmgr.LoadArenaTeams(); sLog.outString("Loading Groups..."); objmgr.LoadGroups(); sLog.outString("Loading ReservedNames..."); objmgr.LoadReservedPlayersNames(); sLog.outString("Loading GameObjects for quests..."); objmgr.LoadGameObjectForQuests(); sLog.outString("Loading BattleMasters..."); sBattleGroundMgr.LoadBattleMastersEntry(); sLog.outString("Loading GameTeleports..."); objmgr.LoadGameTele(); sLog.outString("Loading Npc Text Id..."); objmgr.LoadNpcTextId(); // must be after load Creature and NpcText objmgr.LoadGossipScripts(); // must be before gossip menu options sLog.outString("Loading Gossip menu..."); objmgr.LoadGossipMenu(); sLog.outString("Loading Gossip menu options..."); objmgr.LoadGossipMenuItems(); sLog.outString("Loading Vendors..."); objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate sLog.outString("Loading Trainers..."); objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate sLog.outString("Loading Waypoints..."); WaypointMgr.Load(); sLog.outString("Loading Creature Formations..."); formation_mgr.LoadCreatureFormations(); sLog.outString("Loading GM tickets..."); objmgr.LoadGMTickets(); sLog.outString("Loading client addons..."); sAddonMgr.LoadFromDB(); ///- Handle outdated emails (delete/return) sLog.outString("Returning old mails..."); objmgr.ReturnOrDeleteOldMails(false); sLog.outString("Loading Autobroadcasts..."); LoadAutobroadcasts(); ///- Load and initialize scripts sLog.outString("Loading Scripts..."); sLog.outString(); objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadWaypointScripts(); sLog.outString(">>> Scripts loaded"); sLog.outString(); sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls objmgr.LoadDbScriptStrings(); sLog.outString("Loading CreatureEventAI Texts..."); CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); sLog.outString("Loading CreatureEventAI Summons..."); CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); sLog.outString("Loading CreatureEventAI Scripts..."); CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); sLog.outString("Initializing Scripts..."); LoadScriptingModule(); ///- Initialize game time and timers sLog.outDebug("DEBUG:: Initialize game time and timers"); m_gameTime = time(NULL); m_startTime=m_gameTime; tm local; time_t curr; time(&curr); local=*(localtime(&curr)); // dereference and assign char isoDate[128]; sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d", local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')", realmID, uint64(m_startTime), isoDate, _FULLVERSION); static uint32 abtimer = 0; abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2); m_timers[WUPDATE_SESSIONS].SetInterval(0); m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS); m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS); m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); //Update "uptime" table based on configuration entry in minutes. m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); //erase corpses every 20 minutes m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS); // clean logs table every 14 days by default m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer); //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); //1440 mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); ///- Initilize static helper structures AIRegistry::Initialize(); Player::InitVisibleBits(); ///- Initialize MapManager sLog.outString("Starting Map System"); MapManager::Instance().Initialize(); sLog.outString("Starting Game Event system..."); uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event ///- Initialize Battlegrounds sLog.outString("Starting BattleGround System"); sBattleGroundMgr.CreateInitialBattleGrounds(); sBattleGroundMgr.InitAutomaticArenaPointDistribution(); ///- Initialize outdoor pvp sLog.outString("Starting Outdoor PvP System"); sOutdoorPvPMgr.InitOutdoorPvP(); //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager sLog.outString("Loading Transports..."); MapManager::Instance().LoadTransports(); sLog.outString("Loading Transports Events..."); objmgr.LoadTransportEvents(); sLog.outString("Deleting expired bans..."); loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); sLog.outString("Calculate next daily quest reset time..."); InitDailyQuestResetTime(); sLog.outString("Starting objects Pooling system..."); poolhandler.Initialize(); sLog.outString("Initialize AuctionHouseBot..."); auctionbot.Initialize(); // possibly enable db logging; avoid massive startup spam by doing it here. if (sLog.GetLogDBLater()) { sLog.outString("Enabling database logging..."); sLog.SetLogDBLater(false); sLog.SetLogDB(true); } else { sLog.SetLogDB(false); sLog.SetLogDBLater(false); } sScriptMgr.OnServerStartup(); sLog.outString("WORLD: World initialized"); } void World::DetectDBCLang() { uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) { sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); m_lang_confid = LOCALE_enUS; } ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); std::string availableLocalsStr; int default_locale = MAX_LOCALE; for (int i = MAX_LOCALE-1; i >= 0; --i) { if (strlen(race->name[i]) > 0) // check by race names { default_locale = i; m_availableDbcLocaleMask |= (1 << i); availableLocalsStr += localeNames[i]; availableLocalsStr += " "; } } if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && (m_availableDbcLocaleMask & (1 << m_lang_confid))) { default_locale = m_lang_confid; } if (default_locale >= MAX_LOCALE) { sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); exit(1); } m_defaultDbcLocale = LocaleConstant(default_locale); sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "" : availableLocalsStr.c_str()); sLog.outString(); } void World::RecordTimeDiff(const char *text, ...) { if (m_updateTimeCount != 1) return; if (!text) { m_currentTime = getMSTime(); return; } uint32 thisTime = getMSTime(); uint32 diff = getMSTimeDiff(m_currentTime, thisTime); if (diff > m_configs[CONFIG_MIN_LOG_UPDATE]) { va_list ap; char str [256]; va_start(ap, text); vsnprintf(str,256,text, ap); va_end(ap); sLog.outDetail("Difftime %s: %u.", str, diff); } m_currentTime = thisTime; } void World::LoadAutobroadcasts() { m_Autobroadcasts.clear(); QueryResult_AutoPtr result = WorldDatabase.Query("SELECT text FROM autobroadcast"); if (!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 autobroadcasts definitions"); return; } barGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field *fields = result->Fetch(); std::string message = fields[0].GetCppString(); m_Autobroadcasts.push_back(message); count++; } while(result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %u autobroadcasts definitions", count); } /// Update the World ! void World::Update(uint32 diff) { m_updateTime = uint32(diff); if (m_configs[CONFIG_INTERVAL_LOG_UPDATE]) { if (m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE]) { sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount()); m_updateTimeSum = m_updateTime; m_updateTimeCount = 1; } else { m_updateTimeSum += m_updateTime; ++m_updateTimeCount; } } ///- Update the different timers for (int i = 0; i < WUPDATE_COUNT; ++i) if (m_timers[i].GetCurrent()>=0) m_timers[i].Update(diff); else m_timers[i].SetCurrent(0); ///- Update the game time and check for shutdown time _UpdateGameTime(); /// Handle daily quests reset time if (m_gameTime > m_NextDailyQuestReset) { ResetDailyQuests(); m_NextDailyQuestReset += DAY; } ///
  • Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) { auctionbot.Update(); m_timers[WUPDATE_AUCTIONS].Reset(); ///- Update mails (return old mails with item, or delete them) //(tested... works on win) if (++mail_timer > mail_timer_expires) { mail_timer = 0; objmgr.ReturnOrDeleteOldMails(true); } ///- Handle expired auctions auctionmgr.Update(); } ///
  • Handle session updates when the timer has passed RecordTimeDiff(NULL); UpdateSessions(diff); RecordTimeDiff("UpdateSessions"); ///
  • Handle weather updates when the timer has passed if (m_timers[WUPDATE_WEATHERS].Passed()) { m_timers[WUPDATE_WEATHERS].Reset(); ///- Send an update signal to Weather objects WeatherMap::iterator itr, next; for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) { next = itr; ++next; ///- and remove Weather objects for zones with no player //As interval > WorldTick if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) { delete itr->second; m_weathers.erase(itr); } } } ///
  • Update uptime table if (m_timers[WUPDATE_UPTIME].Passed()) { uint32 tmpDiff = (m_gameTime - m_startTime); uint32 maxClientsNum = GetMaxActiveSessionCount(); m_timers[WUPDATE_UPTIME].Reset(); loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime)); } ///
  • Clean logs table if (sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer { if (m_timers[WUPDATE_CLEANDB].Passed()) { uint32 tmpDiff = (m_gameTime - m_startTime); uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); m_timers[WUPDATE_CLEANDB].Reset(); loginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";", sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0))); } } ///
  • Handle all other objects ///- Update objects when the timer has passed (maps, transport, creatures,...) MapManager::Instance().Update(diff); // As interval = 0 /*if (m_timers[WUPDATE_OBJECTS].Passed()) { m_timers[WUPDATE_OBJECTS].Reset(); MapManager::Instance().DoDelayedMovesAndRemoves(); }*/ static uint32 autobroadcaston = 0; autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0); if (autobroadcaston == 1) { if (m_timers[WUPDATE_AUTOBROADCAST].Passed()) { m_timers[WUPDATE_AUTOBROADCAST].Reset(); SendRNDBroadcast(); } } sBattleGroundMgr.Update(diff); RecordTimeDiff("UpdateBattleGroundMgr"); sOutdoorPvPMgr.Update(diff); RecordTimeDiff("UpdateOutdoorPvPMgr"); // execute callbacks from sql queries that were queued recently UpdateResultQueue(); RecordTimeDiff("UpdateResultQueue"); ///- Erase corpses once every 20 minutes if (m_timers[WUPDATE_CORPSES].Passed()) { m_timers[WUPDATE_CORPSES].Reset(); CorpsesErase(); } ///- Process Game events when necessary if (m_timers[WUPDATE_EVENTS].Passed()) { m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = gameeventmgr.Update(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); m_timers[WUPDATE_EVENTS].Reset(); } // update the instance reset times sInstanceSaveManager.Update(); // And last, but not least handle the issued cli commands ProcessCliCommands(); } void World::ForceGameEventUpdate() { m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = gameeventmgr.Update(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); m_timers[WUPDATE_EVENTS].Reset(); } /// Send a packet to all players (except self if mentioned) void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::const_iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second != self && (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) { itr->second->SendPacket(packet); } } } /// Send a packet to all GMs (except self if mentioned) void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second != self && itr->second->GetSecurity() > SEC_PLAYER && (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) { itr->second->SendPacket(packet); } } } namespace Trinity { class WorldWorldTextBuilder { public: typedef std::vector WorldPacketList; explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {} void operator()(WorldPacketList& data_list, int32 loc_idx) { char const* text = objmgr.GetTrinityString(i_textId,loc_idx); if (i_args) { // we need copy va_list before use or original va_list will corrupted va_list ap; va_copy(ap,*i_args); char str [2048]; vsnprintf(str,2048,text, ap); va_end(ap); do_helper(data_list,&str[0]); } else do_helper(data_list,(char*)text); } private: char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; } void do_helper(WorldPacketList& data_list, char* text) { char* pos = text; while(char* line = lineFromMessage(pos)) { WorldPacket* data = new WorldPacket(); uint32 lineLength = (line ? strlen(line) : 0) + 1; data->Initialize(SMSG_MESSAGECHAT, 100); // guess size *data << uint8(CHAT_MSG_SYSTEM); *data << uint32(LANG_UNIVERSAL); *data << uint64(0); *data << uint32(0); // can be chat msg group or something *data << uint64(0); *data << uint32(lineLength); *data << line; *data << uint8(0); data_list.push_back(data); } } int32 i_textId; va_list* i_args; }; } // namespace Trinity /// Send a System Message to all players (except self if mentioned) void World::SendWorldText(int32 string_id, ...) { va_list ap; va_start(ap, string_id); Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap); Trinity::LocalizedPacketListDo wt_do(wt_builder); for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld()) continue; wt_do(itr->second->GetPlayer()); } va_end(ap); } /// Send a System Message to all GMs (except self if mentioned) void World::SendGMText(int32 string_id, ...) { va_list ap; va_start(ap, string_id); Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap); Trinity::LocalizedPacketListDo wt_do(wt_builder); for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld()) continue; if (itr->second->GetSecurity() < SEC_MODERATOR) continue; wt_do(itr->second->GetPlayer()); } va_end(ap); } /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned) void World::SendGlobalText(const char* text, WorldSession *self) { WorldPacket data; // need copy to prevent corruption by strtok call in LineFromMessage original string char* buf = strdup(text); char* pos = buf; while(char* line = ChatHandler::LineFromMessage(pos)) { ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); SendGlobalMessage(&data, self); } free(buf); } /// Send a packet to all players (or players selected team) in the zone (except self if mentioned) void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::const_iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second->GetPlayer()->GetZoneId() == zone && itr->second != self && (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) { itr->second->SendPacket(packet); } } } /// Send a System Message to all players in the zone (except self if mentioned) void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) { WorldPacket data; ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); SendZoneMessage(zone, &data, self,team); } /// Kick (and save) all players void World::KickAll() { m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions // session not removed at kick and will removed in next update tick for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) itr->second->KickPlayer(); } /// Kick (and save) all players with security level less `sec` void World::KickAllLess(AccountTypes sec) { // session not removed at kick and will removed in next update tick for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if (itr->second->GetSecurity() < sec) itr->second->KickPlayer(); } /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author) { loginDatabase.escape_string(nameOrIP); loginDatabase.escape_string(reason); std::string safe_author=author; loginDatabase.escape_string(safe_author); uint32 duration_secs = TimeStringToSecs(duration); QueryResult_AutoPtr resultAccounts = QueryResult_AutoPtr(NULL); //used for kicking ///- Update the database with ban information switch(mode) { case BAN_IP: //No SQL injection as strings are escaped resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); break; case BAN_ACCOUNT: //No SQL injection as string is escaped resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); break; case BAN_CHARACTER: //No SQL injection as string is escaped resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); break; default: return BAN_SYNTAX_ERROR; } if (!resultAccounts) { if (mode==BAN_IP) return BAN_SUCCESS; // ip correctly banned but nobody affected (yet) else return BAN_NOTFOUND; // Nobody to ban } ///- Disconnect all affected players (for IP it can be several) do { Field* fieldsAccount = resultAccounts->Fetch(); uint32 account = fieldsAccount->GetUInt32(); if (mode!=BAN_IP) { //No SQL injection as strings are escaped loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", account,duration_secs,safe_author.c_str(),reason.c_str()); } if (WorldSession* sess = FindSession(account)) if (std::string(sess->GetPlayerName()) != author) sess->KickPlayer(); } while(resultAccounts->NextRow()); return BAN_SUCCESS; } /// Remove a ban from an account or IP address bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP) { if (mode == BAN_IP) { loginDatabase.escape_string(nameOrIP); loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); } else { uint32 account = 0; if (mode == BAN_ACCOUNT) account = accmgr.GetId (nameOrIP); else if (mode == BAN_CHARACTER) account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP); if (!account) return false; //NO SQL injection as account is uint32 loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); } return true; } /// Update the game time void World::_UpdateGameTime() { ///- update the time time_t thisTime = time(NULL); uint32 elapsed = uint32(thisTime - m_gameTime); m_gameTime = thisTime; ///- if there is a shutdown timer if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0) { ///- ... and it is overdue, stop the world (set m_stopEvent) if (m_ShutdownTimer <= elapsed) { if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; // minimum timer value to wait idle state } ///- ... else decrease it and if necessary display a shutdown countdown to the users else { m_ShutdownTimer -= elapsed; ShutdownMsg(); } } } /// Shutdown the server void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode) { // ignore if server shutdown at next tick if (m_stopEvent) return; m_ShutdownMask = options; m_ExitCode = exitcode; ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) if (time==0) { if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick } ///- Else set the shutdown timer and warn users else { m_ShutdownTimer = time; ShutdownMsg(true); } sScriptMgr.OnServerShutdown(); } /// Display a shutdown message to the user(s) void World::ShutdownMsg(bool show, Player* player) { // not show messages for idle shutdown mode if (m_ShutdownMask & SHUTDOWN_MASK_IDLE) return; ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds if (show || (m_ShutdownTimer < 10) || // < 30 sec; every 5 sec (m_ShutdownTimer<30 && (m_ShutdownTimer % 5)==0) || // < 5 min ; every 1 min (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE)==0) || // < 30 min ; every 5 min (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) || // < 12 h ; every 1 h (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR)==0) || // > 12 h ; every 12 h (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR))==0)) { std::string str = secsToTimeString(m_ShutdownTimer); ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; SendServerMessage(msgid,str.c_str(),player); DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str()); } } /// Cancel a planned server shutdown void World::ShutdownCancel() { // nothing cancel or too later if (!m_ShutdownTimer || m_stopEvent) return; ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; m_ShutdownMask = 0; m_ShutdownTimer = 0; m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value SendServerMessage(msgid); DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); } /// Send a server message to the user(s) void World::SendServerMessage(ServerMessageType type, const char *text, Player* player) { WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size data << uint32(type); if (type <= SERVER_MSG_STRING) data << text; if (player) player->GetSession()->SendPacket(&data); else SendGlobalMessage(&data); } void World::UpdateSessions(uint32 diff) { ///- Add new sessions WorldSession* sess; while(addSessQueue.next(sess)) AddSession_ (sess); ///- Then send an update signal to remaining ones for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) { next = itr; ++next; ///- and remove not active sessions from the list if (!itr->second->Update(diff)) // As interval = 0 { if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) m_disconnects[itr->second->GetAccountId()] = time(NULL); delete itr->second; m_sessions.erase(itr); } } } // This handles the issued and queued CLI commands void World::ProcessCliCommands() { CliCommandHolder::Print* zprint = NULL; CliCommandHolder* command; while (cliCmdQueue.next(command)) { sLog.outDebug("CLI command under processing..."); zprint = command->m_print; CliHandler(zprint).ParseCommands(command->m_command); delete command; } // print the console message here so it looks right if (zprint) zprint("TC> "); } void World::SendRNDBroadcast() { if (m_Autobroadcasts.empty()) return; std::string msg; std::list::const_iterator itr = m_Autobroadcasts.begin(); std::advance(itr, rand() % m_Autobroadcasts.size()); msg = *itr; static uint32 abcenter = 0; abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0); if (abcenter == 0) { sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); sLog.outString("AutoBroadcast: '%s'",msg.c_str()); } if (abcenter == 1) { WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); data << msg; sWorld.SendGlobalMessage(&data); sLog.outString("AutoBroadcast: '%s'",msg.c_str()); } if (abcenter == 2) { sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); data << msg; sWorld.SendGlobalMessage(&data); sLog.outString("AutoBroadcast: '%s'",msg.c_str()); } } void World::InitResultQueue() { m_resultQueue = new SqlResultQueue; CharacterDatabase.SetResultQueue(m_resultQueue); } void World::UpdateResultQueue() { m_resultQueue->Update(); } void World::UpdateRealmCharCount(uint32 accountId) { CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); } void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId) { if (resultCharCount) { Field *fields = resultCharCount->Fetch(); uint32 charCount = fields[0].GetUInt32(); loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); } } void World::InitDailyQuestResetTime() { time_t mostRecentQuestTime; QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); if (result) { Field *fields = result->Fetch(); mostRecentQuestTime = (time_t)fields[0].GetUInt64(); } else mostRecentQuestTime = 0; // client built-in time for reset is 6:00 AM // FIX ME: client not show day start time time_t curTime = time(NULL); tm localTm = *localtime(&curTime); localTm.tm_hour = 6; localTm.tm_min = 0; localTm.tm_sec = 0; // current day reset time time_t curDayResetTime = mktime(&localTm); // last reset time before current moment time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; // need reset (if we have quest time before last reset time (not processed by some reason) if (mostRecentQuestTime && mostRecentQuestTime <= resetTime) m_NextDailyQuestReset = mostRecentQuestTime; else { // plan next reset time m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; } } void World::ResetDailyQuests() { sLog.outDetail("Daily quests reset for all characters."); CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetDailyQuestStatus(); } void World::UpdateAllowedSecurity() { QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT allowedSecurityLevel from realmlist WHERE id = '%d'", realmID); if (result) { m_allowedSecurityLevel = AccountTypes(result->Fetch()->GetUInt16()); sLog.outDebug("Allowed Level: %u Result %u", m_allowedSecurityLevel, result->Fetch()->GetUInt16()); } } void World::SetPlayerLimit(int32 limit, bool needUpdate) { m_playerLimit = limit; } void World::UpdateMaxSessionCounters() { m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); } void World::LoadDBVersion() { QueryResult_AutoPtr result = WorldDatabase.Query("SELECT db_version, script_version, cache_id FROM version LIMIT 1"); //QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1"); if (result) { Field* fields = result->Fetch(); m_DBVersion = fields[0].GetCppString(); m_CreatureEventAIVersion = fields[1].GetCppString(); // will be overwrite by config values if different and non-0 m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32(); } if (m_DBVersion.empty()) m_DBVersion = "Unknown world database."; if (m_CreatureEventAIVersion.empty()) m_CreatureEventAIVersion = "Unknown creature EventAI."; } void World::ProcessStartEvent() { isEventKillStart = true; } void World::ProcessStopEvent() { isEventKillStart = false; } void World::UpdateAreaDependentAuras() { SessionMap::const_iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld()) { itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId()); itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId()); } }