/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Weather.h"
#include "Player.h"
#include "Vehicle.h"
#include "SkillExtraItems.h"
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
#include "CreatureAIRegistry.h"
#include "Policies/SingletonImp.h"
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
#include "GameEventMgr.h"
#include "PoolHandler.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "InstanceSaveMgr.h"
#include "Util.h"
#include "Language.h"
#include "CreatureGroups.h"
#include "Transports.h"
#include "ProgressBar.h"
#include "ScriptMgr.h"
#include "AddonMgr.h"
INSTANTIATE_SINGLETON_1(World);
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
/// World constructor
World::World()
{
m_playerLimit = 0;
m_allowedSecurityLevel = SEC_PLAYER;
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime=time(NULL);
m_startTime=m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_PlayerCount = 0;
m_MaxPlayerCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
m_updateTimeSum = 0;
m_updateTimeCount = 0;
m_isClosed = false;
}
/// World destructor
World::~World()
{
///- Empty the kicked session set
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
///- Empty the WeatherMap
for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
CliCommandHolder* command;
while (cliCmdQueue.next(command))
delete command;
VMAP::VMapFactory::clear();
if (m_resultQueue) delete m_resultQueue;
//TODO free addSessQueue
}
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
///- circle through active sessions and return the first player found in the zone
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second)
continue;
Player *player = itr->second->GetPlayer();
if (!player)
continue;
if (player->IsInWorld() && player->GetZoneId() == zone)
{
// Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
return player;
}
}
return NULL;
}
/// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end())
return itr->second; // also can return NULL for kicked session
else
return NULL;
}
/// Remove a given session
bool World::RemoveSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
return false;
itr->second->KickPlayer();
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void
World::AddSession_ (WorldSession* s)
{
ASSERT (s);
//NOTE - Still there is race condition in WorldSession* being used in the Sockets
///- kick already loaded player with same account (if any) and remove session
///- if player is in loading and want to load again, return
if (!RemoveSession (s->GetAccountId ()))
{
s->KickPlayer ();
delete s; // session not added yet in session list, so not listed in queue
return;
}
// decrease session counts only at not reconnection case
bool decrease_session = true;
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
if (old != m_sessions.end())
{
// prevent decrease sessions count if session queued
if (RemoveQueuedPlayer(old->second))
decrease_session = false;
// not remove replaced session form queue if listed
delete old->second;
}
}
m_sessions[s->GetAccountId ()] = s;
uint32 Sessions = GetActiveAndQueuedSessionCount ();
uint32 pLimit = GetPlayerAmountLimit ();
uint32 QueueSize = GetQueueSize (); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
if (decrease_session)
--Sessions;
if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s))
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters ();
sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
return;
}
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_OK);
packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); // BillingTimeRested
packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
s->SendPacket (&packet);
s->SendAddonsInfo();
WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendPacket(&pkt);
s->SendTutorialsData();
UpdateMaxSessionCounters ();
// Updates the population
if (pLimit > 0)
{
float popu = GetActiveSessionCount (); // updated number of users on the server
popu /= pLimit;
popu *= 2;
sLog.outDetail ("Server Population (%f).", popu);
}
}
bool World::HasRecentlyDisconnected(WorldSession* session)
{
if (!session) return false;
if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
{
for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
{
if (difftime(i->second, time(NULL)) < tolerance)
{
if (i->first == session->GetAccountId())
return true;
++i;
}
else
m_disconnects.erase(i);
}
}
return false;
}
int32 World::GetQueuePos(WorldSession* sess)
{
uint32 position = 1;
for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
if ((*iter) == sess)
return position;
return 0;
}
void World::AddQueuedPlayer(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedPlayer.push_back (sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_WAIT_QUEUE);
packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); // BillingTimeRested
packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet);
//sess->SendAuthWaitQue (GetQueuePos (sess));
}
bool World::RemoveQueuedPlayer(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedPlayer.begin();
// search to remove and count skipped positions
bool found = false;
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedPlayer.erase(iter);
found = true; // removing queued session
break;
}
}
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// if session not queued then we need decrease sessions count
if (!found && sessions)
--sessions;
// accept first in queue
if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
{
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->SendAuthWaitQue(0);
pop_sess->SendAddonsInfo();
WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
pop_sess->SendPacket(&pkt);
pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
pop_sess->SendTutorialsData();
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedPlayer.begin();
position = 1;
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
return found;
}
/// Find a Weather object by the given zoneid
Weather* World::FindWeather(uint32 id) const
{
WeatherMap::const_iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
return itr->second;
else
return 0;
}
/// Remove a Weather object for the given zoneid
void World::RemoveWeather(uint32 id)
{
// not called at the moment. Kept for completeness
WeatherMap::iterator itr = m_weathers.find(id);
if (itr != m_weathers.end())
{
delete itr->second;
m_weathers.erase(itr);
}
}
/// Add a Weather object to the list
Weather* World::AddWeather(uint32 zone_id)
{
WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
// zone not have weather, ignore
if (!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
return w;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if (reload)
{
if (!sConfig.Reload())
{
sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
return;
}
}
///- Read the player limit and the Message of the day from the config file
SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server."));
///- Get string for new logins (newly created characters)
SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
///- Send server info on login?
m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0);
///- Read all rates from the config file
rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
if (rate_values[RATE_HEALTH] < 0)
{
sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
if (rate_values[RATE_POWER_MANA] < 0)
{
sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
if (rate_values[RATE_REPAIRCOST] < 0.0f)
{
sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
rate_values[RATE_REPAIRCOST] = 0.0f;
}
rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
if (rate_values[RATE_TALENT] < 0.0f)
{
sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f);
if (rate_values[RATE_MOVESPEED] < 0)
{
sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false);
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
if (m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
{
sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
m_configs[CONFIG_COMPRESSION] = 1;
}
m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
m_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Channel", 1);
m_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Whisper", 1);
m_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Say", 1);
m_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Trade", 1);
m_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Ticket", 1);
m_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Auction", 1);
m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1);
m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1);
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if (reload)
MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
if (m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if (reload)
MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
if (reload)
{
uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if (val != m_configs[CONFIG_PORT_WORLD])
sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
}
else
m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if (reload)
{
uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
if (val != m_configs[CONFIG_SOCKET_SELECTTIME])
sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
}
else
m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
m_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig.GetIntDefault("SocketTimeOutTime", 900000);
m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
/// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define
m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
if (reload)
{
uint32 val = sConfig.GetIntDefault("GameType", 0);
if (val != m_configs[CONFIG_GAME_TYPE])
sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
}
else
m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
if (reload)
{
uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if (val != m_configs[CONFIG_REALM_ZONE])
sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
}
else
m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false);
m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
if (m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
m_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
if (m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
m_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
if (m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
m_configs[CONFIG_MIN_PET_NAME] = 2;
}
m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
if (m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
// must be after CONFIG_CHARACTERS_PER_REALM
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
if (m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
{
sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
if (int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
if (int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
m_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
if (reload)
{
uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (val != m_configs[CONFIG_MAX_PLAYER_LEVEL])
sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{
sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
m_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40);
m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
if (m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if (m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
{
sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
else if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
if (int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
m_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
if (int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
if (int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
m_configs[CONFIG_START_HONOR_POINTS] = 0;
}
else if (m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
{
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
}
m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
if (int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
if (int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
m_configs[CONFIG_START_ARENA_POINTS] = 0;
}
else if (m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
{
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
}
m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
m_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false);
m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
if (m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
//m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false);
m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false);
if (m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
{
sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
}
else if (m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
{
sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
}
m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
m_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
// log db cleanup interval
m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10);
if (int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
{
sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
}
if (reload)
{
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS);
m_timers[WUPDATE_CLEANDB].Reset();
}
m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
if (m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
{
sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
if (m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
{
sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
}
m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
if (m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
{
sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
if (m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
{
sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
}
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
if (m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
if (reload)
{
uint32 val = sConfig.GetIntDefault("Expansion",1);
if (val != m_configs[CONFIG_EXPANSION])
sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
}
else
m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
if (m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
if (m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
m_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true);
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60);
// always use declined names in the russian client
m_configs[CONFIG_DECLINED_NAMES_USED] =
(m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false);
m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
m_configs[CONFIG_ARENA_START_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartRating", 0);
m_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartPersonalRating", 0);
m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
m_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", false);
if (int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0))
{
// overwrite DB/old value
if (clientCacheId > 0)
{
m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
sLog.outString("Client cache version set to: %u", clientCacheId);
}
else
sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS)
m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS);
if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS)
m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS;
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
//visibility on continents
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in instances
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in BG/Arenas
m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
}
else if (m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
dataPath.append("/");
if (reload)
{
if (dataPath != m_dataPath)
sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
sLog.outString("Using DataDir %s",m_dataPath.c_str());
}
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
if (m_configs[CONFIG_HONOR_AFTER_DUEL] < 0)
m_configs[CONFIG_HONOR_AFTER_DUEL]= 0;
m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
if (m_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
m_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false);
m_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
m_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 10);
m_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1);
std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", "");
char * forbiddenMaps = new char[forbiddenmaps.length() + 1];
forbiddenMaps[forbiddenmaps.length()] = 0;
strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length());
const char * delim = ",";
char * token = strtok(forbiddenMaps, delim);
while (token != NULL)
{
int32 mapid = strtol(token, NULL, 10);
m_forbiddenMapIds.insert(mapid);
token = strtok(NULL,delim);
}
delete[] forbiddenMaps;
// chat logging
m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false);
m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false);
m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false);
m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false);
m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false);
m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false);
m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false);
m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false);
m_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.BattleGround", false);
}
/// Initialize the World
void World::SetInitialWorldSettings()
{
///- Initialize the random number generator
srand((unsigned int)time(NULL));
///- Initialize config settings
LoadConfigSettings();
///- Init highest guids before any table loading to prevent using not initialized guids in some code.
objmgr.SetHighestGuids();
///- Check the existence of the map files for all races' startup areas.
if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
||m_configs[CONFIG_EXPANSION] && (
!MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f)))
{
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
exit(1);
}
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog.outString();
sLog.outString("Loading Trinity strings...");
if (!objmgr.LoadTrinityStrings())
exit(1); // Error message displayed in function already
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
///- Remove the bones after a restart
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
///- Load the DBC files
sLog.outString("Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
sLog.outString("Loading Script Names...");
objmgr.LoadScriptNames();
sLog.outString("Loading Instance Template...");
objmgr.LoadInstanceTemplate();
sLog.outString("Loading SkillLineAbilityMultiMap Data...");
spellmgr.LoadSkillLineAbilityMap();
///- Clean up and pack instances
sLog.outString("Cleaning up instances...");
sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.outString("Packing instances...");
sInstanceSaveManager.PackInstances();
sLog.outString("Loading Localization strings...");
objmgr.LoadCreatureLocales();
objmgr.LoadGameObjectLocales();
objmgr.LoadItemLocales();
objmgr.LoadQuestLocales();
objmgr.LoadNpcTextLocales();
objmgr.LoadPageTextLocales();
objmgr.LoadNpcOptionLocales();
objmgr.LoadPointOfInterestLocales();
objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString(">>> Localization strings loaded");
sLog.outString();
sLog.outString("Loading Page Texts...");
objmgr.LoadPageTexts();
sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts
objmgr.LoadGameobjectInfo();
sLog.outString("Loading Spell Rank Data...");
spellmgr.LoadSpellRanks();
sLog.outString("Loading Spell Required Data...");
spellmgr.LoadSpellRequired();
sLog.outString("Loading Spell Group types...");
spellmgr.LoadSpellGroups();
sLog.outString("Loading Spell Learn Skills...");
spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks
sLog.outString("Loading Spell Learn Spells...");
spellmgr.LoadSpellLearnSpells();
sLog.outString("Loading Spell Proc Event conditions...");
spellmgr.LoadSpellProcEvents();
sLog.outString("Loading Spell Bonus Data...");
spellmgr.LoadSpellBonusess();
sLog.outString("Loading Aggro Spells Definitions...");
spellmgr.LoadSpellThreats();
sLog.outString("Loading Spell Group Stack Rules...");
spellmgr.LoadSpellGroupStackRules();
sLog.outString("Loading NPC Texts...");
objmgr.LoadGossipText();
sLog.outString("Loading Enchant Spells Proc datas...");
spellmgr.LoadSpellEnchantProcData();
sLog.outString("Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
objmgr.LoadItemPrototypes();
sLog.outString("Loading Creature Model Based Info Data...");
objmgr.LoadCreatureModelInfo();
sLog.outString("Loading Equipment templates...");
objmgr.LoadEquipmentTemplates();
sLog.outString("Loading Creature templates...");
objmgr.LoadCreatureTemplates();
sLog.outString("Loading SpellsScriptTarget...");
spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
sLog.outString("Loading ItemRequiredTarget...");
objmgr.LoadItemRequiredTarget();
sLog.outString("Loading Creature Reputation OnKill Data...");
objmgr.LoadReputationOnKill();
sLog.outString("Loading Points Of Interest Data...");
objmgr.LoadPointsOfInterest();
sLog.outString("Loading Creature Base Stats...");
objmgr.LoadCreatureClassLevelStats();
sLog.outString("Loading Creature Data...");
objmgr.LoadCreatures();
sLog.outString("Loading Creature Linked Respawn...");
objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures()
sLog.outString("Loading pet levelup spells...");
spellmgr.LoadPetLevelupSpellMap();
sLog.outString("Loading pet default spell additional to levelup spells...");
spellmgr.LoadPetDefaultSpells();
sLog.outString("Loading Creature Template Addon Data...");
objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
sLog.outString("Loading Vehicle Accessories...");
objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates()
sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances()
objmgr.LoadCreatureRespawnTimes();
sLog.outString("Loading Gameobject Data...");
objmgr.LoadGameobjects();
sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
objmgr.LoadGameobjectRespawnTimes();
sLog.outString("Loading Objects Pooling Data...");
poolhandler.LoadFromDB();
sLog.outString("Loading Game Event Data...");
gameeventmgr.LoadFromDB();
sLog.outString("Loading Weather Data...");
objmgr.LoadWeatherZoneChances();
sLog.outString("Loading Quests...");
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.outString("Loading Quest POI");
objmgr.LoadQuestPOI();
sLog.outString("Loading Quests Relations...");
objmgr.LoadQuestRelations(); // must be after quest load
sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data...");
objmgr.LoadNPCSpellClickSpells();
sLog.outString("Loading SpellArea Data..."); // must be after quest load
spellmgr.LoadSpellAreas();
sLog.outString("Loading AreaTrigger definitions...");
objmgr.LoadAreaTriggerTeleports();
sLog.outString("Loading Access Requirements...");
objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString("Loading Quest Area Triggers...");
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
sLog.outString("Loading Tavern Area Triggers...");
objmgr.LoadTavernAreaTriggers();
sLog.outString("Loading AreaTrigger script names...");
objmgr.LoadAreaTriggerScripts();
sLog.outString("Loading Graveyard-zone links...");
objmgr.LoadGraveyardZones();
sLog.outString("Loading Spell target coordinates...");
spellmgr.LoadSpellTargetPositions();
sLog.outString("Loading spell pet auras...");
spellmgr.LoadSpellPetAuras();
sLog.outString("Loading spell extra attributes...");
spellmgr.LoadSpellCustomAttr();
sLog.outString("Loading enchant custom attributes...");
spellmgr.LoadEnchantCustomAttr();
sLog.outString("Loading linked spells...");
spellmgr.LoadSpellLinked();
sLog.outString("Loading Player Create Data...");
objmgr.LoadPlayerInfo();
sLog.outString("Loading Exploration BaseXP Data...");
objmgr.LoadExplorationBaseXP();
sLog.outString("Loading Pet Name Parts...");
objmgr.LoadPetNames();
sLog.outString("Loading the max pet number...");
objmgr.LoadPetNumber();
sLog.outString("Loading pet level stats...");
objmgr.LoadPetLevelInfo();
sLog.outString("Loading Player Corpses...");
objmgr.LoadCorpses();
sLog.outString("Loading Player level dependent mail rewards...");
objmgr.LoadMailLevelRewards();
sLog.outString("Loading Disabled Spells...");
objmgr.LoadSpellDisabledEntrys();
// Loot tables
LoadLootTables();
sLog.outString("Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
sLog.outString("Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
sLog.outString("Loading Skill Fishing base level requirements...");
objmgr.LoadFishingBaseSkillLevel();
sLog.outString("Loading Achievements...");
achievementmgr.LoadAchievementReferenceList();
sLog.outString("Loading Achievement Criteria Lists...");
achievementmgr.LoadAchievementCriteriaList();
sLog.outString("Loading Achievement Criteria Data...");
achievementmgr.LoadAchievementCriteriaData();
sLog.outString("Loading Achievement Rewards...");
achievementmgr.LoadRewards();
sLog.outString("Loading Achievement Reward Locales...");
achievementmgr.LoadRewardLocales();
sLog.outString("Loading Completed Achievements...");
achievementmgr.LoadCompletedAchievements();
///- Load dynamic data tables from the database
sLog.outString("Loading Item Auctions...");
auctionmgr.LoadAuctionItems();
sLog.outString("Loading Auctions...");
auctionmgr.LoadAuctions();
sLog.outString("Loading Guilds...");
objmgr.LoadGuilds();
sLog.outString("Loading ArenaTeams...");
objmgr.LoadArenaTeams();
sLog.outString("Loading Groups...");
objmgr.LoadGroups();
sLog.outString("Loading ReservedNames...");
objmgr.LoadReservedPlayersNames();
sLog.outString("Loading GameObjects for quests...");
objmgr.LoadGameObjectForQuests();
sLog.outString("Loading BattleMasters...");
sBattleGroundMgr.LoadBattleMastersEntry();
sLog.outString("Loading GameTeleports...");
objmgr.LoadGameTele();
sLog.outString("Loading Npc Text Id...");
objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
objmgr.LoadGossipScripts(); // must be before gossip menu options
sLog.outString("Loading Gossip menu...");
objmgr.LoadGossipMenu();
sLog.outString("Loading Gossip menu options...");
objmgr.LoadGossipMenuItems();
sLog.outString("Loading Vendors...");
objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
sLog.outString("Loading Trainers...");
objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
sLog.outString("Loading Waypoints...");
WaypointMgr.Load();
sLog.outString("Loading Creature Formations...");
formation_mgr.LoadCreatureFormations();
sLog.outString("Loading GM tickets...");
objmgr.LoadGMTickets();
sLog.outString("Loading client addons...");
sAddonMgr.LoadFromDB();
///- Handle outdated emails (delete/return)
sLog.outString("Returning old mails...");
objmgr.ReturnOrDeleteOldMails(false);
sLog.outString("Loading Autobroadcasts...");
LoadAutobroadcasts();
///- Load and initialize scripts
sLog.outString("Loading Scripts...");
sLog.outString();
objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadWaypointScripts();
sLog.outString(">>> Scripts loaded");
sLog.outString();
sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
objmgr.LoadDbScriptStrings();
sLog.outString("Loading CreatureEventAI Texts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
sLog.outString("Loading CreatureEventAI Summons...");
CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
sLog.outString("Loading CreatureEventAI Scripts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
sLog.outString("Initializing Scripts...");
sScriptMgr.ScriptsInit();
///- Initialize game time and timers
sLog.outDebug("DEBUG:: Initialize game time and timers");
m_gameTime = time(NULL);
m_startTime=m_gameTime;
tm local;
time_t curr;
time(&curr);
local=*(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
realmID, uint64(m_startTime), isoDate, _FULLVERSION);
static uint32 abtimer = 0;
abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
//erase corpses every 20 minutes
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS);
// clean logs table every 14 days by default
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer);
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
//1440
mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initilize static helper structures
AIRegistry::Initialize();
Player::InitVisibleBits();
///- Initialize MapManager
sLog.outString("Starting Map System");
MapManager::Instance().Initialize();
sLog.outString("Starting Game Event system...");
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
LoadWorldStates();
///- Initialize Battlegrounds
sLog.outString("Starting BattleGround System");
sBattleGroundMgr.CreateInitialBattleGrounds();
sBattleGroundMgr.InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp
sLog.outString("Starting Outdoor PvP System");
sOutdoorPvPMgr.InitOutdoorPvP();
//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString("Loading Transports...");
MapManager::Instance().LoadTransports();
sLog.outString("Loading Transports Events...");
objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans...");
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString("Calculate next daily quest reset time...");
InitDailyQuestResetTime();
sLog.outString("Starting objects Pooling system...");
poolhandler.Initialize();
sLog.outString("Initialize AuctionHouseBot...");
auctionbot.Initialize();
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
{
sLog.outString("Enabling database logging...");
sLog.SetLogDBLater(false);
sLog.SetLogDB(true);
}
else
{
sLog.SetLogDB(false);
sLog.SetLogDBLater(false);
}
sScriptMgr.OnServerStartup();
sLog.outString("WORLD: World initialized");
}
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
{
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
int default_locale = MAX_LOCALE;
for (int i = MAX_LOCALE-1; i >= 0; --i)
{
if (strlen(race->name[i]) > 0) // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
{
default_locale = m_lang_confid;
}
if (default_locale >= MAX_LOCALE)
{
sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "" : availableLocalsStr.c_str());
sLog.outString();
}
void World::RecordTimeDiff(const char *text, ...)
{
if (m_updateTimeCount != 1)
return;
if (!text)
{
m_currentTime = getMSTime();
return;
}
uint32 thisTime = getMSTime();
uint32 diff = getMSTimeDiff(m_currentTime, thisTime);
if (diff > m_configs[CONFIG_MIN_LOG_UPDATE])
{
va_list ap;
char str [256];
va_start(ap, text);
vsnprintf(str,256,text, ap);
va_end(ap);
sLog.outDetail("Difftime %s: %u.", str, diff);
}
m_currentTime = thisTime;
}
void World::LoadAutobroadcasts()
{
m_Autobroadcasts.clear();
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT text FROM autobroadcast");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 autobroadcasts definitions");
return;
}
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field *fields = result->Fetch();
std::string message = fields[0].GetCppString();
m_Autobroadcasts.push_back(message);
count++;
} while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u autobroadcasts definitions", count);
}
/// Update the World !
void World::Update(uint32 diff)
{
m_updateTime = uint32(diff);
if (m_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
if (m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
m_updateTimeSum = m_updateTime;
m_updateTimeCount = 1;
}
else
{
m_updateTimeSum += m_updateTime;
++m_updateTimeCount;
}
}
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
if (m_timers[i].GetCurrent() >= 0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);
///- Update the game time and check for shutdown time
_UpdateGameTime();
/// Handle daily quests reset time
if (m_gameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
m_NextDailyQuestReset += DAY;
}
/// - Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
auctionbot.Update();
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
if (++mail_timer > mail_timer_expires)
{
mail_timer = 0;
objmgr.ReturnOrDeleteOldMails(true);
}
///- Handle expired auctions
auctionmgr.Update();
}
///
- Handle session updates when the timer has passed
RecordTimeDiff(NULL);
UpdateSessions(diff);
RecordTimeDiff("UpdateSessions");
///
- Handle weather updates when the timer has passed
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
///- Send an update signal to Weather objects
WeatherMap::iterator itr, next;
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
{
next = itr;
++next;
///- and remove Weather objects for zones with no player
//As interval > WorldTick
if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
{
delete itr->second;
m_weathers.erase(itr);
}
}
}
///
- Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = (m_gameTime - m_startTime);
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
}
///
- Clean logs table
if (sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
{
if (m_timers[WUPDATE_CLEANDB].Passed())
{
uint32 tmpDiff = (m_gameTime - m_startTime);
uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
m_timers[WUPDATE_CLEANDB].Reset();
loginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";",
sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0)));
}
}
///
- Handle all other objects
///- Update objects when the timer has passed (maps, transport, creatures,...)
MapManager::Instance().Update(diff); // As interval = 0
/*if (m_timers[WUPDATE_OBJECTS].Passed())
{
m_timers[WUPDATE_OBJECTS].Reset();
MapManager::Instance().DoDelayedMovesAndRemoves();
}*/
static uint32 autobroadcaston = 0;
autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0);
if (autobroadcaston == 1)
{
if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
{
m_timers[WUPDATE_AUTOBROADCAST].Reset();
SendRNDBroadcast();
}
}
sBattleGroundMgr.Update(diff);
RecordTimeDiff("UpdateBattleGroundMgr");
sOutdoorPvPMgr.Update(diff);
RecordTimeDiff("UpdateOutdoorPvPMgr");
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
RecordTimeDiff("UpdateResultQueue");
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
CorpsesErase();
}
///- Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
// update the instance reset times
sInstanceSaveManager.Update();
// And last, but not least handle the issued cli commands
ProcessCliCommands();
}
void World::ForceGameEventUpdate()
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team))
{
itr->second->SendPacket(packet);
}
}
}
/// Send a packet to all GMs (except self if mentioned)
void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
itr->second->GetSecurity() > SEC_PLAYER &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team))
{
itr->second->SendPacket(packet);
}
}
}
namespace Trinity
{
class WorldWorldTextBuilder
{
public:
typedef std::vector WorldPacketList;
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, int32 loc_idx)
{
char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
if (i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap,*i_args);
char str [2048];
vsnprintf(str,2048,text, ap);
va_end(ap);
do_helper(data_list,&str[0]);
}
else
do_helper(data_list,(char*)text);
}
private:
char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while (char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
uint32 lineLength = (line ? strlen(line) : 0) + 1;
data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
*data << uint8(CHAT_MSG_SYSTEM);
*data << uint32(LANG_UNIVERSAL);
*data << uint64(0);
*data << uint32(0); // can be chat msg group or something
*data << uint64(0);
*data << uint32(lineLength);
*data << line;
*data << uint8(0);
data_list.push_back(data);
}
}
int32 i_textId;
va_list* i_args;
};
} // namespace Trinity
/// Send a System Message to all players (except self if mentioned)
void World::SendWorldText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
Trinity::LocalizedPacketListDo wt_do(wt_builder);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
continue;
wt_do(itr->second->GetPlayer());
}
va_end(ap);
}
/// Send a System Message to all GMs (except self if mentioned)
void World::SendGMText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
Trinity::LocalizedPacketListDo wt_do(wt_builder);
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
continue;
if (itr->second->GetSecurity() < SEC_MODERATOR)
continue;
wt_do(itr->second->GetPlayer());
}
va_end(ap);
}
/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(const char* text, WorldSession *self)
{
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = strdup(text);
char* pos = buf;
while (char* line = ChatHandler::LineFromMessage(pos))
{
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
SendGlobalMessage(&data, self);
}
free(buf);
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second->GetPlayer()->GetZoneId() == zone &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team))
{
itr->second->SendPacket(packet);
}
}
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
SendZoneMessage(zone, &data, self,team);
}
/// Kick (and save) all players
void World::KickAll()
{
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer();
}
/// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetSecurity() < sec)
itr->second->KickPlayer();
}
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.escape_string(reason);
std::string safe_author=author;
loginDatabase.escape_string(safe_author);
uint32 duration_secs = TimeStringToSecs(duration);
QueryResult_AutoPtr resultAccounts = QueryResult_AutoPtr(NULL); //used for kicking
///- Update the database with ban information
switch(mode)
{
case BAN_IP:
//No SQL injection as strings are escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
break;
case BAN_ACCOUNT:
//No SQL injection as string is escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
break;
case BAN_CHARACTER:
//No SQL injection as string is escaped
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
break;
default:
return BAN_SYNTAX_ERROR;
}
if (!resultAccounts)
{
if (mode == BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
}
///- Disconnect all affected players (for IP it can be several)
do
{
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if (mode != BAN_IP)
{
//No SQL injection as strings are escaped
loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
account,duration_secs,safe_author.c_str(),reason.c_str());
}
if (WorldSession* sess = FindSession(account))
if (std::string(sess->GetPlayerName()) != author)
sess->KickPlayer();
}
while (resultAccounts->NextRow());
return BAN_SUCCESS;
}
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
{
if (mode == BAN_IP)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
}
else
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
account = accmgr.GetId (nameOrIP);
else if (mode == BAN_CHARACTER)
account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
if (!account)
return false;
//NO SQL injection as account is uint32
loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
}
return true;
}
/// Update the game time
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(NULL);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
///- if there is a shutdown timer
if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if (m_stopEvent)
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time == 0)
{
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
///- Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
sScriptMgr.OnServerShutdown();
}
/// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show, Player* player)
{
// not show messages for idle shutdown mode
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
return;
///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
if (show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
(m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) ||
// < 5 min ; every 1 min
(m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
// < 30 min ; every 5 min
(m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) ||
// < 12 h ; every 1 h
(m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) ||
// > 12 h ; every 12 h
(m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0))
{
std::string str = secsToTimeString(m_ShutdownTimer);
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid,str.c_str(),player);
DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
}
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if (!m_ShutdownTimer || m_stopEvent)
return;
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
}
/// Send a server message to the user(s)
void World::SendServerMessage(ServerMessageType type, const char *text, Player* player)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
if (type <= SERVER_MSG_STRING)
data << text;
if (player)
player->GetSession()->SendPacket(&data);
else
SendGlobalMessage(&data);
}
void World::UpdateSessions(uint32 diff)
{
///- Add new sessions
WorldSession* sess;
while (addSessQueue.next(sess))
AddSession_ (sess);
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
///- and remove not active sessions from the list
if (!itr->second->Update(diff)) // As interval = 0
{
if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[itr->second->GetAccountId()] = time(NULL);
delete itr->second;
m_sessions.erase(itr);
}
}
}
// This handles the issued and queued CLI commands
void World::ProcessCliCommands()
{
CliCommandHolder::Print* zprint = NULL;
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
sLog.outDebug("CLI command under processing...");
zprint = command->m_print;
CliHandler(zprint).ParseCommands(command->m_command);
delete command;
}
// print the console message here so it looks right
if (zprint)
zprint("TC> ");
}
void World::SendRNDBroadcast()
{
if (m_Autobroadcasts.empty())
return;
std::string msg;
std::list::const_iterator itr = m_Autobroadcasts.begin();
std::advance(itr, rand() % m_Autobroadcasts.size());
msg = *itr;
static uint32 abcenter = 0;
abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0);
if (abcenter == 0)
{
sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
sLog.outString("AutoBroadcast: '%s'",msg.c_str());
}
if (abcenter == 1)
{
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
data << msg;
sWorld.SendGlobalMessage(&data);
sLog.outString("AutoBroadcast: '%s'",msg.c_str());
}
if (abcenter == 2)
{
sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
data << msg;
sWorld.SendGlobalMessage(&data);
sLog.outString("AutoBroadcast: '%s'",msg.c_str());
}
}
void World::InitResultQueue()
{
m_resultQueue = new SqlResultQueue;
CharacterDatabase.SetResultQueue(m_resultQueue);
}
void World::UpdateResultQueue()
{
m_resultQueue->Update();
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
"SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
}
void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId)
{
if (resultCharCount)
{
Field *fields = resultCharCount->Fetch();
uint32 charCount = fields[0].GetUInt32();
loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
}
}
void World::InitDailyQuestResetTime()
{
time_t mostRecentQuestTime;
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
if (result)
{
Field *fields = result->Fetch();
mostRecentQuestTime = (time_t)fields[0].GetUInt64();
}
else
mostRecentQuestTime = 0;
// client built-in time for reset is 6:00 AM
// FIX ME: client not show day start time
time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
localTm.tm_hour = 6;
localTm.tm_min = 0;
localTm.tm_sec = 0;
// current day reset time
time_t curDayResetTime = mktime(&localTm);
// last reset time before current moment
time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
// need reset (if we have quest time before last reset time (not processed by some reason)
if (mostRecentQuestTime && mostRecentQuestTime <= resetTime)
m_NextDailyQuestReset = mostRecentQuestTime;
else
{
// plan next reset time
m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
}
}
void World::ResetDailyQuests()
{
sLog.outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
void World::UpdateAllowedSecurity()
{
QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT allowedSecurityLevel from realmlist WHERE id = '%d'", realmID);
if (result)
{
m_allowedSecurityLevel = AccountTypes(result->Fetch()->GetUInt16());
sLog.outDebug("Allowed Level: %u Result %u", m_allowedSecurityLevel, result->Fetch()->GetUInt16());
}
}
void World::SetPlayerLimit(int32 limit, bool needUpdate)
{
m_playerLimit = limit;
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
}
void World::LoadDBVersion()
{
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT db_version, script_version, cache_id FROM version LIMIT 1");
//QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
if (result)
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetCppString();
m_CreatureEventAIVersion = fields[1].GetCppString();
// will be overwrite by config values if different and non-0
m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32();
}
if (m_DBVersion.empty())
m_DBVersion = "Unknown world database.";
if (m_CreatureEventAIVersion.empty())
m_CreatureEventAIVersion = "Unknown creature EventAI.";
}
void World::ProcessStartEvent()
{
isEventKillStart = true;
}
void World::ProcessStopEvent()
{
isEventKillStart = false;
}
void World::UpdateAreaDependentAuras()
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
{
itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
}
}
void World::LoadWorldStates()
{
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 world states.");
return;
}
barGoLink bar(result->GetRowCount());
uint32 counter = 0;
do
{
Field *fields = result->Fetch();
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt64();
bar.step();
++counter;
}
while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u world states.", counter);
}
// Setting a worldstate will save it to DB
void World::setWorldState(uint32 index, uint64 value)
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
if (it != m_worldstates.end())
CharacterDatabase.PExecute("UPDATE worldstates SET value="UI64FMTD" where entry=%u", value, index);
else
CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u,"UI64FMTD")", index, value);
m_worldstates[index] = value;
}
uint64 World::getWorldState(uint32 index) const
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
return it != m_worldstates.end() ? it->second : 0;
}