/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup u2w
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "Group.h"
#include "Guild.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#include "zlib/zlib.h"
#include "ScriptMgr.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
{
if (sock)
{
m_Address = sock->GetRemoteAddress ();
sock->AddReference ();
loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
}
}
/// WorldSession destructor
WorldSession::~WorldSession()
{
///- unload player if not unloaded
if (_player)
LogoutPlayer (true);
/// - If have unclosed socket, close it
if (m_Socket)
{
m_Socket->CloseSocket ();
m_Socket->RemoveReference ();
m_Socket = NULL;
}
///- empty incoming packet queue
WorldPacket* packet;
while (_recvQueue.next(packet))
delete packet;
loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId());
}
void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
{
sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
}
/// Get the player name
char const* WorldSession::GetPlayerName() const
{
return GetPlayer() ? GetPlayer()->GetName() : "";
}
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
#ifdef TRINITY_DEBUG
// Code for network use statistic
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
static time_t firstTime = time(NULL);
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
time_t cur_time = time(NULL);
if ((cur_time - lastTime) < 60)
{
sendPacketCount+=1;
sendPacketBytes+=packet->size();
sendLastPacketCount+=1;
sendLastPacketBytes+=packet->size();
}
else
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
sLog.outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
sLog.outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
sendLastPacketBytes = packet->wpos(); // wpos is real written size
}
#endif // !TRINITY_DEBUG
if (m_Socket->SendPacket (*packet) == -1)
m_Socket->CloseSocket ();
}
/// Add an incoming packet to the queue
void WorldSession::QueuePacket(WorldPacket* new_packet)
{
_recvQueue.add(new_packet);
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason)
{
sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode(),
reason);
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket *packet)
{
sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode(),
packet->rpos(),packet->wpos());
packet->print_storage();
}
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 /*diff*/)
{
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not proccess packets if socket already closed
WorldPacket* packet;
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet))
{
/*#if 1
sLog.outError("MOEP: %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
#endif*/
if (packet->GetOpcode() >= NUM_MSG_TYPES)
{
sLog.outError("SESSION: received non-existed opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
}
else
{
OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
try
{
switch (opHandle.status)
{
case STATUS_LOGGEDIN:
if (!_player)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
if (!m_playerRecentlyLogout)
LogUnexpectedOpcode(packet, "the player has not logged in yet");
}
else if (_player->IsInWorld())
{
(this->*opHandle.handler)(*packet);
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
}
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
if (!_player && !m_playerRecentlyLogout)
{
LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
}
else
{
// not expected _player or must checked in packet hanlder
(this->*opHandle.handler)(*packet);
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
}
break;
case STATUS_TRANSFER:
if (!_player)
LogUnexpectedOpcode(packet, "the player has not logged in yet");
else if (_player->IsInWorld())
LogUnexpectedOpcode(packet, "the player is still in world");
else
{
(this->*opHandle.handler)(*packet);
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
}
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
if (m_inQueue)
{
LogUnexpectedOpcode(packet, "the player not pass queue yet");
break;
}
// single from authed time opcodes send in to after logout time
// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
m_playerRecentlyLogout = false;
(this->*opHandle.handler)(*packet);
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
break;
case STATUS_NEVER:
/*
sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
*/
break;
}
}
catch(ByteBufferException &)
{
sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
if (sLog.IsOutDebug())
{
sLog.outDebug("Dumping error causing packet:");
packet->hexlike();
}
}
}
delete packet;
}
///- Cleanup socket pointer if need
if (m_Socket && m_Socket->IsClosed ())
{
m_Socket->RemoveReference ();
m_Socket = NULL;
}
///- If necessary, log the player out
time_t currTime = time(NULL);
if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
LogoutPlayer(true);
///- If necessary, kick the player from the character select screen
if (IsConnectionIdle())
return false;
if (!m_Socket)
return false; //Will remove this session from the world session map
return true;
}
/// %Log the player out
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = Save;
if (_player)
{
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
{
_player->getHostileRefManager().deleteReferences();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (!_player->getAttackers().empty())
{
_player->CombatStop();
_player->getHostileRefManager().setOnlineOfflineState(false);
_player->RemoveAllAurasOnDeath();
// build set of player who attack _player or who have pet attacking of _player
std::set aset;
for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
{
Unit* owner = (*itr)->GetOwner(); // including player controlled case
if (owner)
{
if (owner->GetTypeId() == TYPEID_PLAYER)
aset.insert(owner->ToPlayer());
}
else
if ((*itr)->GetTypeId() == TYPEID_PLAYER)
aset.insert((Player*)(*itr));
}
_player->SetPvPDeath(!aset.empty());
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
// give honor to all attackers from set like group case
for (std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
(*itr)->RewardHonor(_player,aset.size());
// give bg rewards and update counters like kill by first from attackers
// this can't be called for all attackers.
if (!aset.empty())
if (BattleGround *bg = _player->GetBattleGround())
bg->HandleKillPlayer(_player,*aset.begin());
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
//drop a flag if player is carrying it
if (BattleGround *bg = _player->GetBattleGround())
bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance
if (!_player->m_InstanceValid && !_player->isGameMaster())
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
_player->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
while (_player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
if (guild)
{
guild->SetMemberStats(_player->GetGUID());
guild->UpdateLogoutTime(_player->GetGUID());
guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetGUID(), 1, _player->GetName(), "", "");
}
///- Remove pet
_player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
if (Save)
{
uint32 eslot;
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB();
}
///- Leave all channels before player delete...
_player->CleanupChannels();
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
_player->UninviteFromGroup();
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
_player->RemoveFromGroup();
///- Send update to group
if (_player->GetGroup())
_player->GetGroup()->SendUpdate();
///- Broadcast a logout message to the player's friends
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
///- Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
Map* _map = _player->GetMap();
_map->Remove(_player, true);
SetPlayer(NULL); // deleted in Remove call
///- Send the 'logout complete' packet to the client
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
SendPacket(&data);
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
//No SQL injection as AccountId is uint32
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
GetAccountId());
sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
}
//Hook for OnLogout Event
sScriptMgr.OnLogout(_player);
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
LogoutRequest(0);
}
/// Kick a player out of the World
void WorldSession::KickPlayer()
{
if (m_Socket)
m_Socket->CloseSocket ();
}
void WorldSession::SendNotification(const char *format,...)
{
if (format)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, format);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
data << szStr;
SendPacket(&data);
}
}
void WorldSession::SendNotification(int32 string_id,...)
{
char const* format = GetTrinityString(string_id);
if (format)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, string_id);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
data << szStr;
SendPacket(&data);
}
}
const char * WorldSession::GetTrinityString(int32 entry) const
{
return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex());
}
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
{
sLog.outError("SESSION: received unhandled opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
{
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
{
sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
if (position == 0)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_OK);
SendPacket(&packet);
}
else
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(position);
packet << uint8(0); // unk
SendPacket(&packet);
}
}
void WorldSession::LoadGlobalAccountData()
{
LoadAccountData(
CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
GLOBAL_CACHE_MASK
);
}
void WorldSession::LoadAccountData(QueryResult_AutoPtr result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
m_accountData[i] = AccountData();
if (!result)
return;
do
{
Field *fields = result->Fetch();
uint32 type = fields[0].GetUInt32();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type)) == 0)
{
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
m_accountData[type].Time = fields[1].GetUInt32();
m_accountData[type].Data = fields[2].GetCppString();
} while (result->NextRow());
}
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
{
if ((1 << type) & GLOBAL_CACHE_MASK)
{
uint32 acc = GetAccountId();
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction ();
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
if (!m_GUIDLow)
return;
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
CharacterDatabase.CommitTransaction ();
}
m_accountData[type].Time = time_;
m_accountData[type].Data = data;
}
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
data << uint32(mask); // type mask
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
{
for (int aX = 0 ; aX < 8 ; ++aX)
m_Tutorials[ aX ] = 0;
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
if (result)
{
do
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while (result->NextRow());
}
m_TutorialsChanged = false;
}
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
for (uint32 i = 0; i < 8; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}
void WorldSession::SaveTutorialsData()
{
if (!m_TutorialsChanged)
return;
uint32 Rows=0;
// it's better than rebuilding indexes multiple times
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
if (result)
Rows = result->Fetch()[0].GetUInt32();
if (Rows)
{
CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
}
m_TutorialsChanged = false;
}
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
{
data >> mi->flags;
data >> mi->unk1;
data >> mi->time;
data >> mi->x;
data >> mi->y;
data >> mi->z;
data >> mi->o;
if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
{
if (!data.readPackGUID(mi->t_guid))
return;
data >> mi->t_x;
data >> mi->t_y;
data >> mi->t_z;
data >> mi->t_o;
data >> mi->t_time;
data >> mi->t_seat;
}
if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20))
{
data >> mi->s_pitch;
}
data >> mi->fallTime;
if (mi->flags & MOVEMENTFLAG_JUMPING)
{
data >> mi->j_zspeed;
data >> mi->j_sinAngle;
data >> mi->j_cosAngle;
data >> mi->j_xyspeed;
}
if (mi->flags & MOVEMENTFLAG_SPLINE)
{
data >> mi->u_unk1;
}
}
void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
{
data->appendPackGUID(mi->guid);
*data << mi->flags;
*data << mi->unk1;
*data << mi->time;
*data << mi->x;
*data << mi->y;
*data << mi->z;
*data << mi->o;
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
data->appendPackGUID(mi->t_guid);
*data << mi->t_x;
*data << mi->t_y;
*data << mi->t_z;
*data << mi->t_o;
*data << mi->t_time;
*data << mi->t_seat;
}
if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20))
{
*data << mi->s_pitch;
}
*data << mi->fallTime;
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
{
*data << mi->j_zspeed;
*data << mi->j_sinAngle;
*data << mi->j_cosAngle;
*data << mi->j_xyspeed;
}
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE))
{
*data << mi->u_unk1;
}
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
return;
uint32 size;
data >> size;
if (!size)
return;
if (size > 0xFFFFF)
{
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
uLongf uSize = size;
uint32 pos = data.rpos();
ByteBuffer addonInfo;
addonInfo.resize(size);
if (uncompress(const_cast(addonInfo.contents()), &uSize, const_cast(data.contents() + pos), data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk1;
// check next addon data format correctness
if (addonInfo.rpos()+1 > addonInfo.size())
return;
addonInfo >> addonName;
addonInfo >> enabled >> crc >> unk1;
sLog.outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
AddonInfo addon(addonName, enabled, crc, 2, true);
SavedAddon const* savedAddon = sAddonMgr.GetAddonInfo(addonName);
if (savedAddon)
{
bool match = true;
if (addon.CRC != savedAddon->CRC)
match = false;
if (!match)
sLog.outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
else
sLog.outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
}
else
{
sAddonMgr.SaveAddon(addon);
sLog.outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
}
// TODO: Find out when to not use CRC/pubkey, and other possible states.
m_addonsList.push_back(addon);
}
uint32 currentTime;
addonInfo >> currentTime;
sLog.outDebug("ADDON: CurrentTime: %u", currentTime);
if (addonInfo.rpos() != addonInfo.size())
sLog.outDebug("packet under-read!");
}
else
sLog.outError("Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
{
uint8 addonPublicKey[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
WorldPacket data(SMSG_ADDON_INFO, 4);
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
data << uint8(itr->State);
uint8 crcpub = itr->UsePublicKeyOrCRC;
data << uint8(crcpub);
if (crcpub)
{
uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
data << uint8(usepk);
if (usepk) // if CRC is wrong, add public key (client need it)
{
sLog.outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
data.append(addonPublicKey, sizeof(addonPublicKey));
}
data << uint32(/*itr->CRC*/ 0); // TODO: Find out the meaning of this.
}
uint8 unk3 = 0; // 0 is sent here
data << uint8(unk3);
if (unk3)
{
// String, length 256 (null terminated)
data << uint8(0);
}
}
m_addonsList.clear();
uint32 count = 0;
data << uint32(count);
/*for (uint32 i = 0; i < count; ++i)
{
uint32
string (16 bytes)
string (16 bytes)
uint32
uint32
}*/
SendPacket(&data);
}
void WorldSession::SetPlayer(Player *plr)
{
_player = plr;
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if (_player)
m_GUIDLow = _player->GetGUIDLow();
}