/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup u2w */ #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "ObjectMgr.h" #include "Group.h" #include "Guild.h" #include "World.h" #include "ObjectAccessor.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "MapManager.h" #include "SocialMgr.h" #include "zlib/zlib.h" #include "ScriptCalls.h" /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), _logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false), m_latency(0), m_TutorialsChanged(false) { if (sock) { m_Address = sock->GetRemoteAddress (); sock->AddReference (); loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); } } /// WorldSession destructor WorldSession::~WorldSession() { ///- unload player if not unloaded if (_player) LogoutPlayer (true); /// - If have unclosed socket, close it if (m_Socket) { m_Socket->CloseSocket (); m_Socket->RemoveReference (); m_Socket = NULL; } ///- empty incoming packet queue WorldPacket* packet; while(_recvQueue.next(packet)) delete packet; loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId()); } void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const { sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped", GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); } /// Get the player name char const* WorldSession::GetPlayerName() const { return GetPlayer() ? GetPlayer()->GetName() : ""; } /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet) { if (!m_Socket) return; #ifdef TRINITY_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; static time_t firstTime = time(NULL); static time_t lastTime = firstTime; // next 60 secs start time static uint64 sendLastPacketCount = 0; static uint64 sendLastPacketBytes = 0; time_t cur_time = time(NULL); if((cur_time - lastTime) < 60) { sendPacketCount+=1; sendPacketBytes+=packet->size(); sendLastPacketCount+=1; sendLastPacketBytes+=packet->size(); } else { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); sLog.outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); sLog.outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); lastTime = cur_time; sendLastPacketCount = 1; sendLastPacketBytes = packet->wpos(); // wpos is real written size } #endif // !TRINITY_DEBUG if (m_Socket->SendPacket (*packet) == -1) m_Socket->CloseSocket (); } /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { _recvQueue.add(new_packet); } /// Logging helper for unexpected opcodes void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason) { sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), reason); } /// Logging helper for unexpected opcodes void WorldSession::LogUnprocessedTail(WorldPacket *packet) { sLog.outError( "SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), packet->rpos(),packet->wpos()); packet->print_storage(); } /// Update the WorldSession (triggered by World update) bool WorldSession::Update(uint32 /*diff*/) { ///- Retrieve packets from the receive queue and call the appropriate handlers /// not proccess packets if socket already closed WorldPacket* packet; while (_recvQueue.next(packet) && m_Socket && !m_Socket->IsClosed ()) { /*#if 1 sLog.outError( "MOEP: %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); #endif*/ if(packet->GetOpcode() >= NUM_MSG_TYPES) { sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); } else { OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; try { switch (opHandle.status) { case STATUS_LOGGEDIN: if(!_player) { // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets if(!m_playerRecentlyLogout) LogUnexpectedOpcode(packet, "the player has not logged in yet"); } else if(_player->IsInWorld()) { (this->*opHandle.handler)(*packet); if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: if(!_player && !m_playerRecentlyLogout) { LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout"); } else { // not expected _player or must checked in packet hanlder (this->*opHandle.handler)(*packet); if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } break; case STATUS_TRANSFER: if(!_player) LogUnexpectedOpcode(packet, "the player has not logged in yet"); else if(_player->IsInWorld()) LogUnexpectedOpcode(packet, "the player is still in world"); else { (this->*opHandle.handler)(*packet); if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); } break; case STATUS_AUTHED: // prevent cheating with skip queue wait if(m_inQueue) { LogUnexpectedOpcode(packet, "the player not pass queue yet"); break; } // single from authed time opcodes send in to after logout time // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes. if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL) m_playerRecentlyLogout = false; (this->*opHandle.handler)(*packet); if (sLog.IsOutDebug() && packet->rpos() < packet->wpos()) LogUnprocessedTail(packet); break; case STATUS_NEVER: break; sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; } } catch(ByteBufferException &) { sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); if(sLog.IsOutDebug()) { sLog.outDebug("Dumping error causing packet:"); packet->hexlike(); } } } delete packet; } ///- Cleanup socket pointer if need if (m_Socket && m_Socket->IsClosed ()) { m_Socket->RemoveReference (); m_Socket = NULL; } ///- If necessary, log the player out time_t currTime = time(NULL); if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading)) LogoutPlayer(true); if (!m_Socket) return false; //Will remove this session from the world session map return true; } /// %Log the player out void WorldSession::LogoutPlayer(bool Save) { // finish pending transfers before starting the logout while(_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; m_playerSave = Save; if (_player) { if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost //FIXME: logout must be delayed in case lost connection with client in time of combat if (_player->GetDeathTimer()) { _player->getHostilRefManager().deleteReferences(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (!_player->getAttackers().empty()) { _player->CombatStop(); _player->getHostilRefManager().setOnlineOfflineState(false); _player->RemoveAllAurasOnDeath(); // build set of player who attack _player or who have pet attacking of _player std::set aset; for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) { Unit* owner = (*itr)->GetOwner(); // including player controlled case if(owner) { if(owner->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)owner); } else if((*itr)->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)(*itr)); } _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); // give honor to all attackers from set like group case for (std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) (*itr)->RewardHonor(_player,aset.size()); // give bg rewards and update counters like kill by first from attackers // this can't be called for all attackers. if(!aset.empty()) if(BattleGround *bg = _player->GetBattleGround()) bg->HandleKillPlayer(_player,*aset.begin()); } else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } //drop a flag if player is carrying it if(BattleGround *bg = _player->GetBattleGround()) bg->EventPlayerLoggedOut(_player); ///- Teleport to home if the player is in an invalid instance if(!_player->m_InstanceValid && !_player->isGameMaster()) _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i)) { _player->RemoveBattleGroundQueueId(bgQueueTypeId); sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); } } // Repop at GraveYard or other player far teleport will prevent saving player because of not present map // Teleport player immediately for correct player save while(_player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); if(guild) { guild->SetMemberStats(_player->GetGUID()); guild->UpdateLogoutTime(_player->GetGUID()); WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table. data<<(uint8)GE_SIGNED_OFF; data<<(uint8)1; data<<_player->GetName(); data<<_player->GetGUID(); guild->BroadcastPacket(&data); } ///- Remove pet _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if(Save) { uint32 eslot; for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) { eslot = j - BUYBACK_SLOT_START; _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); } _player->SaveToDB(); } ///- Leave all channels before player delete... _player->CleanupChannels(); ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) _player->RemoveFromGroup(); ///- Send update to group if(_player->GetGroup()) _player->GetGroup()->SendUpdate(); ///- Broadcast a logout message to the player's friends sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ()); ///- Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); Map* _map = _player->GetMap(); _map->Remove(_player, true); SetPlayer(NULL); // deleted in Remove call ///- Send the 'logout complete' packet to the client WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 ); SendPacket( &data ); ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline //No SQL injection as AccountId is uint32 CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); } //Hook for OnLogout Event Script->OnLogout(_player); m_playerLogout = false; m_playerSave = false; m_playerRecentlyLogout = true; LogoutRequest(0); } /// Kick a player out of the World void WorldSession::KickPlayer() { if (m_Socket) m_Socket->CloseSocket (); } /// Cancel channeling handler void WorldSession::SendAreaTriggerMessage(const char* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf( szStr, 1024, Text, ap ); va_end(ap); uint32 length = strlen(szStr)+1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); data << length; data << szStr; SendPacket(&data); } void WorldSession::SendNotification(const char *format,...) { if(format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, format); vsnprintf( szStr, 1024, format, ap ); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); data << szStr; SendPacket(&data); } } void WorldSession::SendNotification(int32 string_id,...) { char const* format = GetTrinityString(string_id); if(format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, string_id); vsnprintf( szStr, 1024, format, ap ); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); data << szStr; SendPacket(&data); } } void WorldSession::SendSetPhaseShift(uint32 PhaseShift) { WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); data << uint32(PhaseShift); SendPacket(&data); } const char * WorldSession::GetTrinityString( int32 entry ) const { return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex()); } void WorldSession::Handle_NULL( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_ServerSide( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_Deprecated( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::SendAuthWaitQue(uint32 position) { if(position == 0) { WorldPacket packet( SMSG_AUTH_RESPONSE, 1 ); packet << uint8( AUTH_OK ); SendPacket(&packet); } else { WorldPacket packet( SMSG_AUTH_RESPONSE, 5 ); packet << uint8( AUTH_WAIT_QUEUE ); packet << uint32 (position); SendPacket(&packet); } } void WorldSession::LoadGlobalAccountData() { LoadAccountData( CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()), GLOBAL_CACHE_MASK ); } void WorldSession::LoadAccountData(QueryResult* result, uint32 mask) { for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) m_accountData[i] = AccountData(); if(!result) return; do { Field *fields = result->Fetch(); uint32 type = fields[0].GetUInt32(); if (type >= NUM_ACCOUNT_DATA_TYPES) { sLog.outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type))==0) { sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } m_accountData[type].Time = fields[1].GetUInt32(); m_accountData[type].Data = fields[2].GetCppString(); } while (result->NextRow()); delete result; } void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data) { if ((1 << type) & GLOBAL_CACHE_MASK) { uint32 acc = GetAccountId(); CharacterDatabase.BeginTransaction (); CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type); CharacterDatabase.escape_string(data); CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str()); CharacterDatabase.CommitTransaction (); } else { // _player can be NULL and packet received after logout but m_GUID still store correct guid if(!m_GUIDLow) return; CharacterDatabase.BeginTransaction (); CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type); CharacterDatabase.escape_string(data); CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str()); CharacterDatabase.CommitTransaction (); } m_accountData[type].Time = time_; m_accountData[type].Data = data; } void WorldSession::SendAccountDataTimes(uint32 mask) { WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4 ); // changed in WotLK data << uint32(time(NULL)); // unix time of something data << uint8(1); data << uint32(mask); // type mask for(uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if(mask & (1 << i)) data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time SendPacket(&data); } void WorldSession::LoadTutorialsData() { for (int aX = 0 ; aX < 8 ; ++aX ) m_Tutorials[ aX ] = 0; QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId()); if(result) { do { Field *fields = result->Fetch(); for (int iI = 0; iI < 8; ++iI) m_Tutorials[iI] = fields[iI].GetUInt32(); } while( result->NextRow() ); delete result; } m_TutorialsChanged = false; } void WorldSession::SendTutorialsData() { WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8); for (uint32 i = 0; i < 8; ++i) data << m_Tutorials[i]; SendPacket(&data); } void WorldSession::SaveTutorialsData() { if(!m_TutorialsChanged) return; uint32 Rows=0; // it's better than rebuilding indexes multiple times QueryResult *result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId()); if(result) { Rows = result->Fetch()[0].GetUInt32(); delete result; } if (Rows) { CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'", m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId()); } else { CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]); } m_TutorialsChanged = false; } void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) { data >> mi->flags; data >> mi->unk1; data >> mi->time; data >> mi->x; data >> mi->y; data >> mi->z; data >> mi->o; if(mi->flags & MOVEMENTFLAG_ONTRANSPORT) { if(!data.readPackGUID(mi->t_guid)) return; data >> mi->t_x; data >> mi->t_y; data >> mi->t_z; data >> mi->t_o; data >> mi->t_time; data >> mi->t_seat; } if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20)) { data >> mi->s_pitch; } data >> mi->fallTime; if(mi->flags & MOVEMENTFLAG_JUMPING) { data >> mi->j_zspeed; data >> mi->j_sinAngle; data >> mi->j_cosAngle; data >> mi->j_xyspeed; } if(mi->flags & MOVEMENTFLAG_SPLINE) { data >> mi->u_unk1; } } void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi) { data->appendPackGUID(mi->guid); *data << mi->flags; *data << mi->unk1; *data << mi->time; *data << mi->x; *data << mi->y; *data << mi->z; *data << mi->o; if(mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { data->appendPackGUID(mi->t_guid); *data << mi->t_x; *data << mi->t_y; *data << mi->t_z; *data << mi->t_o; *data << mi->t_time; *data << mi->t_seat; } if((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20)) { *data << mi->s_pitch; } *data << mi->fallTime; if(mi->HasMovementFlag(MOVEMENTFLAG_JUMPING)) { *data << mi->j_zspeed; *data << mi->j_sinAngle; *data << mi->j_cosAngle; *data << mi->j_xyspeed; } if(mi->HasMovementFlag(MOVEMENTFLAG_SPLINE)) { *data << mi->u_unk1; } } void WorldSession::ReadAddonsInfo(WorldPacket &data) { if (data.rpos() + 4 > data.size()) return; uint32 size; data >> size; if(!size) return; if(size > 0xFFFFF) { sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size); return; } uLongf uSize = size; uint32 pos = data.rpos(); ByteBuffer addonInfo; addonInfo.resize(size); if (uncompress(const_cast(addonInfo.contents()), &uSize, const_cast(data.contents() + pos), data.size() - pos) == Z_OK) { uint32 addonsCount; addonInfo >> addonsCount; // addons count for (uint32 i = 0; i < addonsCount; ++i) { std::string addonName; uint8 enabled; uint32 crc, unk1; // check next addon data format correctness if(addonInfo.rpos()+1 > addonInfo.size()) return; addonInfo >> addonName; addonInfo >> enabled >> crc >> unk1; sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); m_addonsList.push_back(AddonInfo(addonName, enabled, crc)); } uint32 unk2; addonInfo >> unk2; if(addonInfo.rpos() != addonInfo.size()) sLog.outDebug("packet under read!"); } else sLog.outError("Addon packet uncompress error!"); } void WorldSession::SendAddonsInfo() { unsigned char tdata[256] = { 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54, 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75, 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34, 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8, 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8, 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A, 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3, 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9, 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22, 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E, 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB, 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7, 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0, 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6, 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 }; WorldPacket data(SMSG_ADDON_INFO, 4); for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) { uint8 state = 2; // 2 is sent here data << uint8(state); uint8 unk1 = 1; // 1 is sent here data << uint8(unk1); if (unk1) { uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC data << uint8(unk2); if (unk2) // if CRC is wrong, add public key (client need it) data.append(tdata, sizeof(tdata)); data << uint32(0); } uint8 unk3 = 0; // 0 is sent here data << uint8(unk3); if (unk3) { // String, 256 (null terminated?) data << uint8(0); } } m_addonsList.clear(); uint32 count = 0; data << uint32(count); /*for (uint32 i = 0; i < count; ++i) { uint32 string (16 bytes) string (16 bytes) uint32 }*/ SendPacket(&data); } void WorldSession::SetPlayer( Player *plr ) { _player = plr; // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if(_player) m_GUIDLow = _player->GetGUIDLow(); }