/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /// \addtogroup u2w /// @{ /// \file #ifndef __WORLDSESSION_H #define __WORLDSESSION_H #include "Common.h" #include "SharedDefines.h" #include "AddonMgr.h" #include "QueryResult.h" #include "World.h" struct ItemPrototype; struct AuctionEntry; struct DeclinedName; struct MovementInfo; class Creature; class Item; class Object; class Player; class Unit; class GameObject; class WorldPacket; class WorldSocket; class QueryResult; class LoginQueryHolder; class CharacterHandler; struct AreaTableEntry; enum AccountDataType { GLOBAL_CONFIG_CACHE = 0, // 0x01 g PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p GLOBAL_BINDINGS_CACHE = 2, // 0x04 g PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p GLOBAL_MACROS_CACHE = 4, // 0x10 g PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p }; #define NUM_ACCOUNT_DATA_TYPES 8 #define GLOBAL_CACHE_MASK 0x15 #define PER_CHARACTER_CACHE_MASK 0xEA struct AccountData { AccountData() : Time(0), Data("") {} time_t Time; std::string Data; }; enum PartyOperation { PARTY_OP_INVITE = 0, PARTY_OP_UNINVITE = 1, PARTY_OP_LEAVE = 2, PARTY_OP_SWAP = 4 }; enum PartyResult { ERR_PARTY_RESULT_OK = 0, ERR_BAD_PLAYER_NAME_S = 1, ERR_TARGET_NOT_IN_GROUP_S = 2, ERR_TARGET_NOT_IN_INSTANCE_S = 3, ERR_GROUP_FULL = 4, ERR_ALREADY_IN_GROUP_S = 5, ERR_NOT_IN_GROUP = 6, ERR_NOT_LEADER = 7, ERR_PLAYER_WRONG_FACTION = 8, ERR_IGNORING_YOU_S = 9, ERR_LFG_PENDING = 12, ERR_INVITE_RESTRICTED = 13, ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT ERR_INVITE_UNKNOWN_REALM = 15, ERR_INVITE_NO_PARTY_SERVER = 16, ERR_INVITE_PARTY_BUSY = 17, ERR_PARTY_TARGET_AMBIGUOUS = 18, ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, ERR_PARTY_LFG_BOOT_LIMIT = 20, ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, ERR_RAID_DISALLOWED_BY_LEVEL = 25, ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, ERR_VOTE_KICK_REASON_NEEDED = 27, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 }; enum ChatRestrictionType { ERR_CHAT_RESTRICTED = 0, ERR_CHAT_THROTTLED = 1, ERR_USER_SQUELCHED = 2, ERR_YELL_RESTRICTED = 3 }; /// Player session in the World class WorldSession { friend class CharacterHandler; public: WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale); ~WorldSession(); bool PlayerLoading() const { return m_playerLoading; } bool PlayerLogout() const { return m_playerLogout; } bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; } void SizeError(WorldPacket const& packet, uint32 size) const; void ReadAddonsInfo(WorldPacket &data); void SendAddonsInfo(); void ReadMovementInfo(WorldPacket &data, MovementInfo *mi); void WriteMovementInfo(WorldPacket *data, MovementInfo *mi); void SendPacket(WorldPacket const* packet); void SendNotification(const char *format,...) ATTR_PRINTF(2,3); void SendNotification(int32 string_id,...); void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName); void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res); void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3); void SendSetPhaseShift(uint32 phaseShift); void SendQueryTimeResponse(); AccountTypes GetSecurity() const { return _security; } uint32 GetAccountId() const { return _accountId; } Player* GetPlayer() const { return _player; } char const* GetPlayerName() const; void SetSecurity(AccountTypes security) { _security = security; } std::string const& GetRemoteAddress() { return m_Address; } void SetPlayer(Player *plr); uint8 Expansion() const { return m_expansion; } /// Session in auth.queue currently void SetInQueue(bool state) { m_inQueue = state; } /// Is the user engaged in a log out process? bool isLogingOut() const { return _logoutTime || m_playerLogout; } /// Engage the logout process for the user void LogoutRequest(time_t requestTime) { _logoutTime = requestTime; } /// Is logout cooldown expired? bool ShouldLogOut(time_t currTime) const { return (_logoutTime > 0 && currTime >= _logoutTime + 20); } void LogoutPlayer(bool Save); void KickPlayer(); void QueuePacket(WorldPacket* new_packet); bool Update(uint32 diff); /// Handle the authentication waiting queue (to be completed) void SendAuthWaitQue(uint32 position); //void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue); void SendNameQueryOpcode(Player* p); void SendNameQueryOpcodeFromDB(uint64 guid); static void SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId); void SendTrainerList(uint64 guid); void SendTrainerList(uint64 guid, const std::string& strTitle); void SendListInventory(uint64 guid); void SendShowBank(uint64 guid); void SendTabardVendorActivate(uint64 guid); void SendSpiritResurrect(); void SendBindPoint(Creature* npc); void SendAttackStop(Unit const* enemy); void SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId); void SendTradeStatus(uint32 status); void SendCancelTrade(); void SendStablePet(uint64 guid); void SendPetitionQueryOpcode(uint64 petitionguid); void SendUpdateTrade(); //pet void SendPetNameQuery(uint64 guid, uint32 petnumber); // Account Data AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; } void SetAccountData(AccountDataType type, time_t time_, std::string data); void SendAccountDataTimes(uint32 mask); void LoadGlobalAccountData(); void LoadAccountData(QueryResult_AutoPtr result, uint32 mask); void LoadTutorialsData(); void SendTutorialsData(); void SaveTutorialsData(); uint32 GetTutorialInt(uint32 intId) { return m_Tutorials[intId]; } void SetTutorialInt(uint32 intId, uint32 value) { if (m_Tutorials[intId] != value) { m_Tutorials[intId] = value; m_TutorialsChanged = true; } } //used with item_page table bool SendItemInfo(uint32 itemid, WorldPacket data); //auction void SendAuctionHello(uint64 guid, Creature * unit); void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template); void SendAuctionOwnerNotification(AuctionEntry * auction); void SendAuctionOutbiddedMail(AuctionEntry * auction, uint32 newPrice); void SendAuctionCancelledToBidderMail(AuctionEntry* auction); //Item Enchantment void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID); void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration); //Taxi void SendTaxiStatus(uint64 guid); void SendTaxiMenu(Creature* unit); void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0); bool SendLearnNewTaxiNode(Creature* unit); // Guild/Arena Team void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult); void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id); void SendNotInArenaTeamPacket(uint8 type); void SendPetitionShowList(uint64 guid); void SendSaveGuildEmblem(uint32 msg); // Looking For Group // TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login bool LookingForGroup_auto_join; bool LookingForGroup_auto_add; void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data); void DoLootRelease(uint64 lguid); // Account mute time time_t m_muteTime; // Locales LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; } int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; } const char *GetTrinityString(int32 entry) const; uint32 GetLatency() const { return m_latency; } void SetLatency(uint32 latency) { m_latency = latency; } uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus); time_t m_timeOutTime; void UpdateTimeOutTime(uint32 diff) { if (diff > m_timeOutTime) m_timeOutTime = 0; else m_timeOutTime -= diff; } void ResetTimeOutTime() { m_timeOutTime = sWorld.getConfig(CONFIG_SOCKET_TIMEOUTTIME); } bool IsConnectionIdle() const { if (m_timeOutTime <= 0 && !m_inQueue) return true; return false; } public: // opcodes handlers void Handle_NULL(WorldPacket& recvPacket); // not used void Handle_EarlyProccess(WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client void HandleCharEnumOpcode(WorldPacket& recvPacket); void HandleCharDeleteOpcode(WorldPacket& recvPacket); void HandleCharCreateOpcode(WorldPacket& recvPacket); void HandlePlayerLoginOpcode(WorldPacket& recvPacket); void HandleCharEnum(QueryResult_AutoPtr result); void HandlePlayerLogin(LoginQueryHolder * holder); // played time void HandlePlayedTime(WorldPacket& recvPacket); // new void HandleMoveUnRootAck(WorldPacket& recvPacket); void HandleMoveRootAck(WorldPacket& recvPacket); void HandleLookingForGroup(WorldPacket& recvPacket); // new inspect void HandleInspectOpcode(WorldPacket& recvPacket); // new party stats void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket); void HandleMoveWaterWalkAck(WorldPacket& recvPacket); void HandleFeatherFallAck(WorldPacket &recv_data); void HandleMoveHoverAck(WorldPacket & recv_data); void HandleMountSpecialAnimOpcode(WorldPacket &recvdata); // character view void HandleShowingHelmOpcode(WorldPacket& recv_data); void HandleShowingCloakOpcode(WorldPacket& recv_data); // repair void HandleRepairItemOpcode(WorldPacket& recvPacket); // Knockback void HandleMoveKnockBackAck(WorldPacket& recvPacket); void HandleMoveTeleportAck(WorldPacket& recvPacket); void HandleForceSpeedChangeAck(WorldPacket & recv_data); void HandlePingOpcode(WorldPacket& recvPacket); void HandleAuthSessionOpcode(WorldPacket& recvPacket); void HandleRepopRequestOpcode(WorldPacket& recvPacket); void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket); void HandleLootMoneyOpcode(WorldPacket& recvPacket); void HandleLootOpcode(WorldPacket& recvPacket); void HandleLootReleaseOpcode(WorldPacket& recvPacket); void HandleLootMasterGiveOpcode(WorldPacket& recvPacket); void HandleWhoOpcode(WorldPacket& recvPacket); void HandleLogoutRequestOpcode(WorldPacket& recvPacket); void HandlePlayerLogoutOpcode(WorldPacket& recvPacket); void HandleLogoutCancelOpcode(WorldPacket& recvPacket); // GM Ticket opcodes void HandleGMTicketCreateOpcode(WorldPacket& recvPacket); void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket); void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket); void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket); void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket); void SendGMTicketGetTicket(uint32 status, char const* text); //void HandleGMSurveySubmit(WorldPacket& recvPacket); void HandleTogglePvP(WorldPacket& recvPacket); void HandleZoneUpdateOpcode(WorldPacket& recvPacket); void HandleSetTargetOpcode(WorldPacket& recvPacket); void HandleSetSelectionOpcode(WorldPacket& recvPacket); void HandleStandStateChangeOpcode(WorldPacket& recvPacket); void HandleEmoteOpcode(WorldPacket& recvPacket); void HandleContactListOpcode(WorldPacket& recvPacket); void HandleAddFriendOpcode(WorldPacket& recvPacket); static void HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote); void HandleDelFriendOpcode(WorldPacket& recvPacket); void HandleAddIgnoreOpcode(WorldPacket& recvPacket); static void HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId); void HandleDelIgnoreOpcode(WorldPacket& recvPacket); void HandleSetContactNotesOpcode(WorldPacket& recvPacket); void HandleBugOpcode(WorldPacket& recvPacket); void HandleSetAmmoOpcode(WorldPacket& recvPacket); void HandleItemNameQueryOpcode(WorldPacket& recvPacket); void HandleAreaTriggerOpcode(WorldPacket& recvPacket); void HandleSetFactionAtWar(WorldPacket & recv_data); void HandleSetFactionCheat(WorldPacket & recv_data); void HandleSetWatchedFactionOpcode(WorldPacket & recv_data); void HandleSetFactionInactiveOpcode(WorldPacket & recv_data); void HandleUpdateAccountData(WorldPacket& recvPacket); void HandleRequestAccountData(WorldPacket& recvPacket); void HandleSetActionButtonOpcode(WorldPacket& recvPacket); void HandleGameObjectUseOpcode(WorldPacket& recPacket); void HandleMeetingStoneInfo(WorldPacket& recPacket); void HandleGameobjectReportUse(WorldPacket& recvPacket); void HandleNameQueryOpcode(WorldPacket& recvPacket); void HandleQueryTimeOpcode(WorldPacket& recvPacket); void HandleCreatureQueryOpcode(WorldPacket& recvPacket); void HandleGameObjectQueryOpcode(WorldPacket& recvPacket); void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket); void HandleMoveWorldportAckOpcode(); // for server-side calls void HandleMovementOpcodes(WorldPacket& recvPacket); void HandleSetActiveMoverOpcode(WorldPacket &recv_data); void HandleMoveNotActiveMover(WorldPacket &recv_data); void HandleDismissControlledVehicle(WorldPacket &recv_data); void HandleRequestVehicleExit(WorldPacket &recv_data); void HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data); void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data); void HandleRequestRaidInfoOpcode(WorldPacket & recv_data); void HandleBattlefieldStatusOpcode(WorldPacket &recv_data); void HandleBattleMasterHelloOpcode(WorldPacket &recv_data); void HandleGroupInviteOpcode(WorldPacket& recvPacket); //void HandleGroupCancelOpcode(WorldPacket& recvPacket); void HandleGroupAcceptOpcode(WorldPacket& recvPacket); void HandleGroupDeclineOpcode(WorldPacket& recvPacket); void HandleGroupUninviteOpcode(WorldPacket& recvPacket); void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket); void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket); void HandleGroupDisbandOpcode(WorldPacket& recvPacket); void HandleOptOutOfLootOpcode(WorldPacket &recv_data); void HandleLootMethodOpcode(WorldPacket& recvPacket); void HandleLootRoll(WorldPacket &recv_data); void HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data); void HandleRaidTargetUpdateOpcode(WorldPacket & recv_data); void HandleRaidReadyCheckOpcode(WorldPacket & recv_data); void HandleRaidReadyCheckFinishedOpcode(WorldPacket & recv_data); void HandleGroupRaidConvertOpcode(WorldPacket & recv_data); void HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data); void HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data); void HandlePartyAssignmentOpcode(WorldPacket & recv_data); void HandlePetitionBuyOpcode(WorldPacket& recv_data); void HandlePetitionShowSignOpcode(WorldPacket& recv_data); void HandlePetitionQueryOpcode(WorldPacket& recv_data); void HandlePetitionRenameOpcode(WorldPacket& recv_data); void HandlePetitionSignOpcode(WorldPacket& recv_data); void HandlePetitionDeclineOpcode(WorldPacket& recv_data); void HandleOfferPetitionOpcode(WorldPacket& recv_data); void HandleTurnInPetitionOpcode(WorldPacket& recv_data); void HandleGuildQueryOpcode(WorldPacket& recvPacket); void HandleGuildCreateOpcode(WorldPacket& recvPacket); void HandleGuildInviteOpcode(WorldPacket& recvPacket); void HandleGuildRemoveOpcode(WorldPacket& recvPacket); void HandleGuildAcceptOpcode(WorldPacket& recvPacket); void HandleGuildDeclineOpcode(WorldPacket& recvPacket); void HandleGuildInfoOpcode(WorldPacket& recvPacket); void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket); void HandleGuildRosterOpcode(WorldPacket& recvPacket); void HandleGuildPromoteOpcode(WorldPacket& recvPacket); void HandleGuildDemoteOpcode(WorldPacket& recvPacket); void HandleGuildLeaveOpcode(WorldPacket& recvPacket); void HandleGuildDisbandOpcode(WorldPacket& recvPacket); void HandleGuildLeaderOpcode(WorldPacket& recvPacket); void HandleGuildMOTDOpcode(WorldPacket& recvPacket); void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket); void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket); void HandleGuildRankOpcode(WorldPacket& recvPacket); void HandleGuildAddRankOpcode(WorldPacket& recvPacket); void HandleGuildDelRankOpcode(WorldPacket& recvPacket); void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket); void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket); void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket); void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket); void HandleActivateTaxiOpcode(WorldPacket& recvPacket); void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket); void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket); void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket); void HandleBankerActivateOpcode(WorldPacket& recvPacket); void HandleBuyBankSlotOpcode(WorldPacket& recvPacket); void HandleTrainerListOpcode(WorldPacket& recvPacket); void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket); void HandlePetitionShowListOpcode(WorldPacket& recvPacket); void HandleGossipHelloOpcode(WorldPacket& recvPacket); void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket); void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket); void HandleNpcTextQueryOpcode(WorldPacket& recvPacket); void HandleBinderActivateOpcode(WorldPacket& recvPacket); void HandleListStabledPetsOpcode(WorldPacket& recvPacket); void HandleStablePet(WorldPacket& recvPacket); void HandleUnstablePet(WorldPacket& recvPacket); void HandleBuyStableSlot(WorldPacket& recvPacket); void HandleStableRevivePet(WorldPacket& recvPacket); void HandleStableSwapPet(WorldPacket& recvPacket); void HandleDuelAcceptedOpcode(WorldPacket& recvPacket); void HandleDuelCancelledOpcode(WorldPacket& recvPacket); void HandleAcceptTradeOpcode(WorldPacket& recvPacket); void HandleBeginTradeOpcode(WorldPacket& recvPacket); void HandleBusyTradeOpcode(WorldPacket& recvPacket); void HandleCancelTradeOpcode(WorldPacket& recvPacket); void HandleClearTradeItemOpcode(WorldPacket& recvPacket); void HandleIgnoreTradeOpcode(WorldPacket& recvPacket); void HandleInitiateTradeOpcode(WorldPacket& recvPacket); void HandleSetTradeGoldOpcode(WorldPacket& recvPacket); void HandleSetTradeItemOpcode(WorldPacket& recvPacket); void HandleUnacceptTradeOpcode(WorldPacket& recvPacket); void HandleAuctionHelloOpcode(WorldPacket& recvPacket); void HandleAuctionListItems(WorldPacket & recv_data); void HandleAuctionListBidderItems(WorldPacket & recv_data); void HandleAuctionSellItem(WorldPacket & recv_data); void HandleAuctionRemoveItem(WorldPacket & recv_data); void HandleAuctionListOwnerItems(WorldPacket & recv_data); void HandleAuctionPlaceBid(WorldPacket & recv_data); void HandleAuctionListPendingSales(WorldPacket & recv_data); void HandleGetMailList(WorldPacket & recv_data); void HandleSendMail(WorldPacket & recv_data); void HandleMailTakeMoney(WorldPacket & recv_data); void HandleMailTakeItem(WorldPacket & recv_data); void HandleMailMarkAsRead(WorldPacket & recv_data); void HandleMailReturnToSender(WorldPacket & recv_data); void HandleMailDelete(WorldPacket & recv_data); void HandleItemTextQuery(WorldPacket & recv_data); void HandleMailCreateTextItem(WorldPacket & recv_data); void HandleQueryNextMailTime(WorldPacket & recv_data); void HandleCancelChanneling(WorldPacket & recv_data); void SendItemPageInfo(ItemPrototype *itemProto); void HandleSplitItemOpcode(WorldPacket& recvPacket); void HandleSwapInvItemOpcode(WorldPacket& recvPacket); void HandleDestroyItemOpcode(WorldPacket& recvPacket); void HandleAutoEquipItemOpcode(WorldPacket& recvPacket); void HandleItemQuerySingleOpcode(WorldPacket& recvPacket); void HandleSellItemOpcode(WorldPacket& recvPacket); void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket); void HandleBuyItemOpcode(WorldPacket& recvPacket); void HandleListInventoryOpcode(WorldPacket& recvPacket); void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket); void HandleReadItem(WorldPacket& recvPacket); void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket); void HandleSwapItem(WorldPacket & recvPacket); void HandleBuybackItem(WorldPacket & recvPacket); void HandleAutoBankItemOpcode(WorldPacket& recvPacket); void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket); void HandleWrapItemOpcode(WorldPacket& recvPacket); void HandleAttackSwingOpcode(WorldPacket& recvPacket); void HandleAttackStopOpcode(WorldPacket& recvPacket); void HandleSetSheathedOpcode(WorldPacket& recvPacket); void HandleUseItemOpcode(WorldPacket& recvPacket); void HandleOpenItemOpcode(WorldPacket& recvPacket); void HandleCastSpellOpcode(WorldPacket& recvPacket); void HandleCancelCastOpcode(WorldPacket& recvPacket); void HandleCancelAuraOpcode(WorldPacket& recvPacket); void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket); void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket); void HandleLearnTalentOpcode(WorldPacket& recvPacket); void HandleLearnPreviewTalents(WorldPacket& recvPacket); void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket); void HandleUnlearnSkillOpcode(WorldPacket& recvPacket); void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket); void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket); void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket); void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket); void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket); void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket); void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket); void HandleQuestQueryOpcode(WorldPacket& recvPacket); void HandleQuestgiverCancel(WorldPacket& recv_data); void HandleQuestLogSwapQuest(WorldPacket& recv_data); void HandleQuestLogRemoveQuest(WorldPacket& recv_data); void HandleQuestConfirmAccept(WorldPacket& recv_data); void HandleQuestgiverCompleteQuest(WorldPacket& recv_data); void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket); void HandlePushQuestToParty(WorldPacket& recvPacket); void HandleQuestPushResult(WorldPacket& recvPacket); bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32); void HandleMessagechatOpcode(WorldPacket& recvPacket); void SendPlayerNotFoundNotice(std::string name); void SendPlayerAmbiguousNotice(std::string name); void SendWrongFactionNotice(); void SendChatRestrictedNotice(ChatRestrictionType restriction); void HandleTextEmoteOpcode(WorldPacket& recvPacket); void HandleChatIgnoredOpcode(WorldPacket& recvPacket); void HandleReclaimCorpseOpcode(WorldPacket& recvPacket); void HandleCorpseQueryOpcode(WorldPacket& recvPacket); void HandleCorpseMapPositionQuery(WorldPacket& recvPacket); void HandleResurrectResponseOpcode(WorldPacket& recvPacket); void HandleSummonResponseOpcode(WorldPacket& recv_data); void HandleJoinChannel(WorldPacket& recvPacket); void HandleLeaveChannel(WorldPacket& recvPacket); void HandleChannelList(WorldPacket& recvPacket); void HandleChannelPassword(WorldPacket& recvPacket); void HandleChannelSetOwner(WorldPacket& recvPacket); void HandleChannelOwner(WorldPacket& recvPacket); void HandleChannelModerator(WorldPacket& recvPacket); void HandleChannelUnmoderator(WorldPacket& recvPacket); void HandleChannelMute(WorldPacket& recvPacket); void HandleChannelUnmute(WorldPacket& recvPacket); void HandleChannelInvite(WorldPacket& recvPacket); void HandleChannelKick(WorldPacket& recvPacket); void HandleChannelBan(WorldPacket& recvPacket); void HandleChannelUnban(WorldPacket& recvPacket); void HandleChannelAnnouncements(WorldPacket& recvPacket); void HandleChannelModerate(WorldPacket& recvPacket); void HandleChannelDeclineInvite(WorldPacket& recvPacket); void HandleChannelDisplayListQuery(WorldPacket& recvPacket); void HandleGetChannelMemberCount(WorldPacket& recvPacket); void HandleSetChannelWatch(WorldPacket& recvPacket); void HandleCompleteCinematic(WorldPacket& recvPacket); void HandleNextCinematicCamera(WorldPacket& recvPacket); void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket); void HandlePageTextQueryOpcode(WorldPacket& recvPacket); void HandleTutorialFlag (WorldPacket & recv_data); void HandleTutorialClear(WorldPacket & recv_data); void HandleTutorialReset(WorldPacket & recv_data); //Pet void HandlePetAction(WorldPacket & recv_data); void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2); void HandlePetNameQuery(WorldPacket & recv_data); void HandlePetSetAction(WorldPacket & recv_data); void HandlePetAbandon(WorldPacket & recv_data); void HandlePetRename(WorldPacket & recv_data); void HandlePetCancelAuraOpcode(WorldPacket& recvPacket); void HandlePetUnlearnOpcode(WorldPacket& recvPacket); void HandlePetSpellAutocastOpcode(WorldPacket& recvPacket); void HandlePetCastSpellOpcode(WorldPacket& recvPacket); void HandlePetLearnTalent(WorldPacket& recvPacket); void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket); void HandleSetActionBarToggles(WorldPacket& recv_data); void HandleCharRenameOpcode(WorldPacket& recv_data); static void HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string newname); void HandleSetPlayerDeclinedNames(WorldPacket& recv_data); void HandleTotemDestroyed(WorldPacket& recv_data); void HandleDismissCritter(WorldPacket& recv_data); //BattleGround void HandleBattlemasterHelloOpcode(WorldPacket &recv_data); void HandleBattlemasterJoinOpcode(WorldPacket &recv_data); void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data); void HandlePVPLogDataOpcode(WorldPacket &recv_data); void HandleBattleFieldPortOpcode(WorldPacket &recv_data); void HandleBattlefieldListOpcode(WorldPacket &recv_data); void HandleLeaveBattlefieldOpcode(WorldPacket &recv_data); void HandleBattlemasterJoinArena(WorldPacket &recv_data); void HandleReportPvPAFK(WorldPacket &recv_data); void HandleWardenDataOpcode(WorldPacket& recv_data); void HandleWorldTeleportOpcode(WorldPacket& recv_data); void HandleMinimapPingOpcode(WorldPacket& recv_data); void HandleRandomRollOpcode(WorldPacket& recv_data); void HandleFarSightOpcode(WorldPacket& recv_data); void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data); void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data); void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data); void HandleSetTitleOpcode(WorldPacket& recv_data); void HandleRealmSplitOpcode(WorldPacket& recv_data); void HandleTimeSyncResp(WorldPacket& recv_data); void HandleWhoisOpcode(WorldPacket& recv_data); void HandleResetInstancesOpcode(WorldPacket& recv_data); // Looking for Dungeon/Raid void HandleSetLfgCommentOpcode(WorldPacket & recv_data); void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data); void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data); void HandleLfgJoinOpcode(WorldPacket &recv_data); void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/); void HandleLfgSetRolesOpcode(WorldPacket &recv_data); void SendLfgUpdatePlayer(uint8 updateType); void SendLfgUpdateParty(uint8 updateType); void SendLfgRoleChosen(uint64 guid, uint8 roles); void SendLfgUpdateSearch(bool update); void SendLfgJoinResult(uint8 checkResult, uint8 checkValue); void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps); // Arena Team void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data); void HandleArenaTeamQueryOpcode(WorldPacket& recv_data); void HandleArenaTeamRosterOpcode(WorldPacket& recv_data); void HandleArenaTeamInviteOpcode(WorldPacket& recv_data); void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data); void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data); void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data); void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data); void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data); void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data); void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data); void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data); void HandleCancelMountAuraOpcode(WorldPacket& recv_data); void HandleSelfResOpcode(WorldPacket& recv_data); void HandleComplainOpcode(WorldPacket& recv_data); void HandleRequestPetInfoOpcode(WorldPacket& recv_data); // Socket gem void HandleSocketOpcode(WorldPacket& recv_data); void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data); void HandleItemRefundInfoRequest(WorldPacket& recv_data); void HandleItemRefund(WorldPacket& recv_data); void HandleChannelVoiceOnOpcode(WorldPacket & recv_data); void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data); void HandleSetActiveVoiceChannel(WorldPacket& recv_data); void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data); // Guild Bank void HandleGuildPermissions(WorldPacket& recv_data); void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data); void HandleGuildBankerActivate(WorldPacket& recv_data); void HandleGuildBankQueryTab(WorldPacket& recv_data); void HandleGuildBankLogQuery(WorldPacket& recv_data); void HandleGuildBankDepositMoney(WorldPacket& recv_data); void HandleGuildBankWithdrawMoney(WorldPacket& recv_data); void HandleGuildBankSwapItems(WorldPacket& recv_data); void HandleGuildBankUpdateTab(WorldPacket& recv_data); void HandleGuildBankBuyTab(WorldPacket& recv_data); void HandleQueryGuildBankTabText(WorldPacket& recv_data); void HandleSetGuildBankTabText(WorldPacket& recv_data); // Calendar void HandleCalendarGetCalendar(WorldPacket& recv_data); void HandleCalendarGetEvent(WorldPacket& recv_data); void HandleCalendarGuildFilter(WorldPacket& recv_data); void HandleCalendarArenaTeam(WorldPacket& recv_data); void HandleCalendarAddEvent(WorldPacket& recv_data); void HandleCalendarUpdateEvent(WorldPacket& recv_data); void HandleCalendarRemoveEvent(WorldPacket& recv_data); void HandleCalendarCopyEvent(WorldPacket& recv_data); void HandleCalendarEventInvite(WorldPacket& recv_data); void HandleCalendarEventRsvp(WorldPacket& recv_data); void HandleCalendarEventRemoveInvite(WorldPacket& recv_data); void HandleCalendarEventStatus(WorldPacket& recv_data); void HandleCalendarEventModeratorStatus(WorldPacket& recv_data); void HandleCalendarComplain(WorldPacket& recv_data); void HandleCalendarGetNumPending(WorldPacket& recv_data); void HandleSpellClick(WorldPacket& recv_data); void HandleMirrrorImageDataRequest(WorldPacket & recv_data); void HandleAlterAppearance(WorldPacket& recv_data); void HandleRemoveGlyph(WorldPacket& recv_data); void HandleCharCustomize(WorldPacket& recv_data); void HandleQueryInspectAchievements(WorldPacket& recv_data); void HandleEquipmentSetSave(WorldPacket& recv_data); void HandleEquipmentSetDelete(WorldPacket& recv_data); void HandleEquipmentSetUse(WorldPacket& recv_data); void HandleWorldStateUITimerUpdate(WorldPacket& recv_data); void HandleReadyForAccountDataTimes(WorldPacket& recv_data); void HandleQueryQuestsCompleted(WorldPacket& recv_data); void HandleQuestPOIQuery(WorldPacket& recv_data); void HandleOnPVPKill(Player *killed); bool HandleOnPlayerChat(const char *text); uint32 HandleOnGetXP(uint32 amount); int32 HandleOnGetMoney(int32 amount); void HandleOnAreaChange(AreaTableEntry const *pArea); bool HandleOnItemClick(Item *pItem); bool HandleOnItemOpen(Item *pItem); bool HandleOnGoClick(GameObject *pGameObject); void HandleOnCreatureKill(Creature *pCreature); void HandleEjectPasenger(WorldPacket &data); void HandleEnterPlayerVehicle(WorldPacket &data); private: // private trade methods void moveItems(Item* myItems[], Item* hisItems[]); // logging helper void LogUnexpectedOpcode(WorldPacket *packet, const char * reason); void LogUnprocessedTail(WorldPacket *packet); uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set) Player *_player; WorldSocket *m_Socket; std::string m_Address; AccountTypes _security; uint32 _accountId; uint8 m_expansion; time_t _logoutTime; bool m_inQueue; // session wait in auth.queue bool m_playerLoading; // code processed in LoginPlayer bool m_playerLogout; // code processed in LogoutPlayer bool m_playerRecentlyLogout; bool m_playerSave; LocaleConstant m_sessionDbcLocale; int m_sessionDbLocaleIndex; uint32 m_latency; AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]; uint32 m_Tutorials[8]; bool m_TutorialsChanged; AddonsList m_addonsList; ACE_Based::LockedQueue _recvQueue; }; #endif /// @}