/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #include "WorldSocket.h" #include "Common.h" #include "Util.h" #include "World.h" #include "WorldPacket.h" #include "SharedDefines.h" #include "ByteBuffer.h" #include "Opcodes.h" #include "Database/DatabaseEnv.h" #include "Auth/BigNumber.h" #include "Auth/Sha1.h" #include "WorldSession.h" #include "WorldSocketMgr.h" #include "Log.h" #include "WorldLog.h" #if defined( __GNUC__ ) #pragma pack(1) #else #pragma pack(push,1) #endif struct ServerPktHeader { /** * size is the length of the payload _plus_ the length of the opcode */ ServerPktHeader(uint32 size, uint16 cmd) : size(size) { uint8 headerIndex=0; if(isLargePacket()) { sLog.outDebug("initializing large server to client packet. Size: %u, cmd: %u", size, cmd); header[headerIndex++] = 0x80|(0xFF &(size>>16)); } header[headerIndex++] = 0xFF &(size>>8); header[headerIndex++] = 0xFF &size; header[headerIndex++] = 0xFF & cmd; header[headerIndex++] = 0xFF & (cmd>>8); } uint8 getHeaderLength() { // cmd = 2 bytes, size= 2||3bytes return 2+(isLargePacket()?3:2); } bool isLargePacket() { return size > 0x7FFF; } const uint32 size; uint8 header[5]; }; struct ClientPktHeader { uint16 size; uint32 cmd; }; #if defined( __GNUC__ ) #pragma pack() #else #pragma pack(pop) #endif WorldSocket::WorldSocket (void) : WorldHandler (), m_Session (0), m_RecvWPct (0), m_RecvPct (), m_Header (sizeof (ClientPktHeader)), m_OutBuffer (0), m_OutBufferSize (65536), m_OutActive (false), m_Seed (static_cast (rand32 ())), m_OverSpeedPings (0), m_LastPingTime (ACE_Time_Value::zero) { reference_counting_policy ().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED); } WorldSocket::~WorldSocket (void) { if (m_RecvWPct) delete m_RecvWPct; if (m_OutBuffer) m_OutBuffer->release (); closing_ = true; peer ().close (); WorldPacket* pct; while (m_PacketQueue.dequeue_head (pct) == 0) delete pct; } bool WorldSocket::IsClosed (void) const { return closing_; } void WorldSocket::CloseSocket (void) { { ACE_GUARD (LockType, Guard, m_OutBufferLock); if (closing_) return; closing_ = true; peer ().close_writer (); } { ACE_GUARD (LockType, Guard, m_SessionLock); m_Session = NULL; } } const std::string& WorldSocket::GetRemoteAddress (void) const { return m_Address; } int WorldSocket::SendPacket (const WorldPacket& pct) { ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1); if (closing_) return -1; // Dump outgoing packet. if (sWorldLog.LogWorld ()) { sWorldLog.outTimestampLog ("SERVER:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", (uint32) get_handle (), pct.size (), LookupOpcodeName (pct.GetOpcode ()), pct.GetOpcode ()); uint32 p = 0; while (p < pct.size ()) { for (uint32 j = 0; j < 16 && p < pct.size (); j++) sWorldLog.outLog ("%.2X ", const_cast(pct)[p++]); sWorldLog.outLog ("\n"); } sWorldLog.outLog ("\n"); } // don't try to send the packet if there are packets on the queue if (!m_PacketQueue.is_empty() || iSendPacket(pct) == -1) { WorldPacket* npct; ACE_NEW_RETURN (npct, WorldPacket (pct), -1); // NOTE maybe check of the size of the queue can be good ? // to make it bounded instead of unbounded if (m_PacketQueue.enqueue_tail (npct) == -1) { delete npct; sLog.outError ("WorldSocket::SendPacket: m_PacketQueue.enqueue_tail failed"); return -1; } // iSendPacket may fail if the packet is larger than the buffer (even in the buffer is empty) // So we must try to flush so the packet may be sent partially // don't cancel_wakeup_output here if (iFlushPacketQueue()) return schedule_wakeup_output(Guard); } return 0; } long WorldSocket::AddReference (void) { return static_cast (add_reference ()); } long WorldSocket::RemoveReference (void) { return static_cast (remove_reference ()); } int WorldSocket::open (void *a) { ACE_UNUSED_ARG (a); // Prevent double call to this func. if (m_OutBuffer) return -1; // This will also prevent the socket from being Updated // while we are initializing it. m_OutActive = true; // Hook for the manager. if (sWorldSocketMgr->OnSocketOpen (this) == -1) return -1; // Allocate the buffer. ACE_NEW_RETURN (m_OutBuffer, ACE_Message_Block (m_OutBufferSize), -1); // Store peer address. ACE_INET_Addr remote_addr; if (peer ().get_remote_addr (remote_addr) == -1) { sLog.outError ("WorldSocket::open: peer ().get_remote_addr errno = %s", ACE_OS::strerror (errno)); return -1; } m_Address = remote_addr.get_host_addr (); // Send startup packet. WorldPacket packet (SMSG_AUTH_CHALLENGE, 24); packet << uint32(1); // 1...31 packet << m_Seed; packet << uint32(0xF3539DA3); // random data packet << uint32(0x6E8547B9); // random data packet << uint32(0x9A6AA2F8); // random data packet << uint32(0xA4F170F4); // random data if (SendPacket (packet) == -1) return -1; // Register with ACE Reactor if (reactor ()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1) { sLog.outError ("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno)); return -1; } // reactor takes care of the socket from now on remove_reference (); return 0; } int WorldSocket::close (int) { shutdown (); closing_ = true; remove_reference (); return 0; } int WorldSocket::handle_input (ACE_HANDLE) { if (closing_) return -1; switch (handle_input_missing_data ()) { case -1 : { if ((errno == EWOULDBLOCK) || (errno == EAGAIN)) { return Update (); // interesting line ,isn't it ? } DEBUG_LOG ("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno)); errno = ECONNRESET; return -1; } case 0: { DEBUG_LOG ("WorldSocket::handle_input: Peer has closed connection"); errno = ECONNRESET; return -1; } case 1: return 1; default: return Update (); // another interesting line ;) } ACE_NOTREACHED(return -1); } int WorldSocket::handle_output (ACE_HANDLE) { ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1); if (closing_) return -1; size_t send_len = m_OutBuffer->length(); if (send_len == 0) { if (!iFlushPacketQueue()) return cancel_wakeup_output(Guard); send_len = m_OutBuffer->length (); } #ifdef MSG_NOSIGNAL ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len, MSG_NOSIGNAL); #else ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len); #endif // MSG_NOSIGNAL if (n == 0) return -1; else if (n == -1) { if (errno == EWOULDBLOCK || errno == EAGAIN) return schedule_wakeup_output (Guard); return -1; } else if (n < send_len) //now n > 0 { m_OutBuffer->rd_ptr (static_cast (n)); // move the data to the base of the buffer m_OutBuffer->crunch (); return schedule_wakeup_output (Guard); } else //now n == send_len { m_OutBuffer->reset (); if (!iFlushPacketQueue ()) return cancel_wakeup_output (Guard); else return schedule_wakeup_output (Guard); } ACE_NOTREACHED (return 0); } int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask) { // Critical section { ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1); closing_ = true; if (h == ACE_INVALID_HANDLE) peer ().close_writer (); } // Critical section { ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1); m_Session = NULL; } return 0; } int WorldSocket::Update (void) { if (closing_) return -1; if (m_OutActive || m_OutBuffer->length () == 0) return 0; return handle_output (get_handle ()); } int WorldSocket::handle_input_header (void) { ACE_ASSERT (m_RecvWPct == NULL); ACE_ASSERT (m_Header.length () == sizeof (ClientPktHeader)); m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr (), sizeof (ClientPktHeader)); ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr ()); EndianConvertReverse(header.size); EndianConvert(header.cmd); if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240)) { sLog.outError ("WorldSocket::handle_input_header: client sent malformed packet size = %d , cmd = %d", header.size, header.cmd); errno = EINVAL; return -1; } header.size -= 4; ACE_NEW_RETURN (m_RecvWPct, WorldPacket ((uint16) header.cmd, header.size), -1); if(header.size > 0) { m_RecvWPct->resize (header.size); m_RecvPct.base ((char*) m_RecvWPct->contents (), m_RecvWPct->size ()); } else { ACE_ASSERT(m_RecvPct.space() == 0); } return 0; } int WorldSocket::handle_input_payload (void) { // set errno properly here on error !!! // now have a header and payload ACE_ASSERT (m_RecvPct.space () == 0); ACE_ASSERT (m_Header.space () == 0); ACE_ASSERT (m_RecvWPct != NULL); const int ret = ProcessIncoming (m_RecvWPct); m_RecvPct.base (NULL, 0); m_RecvPct.reset (); m_RecvWPct = NULL; m_Header.reset (); if (ret == -1) errno = EINVAL; return ret; } int WorldSocket::handle_input_missing_data (void) { char buf [4096]; ACE_Data_Block db ( sizeof (buf), ACE_Message_Block::MB_DATA, buf, 0, 0, ACE_Message_Block::DONT_DELETE, 0); ACE_Message_Block message_block(&db, ACE_Message_Block::DONT_DELETE, 0); const size_t recv_size = message_block.space (); const ssize_t n = peer ().recv (message_block.wr_ptr (), recv_size); if (n <= 0) return n; message_block.wr_ptr (n); while (message_block.length () > 0) { if (m_Header.space () > 0) { //need to receive the header const size_t to_header = (message_block.length () > m_Header.space () ? m_Header.space () : message_block.length ()); m_Header.copy (message_block.rd_ptr (), to_header); message_block.rd_ptr (to_header); if (m_Header.space () > 0) { // Couldn't receive the whole header this time. ACE_ASSERT (message_block.length () == 0); errno = EWOULDBLOCK; return -1; } // We just received nice new header if (handle_input_header () == -1) { ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN)); return -1; } } // Its possible on some error situations that this happens // for example on closing when epoll receives more chunked data and stuff // hope this is not hack ,as proper m_RecvWPct is asserted around if (!m_RecvWPct) { sLog.outError ("Forcing close on input m_RecvWPct = NULL"); errno = EINVAL; return -1; } // We have full read header, now check the data payload if (m_RecvPct.space () > 0) { //need more data in the payload const size_t to_data = (message_block.length () > m_RecvPct.space () ? m_RecvPct.space () : message_block.length ()); m_RecvPct.copy (message_block.rd_ptr (), to_data); message_block.rd_ptr (to_data); if (m_RecvPct.space () > 0) { // Couldn't receive the whole data this time. ACE_ASSERT (message_block.length () == 0); errno = EWOULDBLOCK; return -1; } } //just received fresh new payload if (handle_input_payload () == -1) { ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN)); return -1; } } return n == recv_size ? 1 : 2; } int WorldSocket::cancel_wakeup_output (GuardType& g) { if (!m_OutActive) return 0; m_OutActive = false; g.release (); if (reactor ()->cancel_wakeup (this, ACE_Event_Handler::WRITE_MASK) == -1) { // would be good to store errno from reactor with errno guard sLog.outError ("WorldSocket::cancel_wakeup_output"); return -1; } return 0; } int WorldSocket::schedule_wakeup_output (GuardType& g) { if (m_OutActive) return 0; m_OutActive = true; g.release (); if (reactor ()->schedule_wakeup (this, ACE_Event_Handler::WRITE_MASK) == -1) { sLog.outError ("WorldSocket::schedule_wakeup_output"); return -1; } return 0; } int WorldSocket::ProcessIncoming (WorldPacket* new_pct) { ACE_ASSERT (new_pct); // manage memory ;) ACE_Auto_Ptr aptr (new_pct); const ACE_UINT16 opcode = new_pct->GetOpcode (); if (closing_) return -1; // Dump received packet. if (sWorldLog.LogWorld ()) { sWorldLog.outTimestampLog ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", (uint32) get_handle (), new_pct->size (), LookupOpcodeName (new_pct->GetOpcode ()), new_pct->GetOpcode ()); uint32 p = 0; while (p < new_pct->size ()) { for (uint32 j = 0; j < 16 && p < new_pct->size (); j++) sWorldLog.outLog ("%.2X ", (*new_pct)[p++]); sWorldLog.outLog ("\n"); } sWorldLog.outLog ("\n"); } try { switch(opcode) { case CMSG_PING: return HandlePing (*new_pct); case CMSG_AUTH_SESSION: if (m_Session) { sLog.outError ("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again"); return -1; } return HandleAuthSession (*new_pct); case CMSG_KEEP_ALIVE: DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size ()); return 0; default: { ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1); if (m_Session != NULL) { // OK ,give the packet to WorldSession aptr.release (); // WARNINIG here we call it with locks held. // Its possible to cause deadlock if QueuePacket calls back m_Session->QueuePacket (new_pct); return 0; } else { sLog.outError ("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode)); return -1; } } } } catch(ByteBufferException &) { sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.", opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1); if(sLog.IsOutDebug()) { sLog.outDebug("Dumping error causing packet:"); new_pct->hexlike(); } return -1; } ACE_NOTREACHED (return 0); } int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) { // NOTE: ATM the socket is singlethread, have this in mind ... uint8 digest[20]; uint32 clientSeed; uint32 unk2, unk3; uint64 unk4; uint32 BuiltNumberClient; uint32 id, security; //uint8 expansion = 0; LocaleConstant locale; std::string account; Sha1Hash sha1; BigNumber v, s, g, N; WorldPacket packet, SendAddonPacked; BigNumber K; if(sWorld.IsClosed()) { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_REJECT); SendPacket (packet); sLog.outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", m_Session->GetRemoteAddress().c_str()); return -1; } // Read the content of the packet recvPacket >> BuiltNumberClient; // for now no use recvPacket >> unk2; recvPacket >> account; recvPacket >> unk3; recvPacket >> clientSeed; recvPacket >> unk4; recvPacket.read (digest, 20); DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", BuiltNumberClient, unk2, account.c_str (), unk3, clientSeed); // Get the account information from the realmd database std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below loginDatabase.escape_string (safe_account); // No SQL injection, username escaped. QueryResult *result = loginDatabase.PQuery ("SELECT " "id, " //0 "sessionkey, " //1 "last_ip, " //2 "locked, " //3 "v, " //4 "s, " //5 "expansion, " //6 "mutetime, " //7 "locale " //8 "FROM account " "WHERE username = '%s'", safe_account.c_str ()); // Stop if the account is not found if (!result) { packet.Initialize (SMSG_AUTH_RESPONSE, 1); packet << uint8 (AUTH_UNKNOWN_ACCOUNT); SendPacket (packet); sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account)."); return -1; } Field* fields = result->Fetch (); uint8 expansion = fields[6].GetUInt8(); uint32 world_expansion = sWorld.getConfig(CONFIG_EXPANSION); if(expansion > world_expansion) expansion = world_expansion; //expansion = ((sWorld.getConfig(CONFIG_EXPANSION) > fields[6].GetUInt8()) ? fields[6].GetUInt8() : sWorld.getConfig(CONFIG_EXPANSION)); N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); g.SetDword (7); v.SetHexStr(fields[4].GetString()); s.SetHexStr (fields[5].GetString ()); const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free() const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free() DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s", sStr, vStr); OPENSSL_free ((void*) sStr); OPENSSL_free ((void*) vStr); ///- Re-check ip locking (same check as in realmd). if (fields[3].GetUInt8 () == 1) // if ip is locked { if (strcmp (fields[2].GetString (), GetRemoteAddress ().c_str ())) { packet.Initialize (SMSG_AUTH_RESPONSE, 1); packet << uint8 (AUTH_FAILED); SendPacket (packet); delete result; sLog.outBasic ("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs)."); return -1; } } id = fields[0].GetUInt32 (); /* if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB security = SEC_ADMINISTRATOR; */ K.SetHexStr (fields[1].GetString ()); time_t mutetime = time_t (fields[7].GetUInt64 ()); locale = LocaleConstant (fields[8].GetUInt8 ()); if (locale >= MAX_LOCALE) locale = LOCALE_enUS; delete result; // Checks gmlevel per Realm result = loginDatabase.PQuery ("SELECT " "RealmID, " //0 "gmlevel " //1 "FROM account_access " "WHERE id = '%d'" " AND (RealmID = '%d'" " OR RealmID = '-1')", id, realmID); if(!result) security = 0; else { fields = result->Fetch (); security = fields[1].GetInt32(); delete result; } // Re-check account ban (same check as in realmd) QueryResult *banresult = loginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 " "UNION " "SELECT 1 FROM ip_banned WHERE ip = '%s'", id, GetRemoteAddress().c_str()); if (banresult) // if account banned { packet.Initialize (SMSG_AUTH_RESPONSE, 1); packet << uint8 (AUTH_BANNED); SendPacket (packet); delete banresult; sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned)."); return -1; } // Check locked state for server sWorld.UpdateAllowedSecurity(); AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit (); sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType) { WorldPacket Packet (SMSG_AUTH_RESPONSE, 1); Packet << uint8 (AUTH_UNAVAILABLE); SendPacket (packet); sLog.outDetail ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); return -1; } // Check that Key and account name are the same on client and server Sha1Hash sha; uint32 t = 0; uint32 seed = m_Seed; sha.UpdateData (account); sha.UpdateData ((uint8 *) & t, 4); sha.UpdateData ((uint8 *) & clientSeed, 4); sha.UpdateData ((uint8 *) & seed, 4); sha.UpdateBigNumbers (&K, NULL); sha.Finalize (); if (memcmp (sha.GetDigest (), digest, 20)) { packet.Initialize (SMSG_AUTH_RESPONSE, 1); packet << uint8 (AUTH_FAILED); SendPacket (packet); sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed)."); return -1; } std::string address = GetRemoteAddress (); DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", account.c_str (), address.c_str ()); // Update the last_ip in the database // No SQL injection, username escaped. loginDatabase.escape_string (address); loginDatabase.PExecute ("UPDATE account " "SET last_ip = '%s' " "WHERE username = '%s'", address.c_str (), safe_account.c_str ()); // NOTE ATM the socket is single-threaded, have this in mind ... ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1); m_Crypt.Init(&K); m_Session->LoadGlobalAccountData(); m_Session->LoadTutorialsData(); m_Session->ReadAddonsInfo(recvPacket); // In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec ACE_OS::sleep (ACE_Time_Value (0, 10000)); sWorld.AddSession (m_Session); return 0; } int WorldSocket::HandlePing (WorldPacket& recvPacket) { uint32 ping; uint32 latency; // Get the ping packet content recvPacket >> ping; recvPacket >> latency; if (m_LastPingTime == ACE_Time_Value::zero) m_LastPingTime = ACE_OS::gettimeofday (); // for 1st ping else { ACE_Time_Value cur_time = ACE_OS::gettimeofday (); ACE_Time_Value diff_time (cur_time); diff_time -= m_LastPingTime; m_LastPingTime = cur_time; if (diff_time < ACE_Time_Value (27)) { ++m_OverSpeedPings; uint32 max_count = sWorld.getConfig (CONFIG_MAX_OVERSPEED_PINGS); if (max_count && m_OverSpeedPings > max_count) { ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1); if (m_Session && m_Session->GetSecurity () == SEC_PLAYER) { sLog.outError ("WorldSocket::HandlePing: Player kicked for " "over-speed pings address = %s", GetRemoteAddress ().c_str ()); return -1; } } } else m_OverSpeedPings = 0; } // critical section { ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1); if (m_Session) m_Session->SetLatency (latency); else { sLog.outError ("WorldSocket::HandlePing: peer sent CMSG_PING, " "but is not authenticated or got recently kicked," " address = %s", GetRemoteAddress ().c_str ()); return -1; } } WorldPacket packet (SMSG_PONG, 4); packet << ping; return SendPacket (packet); } int WorldSocket::iSendPacket (const WorldPacket& pct) { ServerPktHeader header(pct.size()+2, pct.GetOpcode()); if (m_OutBuffer->space() < pct.size () + header.getHeaderLength()) { errno = ENOBUFS; return -1; } m_Crypt.EncryptSend ( header.header, header.getHeaderLength()); if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1) ACE_ASSERT (false); if (!pct.empty ()) if (m_OutBuffer->copy ((char*) pct.contents (), pct.size ()) == -1) ACE_ASSERT (false); return 0; } /// Return 1 if some bytes written and packet completed /// Return 0 if no byte written, but still remaining data /// Return -1 if some bytes written and still remaining data int WorldSocket::iSendPartialPacket(WorldPacket& pct) { size_t remainingLen = pct.size() - pct.rpos(); if (pct.rpos() == 0) // nothing sent yet => send header { ServerPktHeader header(pct.size()+2, pct.GetOpcode()); // check if there is at least enough space for the header if (m_OutBuffer->space () < header.getHeaderLength()) return 0; // nothing written, still remaining data => 0 m_Crypt.EncryptSend(header.header, header.getHeaderLength()); if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1) return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data if (remainingLen == 0) return 1; // header written, nothing else => 1 } if ((m_OutBuffer->space()) < remainingLen) { size_t len = m_OutBuffer->space(); if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), len) == -1) ACE_ASSERT (false); pct.read_skip(len); return -1; // packet will be pushed back on the queue } if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1) ACE_ASSERT (false); return 1; // some byte written and packet completed } bool WorldSocket::iFlushPacketQueue() { WorldPacket *pct; bool haveone = false; while (m_PacketQueue.dequeue_head(pct) == 0) { int result = iSendPartialPacket(*pct); if (result != 0) { // some bytes were written haveone = true; } if (result <= 0) { if (m_PacketQueue.enqueue_head(pct) == -1) { delete pct; sLog.outError ("WorldSocket::iFlushPacketQueue m_PacketQueue->enqueue_head"); return false; } break; } else { // packet completed delete pct; } } return haveone; }