/* * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef ZONE_SCRIPT_H_ #define ZONE_SCRIPT_H_ #include "Common.h" #include "Creature.h" //struct CreatureData; class Creature; class GameObject; class ZoneScript { public: explicit ZoneScript() {} virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; } virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; } virtual void OnCreatureCreate(Creature *, bool /*add*/) {} virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {} //All-purpose data storage 64 bit virtual uint64 GetData64(uint32 /*DataId*/) { return 0; } virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {} //All-purpose data storage 32 bit virtual uint32 GetData(uint32 /*DataId*/) { return 0; } virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {} virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) {} }; #endif