/* Copyright (C) 2006 - 2009 kb_z * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Duskwood SD%Complete: 100 SDComment: Quest Support:8735 SDCategory: Duskwood EndScriptData */ #include "ScriptedPch.h" /*###### # at_twilight_grove ######*/ bool AreaTrigger_at_twilight_grove(Player* pPlayer, const AreaTriggerEntry *at) { if (pPlayer->HasQuestForItem(21149)) { if (Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16,-489.57,49.95,0,TEMPSUMMON_MANUAL_DESPAWN,60000)) { TCorrupter->setFaction(14); TCorrupter->SetMaxHealth(832750); } if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000)) { CorrupterSpeaker->SetName("Twilight Corrupter"); CorrupterSpeaker->SetVisibility(VISIBILITY_ON); CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID()); } } return false; }; /*###### # boss_twilight_corrupter ######*/ #define SPELL_SOUL_CORRUPTION 25805 #define SPELL_CREATURE_OF_NIGHTMARE 25806 #define SPELL_LEVEL_UP 24312 struct boss_twilight_corrupterAI : public ScriptedAI { boss_twilight_corrupterAI(Creature *c) : ScriptedAI(c) {} uint32 SoulCorruption_Timer; uint32 CreatureOfNightmare_Timer; uint8 KillCount; void Reset() { SoulCorruption_Timer = 15000; CreatureOfNightmare_Timer = 30000; KillCount = 0; } void EnterCombat(Unit* who) { m_creature->MonsterYell("The Nightmare cannot be stopped!",0,m_creature->GetGUID()); } void KilledUnit(Unit* victim) { if (victim->GetTypeId() == TYPEID_PLAYER) { ++KillCount; m_creature->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true); if (KillCount == 3) { DoCast(m_creature, SPELL_LEVEL_UP, true); KillCount = 0; } } } void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; if (SoulCorruption_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_SOUL_CORRUPTION); SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers } else SoulCorruption_Timer-=diff; if (CreatureOfNightmare_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_CREATURE_OF_NIGHTMARE); CreatureOfNightmare_Timer = 45000; //gotta confirm Timers } else CreatureOfNightmare_Timer-=diff; DoMeleeAttackIfReady(); }; }; CreatureAI* GetAI_boss_twilight_corrupter(Creature* pCreature) { return new boss_twilight_corrupterAI (pCreature); } void AddSC_duskwood() { Script *newscript; newscript = new Script; newscript->Name = "boss_twilight_corrupter"; newscript->GetAI = &GetAI_boss_twilight_corrupter; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "at_twilight_grove"; newscript->pAreaTrigger = &AreaTrigger_at_twilight_grove; newscript->RegisterSelf(); }