/* Copyright (C) 2006 - 2009 ScriptDev2
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Ghostlands
SD%Complete: 100
SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
SDCategory: Ghostlands
EndScriptData */
/* ContentData
npc_blood_knight_dawnstar
npc_budd_nedreck
npc_rathis_tomber
npc_ranger_lilatha
EndContentData */
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
/*######
## npc_blood_knight_dawnstar
######*/
#define GOSSIP_H_BKD "Take Blood Knight Insignia"
bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
if (msg == EQUIP_ERR_OK)
{
pPlayer->StoreNewItem(dest, 24226, 1, true);
pPlayer->PlayerTalkClass->ClearMenus();
}
}
return true;
}
/*######
## npc_budd_nedreck
######*/
#define GOSSIP_HBN "You gave the crew disguises?"
bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 42540, false);
}
return true;
}
/*######
## npc_rathis_tomber
######*/
bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
}else
pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
/*#####
## go_gilded_brazier (Paladin First Trail quest (9678))
#####*/
bool GOHello_gilded_brazier(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
{
Creature *Stillblade = pPlayer->SummonCreature(17716, 8106.11, -7542.06, 151.775, 3.02598, TEMPSUMMON_DEAD_DESPAWN, 60000);
if (Stillblade)
Stillblade->AI()->AttackStart(pPlayer);
}
return true;
};
/*######
## npc_ranger_lilatha
######*/
enum eEnums
{
SAY_START = -1000140,
SAY_PROGRESS1 = -1000141,
SAY_PROGRESS2 = -1000142,
SAY_PROGRESS3 = -1000143,
SAY_END1 = -1000144,
SAY_END2 = -1000145,
SAY_CAPTAIN_ANSWER = -1000146,
QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
GO_CAGE = 181152,
NPC_CAPTAIN_HELIOS = 16220,
FACTION_SMOON_E = 1603,
};
struct npc_ranger_lilathaAI : public npc_escortAI
{
npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
std::list CageList;
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
{
case 0:
{
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
DoScriptText(SAY_START, m_creature, pPlayer);
break;
}
case 5:
DoScriptText(SAY_PROGRESS1, m_creature, pPlayer);
case 11:
DoScriptText(SAY_PROGRESS2, m_creature, pPlayer);
m_creature->SetOrientation(4.762841);
break;
case 18:
{
DoScriptText(SAY_PROGRESS3, m_creature, pPlayer);
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(m_creature, true);
Summ2->Attack(pPlayer, true);
}
m_creature->AI()->AttackStart(Summ1);
break;
}
case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
case 25: m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
case 30:
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,m_creature);
break;
case 32:
m_creature->SetOrientation(2.978281);
DoScriptText(SAY_END1, m_creature, pPlayer);
break;
case 33:
m_creature->SetOrientation(5.858011);
DoScriptText(SAY_END2, m_creature, pPlayer);
Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
break;
}
}
void Reset()
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_READY);
}
};
bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
pCreature->setFaction(113);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilathaAI, pCreature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature)
{
return new npc_ranger_lilathaAI(pCreature);
}
void AddSC_ghostlands()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_blood_knight_dawnstar";
newscript->pGossipHello = &GossipHello_npc_blood_knight_dawnstar;
newscript->pGossipSelect = &GossipSelect_npc_blood_knight_dawnstar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_budd_nedreck";
newscript->pGossipHello = &GossipHello_npc_budd_nedreck;
newscript->pGossipSelect = &GossipSelect_npc_budd_nedreck;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_rathis_tomber";
newscript->pGossipHello = &GossipHello_npc_rathis_tomber;
newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_gilded_brazier";
newscript->pGOHello = &GOHello_gilded_brazier;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_ranger_lilatha";
newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha;
newscript->RegisterSelf();
}