/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Hinterlands SD%Complete: 100 SDComment: Quest support: 863, 2742 SDCategory: The Hinterlands EndScriptData */ /* ContentData npc_00x09hl npc_rinji EndContentData */ #include "ScriptedPch.h" #include "ScriptedEscortAI.h" /*###### ## npc_00x09hl ######*/ enum eOOX { SAY_OOX_START = -1000287, SAY_OOX_AGGRO1 = -1000288, SAY_OOX_AGGRO2 = -1000289, SAY_OOX_AMBUSH = -1000290, SAY_OOX_END = -1000292, QUEST_RESQUE_OOX_09 = 836, NPC_MARAUDING_OWL = 7808, NPC_VILE_AMBUSHER = 7809, FACTION_ESCORTEE_A = 774, FACTION_ESCORTEE_H = 775 }; struct npc_00x09hlAI : public npc_escortAI { npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { } void Reset() { } void WaypointReached(uint32 uiPointId) { switch(uiPointId) { case 26: DoScriptText(SAY_OOX_AMBUSH, me); break; case 43: DoScriptText(SAY_OOX_AMBUSH, me); break; case 64: DoScriptText(SAY_OOX_END, me); if (Player* pPlayer = GetPlayerForEscort()) pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me); break; } } void WaypointStart(uint32 uiPointId) { switch(uiPointId) { case 27: for (uint8 i = 0; i < 3; ++i) { const Position src = {147.927444f, -3851.513428f, 130.893f, 0}; Position pos; me->GetRandomNearPosition(pos, 7.0f); DoSummon(NPC_MARAUDING_OWL, pos, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN); } break; case 44: for (uint8 i = 0; i < 3; ++i) { const Position src = {-141.151581f, -4291.213867f, 120.130f, 0}; Position dst; me->GetRandomPoint(src, 7.0f, dst); me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000); } break; } } void Aggro(Unit* pWho) { if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER) return; if (rand()%1) DoScriptText(SAY_OOX_AGGRO1, me); else DoScriptText(SAY_OOX_AGGRO2, me); } void JustSummoned(Creature* pSummoned) { pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); } }; bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09) { pCreature->SetStandState(UNIT_STAND_STATE_STAND); if (pPlayer->GetTeam() == ALLIANCE) pCreature->setFaction(FACTION_ESCORTEE_A); else if (pPlayer->GetTeam() == HORDE) pCreature->setFaction(FACTION_ESCORTEE_H); DoScriptText(SAY_OOX_START, pCreature, pPlayer); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI())) pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); } return true; } CreatureAI* GetAI_npc_00x09hl(Creature* pCreature) { return new npc_00x09hlAI(pCreature); } /*###### ## npc_rinji ######*/ enum eRinji { SAY_RIN_FREE = -1000403, //from here SAY_RIN_BY_OUTRUNNER = -1000404, SAY_RIN_HELP_1 = -1000405, SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong... SAY_RIN_COMPLETE = -1000407, SAY_RIN_PROGRESS_1 = -1000408, SAY_RIN_PROGRESS_2 = -1000409, QUEST_RINJI_TRAPPED = 2742, NPC_RANGER = 2694, NPC_OUTRUNNER = 2691, GO_RINJI_CAGE = 142036 }; struct Location { float m_fX, m_fY, m_fZ; }; Location m_afAmbushSpawn[] = { {191.296204, -2839.329346, 107.388}, {70.972466, -2848.674805, 109.459} }; Location m_afAmbushMoveTo[] = { {166.630386, -2824.780273, 108.153}, {70.886589, -2874.335449, 116.675} }; struct npc_rinjiAI : public npc_escortAI { npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature) { m_bIsByOutrunner = false; m_iSpawnId = 0; } bool m_bIsByOutrunner; uint32 m_uiPostEventCount; uint32 m_uiPostEventTimer; int m_iSpawnId; void Reset() { m_uiPostEventCount = 0; m_uiPostEventTimer = 3000; } void JustRespawned() { m_bIsByOutrunner = false; m_iSpawnId = 0; npc_escortAI::JustRespawned(); } void EnterCombat(Unit* pWho) { if (HasEscortState(STATE_ESCORT_ESCORTING)) { if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner) { DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho); m_bIsByOutrunner = true; } if (rand()%4) return; //only if attacked and escorter is not in combat? DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me); } } void DoSpawnAmbush(bool bFirst) { if (!bFirst) m_iSpawnId = 1; me->SummonCreature(NPC_RANGER, m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); for (int i = 0; i < 2; ++i) { me->SummonCreature(NPC_OUTRUNNER, m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); } } void JustSummoned(Creature* pSummoned) { pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); } void WaypointReached(uint32 uiPointId) { Player* pPlayer = GetPlayerForEscort(); if (!pPlayer) return; switch(uiPointId) { case 1: DoScriptText(SAY_RIN_FREE, me, pPlayer); break; case 7: DoSpawnAmbush(true); break; case 13: DoSpawnAmbush(false); break; case 17: DoScriptText(SAY_RIN_COMPLETE, me, pPlayer); pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me); SetRun(); m_uiPostEventCount = 1; break; } } void UpdateEscortAI(const uint32 uiDiff) { //Check if we have a current target if (!UpdateVictim()) { if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount) { if (m_uiPostEventTimer <= uiDiff) { m_uiPostEventTimer = 3000; if (Unit* pPlayer = GetPlayerForEscort()) { switch(m_uiPostEventCount) { case 1: DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer); ++m_uiPostEventCount; break; case 2: DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer); m_uiPostEventCount = 0; break; } } else { me->ForcedDespawn(); return; } } else m_uiPostEventTimer -= uiDiff; } return; } DoMeleeAttackIfReady(); } }; bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED) { if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) pGo->UseDoorOrButton(); if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinjiAI, pCreature->AI())) pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); } return true; } CreatureAI* GetAI_npc_rinji(Creature* pCreature) { return new npc_rinjiAI(pCreature); } void AddSC_hinterlands() { Script* newscript; newscript = new Script; newscript->Name = "npc_00x09hl"; newscript->GetAI = &GetAI_npc_00x09hl; newscript->pQuestAccept = &QuestAccept_npc_00x09hl; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_rinji"; newscript->GetAI = &GetAI_npc_rinji; newscript->pQuestAccept = &QuestAccept_npc_rinji; newscript->RegisterSelf(); }