/* Copyright (C) 2010 TrinityCore * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ScriptedPch.h" #include "ScriptedPch.h" /*###### ##Quest 5441: Lazy Peons ##npc_lazy_peon ######*/ enum LazyPeonYells { SAY_SPELL_HIT = -1999900 //Ow! OK, I''ll get back to work, $N!' }; enum LazyPeon { QUEST_LAZY_PEONS = 5441, GO_LUMBERPILE = 175784, SPELL_BUFF_SLEEP = 17743, SPELL_AWAKEN_PEON = 19938 }; struct npc_lazy_peonAI : public ScriptedAI { npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {} uint64 uiPlayerGUID; uint32 m_uiRebuffTimer; uint32 work; void Reset () { uiPlayerGUID = 0; work = false; } void MovementInform(uint32 type, uint32 id) { if (id == 1) work = true; } void SpellHit(Unit *caster, const SpellEntry *spell) { if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER && CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE) { caster->ToPlayer()->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID()); DoScriptText(SAY_SPELL_HIT, m_creature, caster); m_creature->RemoveAllAuras(); if (GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20)) m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ()); } } void UpdateAI(const uint32 uiDiff) { if (work = true) m_creature->HandleEmoteCommand(466); if (m_uiRebuffTimer <= uiDiff) { DoCast(m_creature, SPELL_BUFF_SLEEP); m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes } else m_uiRebuffTimer -= uiDiff; if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_npc_lazy_peon(Creature* pCreature) { return new npc_lazy_peonAI(pCreature); } void AddSC_durotar() { Script* newscript; newscript = new Script; newscript->Name = "npc_lazy_peon"; newscript->GetAI = &GetAI_npc_lazy_peon; newscript->RegisterSelf(); }