/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Feralas SD%Complete: 100 SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer SDCategory: Feralas EndScriptData */ #include "ScriptedPch.h" #include "ScriptedEscortAI.h" /*###### ## npc_gregan_brewspewer ######*/ #define GOSSIP_HELLO "Buy somethin', will ya?" bool GossipHello_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pCreature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(2433, pCreature->GetGUID()); return true; } bool GossipSelect_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID()); } if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } /*###### ## npc_oox22fe ######*/ enum eOOX { //signed for 7806 SAY_OOX_START = -1000287, SAY_OOX_AGGRO1 = -1000288, SAY_OOX_AGGRO2 = -1000289, SAY_OOX_AMBUSH = -1000290, SAY_OOX_END = -1000292, NPC_YETI = 7848, NPC_GORILLA = 5260, NPC_WOODPAW_REAVER = 5255, NPC_WOODPAW_BRUTE = 5253, NPC_WOODPAW_ALPHA = 5258, NPC_WOODPAW_MYSTIC = 5254, QUEST_RESCUE_OOX22FE = 2767, FACTION_ESCORTEE_A = 774, FACTION_ESCORTEE_H = 775 }; struct npc_oox22feAI : public npc_escortAI { npc_oox22feAI(Creature* pCreature) : npc_escortAI(pCreature) { } void WaypointReached(uint32 i) { switch (i) { // First Ambush(3 Yetis) case 11: DoScriptText(SAY_OOX_AMBUSH, m_creature); m_creature->SummonCreature(NPC_YETI, -4841.01, 1593.91, 73.42, 3.98, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_YETI, -4837.61, 1568.58, 78.21, 3.13, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_YETI, -4841.89, 1569.95, 76.53, 0.68, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; //Second Ambush(3 Gorillas) case 21: DoScriptText(SAY_OOX_AMBUSH, m_creature); m_creature->SummonCreature(NPC_GORILLA, -4595.81, 2005.99, 53.08, 3.74, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_GORILLA, -4597.53, 2008.31, 52.70, 3.78, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_GORILLA, -4599.37, 2010.59, 52.77, 3.84, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; //Third Ambush(4 Gnolls) case 30: DoScriptText(SAY_OOX_AMBUSH, m_creature); m_creature->SummonCreature(NPC_WOODPAW_REAVER, -4425.14, 2075.87, 47.77, 3.77, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_WOODPAW_BRUTE , -4426.68, 2077.98, 47.57, 3.77, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33, 2080.24, 47.43, 3.87, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); m_creature->SummonCreature(NPC_WOODPAW_ALPHA , -4430.04, 2075.54, 46.83, 3.81, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; case 37: DoScriptText(SAY_OOX_END, m_creature); // Award quest credit if (Player* pPlayer = GetPlayerForEscort()) { pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, m_creature); } break; } } void Reset() { if (!HasEscortState(STATE_ESCORT_ESCORTING)) m_creature->SetStandState(UNIT_STAND_STATE_DEAD); } void EnterCombat(Unit* who) { //For an small probability the npc says something when he get aggro if (urand(0,9) > 7) DoScriptText(RAND(SAY_OOX_AGGRO1,SAY_OOX_AGGRO2), m_creature); } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(m_creature); } }; CreatureAI* GetAI_npc_oox22fe(Creature* pCreature) { return new npc_oox22feAI(pCreature); } bool QuestAccept_npc_oox22fe(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE) { DoScriptText(SAY_OOX_START, pCreature); //change that the npc is not lying dead on the ground pCreature->SetStandState(UNIT_STAND_STATE_STAND); if (pPlayer->GetTeam() == ALLIANCE) pCreature->setFaction(FACTION_ESCORTEE_A); if (pPlayer->GetTeam() == HORDE) pCreature->setFaction(FACTION_ESCORTEE_H); if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22feAI, pCreature->AI())) pEscortAI->Start(true, false, pPlayer->GetGUID()); } return true; } /*###### ## npc_screecher_spirit ######*/ bool GossipHello_npc_screecher_spirit(Player* pPlayer, Creature* pCreature) { pPlayer->SEND_GOSSIP_MENU(2039, pCreature->GetGUID()); pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return true; } /*###### ## AddSC ######*/ void AddSC_feralas() { Script *newscript; newscript = new Script; newscript->Name = "npc_gregan_brewspewer"; newscript->pGossipHello = &GossipHello_npc_gregan_brewspewer; newscript->pGossipSelect = &GossipSelect_npc_gregan_brewspewer; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_oox22fe"; newscript->GetAI = &GetAI_npc_oox22fe; newscript->pQuestAccept = &QuestAccept_npc_oox22fe; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_screecher_spirit"; newscript->pGossipHello = &GossipHello_npc_screecher_spirit; newscript->RegisterSelf(); }