/* Copyright (C) 2006 - 2009 ScriptDev2 .sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Tanaris SD%Complete: 80 SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor SDCategory: Tanaris EndScriptData */ /* ContentData mob_aquementas npc_custodian_of_time npc_marin_noggenfogger npc_steward_of_time npc_stone_watcher_of_norgannon npc_OOX17 npc_tooga EndContentData */ #include "ScriptedPch.h" #include "ScriptedEscortAI.h" #include "ScriptedFollowerAI.h" /*###### ## mob_aquementas ######*/ #define AGGRO_YELL_AQUE -1000350 #define SPELL_AQUA_JET 13586 #define SPELL_FROST_SHOCK 15089 struct mob_aquementasAI : public ScriptedAI { mob_aquementasAI(Creature *c) : ScriptedAI(c) {} uint32 SendItem_Timer; uint32 SwitchFaction_Timer; bool isFriendly; uint32 FrostShock_Timer; uint32 AquaJet_Timer; void Reset() { SendItem_Timer = 0; SwitchFaction_Timer = 10000; m_creature->setFaction(35); isFriendly = true; AquaJet_Timer = 5000; FrostShock_Timer = 1000; } void SendItem(Unit* receiver) { if (CAST_PLR(receiver)->HasItemCount(11169,1,false) && CAST_PLR(receiver)->HasItemCount(11172,11,false) && CAST_PLR(receiver)->HasItemCount(11173,1,false) && !CAST_PLR(receiver)->HasItemCount(11522,1,true)) { ItemPosCountVec dest; uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, false); if (msg == EQUIP_ERR_OK) CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true); } } void EnterCombat(Unit* who) { DoScriptText(AGGRO_YELL_AQUE, m_creature, who); } void UpdateAI(const uint32 diff) { if (isFriendly) { if (SwitchFaction_Timer <= diff) { m_creature->setFaction(91); isFriendly = false; } else SwitchFaction_Timer -= diff; } if (!UpdateVictim()) return; if (!isFriendly) { if (SendItem_Timer <= diff) { if (m_creature->getVictim()->GetTypeId() == TYPEID_PLAYER) SendItem(m_creature->getVictim()); SendItem_Timer = 5000; } else SendItem_Timer -= diff; } if (FrostShock_Timer <= diff) { DoCast(m_creature->getVictim(), SPELL_FROST_SHOCK); FrostShock_Timer = 15000; } else FrostShock_Timer -= diff; if (AquaJet_Timer <= diff) { DoCast(m_creature, SPELL_AQUA_JET); AquaJet_Timer = 15000; } else AquaJet_Timer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_mob_aquementas(Creature* pCreature) { return new mob_aquementasAI (pCreature); } /*###### ## npc_custodian_of_time ######*/ #define WHISPER_CUSTODIAN_1 -1000150 #define WHISPER_CUSTODIAN_2 -1000151 #define WHISPER_CUSTODIAN_3 -1000152 #define WHISPER_CUSTODIAN_4 -1000153 #define WHISPER_CUSTODIAN_5 -1000154 #define WHISPER_CUSTODIAN_6 -1000155 #define WHISPER_CUSTODIAN_7 -1000156 #define WHISPER_CUSTODIAN_8 -1000157 #define WHISPER_CUSTODIAN_9 -1000158 #define WHISPER_CUSTODIAN_10 -1000159 #define WHISPER_CUSTODIAN_11 -1000160 #define WHISPER_CUSTODIAN_12 -1000161 #define WHISPER_CUSTODIAN_13 -1000162 #define WHISPER_CUSTODIAN_14 -1000163 struct npc_custodian_of_timeAI : public npc_escortAI { npc_custodian_of_timeAI(Creature *c) : npc_escortAI(c) {} void WaypointReached(uint32 i) { Player *pPlayer = GetPlayerForEscort(); if (!pPlayer) return; switch(i) { case 0: DoScriptText(WHISPER_CUSTODIAN_1, m_creature, pPlayer); break; case 1: DoScriptText(WHISPER_CUSTODIAN_2, m_creature, pPlayer); break; case 2: DoScriptText(WHISPER_CUSTODIAN_3, m_creature, pPlayer); break; case 3: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pPlayer); break; case 5: DoScriptText(WHISPER_CUSTODIAN_5, m_creature, pPlayer); break; case 6: DoScriptText(WHISPER_CUSTODIAN_6, m_creature, pPlayer); break; case 7: DoScriptText(WHISPER_CUSTODIAN_7, m_creature, pPlayer); break; case 8: DoScriptText(WHISPER_CUSTODIAN_8, m_creature, pPlayer); break; case 9: DoScriptText(WHISPER_CUSTODIAN_9, m_creature, pPlayer); break; case 10: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pPlayer); break; case 13: DoScriptText(WHISPER_CUSTODIAN_10, m_creature, pPlayer); break; case 14: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pPlayer); break; case 16: DoScriptText(WHISPER_CUSTODIAN_11, m_creature, pPlayer); break; case 17: DoScriptText(WHISPER_CUSTODIAN_12, m_creature, pPlayer); break; case 18: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pPlayer); break; case 22: DoScriptText(WHISPER_CUSTODIAN_13, m_creature, pPlayer); break; case 23: DoScriptText(WHISPER_CUSTODIAN_4, m_creature, pPlayer); break; case 24: DoScriptText(WHISPER_CUSTODIAN_14, m_creature, pPlayer); DoCast(pPlayer, 34883); // below here is temporary workaround, to be removed when spell works properly pPlayer->AreaExploredOrEventHappens(10277); break; } } void MoveInLineOfSight(Unit *who) { if (HasEscortState(STATE_ESCORT_ESCORTING)) return; if (who->GetTypeId() == TYPEID_PLAYER) { if (who->HasAura(34877) && CAST_PLR(who)->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE) { float Radius = 10.0; if (m_creature->IsWithinDistInMap(who, Radius)) { Start(false, false, who->GetGUID()); } } } } void EnterCombat(Unit* who) { } void Reset() { } void UpdateAI(const uint32 diff) { npc_escortAI::UpdateAI(diff); } }; CreatureAI* GetAI_npc_custodian_of_time(Creature* pCreature) { return new npc_custodian_of_timeAI(pCreature); } /*###### ## npc_marin_noggenfogger ######*/ bool GossipHello_npc_marin_noggenfogger(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(2662)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_marin_noggenfogger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } /*###### ## npc_steward_of_time ######*/ #define GOSSIP_ITEM_FLIGHT "Please take me to the master's lair." bool GossipHello_npc_steward_of_time(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestRewardStatus(10279)) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID()); } else pPlayer->SEND_GOSSIP_MENU(9977, pCreature->GetGUID()); return true; } bool QuestAccept_npc_steward_of_time(Player* pPlayer, Creature* pCreature, Quest const *quest) { if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair pPlayer->CastSpell(pPlayer,34891,true); //(Flight through Caverns) return false; } bool GossipSelect_npc_steward_of_time(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) pPlayer->CastSpell(pPlayer,34891,true); //(Flight through Caverns) return true; } /*###### ## npc_stone_watcher_of_norgannon ######*/ #define GOSSIP_ITEM_NORGANNON_1 "What function do you serve?" #define GOSSIP_ITEM_NORGANNON_2 "What are the Plates of Uldum?" #define GOSSIP_ITEM_NORGANNON_3 "Where are the Plates of Uldum?" #define GOSSIP_ITEM_NORGANNON_4 "Excuse me? We've been \"reschedueled for visitations\"? What does that mean?!" #define GOSSIP_ITEM_NORGANNON_5 "So, what's inside Uldum?" #define GOSSIP_ITEM_NORGANNON_6 "I will return when i have the Plates of Uldum." bool GossipHello_npc_stone_watcher_of_norgannon(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->SEND_GOSSIP_MENU(1674, pCreature->GetGUID()); return true; } bool GossipSelect_npc_stone_watcher_of_norgannon(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(1675, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->SEND_GOSSIP_MENU(1676, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); pPlayer->SEND_GOSSIP_MENU(1677, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); pPlayer->SEND_GOSSIP_MENU(1678, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); pPlayer->SEND_GOSSIP_MENU(1679, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->AreaExploredOrEventHappens(2954); break; } return true; } /*###### ## npc_OOX17 ######*/ enum e00X17 { //texts are signed for 7806 SAY_OOX_START = -1000287, SAY_OOX_AGGRO1 = -1000288, SAY_OOX_AGGRO2 = -1000289, SAY_OOX_AMBUSH = -1000290, SAY_OOX17_AMBUSH_REPLY = -1000291, SAY_OOX_END = -1000292, Q_OOX17 = 648, SPAWN_FIRST = 7803, SPAWN_SECOND_1 = 5617, SPAWN_SECOND_2 = 7805 }; struct npc_OOX17AI : public npc_escortAI { npc_OOX17AI(Creature *c) : npc_escortAI(c) {} void WaypointReached(uint32 i) { Player* pPlayer = GetPlayerForEscort(); if (!pPlayer) return; switch(i) { case 23: m_creature->SummonCreature(SPAWN_FIRST, -8350.96, -4445.79, 10.10, 6.20, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(SPAWN_FIRST, -8355.96, -4447.79, 10.10, 6.27, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(SPAWN_FIRST, -8353.96, -4442.79, 10.10, 6.08, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); DoScriptText(SAY_OOX_AMBUSH, m_creature); break; case 56: m_creature->SummonCreature(SPAWN_SECOND_1, -7510.07, -4795.50, 9.35, 6.06, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(SPAWN_SECOND_2, -7515.07, -4797.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(SPAWN_SECOND_2, -7518.07, -4792.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); DoScriptText(SAY_OOX_AMBUSH, m_creature); if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30)) DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff); break; case 86: if (pPlayer) { DoScriptText(SAY_OOX_END, m_creature); pPlayer->GroupEventHappens(Q_OOX17, m_creature); } break; } } void Reset(){} void EnterCombat(Unit* who) { DoScriptText(RAND(SAY_OOX_AGGRO1,SAY_OOX_AGGRO2), m_creature); } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(m_creature); } }; bool QuestAccept_npc_OOX17(Player* pPlayer, Creature* pCreature, Quest const* quest) { if (quest->GetQuestId() == Q_OOX17) { pCreature->setFaction(113); pCreature->SetHealth(pCreature->GetMaxHealth()); pCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); DoScriptText(SAY_OOX_START, pCreature); if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17AI, pCreature->AI())) pEscortAI->Start(true, false, pPlayer->GetGUID()); } return true; } CreatureAI* GetAI_npc_OOX17(Creature* pCreature) { return new npc_OOX17AI(pCreature); } /*#### # npc_tooga ####*/ enum eTooga { SAY_TOOG_THIRST = -1000391, SAY_TOOG_WORRIED = -1000392, SAY_TOOG_POST_1 = -1000393, SAY_TORT_POST_2 = -1000394, SAY_TOOG_POST_3 = -1000395, SAY_TORT_POST_4 = -1000396, SAY_TOOG_POST_5 = -1000397, SAY_TORT_POST_6 = -1000398, QUEST_TOOGA = 1560, NPC_TORTA = 6015, POINT_ID_TO_WATER = 1, FACTION_TOOG_ESCORTEE = 113 }; const float m_afToWaterLoc[] = {-7032.664551, -4906.199219, -1.606446}; struct npc_toogaAI : public FollowerAI { npc_toogaAI(Creature* pCreature) : FollowerAI(pCreature) { } uint32 m_uiCheckSpeechTimer; uint32 m_uiPostEventTimer; uint32 m_uiPhasePostEvent; uint64 TortaGUID; void Reset() { m_uiCheckSpeechTimer = 2500; m_uiPostEventTimer = 1000; m_uiPhasePostEvent = 0; TortaGUID = 0; } void MoveInLineOfSight(Unit *pWho) { FollowerAI::MoveInLineOfSight(pWho); if (!m_creature->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && pWho->GetEntry() == NPC_TORTA) { if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) { if (Player* pPlayer = GetLeaderForFollower()) { if (pPlayer->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) pPlayer->GroupEventHappens(QUEST_TOOGA, m_creature); } TortaGUID = pWho->GetGUID(); SetFollowComplete(true); } } } void MovementInform(uint32 uiMotionType, uint32 uiPointId) { FollowerAI::MovementInform(uiMotionType, uiPointId); if (uiMotionType != POINT_MOTION_TYPE) return; if (uiPointId == POINT_ID_TO_WATER) SetFollowComplete(); } void UpdateFollowerAI(const uint32 uiDiff) { if (!UpdateVictim()) { //we are doing the post-event, or... if (HasFollowState(STATE_FOLLOW_POSTEVENT)) { if (m_uiPostEventTimer <= uiDiff) { m_uiPostEventTimer = 5000; Unit *pTorta = Unit::GetUnit(*m_creature, TortaGUID); if (!pTorta || !pTorta->isAlive()) { //something happened, so just complete SetFollowComplete(); return; } switch(m_uiPhasePostEvent) { case 1: DoScriptText(SAY_TOOG_POST_1, m_creature); break; case 2: DoScriptText(SAY_TORT_POST_2, pTorta); break; case 3: DoScriptText(SAY_TOOG_POST_3, m_creature); break; case 4: DoScriptText(SAY_TORT_POST_4, pTorta); break; case 5: DoScriptText(SAY_TOOG_POST_5, m_creature); break; case 6: DoScriptText(SAY_TORT_POST_6, pTorta); m_creature->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, m_afToWaterLoc[0], m_afToWaterLoc[1], m_afToWaterLoc[2]); break; } ++m_uiPhasePostEvent; } else m_uiPostEventTimer -= uiDiff; } //...we are doing regular speech check else if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { if (m_uiCheckSpeechTimer <= uiDiff) { m_uiCheckSpeechTimer = 5000; if (urand(0,9) > 8) DoScriptText(RAND(SAY_TOOG_THIRST,SAY_TOOG_WORRIED), m_creature); } else m_uiCheckSpeechTimer -= uiDiff; } return; } DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_npc_tooga(Creature* pCreature) { return new npc_toogaAI(pCreature); } bool QuestAccept_npc_tooga(Player* pPlayer, Creature* pCreature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_TOOGA) { if (npc_toogaAI* pToogaAI = CAST_AI(npc_toogaAI, pCreature->AI())) pToogaAI->StartFollow(pPlayer, FACTION_TOOG_ESCORTEE, pQuest); } return true; } void AddSC_tanaris() { Script *newscript; newscript = new Script; newscript->Name = "mob_aquementas"; newscript->GetAI = &GetAI_mob_aquementas; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_custodian_of_time"; newscript->GetAI = &GetAI_npc_custodian_of_time; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_marin_noggenfogger"; newscript->pGossipHello = &GossipHello_npc_marin_noggenfogger; newscript->pGossipSelect = &GossipSelect_npc_marin_noggenfogger; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_steward_of_time"; newscript->pGossipHello = &GossipHello_npc_steward_of_time; newscript->pGossipSelect = &GossipSelect_npc_steward_of_time; newscript->pQuestAccept = &QuestAccept_npc_steward_of_time; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_stone_watcher_of_norgannon"; newscript->pGossipHello = &GossipHello_npc_stone_watcher_of_norgannon; newscript->pGossipSelect = &GossipSelect_npc_stone_watcher_of_norgannon; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_OOX17"; newscript->GetAI = &GetAI_npc_OOX17; newscript->pQuestAccept = &QuestAccept_npc_OOX17; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_tooga"; newscript->GetAI = &GetAI_npc_tooga; newscript->pQuestAccept = &QuestAccept_npc_tooga; newscript->RegisterSelf(); }