/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Teldrassil SD%Complete: 100 SDComment: Quest support: 938 SDCategory: Teldrassil EndScriptData */ /* ContentData npc_mist EndContentData */ #include "ScriptedPch.h" #include "ScriptedFollowerAI.h" /*#### # npc_mist ####*/ enum eMist { SAY_AT_HOME = -1000411, EMOTE_AT_HOME = -1000412, QUEST_MIST = 938, NPC_ARYNIA = 3519, FACTION_DARNASSUS = 79 }; struct npc_mistAI : public FollowerAI { npc_mistAI(Creature* pCreature) : FollowerAI(pCreature) { } void Reset() { } void MoveInLineOfSight(Unit *pWho) { FollowerAI::MoveInLineOfSight(pWho); if (!m_creature->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && pWho->GetEntry() == NPC_ARYNIA) { if (m_creature->IsWithinDistInMap(pWho, 10.0f)) { DoScriptText(SAY_AT_HOME, pWho); DoComplete(); } } } void DoComplete() { DoScriptText(EMOTE_AT_HOME, m_creature); if (Player* pPlayer = GetLeaderForFollower()) { if (pPlayer->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE) pPlayer->GroupEventHappens(QUEST_MIST, m_creature); } //The follow is over (and for later development, run off to the woods before really end) SetFollowComplete(); } //call not needed here, no known abilities /*void UpdateFollowerAI(const uint32 uiDiff) { if (!UpdateVictim()) return; DoMeleeAttackIfReady(); }*/ }; CreatureAI* GetAI_npc_mist(Creature* pCreature) { return new npc_mistAI(pCreature); } bool QuestAccept_npc_mist(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_MIST) { if (npc_mistAI* pMistAI = CAST_AI(npc_mistAI, pCreature->AI())) pMistAI->StartFollow(pPlayer, FACTION_DARNASSUS, pQuest); } return true; } void AddSC_teldrassil() { Script *newscript; newscript = new Script; newscript->Name = "npc_mist"; newscript->GetAI = &GetAI_npc_mist; newscript->pQuestAccept = &QuestAccept_npc_mist; newscript->RegisterSelf(); }