/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Winterspring SD%Complete: 90 SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari SDCategory: Winterspring EndScriptData */ /* ContentData npc_lorax npc_rivern_frostwind npc_witch_doctor_mauari EndContentData */ #include "ScriptedPch.h" /*###### ## npc_lorax ######*/ #define GOSSIP_HL "Talk to me" #define GOSSIP_SL1 "What do you do here?" #define GOSSIP_SL2 "I can help you" #define GOSSIP_SL3 "What deal?" #define GOSSIP_SL4 "Then what happened?" #define GOSSIP_SL5 "He is not safe, i'll make sure of that." bool GossipHello_npc_lorax(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); pPlayer->SEND_GOSSIP_MENU(3759, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); pPlayer->SEND_GOSSIP_MENU(3760, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); pPlayer->SEND_GOSSIP_MENU(3761, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); pPlayer->SEND_GOSSIP_MENU(3762, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); pPlayer->SEND_GOSSIP_MENU(3763, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->AreaExploredOrEventHappens(5126); break; } return true; } /*###### ## npc_rivern_frostwind ######*/ bool GossipHello_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pCreature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } /*###### ## npc_witch_doctor_mauari ######*/ #define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please." bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestRewardStatus(975)) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(3377, pCreature->GetGUID()); }else pPlayer->SEND_GOSSIP_MENU(3375, pCreature->GetGUID()); return true; } bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction ==GOSSIP_ACTION_INFO_DEF+1) { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer, 16351, false); } return true; } void AddSC_winterspring() { Script *newscript; newscript = new Script; newscript->Name = "npc_lorax"; newscript->pGossipHello = &GossipHello_npc_lorax; newscript->pGossipSelect = &GossipSelect_npc_lorax; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_rivern_frostwind"; newscript->pGossipHello = &GossipHello_npc_rivern_frostwind; newscript->pGossipSelect = &GossipSelect_npc_rivern_frostwind; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_witch_doctor_mauari"; newscript->pGossipHello = &GossipHello_npc_witch_doctor_mauari; newscript->pGossipSelect = &GossipSelect_npc_witch_doctor_mauari; newscript->RegisterSelf(); }