/* * Copyright (C) 2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Script Data Start SDName: Dalaran SDAuthor: WarHead, MaXiMiUS SD%Complete: 99% SDComment: For what is 63990+63991? Same function but don't work correct... SDCategory: Dalaran Script Data End */ #include "ScriptedPch.h" /******************************************************* * npc_mageguard_dalaran *******************************************************/ enum Spells { SPELL_TRESPASSER_A = 54028, SPELL_TRESPASSER_H = 54029 }; enum NPCs // All outdoor guards are within 35.0f of these NPCs { NPC_APPLEBOUGH_A = 29547, NPC_SWEETBERRY_H = 29715, }; struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI { npc_mageguard_dalaranAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) { pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true); pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); } void Reset(){} void Aggro(Unit* pWho){} void AttackStart(Unit* pWho){} void MoveInLineOfSight(Unit *pWho) { if (!pWho || !pWho->IsInWorld() || pWho->GetZoneId() != 4395) return; if (!me->IsWithinDist(pWho, 65.0f, false)) return; Player *pPlayer = pWho->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported()) return; switch (m_creature->GetEntry()) { case 29254: if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f)) { if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out } else // In my line of sight, and "indoors" DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out break; case 29255: if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f)) { if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } else // In my line of sight, and "indoors" DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out break; } me->SetOrientation(me->GetHomePosition().GetOrientation()); return; } void UpdateAI(const uint32 diff){} }; CreatureAI* GetAI_npc_mageguard_dalaran(Creature* pCreature) { return new npc_mageguard_dalaranAI(pCreature); } /*###### ## npc_hira_snowdawn ######*/ enum eHiraSnowdawn { SPELL_COLD_WEATHER_FLYING = 54197 }; #define GOSSIP_TEXT_TRAIN_HIRA "I seek training to ride a steed." bool GossipHello_npc_hira_snowdawn(Player* pPlayer, Creature* pCreature) { if (!pCreature->isVendor() || !pCreature->isTrainer()) return false; pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); if (pPlayer->getLevel() >= 80 && pPlayer->HasSpell(SPELL_COLD_WEATHER_FLYING)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_hira_snowdawn(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRAIN) pPlayer->SEND_TRAINERLIST(pCreature->GetGUID()); if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } void AddSC_dalaran() { Script *newscript; newscript = new Script; newscript->Name = "npc_mageguard_dalaran"; newscript->GetAI = &GetAI_npc_mageguard_dalaran; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_hira_snowdawn"; newscript->pGossipHello = &GossipHello_npc_hira_snowdawn; newscript->pGossipSelect = &GossipSelect_npc_hira_snowdawn; newscript->RegisterSelf(); }