/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Icecrown SD%Complete: 100 SDComment: Quest support: 12807 SDCategory: Icecrown EndScriptData */ /* ContentData npc_arete EndContentData */ #include "ScriptedPch.h" /*###### ## npc_arete ######*/ #define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." #define GOSSIP_ARETE_ITEM2 "" #define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" #define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" #define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" #define GOSSIP_ARETE_ITEM6 "Let's finish this!" #define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." enum eArete { GOSSIP_TEXTID_ARETE1 = 13525, GOSSIP_TEXTID_ARETE2 = 13526, GOSSIP_TEXTID_ARETE3 = 13527, GOSSIP_TEXTID_ARETE4 = 13528, GOSSIP_TEXTID_ARETE5 = 13529, GOSSIP_TEXTID_ARETE6 = 13530, GOSSIP_TEXTID_ARETE7 = 13531, QUEST_THE_STORY_THUS_FAR = 12807 }; bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID()); return true; } pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); break; } return true; } /*###### ## The Valiant's Challenge Quest 13699 ######*/ bool GossipHello_valiant_challenge(Player* player, Creature* _Creature) { if (player->GetQuestStatus(13699) == QUEST_STATUS_INCOMPLETE) { player->SummonCreature(30675, player->GetInnPosX(),player->GetInnPosY(),player->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000000); } return true; } void AddSC_icecrown() { Script *newscript; newscript = new Script; newscript->Name = "npc_arete"; newscript->pGossipHello = &GossipHello_npc_arete; newscript->pGossipSelect = &GossipSelect_npc_arete; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "valiant_challenge"; newscript->pGossipHello = &GossipHello_valiant_challenge; newscript->RegisterSelf(); }