/* Copyright (C) 2006 - 2009 ScriptDev2
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Icecrown
SD%Complete: 100
SDComment: Quest support: 12807
SDCategory: Icecrown
EndScriptData */
/* ContentData
npc_arete
EndContentData */
#include "ScriptedPch.h"
/*######
## npc_arete
######*/
#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
#define GOSSIP_ARETE_ITEM2 ""
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
enum eArete
{
GOSSIP_TEXTID_ARETE1 = 13525,
GOSSIP_TEXTID_ARETE2 = 13526,
GOSSIP_TEXTID_ARETE3 = 13527,
GOSSIP_TEXTID_ARETE4 = 13528,
GOSSIP_TEXTID_ARETE5 = 13529,
GOSSIP_TEXTID_ARETE6 = 13530,
GOSSIP_TEXTID_ARETE7 = 13531,
QUEST_THE_STORY_THUS_FAR = 12807
};
bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
return true;
}
/*######
## The Valiant's Challenge Quest 13699
######*/
bool GossipHello_valiant_challenge(Player* player, Creature* _Creature)
{
if (player->GetQuestStatus(13699) == QUEST_STATUS_INCOMPLETE)
{
player->SummonCreature(30675, player->GetInnPosX(),player->GetInnPosY(),player->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000000);
}
return true;
}
void AddSC_icecrown()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_arete";
newscript->pGossipHello = &GossipHello_npc_arete;
newscript->pGossipSelect = &GossipSelect_npc_arete;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "valiant_challenge";
newscript->pGossipHello = &GossipHello_valiant_challenge;
newscript->RegisterSelf();
}