/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Icecrown SD%Complete: 100 SDComment: Quest support: 12807 SDCategory: Icecrown EndScriptData */ /* ContentData npc_arete EndContentData */ #include "ScriptedPch.h" /*###### ## npc_arete ######*/ #define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." #define GOSSIP_ARETE_ITEM2 "" #define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" #define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" #define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" #define GOSSIP_ARETE_ITEM6 "Let's finish this!" #define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." enum eArete { GOSSIP_TEXTID_ARETE1 = 13525, GOSSIP_TEXTID_ARETE2 = 13526, GOSSIP_TEXTID_ARETE3 = 13527, GOSSIP_TEXTID_ARETE4 = 13528, GOSSIP_TEXTID_ARETE5 = 13529, GOSSIP_TEXTID_ARETE6 = 13530, GOSSIP_TEXTID_ARETE7 = 13531, QUEST_THE_STORY_THUS_FAR = 12807 }; bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID()); return true; } pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); break; } return true; } /*###### ## npc_dame_evniki_kapsalis ######*/ enum eDameEnvikiKapsalis { TITLE_CRUSADER = 123 }; bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature) { if (pPlayer->HasTitle(TITLE_CRUSADER)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } /*###### ## npc_squire_david ######*/ enum eSquireDavid { QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680, QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679, NPC_ARGENT_VALIANT = 33448, GOSSIP_TEXTID_SQUIRE = 14407 }; #define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!" #define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?" bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature) { if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE )//We need more info about it. { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, pCreature->GetGUID()); return true; } bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->SummonCreature(NPC_ARGENT_VALIANT,8575.451,952.472,547.554,0.38); } //else //pPlayer->SEND_GOSSIP_MENU(???, pCreature->GetGUID()); Missing text return true; } /*###### ## npc_argent_valiant ######*/ enum eArgentValiant { SPELL_CHARGE = 63010, SPELL_SHIELD_BREAKER = 65147, NPC_ARGENT_VALIANT_CREDIT = 24108 }; struct npc_argent_valiantAI : public ScriptedAI { npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature) { pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553); pCreature->setFaction(35); //wrong faction in db? } uint32 uiChargeTimer; uint32 uiShieldBreakerTimer; void Reset() { uiChargeTimer = 7000; uiShieldBreakerTimer = 10000; } void MovementInform(uint32 uiType, uint32 uiId) { if (uiType != POINT_MOTION_TYPE) return; m_creature->setFaction(14); } void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { if (uiDamage > m_creature->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER) { uiDamage = 0; CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0); m_creature->setFaction(35); m_creature->ForcedDespawn(5000); m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),m_creature->GetOrientation()); EnterEvadeMode(); } } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (uiChargeTimer <= uiDiff) { DoCastVictim(SPELL_CHARGE); uiChargeTimer = 7000; } else uiChargeTimer -= uiDiff; if (uiShieldBreakerTimer <= uiDiff) { DoCastVictim(SPELL_SHIELD_BREAKER); uiShieldBreakerTimer = 10000; } else uiShieldBreakerTimer -= uiDiff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_npc_argent_valiant(Creature* pCreature) { return new npc_argent_valiantAI (pCreature); } /*###### ## npc_argent_tournament_post ######*/ enum eArgentTournamentPost { SPELL_ROPE_BEAM = 63413, NPC_GORMOK_THE_IMPALER = 35469, NPC_ICEHOWL = 35470 }; struct npc_argent_tournament_postAI : public ScriptedAI { npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {} void UpdateAI(const uint32 uiDiff) { if (m_creature->IsNonMeleeSpellCasted(false)) return; if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f)) DoCast(pTarget, SPELL_ROPE_BEAM); if (Creature* pTarget2 = me->FindNearestCreature(NPC_ICEHOWL, 6.0f)) DoCast(pTarget2, SPELL_ROPE_BEAM); if (!UpdateVictim()) return; } }; CreatureAI* GetAI_npc_argent_tournament_post(Creature* pCreature) { return new npc_argent_tournament_postAI (pCreature); } void AddSC_icecrown() { Script *newscript; newscript = new Script; newscript->Name = "npc_arete"; newscript->pGossipHello = &GossipHello_npc_arete; newscript->pGossipSelect = &GossipSelect_npc_arete; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_dame_evniki_kapsalis"; newscript->pGossipHello = &GossipHello_npc_dame_evniki_kapsalis; newscript->pGossipSelect = &GossipSelect_npc_dame_evniki_kapsalis; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_squire_david"; newscript->pGossipHello = &GossipHello_npc_squire_david; newscript->pGossipSelect = &GossipSelect_npc_squire_david; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_argent_valiant"; newscript->GetAI = &GetAI_npc_argent_valiant; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "npc_argent_tournament_post"; newscript->GetAI = &GetAI_npc_argent_tournament_post; newscript->RegisterSelf(); }