/* Copyright (C) 2008 - 2009 Trinity * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ScriptedPch.h" #include "OutdoorPvPWG.h" #define GOSSIP_HELLO_DEMO1 "Build catapult." #define GOSSIP_HELLO_DEMO2 "Build demolisher." #define GOSSIP_HELLO_DEMO3 "Build siege engine." #define GOSSIP_HELLO_DEMO4 "I cannot build more!" struct TRINITY_DLL_DECL npc_demolisher_engineererAI : public ScriptedAI { npc_demolisher_engineererAI(Creature* pCreature) : ScriptedAI(pCreature) { me->SetReactState(REACT_PASSIVE); } /* void JustDied(Unit *killer) { if(me->GetZoneScript()) me->GetZoneScript()->SetData(DATA_ENGINEER_DIE, me->GetDBTableGUIDLow()); } */ }; CreatureAI* GetAI_npc_demolisher_engineerer(Creature* pCreature) { return new npc_demolisher_engineererAI (pCreature); } bool GossipHello_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow())) { if (pPlayer->HasAura(SPELL_CORPORAL)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); else if (pPlayer->HasAura(SPELL_LIEUTENANT)) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } } else pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { pPlayer->CLOSE_GOSSIP_MENU(); if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow())) { switch(uiAction - GOSSIP_ACTION_INFO_DEF) { case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID()); break; case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID()); break; case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID()); break; } } return true; } void AddSC_wintergrasp() { Script *newscript; newscript = new Script; newscript->Name = "npc_demolisher_engineerer"; newscript->GetAI = &GetAI_npc_demolisher_engineerer; newscript->pGossipHello = &GossipHello_npc_demolisher_engineerer; newscript->pGossipSelect = &GossipSelect_npc_demolisher_engineerer; newscript->RegisterSelf(); }