/* Copyright (C) 2006 - 2009 ScriptDev2
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Hellfire_Peninsula
SD%Complete: 100
SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
SDCategory: Hellfire Peninsula
EndScriptData */
/* ContentData
npc_aeranas
npc_ancestral_wolf
go_haaleshi_altar
npc_naladu
npc_tracy_proudwell
npc_trollbane
npc_wounded_blood_elf
EndContentData */
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
/*######
## npc_aeranas
######*/
enum eAeranas
{
SAY_SUMMON = -1000138,
SAY_FREE = -1000139,
FACTION_HOSTILE = 16,
FACTION_FRIENDLY = 35,
SPELL_ENVELOPING_WINDS = 15535,
SPELL_SHOCK = 12553,
C_AERANAS = 17085
};
struct npc_aeranasAI : public ScriptedAI
{
npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
uint32 Faction_Timer;
uint32 EnvelopingWinds_Timer;
uint32 Shock_Timer;
void Reset()
{
Faction_Timer = 8000;
EnvelopingWinds_Timer = 9000;
Shock_Timer = 5000;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
DoScriptText(SAY_SUMMON, me);
}
void UpdateAI(const uint32 diff)
{
if (Faction_Timer)
{
if (Faction_Timer <= diff)
{
me->setFaction(FACTION_HOSTILE);
Faction_Timer = 0;
} else Faction_Timer -= diff;
}
if (!UpdateVictim())
return;
if ((me->GetHealth()*100) / me->GetMaxHealth() < 30)
{
me->setFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
DoScriptText(SAY_FREE, me);
return;
}
if (Shock_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SHOCK);
Shock_Timer = 10000;
} else Shock_Timer -= diff;
if (EnvelopingWinds_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 25000;
} else EnvelopingWinds_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
{
return new npc_aeranasAI (pCreature);
}
/*######
## npc_ancestral_wolf
######*/
enum eAncestralWolf
{
EMOTE_WOLF_LIFT_HEAD = -1000496,
EMOTE_WOLF_HOWL = -1000497,
SAY_WOLF_WELCOME = -1000498,
SPELL_ANCESTRAL_WOLF_BUFF = 29981,
NPC_RYGA = 17123
};
struct npc_ancestral_wolfAI : public npc_escortAI
{
npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature)
{
if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
Start(false, false, pCreature->GetOwner()->GetGUID());
else
error_log("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
pCreature->SetSpeed(MOVE_WALK, 1.5f);
Reset();
}
Unit* pRyga;
void Reset()
{
pRyga = NULL;
DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
}
void MoveInLineOfSight(Unit* pWho)
{
if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(pWho, 15.0f))
pRyga = pWho;
npc_escortAI::MoveInLineOfSight(pWho);
}
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
{
case 0:
DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
break;
case 2:
DoScriptText(EMOTE_WOLF_HOWL, me);
break;
case 50:
if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
DoScriptText(SAY_WOLF_WELCOME, pRyga);
break;
}
}
};
CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature)
{
return new npc_ancestral_wolfAI(pCreature);
}
/*######
## go_haaleshi_altar
######*/
bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
{
pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
return false;
}
/*######
## npc_naladu
######*/
#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"
enum eNaladu
{
GOSSIP_TEXTID_NALADU1 = 9788
};
bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
return true;
}
/*######
## npc_tracy_proudwell
######*/
#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!"
#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..."
#define GOSSIP_TRACY_PROUDWELL_ITEM2 ""
enum eTracy
{
GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
};
bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
break;
}
return true;
}
/*######
## npc_trollbane
######*/
#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar."
#define GOSSIP_TROLLBANE_ITEM2 ""
#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland."
enum eTrollbane
{
GOSSIP_TEXTID_TROLLBANE1 = 9932,
GOSSIP_TEXTID_TROLLBANE2 = 9933,
GOSSIP_TEXTID_TROLLBANE3 = 8772
};
bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID());
break;
}
return true;
}
/*######
## npc_wounded_blood_elf
######*/
enum eWoundedBloodElf
{
SAY_ELF_START = -1000117,
SAY_ELF_SUMMON1 = -1000118,
SAY_ELF_RESTING = -1000119,
SAY_ELF_SUMMON2 = -1000120,
SAY_ELF_COMPLETE = -1000121,
SAY_ELF_AGGRO = -1000122,
QUEST_ROAD_TO_FALCON_WATCH = 9375
};
struct npc_wounded_blood_elfAI : public npc_escortAI
{
npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch (i)
{
case 0:
DoScriptText(SAY_ELF_START, me, pPlayer);
break;
case 9:
DoScriptText(SAY_ELF_SUMMON1, me, pPlayer);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
DoScriptText(SAY_ELF_RESTING, me, pPlayer);
break;
case 14:
DoScriptText(SAY_ELF_SUMMON2, me, pPlayer);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
DoScriptText(SAY_ELF_COMPLETE, me, pPlayer);
// Award quest credit
pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,me);
break;
}
}
void Reset() { }
void EnterCombat(Unit* who)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
DoScriptText(SAY_ELF_AGGRO, me);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
};
CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature)
{
return new npc_wounded_blood_elfAI(pCreature);
}
bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
// Change faction so mobs attack
pCreature->setFaction(775);
}
return true;
}
void AddSC_hellfire_peninsula()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_aeranas";
newscript->GetAI = &GetAI_npc_aeranas;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_ancestral_wolf";
newscript->GetAI = &GetAI_npc_ancestral_wolf;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_haaleshi_altar";
newscript->pGOHello = &GOHello_go_haaleshi_altar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_naladu";
newscript->pGossipHello = &GossipHello_npc_naladu;
newscript->pGossipSelect = &GossipSelect_npc_naladu;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_tracy_proudwell";
newscript->pGossipHello = &GossipHello_npc_tracy_proudwell;
newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_trollbane";
newscript->pGossipHello = &GossipHello_npc_trollbane;
newscript->pGossipSelect = &GossipSelect_npc_trollbane;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_wounded_blood_elf";
newscript->GetAI = &GetAI_npc_wounded_blood_elf;
newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
newscript->RegisterSelf();
}