/* Copyright (C) 2006 - 2009 ScriptDev2
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Netherstorm
SD%Complete: 75
SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10299,10321,10322,10323,10329,10330,10338,10365(Shutting Down Manaforge), 10198
SDCategory: Netherstorm
EndScriptData */
/* ContentData
npc_manaforge_control_console
go_manaforge_control_console
npc_commander_dawnforge
npc_bessy
EndContentData */
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
/*######
## npc_manaforge_control_console
######*/
//used by 20209,20417,20418,20440, signed for 20209
#define EMOTE_START -1000296
#define EMOTE_60 -1000297
#define EMOTE_30 -1000298
#define EMOTE_10 -1000299
#define EMOTE_COMPLETE -1000300
#define EMOTE_ABORT -1000301
#define ENTRY_BNAAR_C_CONSOLE 20209
#define ENTRY_CORUU_C_CONSOLE 20417
#define ENTRY_DURO_C_CONSOLE 20418
#define ENTRY_ARA_C_CONSOLE 20440
#define ENTRY_SUNFURY_TECH 20218
#define ENTRY_SUNFURY_PROT 20436
#define ENTRY_ARA_TECH 20438
#define ENTRY_ARA_ENGI 20439
#define ENTRY_ARA_GORKLONN 20460
#define SPELL_DISABLE_VISUAL 35031
#define SPELL_INTERRUPT_1 35016 //ACID mobs should cast this
#define SPELL_INTERRUPT_2 35176 //ACID mobs should cast this (Manaforge Ara-version)
struct npc_manaforge_control_consoleAI : public ScriptedAI
{
npc_manaforge_control_consoleAI(Creature *c) : ScriptedAI(c) {}
uint32 Event_Timer;
uint32 Wave_Timer;
uint32 Phase;
bool Wave;
uint64 someplayer;
uint64 goConsole;
Creature* add;
void Reset()
{
Event_Timer = 3000;
Wave_Timer = 0;
Phase = 1;
Wave = false;
someplayer = 0;
goConsole = 0;
Creature* add = NULL;
}
void EnterCombat(Unit *who) { return; }
/*void SpellHit(Unit *caster, const SpellEntry *spell)
{
//we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
//then no way for the mobs to actually stop the shutdown as intended.
if (spell->Id == SPELL_INTERRUPT_1)
DoSay("Silence! I kill you!",LANG_UNIVERSAL, NULL);
}*/
void JustDied(Unit* killer)
{
DoScriptText(EMOTE_ABORT, m_creature);
if (someplayer)
{
Unit* p = Unit::GetUnit((*m_creature),someplayer);
if (p && p->GetTypeId() == TYPEID_PLAYER)
{
switch(m_creature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
CAST_PLR(p)->FailQuest(10299);
CAST_PLR(p)->FailQuest(10329);
break;
case ENTRY_CORUU_C_CONSOLE:
CAST_PLR(p)->FailQuest(10321);
CAST_PLR(p)->FailQuest(10330);
break;
case ENTRY_DURO_C_CONSOLE:
CAST_PLR(p)->FailQuest(10322);
CAST_PLR(p)->FailQuest(10338);
break;
case ENTRY_ARA_C_CONSOLE:
CAST_PLR(p)->FailQuest(10323);
CAST_PLR(p)->FailQuest(10365);
break;
}
}
}
if (goConsole)
{
if (GameObject* pGo = GameObject::GetGameObject((*m_creature),goConsole))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
}
void DoWaveSpawnForCreature(Creature* pCreature)
{
switch(pCreature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
if (rand()%2)
{
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2933.68,4162.55,164.00,1.60,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2927.36,4212.97,164.00);
}
else
{
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2927.36,4212.97,164.00,4.94,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2933.68,4162.55,164.00);
}
Wave_Timer = 30000;
break;
case ENTRY_CORUU_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2445.21,2765.26,134.49,3.93,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2424.21,2740.15,133.81);
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2429.86,2731.85,134.53,1.31,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2435.37,2766.04,133.81);
Wave_Timer = 20000;
break;
case ENTRY_DURO_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2986.80,2205.36,165.37,3.74,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2985.15,2197.32,164.79);
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2952.91,2191.20,165.32,0.22,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2060.01,2185.27,164.67);
Wave_Timer = 15000;
break;
case ENTRY_ARA_C_CONSOLE:
if (rand()%2)
{
add = m_creature->SummonCreature(ENTRY_ARA_TECH,4035.11,4038.97,194.27,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
add = m_creature->SummonCreature(ENTRY_ARA_TECH,4033.66,4036.79,194.28,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
add = m_creature->SummonCreature(ENTRY_ARA_TECH,4037.13,4037.30,194.23,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
}
else
{
add = m_creature->SummonCreature(ENTRY_ARA_TECH,3099.59,4049.30,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
add = m_creature->SummonCreature(ENTRY_ARA_TECH,3999.72,4046.75,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
add = m_creature->SummonCreature(ENTRY_ARA_TECH,3996.81,4048.26,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
}
Wave_Timer = 15000;
break;
}
}
void DoFinalSpawnForCreature(Creature* pCreature)
{
switch(pCreature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2946.52,4201.42,163.47,3.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2927.49,4192.81,163.00);
break;
case ENTRY_CORUU_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2453.88,2737.85,133.27,2.59,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2441.62,2735.32,134.49,1.97,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2450.73,2754.50,134.49,3.29,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
break;
case ENTRY_DURO_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2956.18,2202.85,165.32,5.45,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2975.30,2211.50,165.32,4.55,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
add = m_creature->SummonCreature(ENTRY_SUNFURY_PROT,2965.02,2217.45,164.16,4.96,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
break;
case ENTRY_ARA_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_ARA_ENGI,3994.51,4020.46,192.18,0.91,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4008.35,4035.04,192.70);
add = m_creature->SummonCreature(ENTRY_ARA_GORKLONN,4021.56,4059.35,193.59,4.44,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0,4016.62,4039.89,193.46);
break;
}
}
void UpdateAI(const uint32 diff)
{
if (Event_Timer <= diff)
{
switch(Phase)
{
case 1:
if (someplayer)
{
Unit* u = Unit::GetUnit((*m_creature), someplayer);
if (u && u->GetTypeId() == TYPEID_PLAYER) DoScriptText(EMOTE_START, m_creature, u);
}
Event_Timer = 60000;
Wave = true;
++Phase;
break;
case 2:
DoScriptText(EMOTE_60, m_creature);
Event_Timer = 30000;
++Phase;
break;
case 3:
DoScriptText(EMOTE_30, m_creature);
Event_Timer = 20000;
DoFinalSpawnForCreature(m_creature);
++Phase;
break;
case 4:
DoScriptText(EMOTE_10, m_creature);
Event_Timer = 10000;
Wave = false;
++Phase;
break;
case 5:
DoScriptText(EMOTE_COMPLETE, m_creature);
if (someplayer)
{
Unit* u = Unit::GetUnit((*m_creature),someplayer);
if (u && u->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(u)->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID());
DoCast(m_creature, SPELL_DISABLE_VISUAL);
}
if (goConsole)
{
if (GameObject* pGo = GameObject::GetGameObject((*m_creature),goConsole))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
++Phase;
break;
}
} else Event_Timer -= diff;
if (Wave)
{
if (Wave_Timer <= diff)
{
DoWaveSpawnForCreature(m_creature);
} else Wave_Timer -= diff;
}
}
};
CreatureAI* GetAI_npc_manaforge_control_console(Creature* pCreature)
{
return new npc_manaforge_control_consoleAI (pCreature);
}
/*######
## go_manaforge_control_console
######*/
//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* pGo)
{
if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
pPlayer->PrepareQuestMenu(pGo->GetGUID());
pPlayer->SendPreparedQuest(pGo->GetGUID());
}
Creature* manaforge;
manaforge = NULL;
switch(pGo->GetAreaId())
{
case 3726: //b'naar
if ((pPlayer->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
pPlayer->HasItemCount(29366,1))
manaforge = pPlayer->SummonCreature(ENTRY_BNAAR_C_CONSOLE,2918.95,4189.98,161.88,0.34,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
break;
case 3730: //coruu
if ((pPlayer->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
pPlayer->HasItemCount(29396,1))
manaforge = pPlayer->SummonCreature(ENTRY_CORUU_C_CONSOLE,2426.77,2750.38,133.24,2.14,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
break;
case 3734: //duro
if ((pPlayer->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
pPlayer->HasItemCount(29397,1))
manaforge = pPlayer->SummonCreature(ENTRY_DURO_C_CONSOLE,2976.48,2183.29,163.20,1.85,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
break;
case 3722: //ara
if ((pPlayer->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
pPlayer->HasItemCount(29411,1))
manaforge = pPlayer->SummonCreature(ENTRY_ARA_C_CONSOLE,4013.71,4028.76,192.10,1.25,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
break;
}
if (manaforge)
{
CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = pPlayer->GetGUID();
CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
}
/*######
## npc_commander_dawnforge
######*/
// The Speech of Dawnforge, Ardonis & Pathaleon
#define SAY_COMMANDER_DAWNFORGE_1 -1000128
#define SAY_ARCANIST_ARDONIS_1 -1000129
#define SAY_COMMANDER_DAWNFORGE_2 -1000130
#define SAY_PATHALEON_CULATOR_IMAGE_1 -1000131
#define SAY_COMMANDER_DAWNFORGE_3 -1000132
#define SAY_PATHALEON_CULATOR_IMAGE_2 -1000133
#define SAY_PATHALEON_CULATOR_IMAGE_2_1 -1000134
#define SAY_PATHALEON_CULATOR_IMAGE_2_2 -1000135
#define SAY_COMMANDER_DAWNFORGE_4 -1000136
#define SAY_ARCANIST_ARDONIS_2 -1000136
#define SAY_COMMANDER_DAWNFORGE_5 -1000137
#define QUEST_INFO_GATHERING 10198
#define SPELL_SUNFURY_DISGUISE 34603
// Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image
const uint32 CreatureEntry[3] =
{
19830, // Ardonis
19831, // Dawnforge
21504 // Pathaleon
};
struct npc_commander_dawnforgeAI : public ScriptedAI
{
npc_commander_dawnforgeAI(Creature *c) : ScriptedAI(c) { Reset (); }
uint64 PlayerGUID;
uint64 ardonisGUID;
uint64 pathaleonGUID;
uint32 Phase;
uint32 PhaseSubphase;
uint32 Phase_Timer;
bool isEvent;
float angle_dawnforge;
float angle_ardonis;
void Reset()
{
PlayerGUID = 0;
ardonisGUID = 0;
pathaleonGUID = 0;
Phase = 1;
PhaseSubphase = 0;
Phase_Timer = 4000;
isEvent = false;
}
void EnterCombat(Unit *who) { }
void JustSummoned(Creature *summoned)
{
pathaleonGUID = summoned->GetGUID();
}
// Emote Ardonis and Pathaleon
void Turn_to_Pathaleons_Image()
{
Creature *ardonis = Unit::GetCreature(*m_creature,ardonisGUID);
Creature *pathaleon = Unit::GetCreature(*m_creature,pathaleonGUID);
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
if (!ardonis || !pathaleon || !pPlayer)
return;
//Calculate the angle to Pathaleon
angle_dawnforge = m_creature->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
angle_ardonis = ardonis->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
//Turn Dawnforge and update
m_creature->SetOrientation(angle_dawnforge);
m_creature->SendUpdateToPlayer(pPlayer);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
ardonis->SendUpdateToPlayer(pPlayer);
//Set them to kneel
m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
}
//Set them back to each other
void Turn_to_eachother()
{
if (Unit *ardonis = Unit::GetUnit(*m_creature,ardonisGUID))
{
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
if (!pPlayer)
return;
angle_dawnforge = m_creature->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
angle_ardonis = ardonis->GetAngle(m_creature->GetPositionX(), m_creature->GetPositionY());
//Turn Dawnforge and update
m_creature->SetOrientation(angle_dawnforge);
m_creature->SendUpdateToPlayer(pPlayer);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
ardonis->SendUpdateToPlayer(pPlayer);
//Set state
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
ardonis->SetStandState(UNIT_STAND_STATE_STAND);
}
}
bool CanStartEvent(Player* pPlayer)
{
if (!isEvent)
{
Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
if (!ardonis)
return false;
ardonisGUID = ardonis->GetGUID();
PlayerGUID = pPlayer->GetGUID();
isEvent = true;
Turn_to_eachother();
return true;
}
debug_log("TSCR: npc_commander_dawnforge event already in progress, need to wait.");
return false;
}
void UpdateAI(const uint32 diff)
{
//Is event even running?
if (!isEvent)
return;
//Phase timing
if (Phase_Timer >= diff)
{
Phase_Timer -= diff;
return;
}
Unit *ardonis = Unit::GetUnit(*m_creature,ardonisGUID);
Unit *pathaleon = Unit::GetUnit(*m_creature,pathaleonGUID);
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
if (!ardonis || !pPlayer)
{
Reset();
return;
}
if (Phase > 4 && !pathaleon)
{
Reset();
return;
}
//Phase 1 Dawnforge say
switch (Phase)
{
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_1, m_creature);
++Phase;
Phase_Timer = 16000;
break;
//Phase 2 Ardonis say
case 2:
DoScriptText(SAY_ARCANIST_ARDONIS_1, ardonis);
++Phase;
Phase_Timer = 16000;
break;
//Phase 3 Dawnforge say
case 3:
DoScriptText(SAY_COMMANDER_DAWNFORGE_2, m_creature);
++Phase;
Phase_Timer = 16000;
break;
//Phase 4 Pathaleon spawns up to phase 9
case 4:
//spawn pathaleon's image
m_creature->SummonCreature(CreatureEntry[2], 2325.851563, 2799.534668, 133.084229, 6.038996, TEMPSUMMON_TIMED_DESPAWN, 90000);
++Phase;
Phase_Timer = 500;
break;
//Phase 5 Pathaleon say
case 5:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_1, pathaleon);
++Phase;
Phase_Timer = 6000;
break;
//Phase 6
case 6:
switch(PhaseSubphase)
{
//Subphase 1: Turn Dawnforge and Ardonis
case 0:
Turn_to_Pathaleons_Image();
++PhaseSubphase;
Phase_Timer = 8000;
break;
//Subphase 2 Dawnforge say
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_3, m_creature);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 8000;
break;
}
break;
//Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
case 7:
switch(PhaseSubphase)
{
//Subphase 1
case 0:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2, pathaleon);
++PhaseSubphase;
Phase_Timer = 12000;
break;
//Subphase 2
case 1:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_1, pathaleon);
++PhaseSubphase;
Phase_Timer = 16000;
break;
//Subphase 3
case 2:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_2, pathaleon);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 10000;
break;
}
break;
//Phase 8 Dawnforge & Ardonis say
case 8:
DoScriptText(SAY_COMMANDER_DAWNFORGE_4, m_creature);
DoScriptText(SAY_ARCANIST_ARDONIS_2, ardonis);
++Phase;
Phase_Timer = 4000;
break;
//Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
case 9:
Turn_to_eachother();
//hide pathaleon, unit will despawn shortly
pathaleon->SetVisibility(VISIBILITY_OFF);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 3000;
break;
//Phase 10 Dawnforge say
case 10:
DoScriptText(SAY_COMMANDER_DAWNFORGE_5, m_creature);
pPlayer->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
Reset();
break;
}
}
};
CreatureAI* GetAI_npc_commander_dawnforge(Creature* pCreature)
{
return new npc_commander_dawnforgeAI(pCreature);
}
bool AreaTrigger_at_commander_dawnforge(Player* pPlayer, const AreaTriggerEntry *at)
{
//if player lost aura or not have at all, we should not try start event.
if (!pPlayer->HasAura(SPELL_SUNFURY_DISGUISE))
return false;
if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
{
Creature* Dawnforge = pPlayer->FindNearestCreature(CreatureEntry[1], 30.0f);
if (!Dawnforge)
return false;
if (CAST_AI(npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(pPlayer))
return true;
}
return false;
}
/*######
## npc_professor_dabiri
######*/
#define SPELL_PHASE_DISTRUPTOR 35780
#define GOSSIP_ITEM "I need a new phase distruptor, Professor"
#define WHISPER_DABIRI -1000302
#define QUEST_DIMENSIUS 10439
#define QUEST_ON_NETHERY_WINGS 10438
bool GossipHello_npc_professor_dabiri(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(29778, 1))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
pPlayer->CLOSE_GOSSIP_MENU();
}
return true;
}
bool QuestAccept_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
DoScriptText(WHISPER_DABIRI, pCreature, pPlayer);
return true;
}
/*######
## mob_phase_hunter
######*/
#define QUEST_RECHARGING_THE_BATTERIES 10190
#define NPC_PHASE_HUNTER_ENTRY 18879
#define NPC_DRAINED_PHASE_HUNTER_ENTRY 19595
#define EMOTE_WEAK -1000303
// Spells
#define SPELL_RECHARGING_BATTERY 34219
#define SPELL_PHASE_SLIP 36574
#define SPELL_MANA_BURN 13321
#define SPELL_MATERIALIZE 34804
#define SPELL_DE_MATERIALIZE 34814
struct mob_phase_hunterAI : public ScriptedAI
{
mob_phase_hunterAI(Creature *c) : ScriptedAI(c) {}
bool Weak;
bool Materialize;
bool Drained;
uint8 WeakPercent;
float HpPercent;
Player *pPlayer;
uint32 ManaBurnTimer;
void Reset()
{
Weak = false;
Materialize = false;
Drained = false;
WeakPercent = 25 + (rand() % 16); // 25-40
HpPercent = 0.0f;
pPlayer = NULL;
ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
if(m_creature->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
m_creature->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
}
void EnterCombat(Unit *who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
pPlayer = CAST_PLR(who);
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
DoCast(m_creature, SPELL_DE_MATERIALIZE);
}
void UpdateAI(const uint32 diff)
{
if (!Materialize)
{
DoCast(m_creature, SPELL_MATERIALIZE);
Materialize = true;
}
if (m_creature->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || m_creature->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
DoCast(m_creature, SPELL_PHASE_SLIP);
if (!UpdateVictim())
return;
// some code to cast spell Mana Burn on random target which has mana
if (ManaBurnTimer <= diff)
{
std::list AggroList = m_creature->getThreatManager().getThreatList();
std::list UnitsWithMana;
for(std::list::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
{
if(Unit *pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
{
if(pUnit->GetCreateMana() > 0)
UnitsWithMana.push_back(pUnit);
}
}
if(!UnitsWithMana.empty())
{
std::list::const_iterator it = UnitsWithMana.begin();
std::advance(it, rand() % UnitsWithMana.size());
DoCast(*it, SPELL_MANA_BURN);
ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
}
else
ManaBurnTimer = 3500;
} else ManaBurnTimer -= diff;
if (pPlayer) // start: support for quest 10190
{
if (!Weak && m_creature->GetHealth() < (m_creature->GetMaxHealth() / 100 * WeakPercent)
&& pPlayer->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
{
DoScriptText(EMOTE_WEAK, m_creature);
Weak = true;
}
if (Weak && !Drained && m_creature->HasAura(SPELL_RECHARGING_BATTERY))
{
Drained = true;
HpPercent = float(m_creature->GetHealth()) / float(m_creature->GetMaxHealth());
m_creature->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY);
m_creature->SetHealth(m_creature->GetMaxHealth() * HpPercent);
m_creature->LowerPlayerDamageReq(m_creature->GetMaxHealth() - m_creature->GetHealth());
m_creature->SetInCombatWith(pPlayer);
}
} // end: support for quest 10190
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_phase_hunter(Creature* pCreature)
{
return new mob_phase_hunterAI (pCreature);
}
/*######
## npc_bessy
######*/
#define Q_ALMABTRIEB 10337
#define N_THADELL 20464
#define SPAWN_FIRST 20512
#define SPAWN_SECOND 19881
#define SAY_THADELL_1 -1000304
#define SAY_THADELL_2 -1000305
struct npc_bessyAI : public npc_escortAI
{
npc_bessyAI(Creature *c) : npc_escortAI(c) {}
void JustDied(Unit* killer)
{
if (Player* pPlayer = GetPlayerForEscort())
pPlayer->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
{
case 3: //first spawn
m_creature->SummonCreature(SPAWN_FIRST, 2449.67, 2183.11, 96.85, 6.20, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(SPAWN_FIRST, 2449.53, 2184.43, 96.36, 6.27, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(SPAWN_FIRST, 2449.85, 2186.34, 97.57, 6.08, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 7:
m_creature->SummonCreature(SPAWN_SECOND, 2309.64, 2186.24, 92.25, 6.06, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(SPAWN_SECOND, 2309.25, 2183.46, 91.75, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 12:
if (pPlayer)
pPlayer->GroupEventHappens(Q_ALMABTRIEB, m_creature);
if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_1, m_creature); break;
case 13:
if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_2, m_creature, pPlayer); break;
}
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void Reset()
{
me->RestoreFaction();
}
};
bool QuestAccept_npc_bessy(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == Q_ALMABTRIEB)
{
pCreature->setFaction(113);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_bessy(Creature* pCreature)
{
return new npc_bessyAI(pCreature);
}
/*######
##
######*/
void AddSC_netherstorm()
{
Script *newscript;
newscript = new Script;
newscript->Name = "go_manaforge_control_console";
newscript->pGOHello = &GOHello_go_manaforge_control_console;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_manaforge_control_console";
newscript->GetAI = &GetAI_npc_manaforge_control_console;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_commander_dawnforge";
newscript->GetAI = &GetAI_npc_commander_dawnforge;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_commander_dawnforge";
newscript->pAreaTrigger = &AreaTrigger_at_commander_dawnforge;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_professor_dabiri";
newscript->pGossipHello = &GossipHello_npc_professor_dabiri;
newscript->pGossipSelect = &GossipSelect_npc_professor_dabiri;
newscript->pQuestAccept = &QuestAccept_npc_professor_dabiri;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_phase_hunter";
newscript->GetAI = &GetAI_mob_phase_hunter;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_bessy";
newscript->GetAI = &GetAI_npc_bessy;
newscript->pQuestAccept = &QuestAccept_npc_bessy;
newscript->RegisterSelf();
}