/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include "Common.h" #include "Database/DatabaseEnv.h" #include "ByteBuffer.h" #include "Configuration/Config.h" #include "Log.h" #include "RealmList.h" #include "AuthSocket.h" #include "AuthCodes.h" #include "TOTP.h" #include "SHA1.h" #include "openssl/crypto.h" #define ChunkSize 2048 enum eAuthCmd { AUTH_LOGON_CHALLENGE = 0x00, AUTH_LOGON_PROOF = 0x01, AUTH_RECONNECT_CHALLENGE = 0x02, AUTH_RECONNECT_PROOF = 0x03, REALM_LIST = 0x10, XFER_INITIATE = 0x30, XFER_DATA = 0x31, XFER_ACCEPT = 0x32, XFER_RESUME = 0x33, XFER_CANCEL = 0x34 }; enum eStatus { STATUS_CONNECTED = 0, STATUS_AUTHED }; // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some paltform #if defined(__GNUC__) #pragma pack(1) #else #pragma pack(push, 1) #endif typedef struct AUTH_LOGON_CHALLENGE_C { uint8 cmd; uint8 error; uint16 size; uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; uint8 I[1]; } sAuthLogonChallenge_C; typedef struct AUTH_LOGON_PROOF_C { uint8 cmd; uint8 A[32]; uint8 M1[20]; uint8 crc_hash[20]; uint8 number_of_keys; uint8 securityFlags; // 0x00-0x04 } sAuthLogonProof_C; typedef struct AUTH_LOGON_PROOF_S { uint8 cmd; uint8 error; uint8 M2[20]; uint32 unk1; uint32 unk2; uint16 unk3; } sAuthLogonProof_S; typedef struct AUTH_LOGON_PROOF_S_OLD { uint8 cmd; uint8 error; uint8 M2[20]; uint32 unk2; } sAuthLogonProof_S_Old; typedef struct AUTH_RECONNECT_PROOF_C { uint8 cmd; uint8 R1[16]; uint8 R2[20]; uint8 R3[20]; uint8 number_of_keys; } sAuthReconnectProof_C; typedef struct XFER_INIT { uint8 cmd; // XFER_INITIATE uint8 fileNameLen; // strlen(fileName); uint8 fileName[5]; // fileName[fileNameLen] uint64 file_size; // file size (bytes) uint8 md5[MD5_DIGEST_LENGTH]; // MD5 } XFER_INIT; typedef struct XFER_DATA { uint8 opcode; uint16 data_size; uint8 data[ChunkSize]; } XFER_DATA_STRUCT; typedef struct AuthHandler { eAuthCmd cmd; uint32 status; bool (AuthSocket::*handler)(void); } AuthHandler; // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some paltform #if defined(__GNUC__) #pragma pack() #else #pragma pack(pop) #endif // Launch a thread to transfer a patch to the client class PatcherRunnable: public ACE_Based::Runnable { public: PatcherRunnable(class AuthSocket*); void run(); private: AuthSocket* mySocket; }; typedef struct PATCH_INFO { uint8 md5[MD5_DIGEST_LENGTH]; } PATCH_INFO; // Caches MD5 hash of client patches present on the server class Patcher { public: typedef std::map Patches; ~Patcher(); Patcher(); Patches::const_iterator begin() const { return _patches.begin(); } Patches::const_iterator end() const { return _patches.end(); } void LoadPatchMD5(char*); bool GetHash(char * pat, uint8 mymd5[16]); private: void LoadPatchesInfo(); Patches _patches; }; const AuthHandler table[] = { { AUTH_LOGON_CHALLENGE, STATUS_CONNECTED, &AuthSocket::_HandleLogonChallenge }, { AUTH_LOGON_PROOF, STATUS_CONNECTED, &AuthSocket::_HandleLogonProof }, { AUTH_RECONNECT_CHALLENGE, STATUS_CONNECTED, &AuthSocket::_HandleReconnectChallenge}, { AUTH_RECONNECT_PROOF, STATUS_CONNECTED, &AuthSocket::_HandleReconnectProof }, { REALM_LIST, STATUS_AUTHED, &AuthSocket::_HandleRealmList }, { XFER_ACCEPT, STATUS_CONNECTED, &AuthSocket::_HandleXferAccept }, { XFER_RESUME, STATUS_CONNECTED, &AuthSocket::_HandleXferResume }, { XFER_CANCEL, STATUS_CONNECTED, &AuthSocket::_HandleXferCancel } }; #define AUTH_TOTAL_COMMANDS 8 // Holds the MD5 hash of client patches present on the server Patcher PatchesCache; // Constructor - set the N and g values for SRP6 AuthSocket::AuthSocket(RealmSocket& socket) : pPatch(NULL), socket_(socket), _authed(false), _build(0), _expversion(0), _accountSecurityLevel(SEC_PLAYER) { N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); g.SetDword(7); } // Close patch file descriptor before leaving AuthSocket::~AuthSocket(void) { } // Accept the connection void AuthSocket::OnAccept(void) { TC_LOG_DEBUG("server.authserver", "'%s:%d' Accepting connection", socket().getRemoteAddress().c_str(), socket().getRemotePort()); } void AuthSocket::OnClose(void) { TC_LOG_DEBUG("server.authserver", "AuthSocket::OnClose"); } // Read the packet from the client void AuthSocket::OnRead() { #define MAX_AUTH_LOGON_CHALLENGES_IN_A_ROW 3 uint32 challengesInARow = 0; uint8 _cmd; while (1) { if (!socket().recv_soft((char *)&_cmd, 1)) return; if (_cmd == AUTH_LOGON_CHALLENGE) { ++challengesInARow; if (challengesInARow == MAX_AUTH_LOGON_CHALLENGES_IN_A_ROW) { TC_LOG_WARN("server.authserver", "Got %u AUTH_LOGON_CHALLENGE in a row from '%s', possible ongoing DoS", challengesInARow, socket().getRemoteAddress().c_str()); socket().shutdown(); return; } } size_t i; // Circle through known commands and call the correct command handler for (i = 0; i < AUTH_TOTAL_COMMANDS; ++i) { if ((uint8)table[i].cmd == _cmd && (table[i].status == STATUS_CONNECTED || (_authed && table[i].status == STATUS_AUTHED))) { TC_LOG_DEBUG("server.authserver", "Got data for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); if (!(*this.*table[i].handler)()) { TC_LOG_DEBUG("server.authserver", "Command handler failed for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); return; } break; } } // Report unknown packets in the error log if (i == AUTH_TOTAL_COMMANDS) { TC_LOG_ERROR("server.authserver", "Got unknown packet from '%s'", socket().getRemoteAddress().c_str()); socket().shutdown(); return; } } } // Make the SRP6 calculation from hash in dB void AuthSocket::_SetVSFields(const std::string& rI) { s.SetRand(s_BYTE_SIZE * 8); BigNumber I; I.SetHexStr(rI.c_str()); // In case of leading zeros in the rI hash, restore them uint8 mDigest[SHA_DIGEST_LENGTH]; memset(mDigest, 0, SHA_DIGEST_LENGTH); if (I.GetNumBytes() <= SHA_DIGEST_LENGTH) memcpy(mDigest, I.AsByteArray().get(), I.GetNumBytes()); std::reverse(mDigest, mDigest + SHA_DIGEST_LENGTH); SHA1Hash sha; sha.UpdateData(s.AsByteArray().get(), s.GetNumBytes()); sha.UpdateData(mDigest, SHA_DIGEST_LENGTH); sha.Finalize(); BigNumber x; x.SetBinary(sha.GetDigest(), sha.GetLength()); v = g.ModExp(x, N); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); stmt->setString(0, v.AsHexStr()); stmt->setString(1, s.AsHexStr()); stmt->setString(2, _login); LoginDatabase.Execute(stmt); } // Logon Challenge command handler bool AuthSocket::_HandleLogonChallenge() { TC_LOG_DEBUG("server.authserver", "Entering _HandleLogonChallenge"); if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; // Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector buf; buf.resize(4); socket().recv((char *)&buf[0], 4); EndianConvertPtr(&buf[0]); uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; //No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got full packet, %#04x bytes", ch->size); TC_LOG_DEBUG("server.authserver", "[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); // BigEndian code, nop in little endian case // size already converted EndianConvertPtr(&ch->gamename[0]); EndianConvert(ch->build); EndianConvertPtr(&ch->platform[0]); EndianConvertPtr(&ch->os[0]); EndianConvertPtr(&ch->country[0]); EndianConvert(ch->timezone_bias); EndianConvert(ch->ip); ByteBuffer pkt; _login = (const char*)ch->I; _build = ch->build; _expversion = uint8(AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG)); _os = (const char*)ch->os; if (_os.size() > 4) return false; // Restore string order as its byte order is reversed std::reverse(_os.begin(), _os.end()); pkt << uint8(AUTH_LOGON_CHALLENGE); pkt << uint8(0x00); // Verify that this IP is not in the ip_banned table LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); std::string const& ip_address = socket().getRemoteAddress(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED); stmt->setString(0, ip_address); PreparedQueryResult result = LoginDatabase.Query(stmt); if (result) { pkt << uint8(WOW_FAIL_BANNED); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] Banned ip tries to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort()); } else { // Get the account details from the account table // No SQL injection (prepared statement) stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE); stmt->setString(0, _login); PreparedQueryResult res2 = LoginDatabase.Query(stmt); if (res2) { Field* fields = res2->Fetch(); // If the IP is 'locked', check that the player comes indeed from the correct IP address bool locked = false; if (fields[2].GetUInt8() == 1) // if ip is locked { TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[4].GetCString()); TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Player address is '%s'", ip_address.c_str()); if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0) { TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account IP differs"); pkt << uint8(WOW_FAIL_LOCKED_ENFORCED); locked = true; } else TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account IP matches"); } else { TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is not locked to ip", _login.c_str()); std::string accountCountry = fields[3].GetString(); if (accountCountry.empty() || accountCountry == "00") TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is not locked to country", _login.c_str()); else if (!accountCountry.empty()) { uint32 ip = inet_addr(ip_address.c_str()); EndianConvertReverse(ip); stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY); stmt->setUInt32(0, ip); if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) { std::string loginCountry = (*sessionCountryQuery)[0].GetString(); TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _login.c_str(), accountCountry.c_str(), loginCountry.c_str()); if (loginCountry != accountCountry) { TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account country differs."); pkt << uint8(WOW_FAIL_UNLOCKABLE_LOCK); locked = true; } else TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account country matches"); } else TC_LOG_DEBUG("server.authserver", "[AuthChallenge] IP2NATION Table empty"); } } if (!locked) { //set expired bans to inactive LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS)); // If the account is banned, reject the logon attempt stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED); stmt->setUInt32(0, fields[1].GetUInt32()); PreparedQueryResult banresult = LoginDatabase.Query(stmt); if (banresult) { if ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32()) { pkt << uint8(WOW_FAIL_BANNED); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] Banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); } else { pkt << uint8(WOW_FAIL_SUSPENDED); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] Temporarily banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); } } else { // Get the password from the account table, upper it, and make the SRP6 calculation std::string rI = fields[0].GetString(); // Don't calculate (v, s) if there are already some in the database std::string databaseV = fields[6].GetString(); std::string databaseS = fields[7].GetString(); TC_LOG_DEBUG("network", "database authentication values: v='%s' s='%s'", databaseV.c_str(), databaseS.c_str()); // multiply with 2 since bytes are stored as hexstring if (databaseV.size() != s_BYTE_SIZE * 2 || databaseS.size() != s_BYTE_SIZE * 2) _SetVSFields(rI); else { s.SetHexStr(databaseS.c_str()); v.SetHexStr(databaseV.c_str()); } b.SetRand(19 * 8); BigNumber gmod = g.ModExp(b, N); B = ((v * 3) + gmod) % N; ASSERT(gmod.GetNumBytes() <= 32); BigNumber unk3; unk3.SetRand(16 * 8); // Fill the response packet with the result if (fields[9].GetUInt32() && AuthHelper::IsBuildSupportingBattlenet(_build)) pkt << uint8(WOW_FAIL_USE_BATTLENET); else if (AuthHelper::IsAcceptedClientBuild(_build)) pkt << uint8(WOW_SUCCESS); else pkt << uint8(WOW_FAIL_VERSION_INVALID); // B may be calculated < 32B so we force minimal length to 32B pkt.append(B.AsByteArray(32).get(), 32); // 32 bytes pkt << uint8(1); pkt.append(g.AsByteArray().get(), 1); pkt << uint8(32); pkt.append(N.AsByteArray(32).get(), 32); pkt.append(s.AsByteArray().get(), s.GetNumBytes()); // 32 bytes pkt.append(unk3.AsByteArray(16).get(), 16); uint8 securityFlags = 0; // Check if token is used _tokenKey = fields[8].GetString(); if (!_tokenKey.empty()) securityFlags = 4; pkt << uint8(securityFlags); // security flags (0x0...0x04) if (securityFlags & 0x01) // PIN input { pkt << uint32(0); pkt << uint64(0) << uint64(0); // 16 bytes hash? } if (securityFlags & 0x02) // Matrix input { pkt << uint8(0); pkt << uint8(0); pkt << uint8(0); pkt << uint8(0); pkt << uint64(0); } if (securityFlags & 0x04) // Security token input pkt << uint8(1); uint8 secLevel = fields[5].GetUInt8(); _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR; _localizationName.resize(4); for (int i = 0; i < 4; ++i) _localizationName[i] = ch->country[4-i-1]; TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) ); } } } else //no account pkt << uint8(WOW_FAIL_UNKNOWN_ACCOUNT); } socket().send((char const*)pkt.contents(), pkt.size()); return true; } // Logon Proof command handler bool AuthSocket::_HandleLogonProof() { TC_LOG_DEBUG("server.authserver", "Entering _HandleLogonProof"); // Read the packet sAuthLogonProof_C lp; if (!socket().recv((char *)&lp, sizeof(sAuthLogonProof_C))) return false; // If the client has no valid version if (_expversion == NO_VALID_EXP_FLAG) { // Check if we have the appropriate patch on the disk TC_LOG_DEBUG("network", "Client with invalid version, patching is not implemented"); socket().shutdown(); return true; } // Continue the SRP6 calculation based on data received from the client BigNumber A; A.SetBinary(lp.A, 32); // SRP safeguard: abort if A == 0 if (A.isZero()) { socket().shutdown(); return true; } SHA1Hash sha; sha.UpdateBigNumbers(&A, &B, NULL); sha.Finalize(); BigNumber u; u.SetBinary(sha.GetDigest(), 20); BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N); uint8 t[32]; uint8 t1[16]; uint8 vK[40]; memcpy(t, S.AsByteArray(32).get(), 32); for (int i = 0; i < 16; ++i) t1[i] = t[i * 2]; sha.Initialize(); sha.UpdateData(t1, 16); sha.Finalize(); for (int i = 0; i < 20; ++i) vK[i * 2] = sha.GetDigest()[i]; for (int i = 0; i < 16; ++i) t1[i] = t[i * 2 + 1]; sha.Initialize(); sha.UpdateData(t1, 16); sha.Finalize(); for (int i = 0; i < 20; ++i) vK[i * 2 + 1] = sha.GetDigest()[i]; K.SetBinary(vK, 40); uint8 hash[20]; sha.Initialize(); sha.UpdateBigNumbers(&N, NULL); sha.Finalize(); memcpy(hash, sha.GetDigest(), 20); sha.Initialize(); sha.UpdateBigNumbers(&g, NULL); sha.Finalize(); for (int i = 0; i < 20; ++i) hash[i] ^= sha.GetDigest()[i]; BigNumber t3; t3.SetBinary(hash, 20); sha.Initialize(); sha.UpdateData(_login); sha.Finalize(); uint8 t4[SHA_DIGEST_LENGTH]; memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH); sha.Initialize(); sha.UpdateBigNumbers(&t3, NULL); sha.UpdateData(t4, SHA_DIGEST_LENGTH); sha.UpdateBigNumbers(&s, &A, &B, &K, NULL); sha.Finalize(); BigNumber M; M.SetBinary(sha.GetDigest(), 20); // Check if SRP6 results match (password is correct), else send an error if (!memcmp(M.AsByteArray().get(), lp.M1, 20)) { TC_LOG_DEBUG("server.authserver", "'%s:%d' User '%s' successfully authenticated", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF); stmt->setString(0, K.AsHexStr()); stmt->setString(1, socket().getRemoteAddress().c_str()); stmt->setUInt32(2, GetLocaleByName(_localizationName)); stmt->setString(3, _os); stmt->setString(4, _login); LoginDatabase.DirectExecute(stmt); // Finish SRP6 and send the final result to the client sha.Initialize(); sha.UpdateBigNumbers(&A, &M, &K, NULL); sha.Finalize(); // Check auth token if ((lp.securityFlags & 0x04) || !_tokenKey.empty()) { uint8 size; socket().recv((char*)&size, 1); char* token = new char[size + 1]; token[size] = '\0'; socket().recv(token, size); unsigned int validToken = TOTP::GenerateToken(_tokenKey.c_str()); unsigned int incomingToken = atoi(token); delete[] token; if (validToken != incomingToken) { char data[] = { AUTH_LOGON_PROOF, WOW_FAIL_UNKNOWN_ACCOUNT, 3, 0 }; socket().send(data, sizeof(data)); return false; } } if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients { sAuthLogonProof_S proof; memcpy(proof.M2, sha.GetDigest(), 20); proof.cmd = AUTH_LOGON_PROOF; proof.error = 0; proof.unk1 = GAMEACCOUNT_FLAG_PROPASS_LOCK; proof.unk2 = 0x00; // SurveyId proof.unk3 = 0x00; socket().send((char *)&proof, sizeof(proof)); } else { sAuthLogonProof_S_Old proof; memcpy(proof.M2, sha.GetDigest(), 20); proof.cmd = AUTH_LOGON_PROOF; proof.error = 0; proof.unk2 = 0x00; socket().send((char *)&proof, sizeof(proof)); } _authed = true; } else { char data[4] = { AUTH_LOGON_PROOF, WOW_FAIL_UNKNOWN_ACCOUNT, 3, 0 }; socket().send(data, sizeof(data)); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] account %s tried to login with invalid password!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); uint32 MaxWrongPassCount = sConfigMgr->GetIntDefault("WrongPass.MaxCount", 0); if (MaxWrongPassCount > 0) { //Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_FAILEDLOGINS); stmt->setString(0, _login); LoginDatabase.Execute(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_FAILEDLOGINS); stmt->setString(0, _login); if (PreparedQueryResult loginfail = LoginDatabase.Query(stmt)) { uint32 failed_logins = (*loginfail)[1].GetUInt32(); if (failed_logins >= MaxWrongPassCount) { uint32 WrongPassBanTime = sConfigMgr->GetIntDefault("WrongPass.BanTime", 600); bool WrongPassBanType = sConfigMgr->GetBoolDefault("WrongPass.BanType", false); if (WrongPassBanType) { uint32 acc_id = (*loginfail)[0].GetUInt32(); stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_AUTO_BANNED); stmt->setUInt32(0, acc_id); stmt->setUInt32(1, WrongPassBanTime); LoginDatabase.Execute(stmt); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str(), WrongPassBanTime, failed_logins); } else { stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_IP_AUTO_BANNED); stmt->setString(0, socket().getRemoteAddress()); stmt->setUInt32(1, WrongPassBanTime); LoginDatabase.Execute(stmt); TC_LOG_DEBUG("server.authserver", "'%s:%d' [AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times", socket().getRemoteAddress().c_str(), socket().getRemotePort(), socket().getRemoteAddress().c_str(), WrongPassBanTime, _login.c_str(), failed_logins); } } } } } return true; } // Reconnect Challenge command handler bool AuthSocket::_HandleReconnectChallenge() { TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectChallenge"); if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; // Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector buf; buf.resize(4); socket().recv((char *)&buf[0], 4); EndianConvertPtr(&buf[0]); uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; TC_LOG_DEBUG("server.authserver", "[ReconnectChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; // No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); TC_LOG_DEBUG("server.authserver", "[ReconnectChallenge] got full packet, %#04x bytes", ch->size); TC_LOG_DEBUG("server.authserver", "[ReconnectChallenge] name(%d): '%s'", ch->I_len, ch->I); _login = (const char*)ch->I; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SESSIONKEY); stmt->setString(0, _login); PreparedQueryResult result = LoginDatabase.Query(stmt); // Stop if the account is not found if (!result) { TC_LOG_ERROR("server.authserver", "'%s:%d' [ERROR] user %s tried to login and we cannot find his session key in the database.", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); socket().shutdown(); return false; } // Reinitialize build, expansion and the account securitylevel _build = ch->build; _expversion = uint8(AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG)); _os = (const char*)ch->os; if (_os.size() > 4) return false; // Restore string order as its byte order is reversed std::reverse(_os.begin(), _os.end()); Field* fields = result->Fetch(); uint8 secLevel = fields[2].GetUInt8(); _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR; K.SetHexStr ((*result)[0].GetCString()); // Sending response ByteBuffer pkt; pkt << uint8(AUTH_RECONNECT_CHALLENGE); pkt << uint8(0x00); _reconnectProof.SetRand(16 * 8); pkt.append(_reconnectProof.AsByteArray(16).get(), 16); // 16 bytes random pkt << uint64(0x00) << uint64(0x00); // 16 bytes zeros socket().send((char const*)pkt.contents(), pkt.size()); return true; } // Reconnect Proof command handler bool AuthSocket::_HandleReconnectProof() { TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectProof"); // Read the packet sAuthReconnectProof_C lp; if (!socket().recv((char *)&lp, sizeof(sAuthReconnectProof_C))) return false; if (_login.empty() || !_reconnectProof.GetNumBytes() || !K.GetNumBytes()) return false; BigNumber t1; t1.SetBinary(lp.R1, 16); SHA1Hash sha; sha.Initialize(); sha.UpdateData(_login); sha.UpdateBigNumbers(&t1, &_reconnectProof, &K, NULL); sha.Finalize(); if (!memcmp(sha.GetDigest(), lp.R2, SHA_DIGEST_LENGTH)) { // Sending response ByteBuffer pkt; pkt << uint8(AUTH_RECONNECT_PROOF); pkt << uint8(0x00); pkt << uint16(0x00); // 2 bytes zeros socket().send((char const*)pkt.contents(), pkt.size()); _authed = true; return true; } else { TC_LOG_ERROR("server.authserver", "'%s:%d' [ERROR] user %s tried to login, but session is invalid.", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); socket().shutdown(); return false; } } // Realm List command handler bool AuthSocket::_HandleRealmList() { TC_LOG_DEBUG("server.authserver", "Entering _HandleRealmList"); if (socket().recv_len() < 5) return false; socket().recv_skip(5); // Get the user id (else close the connection) // No SQL injection (prepared statement) PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); stmt->setString(0, _login); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { TC_LOG_ERROR("server.authserver", "'%s:%d' [ERROR] user %s tried to login but we cannot find him in the database.", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); socket().shutdown(); return false; } Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); // Update realm list if need sRealmList->UpdateIfNeed(); ACE_INET_Addr clientAddr; socket().peer().get_remote_addr(clientAddr); // Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm) ByteBuffer pkt; size_t RealmListSize = 0; for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i) { const Realm &realm = i->second; // don't work with realms which not compatible with the client bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && realm.gamebuild == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(realm.gamebuild)); // No SQL injection. id of realm is controlled by the database. uint32 flag = realm.flag; RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild); if (!okBuild) { if (!buildInfo) continue; flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for } if (!buildInfo) flag &= ~REALM_FLAG_SPECIFYBUILD; std::string name = i->first; if (_expversion & PRE_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD) { std::ostringstream ss; ss << name << " (" << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << ')'; name = ss.str(); } // We don't need the port number from which client connects with but the realm's port clientAddr.set_port_number(realm.ExternalAddress.get_port_number()); uint8 lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; uint8 AmountOfCharacters = 0; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_NUM_CHARS_ON_REALM); stmt->setUInt32(0, realm.m_ID); stmt->setUInt32(1, id); result = LoginDatabase.Query(stmt); if (result) AmountOfCharacters = (*result)[0].GetUInt8(); pkt << realm.icon; // realm type if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients pkt << lock; // if 1, then realm locked pkt << uint8(flag); // RealmFlags pkt << name; pkt << GetAddressString(realm.GetAddressForClient(clientAddr)); pkt << realm.populationLevel; pkt << AmountOfCharacters; pkt << realm.timezone; // realm category if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients pkt << uint8(realm.m_ID); else pkt << uint8(0x0); // 1.12.1 and 1.12.2 clients if (_expversion & POST_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD) { pkt << uint8(buildInfo->MajorVersion); pkt << uint8(buildInfo->MinorVersion); pkt << uint8(buildInfo->BugfixVersion); pkt << uint16(buildInfo->Build); } ++RealmListSize; } if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients { pkt << uint8(0x10); pkt << uint8(0x00); } else // 1.12.1 and 1.12.2 clients { pkt << uint8(0x00); pkt << uint8(0x02); } // make a ByteBuffer which stores the RealmList's size ByteBuffer RealmListSizeBuffer; RealmListSizeBuffer << uint32(0); if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients RealmListSizeBuffer << uint16(RealmListSize); else RealmListSizeBuffer << uint32(RealmListSize); ByteBuffer hdr; hdr << uint8(REALM_LIST); hdr << uint16(pkt.size() + RealmListSizeBuffer.size()); hdr.append(RealmListSizeBuffer); // append RealmList's size buffer hdr.append(pkt); // append realms in the realmlist socket().send((char const*)hdr.contents(), hdr.size()); return true; } // Resume patch transfer bool AuthSocket::_HandleXferResume() { TC_LOG_DEBUG("server.authserver", "Entering _HandleXferResume"); // Check packet length and patch existence if (socket().recv_len() < 9 || !pPatch) // FIXME: pPatch is never used { TC_LOG_ERROR("server.authserver", "Error while resuming patch transfer (wrong packet)"); return false; } // Launch a PatcherRunnable thread starting at given patch file offset uint64 start; socket().recv_skip(1); socket().recv((char*)&start, sizeof(start)); fseek(pPatch, long(start), 0); ACE_Based::Thread u(new PatcherRunnable(this)); return true; } // Cancel patch transfer bool AuthSocket::_HandleXferCancel() { TC_LOG_DEBUG("server.authserver", "Entering _HandleXferCancel"); // Close and delete the socket socket().recv_skip(1); //clear input buffer socket().shutdown(); return true; } // Accept patch transfer bool AuthSocket::_HandleXferAccept() { TC_LOG_DEBUG("server.authserver", "Entering _HandleXferAccept"); // Check packet length and patch existence if (!pPatch) { TC_LOG_ERROR("server.authserver", "Error while accepting patch transfer (wrong packet)"); return false; } // Launch a PatcherRunnable thread, starting at the beginning of the patch file socket().recv_skip(1); // clear input buffer fseek(pPatch, 0, 0); ACE_Based::Thread u(new PatcherRunnable(this)); return true; } PatcherRunnable::PatcherRunnable(class AuthSocket* as) { mySocket = as; } // Send content of patch file to the client void PatcherRunnable::run() { } // Preload MD5 hashes of existing patch files on server #ifndef _WIN32 #include #include void Patcher::LoadPatchesInfo() { DIR *dirp; struct dirent *dp; dirp = opendir("./patches/"); if (!dirp) return; while (dirp) { errno = 0; if ((dp = readdir(dirp)) != NULL) { int l = strlen(dp->d_name); if (l < 8) continue; if (!memcmp(&dp->d_name[l - 4], ".mpq", 4)) LoadPatchMD5(dp->d_name); } else { if (errno != 0) { closedir(dirp); return; } break; } } if (dirp) closedir(dirp); } #else void Patcher::LoadPatchesInfo() { WIN32_FIND_DATA fil; HANDLE hFil = FindFirstFile("./patches/*.mpq", &fil); if (hFil == INVALID_HANDLE_VALUE) return; // no patches were found do LoadPatchMD5(fil.cFileName); while (FindNextFile(hFil, &fil)); } #endif // Calculate and store MD5 hash for a given patch file void Patcher::LoadPatchMD5(char *szFileName) { // Try to open the patch file std::string path = "./patches/"; path += szFileName; FILE* pPatch = fopen(path.c_str(), "rb"); TC_LOG_DEBUG("network", "Loading patch info from %s\n", path.c_str()); if (!pPatch) { TC_LOG_ERROR("server.authserver", "Error loading patch %s\n", path.c_str()); return; } // Calculate the MD5 hash MD5_CTX ctx; MD5_Init(&ctx); uint8* buf = new uint8[512 * 1024]; while (!feof(pPatch)) { size_t read = fread(buf, 1, 512 * 1024, pPatch); MD5_Update(&ctx, buf, read); } delete [] buf; fclose(pPatch); // Store the result in the internal patch hash map _patches[path] = new PATCH_INFO; MD5_Final((uint8 *)&_patches[path]->md5, &ctx); } // Get cached MD5 hash for a given patch file bool Patcher::GetHash(char * pat, uint8 mymd5[16]) { for (Patches::iterator i = _patches.begin(); i != _patches.end(); ++i) if (!stricmp(pat, i->first.c_str())) { memcpy(mymd5, i->second->md5, 16); return true; } return false; } // Launch the patch hashing mechanism on object creation Patcher::Patcher() { LoadPatchesInfo(); } // Empty and delete the patch map on termination Patcher::~Patcher() { for (Patches::iterator i = _patches.begin(); i != _patches.end(); ++i) delete i->second; }