/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlenetManager.h" #include "DatabaseEnv.h" BattlenetMgr::~BattlenetMgr() { for (Battlenet::Component* component : _components) delete component; for (auto const& m : _modules) delete m.second; } void BattlenetMgr::Load() { LoadComponents(); LoadModules(); } void BattlenetMgr::LoadComponents() { QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components"); if (result) { do { Field* fields = result->Fetch(); Battlenet::Component* component = new Battlenet::Component(); component->Program = fields[0].GetString(); component->Platform = fields[1].GetString(); component->Build = fields[2].GetUInt32(); _components.insert(component); _programs.insert(component->Program); _platforms.insert(component->Platform); } while (result->NextRow()); } } void BattlenetMgr::LoadModules() { QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules"); if (result) { do { Field* fields = result->Fetch(); Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo(); module->Type = fields[2].GetString(); HexStrToByteArray(fields[0].GetString(), module->ModuleId); std::string data = fields[4].GetString(); module->DataSize = data.length() / 2; if (module->DataSize) { module->Data = new uint8[data.length() / 2]; HexStrToByteArray(data, module->Data); } _modules[{ fields[3].GetString(), fields[1].GetString() }] = module; } while (result->NextRow()); } } bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const { for (Battlenet::Component const* c : _components) if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build) return true; return false; } Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const { Battlenet::ModuleKey key { os, name }; ASSERT(_modules.count(key)); return new Battlenet::ModuleInfo(*_modules.at(key)); }