/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlenetPackets.h" #include "Common.h" #include "Util.h" #include #include #include #include std::string Battlenet::PacketHeader::ToString() const { std::ostringstream stream; stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel; return stream.str(); } Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream()) { _stream.Write(header.Opcode, 6); _stream.Write(1, 1); _stream.Write(header.Channel, 4); } Battlenet::ServerPacket::~ServerPacket() { delete &_stream; } void Battlenet::AuthChallenge::Read() { Program = _stream.ReadFourCC(); Platform = _stream.ReadFourCC(); Locale = _stream.ReadFourCC(); Components.resize(_stream.Read(6)); for (size_t i = 0; i < Components.size(); ++i) { Component& component = Components[i]; component.Program = _stream.ReadFourCC(); component.Platform = _stream.ReadFourCC(); component.Build = _stream.Read(32); } if (_stream.Read(1)) Login = _stream.ReadString(9, 3); } std::string Battlenet::AuthChallenge::ToString() const { std::ostringstream stream; stream << "Battlenet::AuthChallenge Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; for (Component const& component : Components) stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; if (!Login.empty()) stream << std::endl << "Battlenet::AuthChallenge Login: " << Login; return stream.str(); } void Battlenet::AuthResumeInfo::Read() { Program = _stream.ReadFourCC(); Platform = _stream.ReadFourCC(); Locale = _stream.ReadFourCC(); Components.resize(_stream.Read(6)); for (size_t i = 0; i < Components.size(); ++i) { Component& component = Components[i]; component.Program = _stream.ReadFourCC(); component.Platform = _stream.ReadFourCC(); component.Build = _stream.Read(32); } Login = _stream.ReadString(9, 3); Region = _stream.Read(8); GameAccountName = _stream.ReadString(5, 1); } std::string Battlenet::AuthResumeInfo::ToString() const { std::ostringstream stream; stream << "Battlenet::AuthReconnect Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; for (Component const& component : Components) stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; stream << std::endl << "Battlenet::AuthReconnect Login: " << Login; stream << std::endl << "Battlenet::AuthReconnect Region: " << uint32(Region); stream << std::endl << "Battlenet::AuthReconnect GameAccountName: " << GameAccountName; return stream.str(); } Battlenet::ProofRequest::~ProofRequest() { for (size_t i = 0; i < Modules.size(); ++i) delete Modules[i]; } void Battlenet::ProofRequest::Write() { _stream.Write(Modules.size(), 3); for (ModuleInfo const* info : Modules) { _stream.WriteBytes(info->Type.c_str(), 4); _stream.WriteFourCC(info->Region); _stream.WriteBytes(info->ModuleId, 32); _stream.Write(info->DataSize, 10); _stream.WriteBytes(info->Data, info->DataSize); } } std::string Battlenet::ProofRequest::ToString() const { std::ostringstream stream; stream << "Battlenet::ProofRequest modules " << Modules.size(); for (ModuleInfo const* module : Modules) stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); return stream.str(); } Battlenet::ProofResponse::~ProofResponse() { for (size_t i = 0; i < Modules.size(); ++i) delete Modules[i]; } void Battlenet::ProofResponse::Read() { Modules.resize(_stream.Read(3)); for (size_t i = 0; i < Modules.size(); ++i) { BitStream*& dataStream = Modules[i]; dataStream = new BitStream(_stream.Read(10)); memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize()); } } std::string Battlenet::ProofResponse::ToString() const { std::ostringstream stream; stream << "Battlenet::ProofResponse Modules " << Modules.size(); for (BitStream* module : Modules) { std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize()); stream << std::endl << "Battlenet::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr; } return stream.str(); } Battlenet::AuthComplete::~AuthComplete() { for (ModuleInfo* m : Modules) delete m; } void Battlenet::AuthComplete::Write() { _stream.Write(Result != 0, 1); if (Result == 0) { _stream.Write(Modules.size(), 3); for (size_t i = 0; i < Modules.size(); ++i) { ModuleInfo* info = Modules[i]; _stream.WriteBytes(info->Type.c_str(), 4); _stream.WriteFourCC(info->Region); _stream.WriteBytes(info->ModuleId, 32); _stream.Write(info->DataSize, 10); _stream.WriteBytes(info->Data, info->DataSize); } _stream.Write(PingTimeout + std::numeric_limits::min(), 32); _stream.Write(1, 1); // if written == 1 { _stream.Write(1, 1); // if written == 1 { _stream.Write(Threshold, 32); _stream.Write(Rate, 32); } } _stream.WriteString(FirstName, 8); // First name _stream.WriteString(LastName, 8); // Last name - not set for WoW _stream.Write(AccountId, 32); _stream.Write(Region, 8); _stream.Write(0, 64); _stream.Write(GameAccountRegion, 8); _stream.WriteString(GameAccountName, 5, -1); _stream.Write(GameAccountFlags, 64); _stream.Write(0, 32); } else { _stream.Write(!Modules.empty(), 1); if (!Modules.empty()) { ModuleInfo* info = Modules[0]; _stream.WriteBytes(info->Type.c_str(), 4); _stream.WriteFourCC(info->Region); _stream.WriteBytes(info->ModuleId, 32); } _stream.Write(ErrorType, 2); if (ErrorType == 1) { _stream.Write(Result, 16); _stream.Write(0x80000000, 32); } } } std::string Battlenet::AuthComplete::ToString() const { std::ostringstream stream; stream << "Battlenet::AuthComplete AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName << " GameAccountFlags " << GameAccountFlags << " Modules " << Modules.size(); for (ModuleInfo const* module : Modules) stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); return stream.str(); } void Battlenet::AuthComplete::SetAuthResult(AuthResult result) { ErrorType = result != AUTH_OK ? 1 : 0; Result = result; } Battlenet::AuthResume::~AuthResume() { for (ModuleInfo* m : Modules) delete m; } void Battlenet::AuthResume::Write() { _stream.Write(Result != 0, 1); if (Result == 0) { _stream.Write(Modules.size(), 3); for (size_t i = 0; i < Modules.size(); ++i) { ModuleInfo* info = Modules[i]; _stream.WriteBytes(info->Type.c_str(), 4); _stream.WriteFourCC(info->Region); _stream.WriteBytes(info->ModuleId, 32); _stream.Write(info->DataSize, 10); _stream.WriteBytes(info->Data, info->DataSize); } _stream.Write(PingTimeout + std::numeric_limits::min(), 32); _stream.Write(1, 1); // if written == 1 { _stream.Write(1, 1); // if written == 1 { _stream.Write(Threshold, 32); _stream.Write(Rate, 32); } } } else { _stream.Write(!Modules.empty(), 1); if (!Modules.empty()) { ModuleInfo* info = Modules[0]; _stream.WriteBytes(info->Type.c_str(), 4); _stream.WriteFourCC(info->Region); _stream.WriteBytes(info->ModuleId, 32); } _stream.Write(ErrorType, 2); if (ErrorType == 1) { _stream.Write(Result, 16); _stream.Write(0x80000000, 32); } } } std::string Battlenet::AuthResume::ToString() const { std::ostringstream stream; stream << "Battlenet::AuthResume AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate << " Modules " << Modules.size(); for (ModuleInfo const* module : Modules) stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); return stream.str(); } void Battlenet::AuthResume::SetAuthResult(AuthResult result) { ErrorType = result != AUTH_OK ? 1 : 0; Result = result; } Battlenet::RealmCharacterCounts::~RealmCharacterCounts() { for (ServerPacket* realmData : RealmData) delete realmData; } void Battlenet::RealmCharacterCounts::Write() { _stream.Write(false, 1); // failure _stream.Write(CharacterCounts.size(), 7); for (CharacterCountEntry const& entry : CharacterCounts) { _stream.Write(entry.Realm.Battlegroup, 8); _stream.Write(entry.Realm.Index, 32); _stream.Write(entry.Realm.Region, 8); _stream.Write(entry.CharacterCount, 16); } for (ServerPacket* realmData : RealmData) { realmData->Write(); _stream.WriteBytes(realmData->GetData(), realmData->GetSize()); } } std::string Battlenet::RealmCharacterCounts::ToString() const { std::ostringstream stream; stream << "Battlenet::RealmCharacterCounts Realms " << CharacterCounts.size(); for (CharacterCountEntry const& entry : CharacterCounts) stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount; for (ServerPacket* realmData : RealmData) stream << std::endl << realmData->ToString(); return stream.str().c_str(); } void Battlenet::RealmUpdate::Write() { _stream.Write(true, 1); // Success _stream.Write(Type + -std::numeric_limits::min(), 32); _stream.WriteFloat(Population); _stream.Write(Flags, 8); _stream.Write(Lock, 8); _stream.Write(Timezone, 32); _stream.Write(!Version.empty(), 1); if (!Version.empty()) { _stream.WriteString(Version, 5); _stream.Write(Build, 32); boost::asio::ip::address_v4::bytes_type ip = Address.address().to_v4().to_bytes(); uint16 port = Address.port(); EndianConvertReverse(ip); EndianConvertReverse(port); _stream.WriteBytes(ip.data(), 4); _stream.WriteBytes(&port, 2); } _stream.WriteString(Name, 10); _stream.Write(Battlegroup, 8); _stream.Write(Index, 32); _stream.Write(Region, 8); } std::string Battlenet::RealmUpdate::ToString() const { std::ostringstream stream; stream << "Battlenet::RealmUpdate Timezone " << Timezone << " Population " << Population << " Lock " << uint32(Lock) << " Type " << Type << " Name " << Name << " Flags " << uint32(Flags) << " Region " << uint32(Region) << " Battlegroup " << uint32(Battlegroup) << " Index " << Index; if (!Version.empty()) stream << " Version " << Version; return stream.str().c_str(); } void Battlenet::RealmJoinRequest::Read() { Realm.Battlegroup = _stream.Read(8); Realm.Index = _stream.Read(32); Realm.Region = _stream.Read(8); ClientSeed = _stream.Read(32); } std::string Battlenet::RealmJoinRequest::ToString() const { std::ostringstream stream; stream << "Battlenet::RealmJoinRequest ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index; return stream.str().c_str(); } void Battlenet::RealmJoinResult::Write() { _stream.Write(0, 27); _stream.Write(0, 1); // Fail _stream.Write(ServerSeed, 32); _stream.Write(IPv6.size(), 5); for (tcp::endpoint const& addr : IPv6) { boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes(); uint16 port = addr.port(); EndianConvertReverse(port); _stream.WriteBytes(ip.data(), 16); _stream.WriteBytes(&port, 2); } _stream.Write(IPv4.size(), 5); for (tcp::endpoint const& addr : IPv4) { boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes(); uint16 port = addr.port(); EndianConvertReverse(port); _stream.WriteBytes(ip.data(), 4); _stream.WriteBytes(&port, 2); } } std::string Battlenet::RealmJoinResult::ToString() const { std::ostringstream stream; stream << "Battlenet::RealmJoinResult ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size() << " IPv6 Addresses " << IPv6.size(); for (tcp::endpoint const& addr : IPv4) stream << std::endl << "Battlenet::RealmJoinResult::Address " << boost::lexical_cast(addr); for (tcp::endpoint const& addr : IPv6) stream << std::endl << "Battlenet::RealmJoinResult::Address " << boost::lexical_cast(addr); return stream.str().c_str(); }