/*
* Copyright (C) 2008-2014 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef __BATTLENETPACKETS_H__
#define __BATTLENETPACKETS_H__
#include "AuthCodes.h"
#include "BattlenetBitStream.h"
#include "BattlenetManager.h"
#include "Define.h"
#include "Errors.h"
#include
#include
using boost::asio::ip::tcp;
namespace Battlenet
{
class BitStream;
enum Channel
{
AUTHENTICATION = 0,
CONNECTION = 1,
WOW = 2,
FRIEND = 3,
PRESENCE = 4,
CHAT = 5,
SUPPORT = 7,
ACHIEVEMENT = 8,
CACHE = 11,
PROFILE = 14
};
enum AuthOpcode
{
CMSG_AUTH_CHALLENGE = 0x0,
CMSG_AUTH_RECONNECT = 0x1,
CMSG_AUTH_PROOF_RESPONSE = 0x2,
SMSG_AUTH_COMPLETE = 0x0,
SMSG_AUTH_RESUME = 0x1,
SMSG_AUTH_PROOF_REQUEST = 0x2
};
enum ConnectionOpcodes
{
CMSG_PING = 0x0,
CMSG_ENABLE_ENCRYPTION = 0x5,
CMSG_DISCONNECT = 0x6,
CMSG_INVALID_PACKET = 0x9,
SMSG_PONG = 0x0
};
enum WoWOpcodes
{
CMSG_REALM_UPDATE_SUBSCRIBE = 0x0,
CMSG_REALM_UPDATE_UNSUBSCRIBE = 0x1,
CMSG_JOIN_REQUEST = 0x8,
SMSG_CHARACTER_COUNTS = 0x0,
SMSG_REALM_UPDATE = 0x2,
SMSG_REALM_UPDATE_END = 0x3,
SMSG_JOIN_RESULT = 0x8
};
struct PacketHeader
{
PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { }
PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { }
uint32 Opcode;
int32 Channel;
bool operator<(PacketHeader const& right) const
{
if (Opcode < right.Opcode)
return true;
if (Opcode > right.Opcode)
return false;
return Channel < right.Channel;
}
bool operator==(PacketHeader const& right) const
{
return Opcode == right.Opcode && Channel == right.Channel;
}
std::string ToString() const;
};
class Packet
{
public:
Packet(PacketHeader const& header, BitStream& stream) : _header(header), _stream(stream) { }
virtual ~Packet() { }
PacketHeader const& GetHeader() const { return _header; }
virtual void Write() = 0;
virtual void Read() = 0;
virtual std::string ToString() const = 0;
protected:
PacketHeader _header;
BitStream& _stream;
private:
Packet(Packet const& right);
Packet& operator=(Packet const& right);
};
class ClientPacket : public Packet
{
public:
ClientPacket(PacketHeader const& header, BitStream& stream) : Packet(header, stream) { }
void Write() override final { ASSERT(!"Write not implemented for this packet."); }
};
class ServerPacket : public Packet
{
public:
ServerPacket(PacketHeader const& header);
~ServerPacket();
void Read() override final { ASSERT(!"Read not implemented for server packets."); }
uint8* GetData() { return _stream.GetBuffer(); }
uint8 const* GetData() const { return _stream.GetBuffer(); }
size_t GetSize() const { return _stream.GetSize(); }
};
class AuthChallenge final : public ClientPacket
{
public:
AuthChallenge(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_AUTH_CHALLENGE, AUTHENTICATION) && "Invalid packet header for AuthChallenge");
}
void Read() override;
std::string ToString() const override;
std::string Program;
std::string Platform;
std::string Locale;
std::vector Components;
std::string Login;
};
class AuthResumeInfo final : public ClientPacket
{
public:
AuthResumeInfo(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_AUTH_RECONNECT, AUTHENTICATION) && "Invalid packet header for AuthResumeInfo");
}
void Read() override;
std::string ToString() const override;
std::string Program;
std::string Platform;
std::string Locale;
std::vector Components;
std::string Login;
uint8 Region;
std::string GameAccountName;
};
class ProofRequest final : public ServerPacket
{
public:
ProofRequest() : ServerPacket(PacketHeader(SMSG_AUTH_PROOF_REQUEST, AUTHENTICATION)) { }
~ProofRequest();
void Write() override;
std::string ToString() const override;
std::vector Modules;
};
class ProofResponse final : public ClientPacket
{
public:
ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_AUTH_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse");
}
~ProofResponse();
void Read() override;
std::string ToString() const override;
std::vector Modules;
};
class AuthComplete final : public ServerPacket
{
public:
AuthComplete() : ServerPacket(PacketHeader(SMSG_AUTH_COMPLETE, AUTHENTICATION)),
Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000),
FirstName(""), LastName(""), AccountId(0), Region(2), GameAccountRegion(2), GameAccountName("")
{
}
~AuthComplete();
void Write() override;
std::string ToString() const override;
std::vector Modules;
void SetAuthResult(AuthResult result);
AuthResult Result;
uint32 ErrorType;
int32 PingTimeout;
uint32 Threshold;
uint32 Rate;
std::string FirstName;
std::string LastName;
uint32 AccountId;
uint8 Region;
uint8 GameAccountRegion;
std::string GameAccountName;
uint64 GameAccountFlags;
};
class AuthResume final : public ServerPacket
{
public:
AuthResume() : ServerPacket(PacketHeader(SMSG_AUTH_RESUME, AUTHENTICATION)),
Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000)
{
}
~AuthResume();
void Write() override;
std::string ToString() const override;
std::vector Modules;
void SetAuthResult(AuthResult result);
AuthResult Result;
uint32 ErrorType;
int32 PingTimeout;
uint32 Threshold;
uint32 Rate;
};
class Pong final : public ServerPacket
{
public:
Pong() : ServerPacket(PacketHeader(SMSG_PONG, CONNECTION))
{
}
void Write() override { }
std::string ToString() const override { return "Battlenet::Pong"; }
};
class RealmCharacterCounts final : public ServerPacket
{
public:
RealmCharacterCounts() : ServerPacket(PacketHeader(SMSG_CHARACTER_COUNTS, WOW))
{
}
~RealmCharacterCounts();
struct CharacterCountEntry
{
RealmId Realm;
uint32 CharacterCount;
};
void Write() override;
std::string ToString() const override;
std::vector CharacterCounts;
std::vector RealmData;
};
class RealmUpdate final : public ServerPacket
{
public:
RealmUpdate() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE, WOW)),
Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""),
Address(), Flags(0), Region(0), Battlegroup(0), Index(0), Build(0)
{
}
void Write() override;
std::string ToString() const override;
uint32 Timezone;
float Population;
uint8 Lock;
uint32 Type;
std::string Name;
std::string Version;
tcp::endpoint Address;
uint8 Flags;
uint8 Region;
uint8 Battlegroup;
uint32 Index;
uint32 Build;
};
class RealmUpdateComplete final : public ServerPacket
{
public:
RealmUpdateComplete() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE_END, WOW))
{
}
void Write() override { }
std::string ToString() const override { return "Battlenet::RealmUpdateComplete"; }
};
class RealmJoinRequest final : public ClientPacket
{
public:
RealmJoinRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
ASSERT(header == PacketHeader(CMSG_JOIN_REQUEST, WOW) && "Invalid packet header for RealmJoinRequest");
}
void Read() override;
std::string ToString() const override;
uint32 ClientSeed;
uint32 Unknown;
RealmId Realm;
};
class RealmJoinResult final : public ServerPacket
{
public:
RealmJoinResult() : ServerPacket(PacketHeader(SMSG_JOIN_RESULT, WOW)), ServerSeed(0)
{
}
void Write() override;
std::string ToString() const override;
uint32 ServerSeed;
std::vector IPv4;
std::vector IPv6;
};
}
namespace boost
{
namespace asio
{
inline const_buffers_1 buffer(Battlenet::ServerPacket const* packet)
{
return buffer(packet->GetData(), packet->GetSize());
}
}
}
#endif // __BATTLENETPACKETS_H__