/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __BATTLENETPACKETS_H__ #define __BATTLENETPACKETS_H__ #include "AuthCodes.h" #include "BattlenetBitStream.h" #include "BattlenetManager.h" #include "Define.h" #include "Errors.h" #include #include namespace Battlenet { class BitStream; enum Channel { AUTHENTICATION = 0, CONNECTION = 1, WOW = 2, FRIEND = 3, PRESENCE = 4, CHAT = 5, SUPPORT = 7, ACHIEVEMENT = 8, CACHE = 11, PROFILE = 14 }; enum AuthOpcode { CMSG_AUTH_CHALLENGE = 0x0, CMSG_AUTH_RECONNECT = 0x1, CMSG_AUTH_PROOF_RESPONSE = 0x2, SMSG_AUTH_COMPLETE = 0x0, SMSG_AUTH_RESUME = 0x1, SMSG_AUTH_PROOF_REQUEST = 0x2 }; enum ConnectionOpcodes { CMSG_PING = 0x0, CMSG_ENABLE_ENCRYPTION = 0x5, CMSG_DISCONNECT = 0x6, CMSG_INVALID_PACKET = 0x9, SMSG_PONG = 0x0 }; enum WoWOpcodes { CMSG_REALM_UPDATE_SUBSCRIBE = 0x0, CMSG_REALM_UPDATE_UNSUBSCRIBE = 0x1, CMSG_JOIN_REQUEST = 0x8, SMSG_CHARACTER_COUNTS = 0x0, SMSG_REALM_UPDATE = 0x2, SMSG_REALM_UPDATE_END = 0x3, SMSG_JOIN_RESULT = 0x8 }; struct PacketHeader { PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { } PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { } uint32 Opcode; int32 Channel; bool operator<(PacketHeader const& right) const { if (Opcode < right.Opcode) return true; if (Opcode > right.Opcode) return false; return Channel < right.Channel; } bool operator==(PacketHeader const& right) const { return Opcode == right.Opcode && Channel == right.Channel; } std::string ToString() const; }; class Packet { public: Packet(PacketHeader const& header, BitStream& stream) : _header(header), _stream(stream) { } virtual ~Packet() { } PacketHeader const& GetHeader() const { return _header; } virtual void Write() = 0; virtual void Read() = 0; virtual std::string ToString() const = 0; protected: PacketHeader _header; BitStream& _stream; private: Packet(Packet const& right); Packet& operator=(Packet const& right); }; class ClientPacket : public Packet { public: ClientPacket(PacketHeader const& header, BitStream& stream) : Packet(header, stream) { } void Write() override final { ASSERT(!"Write not implemented for this packet."); } }; class ServerPacket : public Packet { public: ServerPacket(PacketHeader const& header); ~ServerPacket(); void Read() override final { ASSERT(!"Read not implemented for server packets."); } uint8 const* GetData() const { return _stream.GetBuffer(); } size_t GetSize() const { return _stream.GetSize(); } }; class AuthChallenge final : public ClientPacket { public: AuthChallenge(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) { ASSERT(header == PacketHeader(CMSG_AUTH_CHALLENGE, AUTHENTICATION) && "Invalid packet header for AuthChallenge"); } void Read() override; std::string ToString() const override; std::string Program; std::string Platform; std::string Locale; std::vector Components; std::string Login; }; class AuthResumeInfo final : public ClientPacket { public: AuthResumeInfo(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) { ASSERT(header == PacketHeader(CMSG_AUTH_RECONNECT, AUTHENTICATION) && "Invalid packet header for AuthResumeInfo"); } void Read() override; std::string ToString() const override; std::string Program; std::string Platform; std::string Locale; std::vector Components; std::string Login; uint8 Region; std::string GameAccountName; }; class ProofRequest final : public ServerPacket { public: ProofRequest() : ServerPacket(PacketHeader(SMSG_AUTH_PROOF_REQUEST, AUTHENTICATION)) { } ~ProofRequest(); void Write() override; std::string ToString() const override; std::vector Modules; }; class ProofResponse final : public ClientPacket { public: ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) { ASSERT(header == PacketHeader(CMSG_AUTH_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse"); } ~ProofResponse(); void Read() override; std::string ToString() const override; std::vector Modules; }; class AuthComplete final : public ServerPacket { public: AuthComplete() : ServerPacket(PacketHeader(SMSG_AUTH_COMPLETE, AUTHENTICATION)), Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000), FirstName(""), LastName(""), AccountId(0), Region(2), GameAccountRegion(2), GameAccountName("") { } ~AuthComplete(); void Write() override; std::string ToString() const override; std::vector Modules; void SetAuthResult(AuthResult result); AuthResult Result; uint32 ErrorType; int32 PingTimeout; uint32 Threshold; uint32 Rate; std::string FirstName; std::string LastName; uint32 AccountId; uint8 Region; uint8 GameAccountRegion; std::string GameAccountName; uint64 GameAccountFlags; }; class AuthResume final : public ServerPacket { public: AuthResume() : ServerPacket(PacketHeader(SMSG_AUTH_RESUME, AUTHENTICATION)), Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000) { } ~AuthResume(); void Write() override; std::string ToString() const override; std::vector Modules; void SetAuthResult(AuthResult result); AuthResult Result; uint32 ErrorType; int32 PingTimeout; uint32 Threshold; uint32 Rate; }; class Pong final : public ServerPacket { public: Pong() : ServerPacket(PacketHeader(SMSG_PONG, CONNECTION)) { } void Write() override { } std::string ToString() const override { return "Battlenet::Pong"; } }; class RealmCharacterCounts final : public ServerPacket { public: RealmCharacterCounts() : ServerPacket(PacketHeader(SMSG_CHARACTER_COUNTS, WOW)) { } ~RealmCharacterCounts(); struct CharacterCountEntry { RealmId Realm; uint32 CharacterCount; }; void Write() override; std::string ToString() const override; std::vector CharacterCounts; std::vector RealmData; }; class RealmUpdate final : public ServerPacket { public: RealmUpdate() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE, WOW)), Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""), Address(), Flags(0), Region(0), Battlegroup(0), Index(0), Build(0) { } void Write() override; std::string ToString() const override; uint32 Timezone; float Population; uint8 Lock; uint32 Type; std::string Name; std::string Version; ACE_INET_Addr Address; uint8 Flags; uint8 Region; uint8 Battlegroup; uint32 Index; uint32 Build; }; class RealmUpdateComplete final : public ServerPacket { public: RealmUpdateComplete() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE_END, WOW)) { } void Write() override { } std::string ToString() const override { return "Battlenet::RealmUpdateComplete"; } }; class RealmJoinRequest final : public ClientPacket { public: RealmJoinRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) { ASSERT(header == PacketHeader(CMSG_JOIN_REQUEST, WOW) && "Invalid packet header for RealmJoinRequest"); } void Read() override; std::string ToString() const override; uint32 ClientSeed; uint32 Unknown; RealmId Realm; }; class RealmJoinResult final : public ServerPacket { public: RealmJoinResult() : ServerPacket(PacketHeader(SMSG_JOIN_RESULT, WOW)), ServerSeed(0) { } void Write() override; std::string ToString() const override; uint32 ServerSeed; std::vector IPv4; }; } #endif // __BATTLENETPACKETS_H__