/*
 * Copyright (C) 2008-2014 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef BattlenetSessionManager_h__
#define BattlenetSessionManager_h__
#include "BattlenetSession.h"
#include "SocketMgr.h"
namespace Battlenet
{
#pragma pack(push, 1)
    struct SessionInfo
    {
        uint32 AccountId;
        uint32 GameAccountIndex;
        bool operator<(SessionInfo const& right) const
        {
            return memcmp(this, &right, sizeof(SessionInfo)) < 0;
        }
    };
#pragma pack(pop)
    class SessionManager : SocketMgr
    {
        typedef SocketMgr BaseSocketMgr;
    public:
        static SessionManager& Instance()
        {
            static SessionManager instance;
            return instance;
        }
        bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
        // noop for now, will be needed later to broadcast realmlist updates for example
        void AddSession(Session* /*session*/) { }
        void RemoveSession(Session* /*session*/) { }
    protected:
        NetworkThread* CreateThreads() const override;
    private:
        static void OnSocketAccept(tcp::socket&& sock);
        std::map _sessions;
    };
}
#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
#endif // BattlenetSessionManager_h__