/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef BattlenetSessionManager_h__ #define BattlenetSessionManager_h__ #include "BattlenetSession.h" #include "SocketMgr.h" namespace Battlenet { #pragma pack(push, 1) struct SessionInfo { uint32 AccountId; uint32 GameAccountIndex; bool operator<(SessionInfo const& right) const { return memcmp(this, &right, sizeof(SessionInfo)) < 0; } }; #pragma pack(pop) class SessionManager : SocketMgr { typedef SocketMgr BaseSocketMgr; public: static SessionManager& Instance() { static SessionManager instance; return instance; } bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override; // noop for now, will be needed later to broadcast realmlist updates for example void AddSession(Session* /*session*/) { } void RemoveSession(Session* /*session*/) { } protected: NetworkThread* CreateThreads() const override; private: static void OnSocketAccept(tcp::socket&& sock); std::map _sessions; }; } #define sBattlenetSessionMgr Battlenet::SessionManager::Instance() #endif // BattlenetSessionManager_h__