/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AuthenticationPackets.h"
#include "Session.h"
#include "Util.h"
void Battlenet::Authentication::ResumeRequest::Read()
{
Program = _stream.ReadFourCC();
Platform = _stream.ReadFourCC();
Locale = _stream.ReadFourCC();
Components.resize(_stream.Read(6));
for (size_t i = 0; i < Components.size(); ++i)
{
Component& component = Components[i];
component.Program = _stream.ReadFourCC();
component.Platform = _stream.ReadFourCC();
component.Build = _stream.Read(32);
}
Login = _stream.ReadString(9, 3);
Region = _stream.Read(8);
GameAccountName = _stream.ReadString(5, 1);
}
std::string Battlenet::Authentication::ResumeRequest::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::ResumeRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
for (Component const& component : Components)
stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
stream << std::endl << "Login: " << Login;
stream << std::endl << "Region: " << uint32(Region);
stream << std::endl << "GameAccountName: " << GameAccountName;
return stream.str();
}
void Battlenet::Authentication::ResumeRequest::CallHandler(Session* session)
{
session->HandleResumeRequest(*this);
}
Battlenet::Authentication::ProofRequest::~ProofRequest()
{
for (size_t i = 0; i < Modules.size(); ++i)
delete Modules[i];
}
void Battlenet::Authentication::ProofRequest::Write()
{
_stream.Write(Modules.size(), 3);
for (ModuleInfo const* info : Modules)
{
_stream.WriteBytes(info->Type.c_str(), 4);
_stream.WriteFourCC(info->Region);
_stream.WriteBytes(info->ModuleId, 32);
_stream.Write(info->DataSize, 10);
_stream.WriteBytes(info->Data, info->DataSize);
}
}
std::string Battlenet::Authentication::ProofRequest::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::ProofRequest modules " << Modules.size();
for (ModuleInfo const* module : Modules)
stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
return stream.str();
}
Battlenet::Authentication::ProofResponse::~ProofResponse()
{
for (size_t i = 0; i < Modules.size(); ++i)
delete Modules[i];
}
void Battlenet::Authentication::ProofResponse::Read()
{
Modules.resize(_stream.Read(3));
for (size_t i = 0; i < Modules.size(); ++i)
{
BitStream*& dataStream = Modules[i];
dataStream = new BitStream(_stream.Read(10));
memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize());
}
}
std::string Battlenet::Authentication::ProofResponse::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::ProofResponse Modules " << Modules.size();
for (BitStream* module : Modules)
{
std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize());
stream << std::endl << "Battlenet::Authentication::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr;
}
return stream.str();
}
void Battlenet::Authentication::ProofResponse::CallHandler(Session* session)
{
session->HandleProofResponse(*this);
}
void Battlenet::Authentication::LogonRequest3::Read()
{
Program = _stream.ReadFourCC();
Platform = _stream.ReadFourCC();
Locale = _stream.ReadFourCC();
Components.resize(_stream.Read(6));
for (size_t i = 0; i < Components.size(); ++i)
{
Component& component = Components[i];
component.Program = _stream.ReadFourCC();
component.Platform = _stream.ReadFourCC();
component.Build = _stream.Read(32);
}
if (_stream.Read(1))
Login = _stream.ReadString(9, 3);
Compatibility = _stream.Read(64);
}
std::string Battlenet::Authentication::LogonRequest3::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::LogonRequest3 Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
for (Component const& component : Components)
stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
if (!Login.empty())
stream << std::endl << " Login: " << Login;
stream << " Compatibility: " << Compatibility;
return stream.str();
}
void Battlenet::Authentication::LogonRequest3::CallHandler(Session* session)
{
session->HandleLogonRequest(*this);
}
Battlenet::Authentication::LogonResponse::~LogonResponse()
{
for (ModuleInfo* m : Modules)
delete m;
}
void Battlenet::Authentication::LogonResponse::Write()
{
_stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
if (Result.ResultValue == ResponseFailure::UPDATE)
{
_stream.Write(Modules.size(), 3);
for (size_t i = 0; i < Modules.size(); ++i)
{
ModuleInfo* info = Modules[i];
_stream.WriteBytes(info->Type.c_str(), 4);
_stream.WriteFourCC(info->Region);
_stream.WriteBytes(info->ModuleId, 32);
_stream.Write(info->DataSize, 10);
_stream.WriteBytes(info->Data, info->DataSize);
}
_stream.Write(PingTimeout + std::numeric_limits::min(), 32);
_stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
// if written == 1
{
_stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
{
_stream.Write(RegulatorRules.Threshold, 32);
_stream.Write(RegulatorRules.Rate, 32);
}
}
_stream.WriteString(FirstName, 8); // First name
_stream.WriteString(LastName, 8); // Last name - not set for WoW
_stream.Write(AccountId, 32);
_stream.Write(Region, 8);
_stream.Write(Flags, 64);
_stream.Write(GameAccountRegion, 8);
_stream.WriteString(GameAccountName, 5, -1);
_stream.Write(GameAccountFlags, 64);
_stream.Write(FailedLogins, 32);
_stream.Write(false, 1); // RaF
}
else
{
_stream.Write(!Modules.empty(), 1);
if (!Modules.empty())
{
ModuleInfo* info = Modules[0];
_stream.WriteBytes(info->Type.c_str(), 4);
_stream.WriteFourCC(info->Region);
_stream.WriteBytes(info->ModuleId, 32);
}
_stream.Write(Result.ResultValue, 2);
if (Result.ResultValue == ResponseFailure::FAILURE)
{
_stream.Write(Result.Error, 16);
_stream.Write(Result.Wait + std::numeric_limits::min(), 32);
}
}
}
std::string Battlenet::Authentication::LogonResponse::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::LogonResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
<< " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
<< " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName
<< " GameAccountFlags " << GameAccountFlags << " FailedLogins " << FailedLogins << " Modules " << Modules.size();
for (ModuleInfo const* module : Modules)
stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
return stream.str();
}
void Battlenet::Authentication::LogonResponse::SetAuthResult(AuthResult result)
{
Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
Result.Error = result;
}
Battlenet::Authentication::ResumeResponse::~ResumeResponse()
{
for (ModuleInfo* m : Modules)
delete m;
}
void Battlenet::Authentication::ResumeResponse::Write()
{
_stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
if (Result.ResultValue == ResponseFailure::UPDATE)
{
_stream.Write(Modules.size(), 3);
for (size_t i = 0; i < Modules.size(); ++i)
{
ModuleInfo* info = Modules[i];
_stream.WriteBytes(info->Type.c_str(), 4);
_stream.WriteFourCC(info->Region);
_stream.WriteBytes(info->ModuleId, 32);
_stream.Write(info->DataSize, 10);
_stream.WriteBytes(info->Data, info->DataSize);
}
_stream.Write(PingTimeout + std::numeric_limits::min(), 32);
_stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
// if written == 1
{
_stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
{
_stream.Write(RegulatorRules.Threshold, 32);
_stream.Write(RegulatorRules.Rate, 32);
}
}
}
else
{
_stream.Write(!Modules.empty(), 1);
if (!Modules.empty())
{
ModuleInfo* info = Modules[0];
_stream.WriteBytes(info->Type.c_str(), 4);
_stream.WriteFourCC(info->Region);
_stream.WriteBytes(info->ModuleId, 32);
}
_stream.Write(Result.ResultValue, 2);
if (Result.ResultValue == ResponseFailure::FAILURE)
{
_stream.Write(Result.Error, 16);
_stream.Write(Result.Wait + std::numeric_limits::min(), 32);
}
}
}
std::string Battlenet::Authentication::ResumeResponse::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Authentication::ResumeResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
<< " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
<< " Modules " << Modules.size();
for (ModuleInfo const* module : Modules)
stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
return stream.str();
}
void Battlenet::Authentication::ResumeResponse::SetAuthResult(AuthResult result)
{
Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
Result.Error = result;
}