/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Session.h" #include "ConnectionPackets.h" std::string Battlenet::Connection::Ping::ToString() const { return "Battlenet::Connection::Ping"; } void Battlenet::Connection::Ping::CallHandler(Session* session) const { session->HandlePing(*this); } std::string Battlenet::Connection::EnableEncryption::ToString() const { return "Battlenet::Connection::EnableEncryption"; } void Battlenet::Connection::EnableEncryption::CallHandler(Session* session) const { session->HandleEnableEncryption(*this); } std::string Battlenet::Connection::LogoutRequest::ToString() const { return "Battlenet::Connection::LogoutRequest"; } void Battlenet::Connection::LogoutRequest::CallHandler(Session* session) const { session->HandleLogoutRequest(*this); } std::string Battlenet::Connection::Pong::ToString() const { return "Battlenet::Connection::Pong"; }