/*
* Copyright (C) 2008-2014 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Session.h"
#include "ConnectionPackets.h"
std::string Battlenet::Connection::Ping::ToString() const
{
return "Battlenet::Connection::Ping";
}
void Battlenet::Connection::Ping::CallHandler(Session* session) const
{
session->HandlePing(*this);
}
std::string Battlenet::Connection::EnableEncryption::ToString() const
{
return "Battlenet::Connection::EnableEncryption";
}
void Battlenet::Connection::EnableEncryption::CallHandler(Session* session) const
{
session->HandleEnableEncryption(*this);
}
std::string Battlenet::Connection::LogoutRequest::ToString() const
{
return "Battlenet::Connection::LogoutRequest";
}
void Battlenet::Connection::LogoutRequest::CallHandler(Session* session) const
{
session->HandleLogoutRequest(*this);
}
std::string Battlenet::Connection::Pong::ToString() const
{
return "Battlenet::Connection::Pong";
}