/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ComponentManager.h" #include "DatabaseEnv.h" Battlenet::ComponentMgr::~ComponentMgr() { for (Version::Record* component : _components) delete component; } void Battlenet::ComponentMgr::Load() { QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components"); if (result) { do { Field* fields = result->Fetch(); Version::Record* component = new Version::Record(); component->ProgramId = fields[0].GetString(); component->Component = fields[1].GetString(); component->Version = fields[2].GetUInt32(); _components.insert(component); _programs.insert(component->ProgramId); _platforms.insert(component->Component); } while (result->NextRow()); } } bool Battlenet::ComponentMgr::HasComponent(Battlenet::Version::Record const* component) const { for (Version::Record const* c : _components) if (component->ProgramId == c->ProgramId && component->Component == c->Component && component->Version == c->Version) return true; return false; }