/* * Copyright (C) 2008-2015 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ComponentManager_h__ #define ComponentManager_h__ #include "Define.h" #include #include #include namespace Battlenet { struct Component { std::string Program; std::string Platform; uint32 Build; }; class ComponentMgr { ComponentMgr() { } ~ComponentMgr(); public: void Load(); bool HasComponent(Component const* component) const; bool HasProgram(std::string const& program) const { return _programs.count(program) != 0; } bool HasPlatform(std::string const& platform) const { return _platforms.count(platform) != 0; } static ComponentMgr* instance() { static ComponentMgr instance; return &instance; } private: std::set _components; std::set _programs; std::set _platforms; }; } #define sComponentMgr Battlenet::ComponentMgr::instance() #endif // ComponentManager_h__