/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ModuleManager.h" #include "DatabaseEnv.h" Battlenet::ModuleManager::~ModuleManager() { for (auto const& m : _modules) delete m.second; } void Battlenet::ModuleManager::Load() { QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules"); if (result) { do { Field* fields = result->Fetch(); ModuleInfo* module = new ModuleInfo(); module->Type = fields[2].GetString(); HexStrToByteArray(fields[0].GetString(), module->ModuleId); std::string data = fields[4].GetString(); module->DataSize = data.length() / 2; if (module->DataSize) { module->Data = new uint8[data.length() / 2]; HexStrToByteArray(data, module->Data); } _modules[{ fields[3].GetString(), fields[1].GetString() }] = module; } while (result->NextRow()); } } Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const& os, std::string const& name) const { ModuleKey key { os, name }; if (!_modules.count(key)) return nullptr; return new ModuleInfo(*_modules.at(key)); }