/*
* Copyright (C) 2008-2014 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ModuleManager.h"
#include "DatabaseEnv.h"
Battlenet::ModuleManager::~ModuleManager()
{
for (auto const& m : _modules)
delete m.second;
}
void Battlenet::ModuleManager::Load()
{
QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
if (result)
{
do
{
Field* fields = result->Fetch();
ModuleInfo* module = new ModuleInfo();
module->Type = fields[2].GetString();
HexStrToByteArray(fields[0].GetString(), module->ModuleId);
std::string data = fields[4].GetString();
module->DataSize = data.length() / 2;
if (module->DataSize)
{
module->Data = new uint8[data.length() / 2];
HexStrToByteArray(data, module->Data);
}
_modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
} while (result->NextRow());
}
}
Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const& os, std::string const& name) const
{
ModuleKey key { os, name };
if (!_modules.count(key))
return nullptr;
return new ModuleInfo(*_modules.at(key));
}