/* * Copyright (C) 2008-2017 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SessionManager.h" bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount) { if (!BaseSocketMgr::StartNetwork(service, bindIp, port, threadCount)) return false; _acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this)); _acceptor->AsyncAcceptWithCallback<&OnSocketAccept>(); return true; } NetworkThread* Battlenet::SessionManager::CreateThreads() const { return new NetworkThread[GetNetworkThreadCount()]; } void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex) { sSessionMgr.OnSocketOpen(std::forward(sock), threadIndex); } Battlenet::SessionManager& Battlenet::SessionManager::Instance() { static SessionManager instance; return instance; }