/*
* Copyright (C) 2008-2016 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SessionManager.h"
bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount)
{
if (!BaseSocketMgr::StartNetwork(service, bindIp, port, threadCount))
return false;
_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
return true;
}
NetworkThread* Battlenet::SessionManager::CreateThreads() const
{
return new NetworkThread[GetNetworkThreadCount()];
}
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
sSessionMgr.OnSocketOpen(std::forward(sock), threadIndex);
}
Battlenet::SessionManager& Battlenet::SessionManager::Instance()
{
static SessionManager instance;
return instance;
}